 What is going on guys welcome back to the channel and I appreciate you being here today and back with another destiny 2 video And today we're going to cover the latest web which is full of also new information regarding new raid when it's released nerf to exotics and I don't know if it's a nerf or a buff to my beloved wormhust crown We will discuss that later on in the video and so many other New details to come guys But before we get into that if you would like to support me and the channel hitting that like button Truly does do that and if you are new around here be sure to subscribe for them daily forsaken videos But let's get into the twab and it starts with the gambit 24 hour trial Which will arrive at September 1st 10 a.m. PDT which is I believe is 6 p.m UK time people and it will end 24 hours after this 10 a.m. PDT September 2nd Which is 6 p.m. UK time guys when it ends on September 2nd It will then come back with a forsaken on September 4th, which is going to be a great Actually, I'm actually happy. They're allowing us to actually demo this actual new game world I mean like yeah, it's gonna be great. It really is so let's move on people and Quoting bungee right here about that time many of you have been reaching out with questions about start times and dates You want to know the exact time you will be able to start haunting Dan Aldrin and his barons And then when you can turn your mic toward whatever horrors await you within the raid on September 4th There will be a day one patch that players will need to download before they can play for second Destiny 2 will be brought down from maintenance at 7 a.m. PDT And we anticipate that the patch will become available to players on all platforms by 7 30 a.m. PDT Maintenance will end at 10 a.m. PDT and assuming you have completed your download You can start playing for a second at that time The next date we want you to circle on your calendar is when a raid will open up and when the race for worlds first will begin Here's senior designer Joe Blackburn to tell you more so caught in your right here Forsaken is proof that full destiny to experience is just beginning when a campaign comes to a close There's so many new things to do and so much power to gain We knew that players would need more than just three days to prepare for the incredible challenges of Forsaken's raid That's why last wish so the name of the raid is last wish. This is actually leaked Last week I covered it in a video the next chapter in destiny to use a raid in a legacy This goes alive on September 14th at 10 a.m. PDT again guys 6 p.m. UK time a week and a half after you first step foot Undetangled sure good luck Guardians So it comes out basically 10 days after the forsaken this to me is good news because I'm so busy making videos guys in the early stages of these DLCs I'm never really ready for the raids, but 10 days. I think that's plenty of time for me to get ready What do you think about this and let me know down below in that comments section? So we're going to move on to mud squad There's been some confusion about new muds coming on September 4th Many of you are asking what year will take muds and what will happen to the old muds when a new hotness arrives We brought in design lead Joel Shamrock to answer these questions Caught in Shamrock right here. Hey everybody I'm back on this beautiful 12 before the 12 before if you catch my meaning to paint you a clear picture regarding Year-to-muds the first thing we need to do is to properly set expectations for the acquisition of year-to-muds We want muds to be more meaningful Customizations to your gear that allow you to make it your own as you've likely seen from the combat stream We've added several options that will let you adapt your arsenal to your style of play Although the stream shall case a huge step part of mods when you can't give yourself an unlimited number of mods using a Deeper build you'll find these items are intentionally there. Those of you who are Smugly sitting atop a pile of mud components will be able to stack up on some year-to-muds from the gunsmith The rest of us however will slowly mine our way to victory one hard-earned drop after another Specifically year-to-muds come from the following sources all exotic armor drops regardless of year have a chance to come equipped with a mud None year-to-legendary weapons and armor drops have a small chance to come equipped with a mud You are free to keep the weapon should that particular weapon and mug combust at your needs Or you may choose to dismantle the weapon to break at the mud for use elsewhere You may pull mods out of gear for use in other mods by dismantling the original item They dropped in Alternatively should you want the item but not the mud you can choose to slug in a new mud over the old one Weapons and armor purchase from vendors do not come with mods If you have the mud components and glimmer necessarily to feed your habit You may choose to go straight to Banshee 44 the gunsmith You'll have two mud packages available for purchase Direct by year-to-armor mud updated daily direct by year-to-weapon mud updated daily You may acquire mud components for trading with Banshee 44 by dismantling other loose mods armor Year-to-armor months always drop one mud component when dismantled Year-to-weapon rare armor months have a chance of dropping one mud component when dismantled Weapons year-to-weapon mods always got one mud component and legendary guys when dismantled Year-wanned legendary weapon mods always drop one more component and gunsmith materials when dismantled One rare weapon must have a small chance to drop one more component and gunsmith materials when dismantled. As of the launch of the 4th second on September 4th, Year 1 armor