 What's up guys? It's Sfant here. I'm actually here today with some classic WoW news, which it has been plenty of time since we've gotten some of that I I actually just woke up not too long ago Discord DMs Twitter. Everything's getting spammed. Oh class cups a class of it. Okay, great like awesome I really appreciate that all the people that were kind of sending this my way, but Let's go ahead and take a look at it. We're gonna go ahead and read through this and I want to give you guys my thoughts This is from Kyvax community manager Hello classic enthusiasts We've been following discussion about classic closely here on the forums and elsewhere throughout the winter and want to give you an Update on a few things that the classic development team has worked on through work through since blizzcon the classic demo The feedback we got from the demo is fantastic Thank you to everyone who gave us so much feedback to work with especially the community members who combine lists of issues That people found with the demo We've looked at everything that was reported and want to share a few anecdotes with you so you can see how we're tackling these issues so What they're talking about here what they're referring to here specifically I would say among other things is There was a big thread on the classic while subreddit talking about like oh, I think this is wrong I think this is wrong. I think this is wrong and they went through and they compiled it into a thread I know I've talked about it before I Know I Mean we talked to yet this ends of course We had him on classic cast if you guys don't know what classic cast is classic cast is our classic Wow podcast the premiere or classic wow podcast actually With myself with tips out baby with stay safe TV and it's over here on my channel So you guys should definitely check that out if if you if you don't know what that is or you haven't checked it out before but Yes, this ends and we would give a lot of feedback to get this ends as a community right not not just ourselves and You know this basically Reiterates what he said, you know what you know, we would give him the message and he would deliver it to the team So to the rest of the team I should say so that's that's that's really really cool to see You know blizzard actually coming out and saying hey, this is what's going on So very very good to know that our feedbacks being accounted for I guess One thing many players noticed was the incorrect health regeneration the spell. Yes Yes, a lot of people notice that good catch Going into the demo we thought we'd fix that and we're surprised to see the issue crop up before blizzcon We specifically should tell the mana regeneration and fix the critical hit cases We also did combat and regen test to make sure we had those accurate. Okay, so yeah Basically what was happening in the demo was Two things spell critical hit multiplier spells were doing double damage on crits in vanilla. Wow If a spell crits it does one and a half times damage unless you have a talent that modifies it in some other way such as frost mages doing double damage with Frost bill crits so and then as far as the health regeneration goes We I mean, we're just regening health super fast I mean we did dueling tournaments on on tips channel and on stay safe channel and the The do especially on it was especially bad on stay safe channel but the duals lasted so long right and the reason why it was worse on stay saves was because we had paladins and Paladins have blessing of wisdom and they basically could draw the duals like forever essentially with the high health regen high mana regen Paladins ended up being really really annoying to deal with so I don't know making the the alliance duals last way longer But they looked at this and they're like, oh, yeah, that's that's definitely wrong. So they got that fixed Turns out there was a discretion between how classes configure on our environment at the office correct And the environment serving the demo to you not correct. Yes. We talked about that. Okay. We talked about this on class cast actually Tracking that down taught us how to best cat check our environment configuration as we prepare it for launch. So what Blizzard has is they have a reference client and Kind of the story of how like classic started it basically started as like a side passion project With a few team members or with one or two team members They did it on the sign that can we even get this to work, right? And then one of they eventually figured out Hey, we got this to work. We But they basically started turning into a real thing right the fact that they could even get it to work on their servers So they still have the original thing as a reference client, but they can't like They can't get it to work as is with the current servers without Crashes and bugs it's not seamless and that's not something that they can actually release as a product Because that was the first thing they tried to do before they said, okay Well, let's take the 735 Legion client and downport it. So that's why they're approaching the game this way and In some ways, it's easier. I think At least from from from what I'm seeing it looks like it's easier to do it this way as far as getting it to work on the servers But what's difficult about it is that you actually actually having to go through and meticulously look at Okay, this is wrong. We got to fix this spell crits are doing two times We're gonna make this one and a half times health regen is too high Energy region is too high for rogues and they got to look at all these little things and fix them as opposed to like Hey, we have the old game. Let's just pop it in there and make it work, right? And unfortunately it doesn't work that way. I think everybody would would like for that to be the case, but it's just not Another issue players reported was that warlock demon summoning was broken Lots of players said that you shouldn't lose your current demon until a new one appears Is not true We double checked and in the original 1.12 wow and there as soon as you started something a new demon Your existing demon disappeared. So the demo actually did match how the game played originally There were a few other reports such as rare mobs do way less damage and kobolds at jengeload mine run faster than walking speed When running away where we were able to confirm the gameplay was the same in the demo is in the original 1.12. Wow been a while so, yeah And I've been talking about this since classic was announced just because We remember something a certain way And I've made mistakes too, right? Everybody makes mistakes. You remember something. Oh, yeah, I guess it wasn't like that, right? Or if you've been playing on like private servers for a long time and the private servers happen to be wrong Your memory gets clouded and you feel like well, this is right, right? This is how it is on the private server