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Genoma+NevronMotion+BVH tutorial part2

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Published on Sep 23, 2013

Here is a tutorial on how I use genoma in modeler and to get a character ready for use with nevron motion for bvh files retargeting in Lightwave layout.
Part II covers the bvh import. One import will be made with a "standard" bvh file, the other one will be made with a non-generic bvh file, thus using the "getsell" function.

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  1. 7

    Invisible Alien - Apple Motion 5

  2. 8

    Animated 2D Nebulae V2

  3. 9

    Animated 2D nebulae

  4. 10

    Quick and dirty night vision goggles in Motion

  5. 11

    Volcano eruption (Lightwave animation)

  6. 12

    Volcano eruption (Lightwave animation)

  7. 13

    Ed of the flies 80K final flocking and mocap test

  8. 14

    Ed of the flies - Lightwave 11 flocking test

  9. 15

    Ed of the flies (zombies !)

  10. 16

    Comparatif entre titres 2D et 3D

  11. 17

    Les forts de Saint-Malo - La Conchée

  12. 18

    Spaceship render test

  13. 19

    Cell-shaded character mocap+lypsinc tests

  14. 20

    Zombie tap dance

  15. 21

    Dieselpunktank rig test

  16. 22

    Domino effect tutorial

  17. 23

    Dieselpunk quad walkcycle long

  18. 24

    Diesel Punk quad tank walk cycle test

  19. 25

    One flew over a zombie nest (2)

  20. 26

    One flew over the zombie nest

  21. Genoma+NevronMotion+BVH tutorial part2

  22. 28

    Genoma+NevronMotion+BVH tutorial part1

  23. 29

    Duel - Nevron Motion test

  24. 30

    karate girl : Lightwave 11.6 + nevron motion test

  25. 31

    Lightwave 11.6 - Nevron motion workflow test

  26. 32

    Lightwave 11.6 Nevron Motion - MOCAP - Zombie walk test

  27. 33

    Solaris Chronicles : Vent de Guerre

  28. 34

    Space station recce - LW11.5 and Genoma rigs

  29. 35

    Robot rig test with Lightwave 11,5 and Genoma

  30. 36

    Ground attack : flocking and bullet test (LW 11.5)

  31. 37

    Ground attack : LW11.5 flock and bullet test

  32. 38

    LW11.5 Flock test with trails and bullet colliders

  33. 39

    Missiles - LW11.5 flocking test

  34. 40

    Out of Hyperspace

  35. 41

    Volumetric hyperspace portal V2

  36. 42

    Volumetric hyperspace portal

  37. 43

    Out of Hyperspace (V2.0)

  38. 44

    Out from Hyperspace

  39. 45

    Walker animation test

  40. 46

    Toon Robot rigging test

  41. 47

    Space Pursuit

  42. 48

    Laser arena

  43. 49

    Hedgehopping near an orbital station

  44. 50

    French Gardens animation

  45. 51

    Animated instances in Lightwave 11

  46. 52

    Lightwave 11 - Bullet dominos test

  47. 53

    French AIFV rig test

  48. 54

    Texturer un paysage dans Lightwave

  49. 55

    Lightwave 11 - AFV test rig

  50. 56

    another bullet test

  51. 57

    Lightwave 11 - quick bullet dynamics test

  52. 58

    Flock of bats - lightwave 11 test

  53. 59

    Animated nature high quality

  54. 60

    Animated Nature

  55. 61

    ramb_TT.mov

  56. 62

    Créer de l'écume dans Lightwave

  57. 63

    Lone Guardian

  58. 64

    Effets d'un boulet sur un mur de briques...

  59. 65

    3D fly over a Vauban's citadel - reloaded

  60. 66

    3D medieval city 2

  61. 67

    3D medieval city flythrough

  62. 68

    Fort Louvois 4_3

  63. 69

    Fort Louvois 4_2

  64. 70

    Fort Louvois 4_1

  65. 71

    Fort Louvois 3

  66. 72

    Fort Louvois 2

  67. 73

    Fort Louvois 1

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