mods in your inventory will cease to work but can be dismantled or traded for materials. Year 1 armor mods currently slotted into your Year 1 armor will cease to work but remain slotted into the armor seen on the screen. Now this is what it will look like. Year 2 armor mods will be able to be slotted into both Year 1 and Year 2 armor mods slot. So that's absolutely epic people. So all our Year 1 armors will be viable within Year 2. That is great great news in my opinion. Okay so we're going to move on and onto a sneak peek of next week's patch notes. Quoting bungee right here. Next Tuesday a lot of changes go into effect. We have covered many of them in the combat stream and previous tabs but there are still a few more bullet points to file out. Here's a look at a few more things changing in update 2.0.0 on August 28th. Changes by class. Hunter. Marksman dutch is now considered a real old. It can interact with kill clip and racking etc etc. Damn! I thought this was just ridiculous. That's amazing. That is amazing. I love it. Exotic armor. Celestial Nighthawk will now grant 33% of your super energy back. If the target is killed by your golden gun shot that's amazing too. The worm, husk and people will no longer start regeneration of health and shields. Instead will grant a larger health and shield bump at the beginning of dutch instead of at the end. So let me get this straight as a little bit of confusion here. This will no longer start regeneration of health and shields because that's what happens when you dutch at the end of dutch that's what happens. So it means if you are at low health and you dutch you can still die it doesn't start regeneration straight away I've had this happen to me hundreds of times. Instead will grant a larger health and shield bump at the beginning of the dutch instead of at the end. So really guys isn't this a buff? I mean it's eliminating being killed while dodging when you're at low health. You'll get instant health and shield bump as soon as you initiate the dutch. I mean we're going to have to see in action to see how it properly works but to me it kind of seems like a buff. Let me know what you think about this down below in that comment section. Obviously hunters only, warlocks and titans you don't have a say here you don't have a say. Hunters only people let me know what you think about this. Is it a buff? Is it a nerf? Let me know what you think. Moving on to the warlock. Increase healing with effectiveness. Pairing with now increases precision damage. Previously bonus damage was capped at a weapon's precision damage in PVP. Exotic armor. School of Dair Ahamkara. Increase super energy gained from Nova Bomb kills. Killing higher ranked enemies will grant more super energy. Transverses steps. Enhance mobility after you sprint for a short time. Your currently equipped weapon will be automatically reloaded. Titan. Rally Barricade no longer requires players to take cover to reload. Feast ammo to your magazine all the time. Temp. Exotic armor. Ham St. 14. Now grants allies an over shield for a short duration when they are passing through the ward of dawn. Cool. Mask of the quiet one. Increased energy gained from incoming damage. While critically wounded, health will be granted from kills. So that's pretty cool. Never actually seen anybody use this exotic so it's probably why it's getting buffs. Moving on to grenades. Axiom Bolts. Increase base damage. Increase the amount of time it takes for tracking and strength to lessen. Flashbang. Increase base damage. Incendiary grenade. Increase base damage. Stone grenade. Increase base damage. Scout grenade. Retune range and fall off ranges for the destinations for more reliable damage. Magnetic fusion and flux grenade. Increase base damage. Damage is now the same whether a target has been stuck or simply walked over the grenade when detonating. Magnetic grenade now detonates a second time only if it's attached to a target. The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation. Damn. Skip grenade. Increase impact damage of each skip grenade drone. Impact for a higher total potential damage. Void wall. Increase the damage of the initial Void wall wave. So that's pretty cool people and they go on to talk about missed changes. Souls will have the ability to accept shaders. Adding a time to the status effect of the healing rift, empowering rift and rally barricade to communicate their timing manually before they expire. Wanted escapees from the prison of ouders will roam the open world. They will not drop rewards until September 4th 2018. Increasing the difficulty of last sector's example, EDZ last sector will become 240 power and aren't too sure. His will is his own. He will no longer display a vendor icon on destination maps. Will no longer be tied to flashpoints. He has a clear purpose but cannot explain it. Fated engrams will grant only pre-forsaken exotics. So damn. There he is. The way he should have been from day one. He's going to be like Wes Wally or Wes Waldo. He's going to be like trying to find him. He's going to be absolutely crazy. Love it. And guys that's basically about it. You go on to talk about a few other changes this and the other. Nothing major but if you do want to check it out you'll find a link within the video description. But guys. Damn some major changes coming. The raid coming out September 14th. Pretty cool. Might as well be able to apply mods to a year one armor epic and a worm host trying people. Nerf buff. Let me know what you think about this down below in that comments section. But guys on that note I am out. If you enjoyed the video leave a like really does help me out and I appreciate you stopping by. Thanks for stopping by and hopefully I'll see you on that next one.