algorithm It's not like this on the demo there's going to be certain things such as the warlock demon summoning that Are going to turn out to be oh, like this is not accurate. It should work this way, but it works that way But it's not going to be the case, right? You're going to think it's not accurate But it actually is so the reason why I mean this actually makes sense too from from like a design and balance standpoint Like the warlock demon summoning because I'm sure this was done to prevent some sort of BS where you're summoning a demon Well, you have a current demon out. Let's say you have a succubus out and You're just basically getting like seduced, right? Succubus is seducing you while you're casting a demon like free casting essentially. I'm sure I think it makes sense It's important to point out that there are some bugs we're going to fix before launch and there are some bugs that we don't intend to address I think what they mean by some bugs. We don't intend to address It's probably like some things that people reported that are issues, but they may not actually be issues or As we mentioned in our blizzcon presentation Some differences aren't worth fixing like differences in how the mail works. Nonetheless, we've fixed some fairly high priority issues Okay, or some stuff like this, right? And they've talked about this too. I personally don't have a big deal with this Like I like I have ct mod ct mail mod How the mail works. I think what they're talking about there is is mostly like just being able to send multiple items at once I don't have that big of a deal with this personally Nonetheless, we fixed some fairly high priority issues Critical strike rating each item now improves your chance to get a critical strike by x percent Yeah, and this is something that we knew they were going to fix, right? There there wasn't going to be ratings. There was going to be percentages. I think there's I think it was some of that stuff was basically just like I don't know artifacted over from just downpouring the client and they hadn't really got to it yet Rogue energy didn't work, right? We mentioned that earlier It was benefiting both from melee haste and recalculating more often than it was supposed to Both issues were fixed Slow fall no longer applies to your jumps You get you again get pushed back when hit by range attacks and ones dodge parry and miss were all not happening enough, which um Yeah, that's probably right actually Yeah, that's probably right Now that I think about it a slow fall no longer applies to your jumps I'm sure what it means here is a slow fall no longer applying to your jumps Slow fall kicks in whenever you jump, but it doesn't kick in until It doesn't kick in at the top of the jump and I think that's what this is referring to here So if you slow fall Here we go Here we go make a little So when you slow fall From my understanding If this is the ground let's say let's say you're on a cliff, right? And you start at this point And you jump The slow fall Doesn't kick in so they get a picture until You you basically hit the level at which you jumped at yet That's not that's not bad I'm pretty happy with that. It's not I mean, it's you know, it's a little bit, but you guys get the idea Um, so yeah, slow fall doesn't apply to your jumps You again get pushed back. Okay. We already read that that's not all we've done, of course But we want to give you an idea of what we're prioritizing core game systems combat and content We spent time on other things such as user interface and making sure graphics feel like they were they used to But our primary focus is on gameplay Again, we're following all your discussions and loving your enthusiasm and we're going to get more information for you posted here soon Not soon Soon soon not soon tm. So actually soon Thank you and get ready for a classic summer. So again, just reiterating that. Hey guys classic is coming out this summer. It's just Good, right? We know like 100 confirmed. Hey classic is coming out this summer. What does summer mean? It's a few month range, but Hey, it could be four months from now. It could be three months from now Dude, we're in march today is the first day of march So we could be getting it anywhere from three months to I mean three months june july august Maybe september would be the latest But maybe three to five months from now three to six months from now Something to be excited about man. We're getting close and uh as we're getting closer. Hopefully we're going to get more news We're going to get some news about the alpha. We'll get some news about a beta some sort of testing period If there's no actual like fleshed out testing period, then i'm hoping that they do some stress tests I think that a beta is important. I I do think this uh, I think that Or I say beta whenever I say some sort of testing is important A stress test for how the server launches is really really important. Um I think the thing I think is important about a beta is that people can go through and you can get on a larger scale Uh testing. I mean there's people. I mean we got we got big vanilla brains here. Okay And the big vanilla brains are going to go through and they're going to look at every little thing and they're going to say Oh, this is right. This is wrong and whether they're right or wrong um It's it's not the end all be all because they're going to go through and they're going to double check with their reference client But they're at least going to have a list of issues Such as the list that was posted on classic while subreddit, which was really really good and comprehensive Uh for blizzard to actually go through and look at so I I think it's important. I might even I might even make a video about that in the future Guys If you're new here, please please please subscribe to my channel Uh, whether you're new here or you're not make sure to hit the bell because youtube YouTube is weird and there's there's some weird stuff with youtube If you don't hit the bell then you may not get my video showing up and you're recommended Because i'm doing a little bit wider range of content right now Like, you know, i'm doing a little bit of stream highlights and I want to do some stuff Maybe outside of classic wow, uh, even just like discussion videos just talking about stuff on youtube I really want to expand my youtube channel, but i've been streaming so much on twitch that I haven't really had as much time to do it and then also, um Kind of just waiting for more classic news to really get it rolling again I did get an editor, but then things didn't work out He he actually he ended up getting like another job or whatever So i'm i'm looking for an editor again to do more stream highlights and uh, maybe some other stuff too So guys again, please subscribe if you like my channel Hit it with a like that helps me out too. 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