 what's going on guys it's your boy DPS here today with another destiny video now yesterday we got the latest patch which affected classes and a few other things in today's video i'm going to go through absolutely everything you need to know now if you missed this bungee weekly update i will link in the video description so you guys can check it out and read through it or if you want and now i may rant in this video because there are a few things i don't really agree on but still it is what it is but getting straight into it and these are the changes that have been made to our sub classes okay so for the titan and sunbreaker and the hammer of soul super hammer travel speed increased by 1.3% like that thing went fast enough hammer detonation radius increased by 10% what the fuck damage increased by 10% against a i combatants i mean that's fine it's pve but detonation radius and increased travel speed damn the striker the fist of havoc base damage increased by 50% and an additional 50% against a i combatants to be honest though as much as it sounds crazy a 50% damage increased in pvp i mean i never sponge the fist of havoc anyway so if that shit goes off anywhere near me i always die so adding 50% ain't gonna do anything for me the radius hasn't changed so it is what it is and an additional 50% against a i combatants that's a good thing it really is okay now for the defender grenades have been changed the spike grenade damage impulses per second reduced to five from 10 and damage per impulse increased by 100% but total damage is unchanged okay so moving on to the hunter and the gunslinger now the grenades swarm grenades increase arming radius by 0.5 meters detonation damage increased by 7% tripmines no longer attaches to targets arms unimpact then balances and attaches to terrain man i used to love sticking people with my tripmine what the fuck i don't agree with this change tripmine damage reduced by 3% now a lot of the time me playing pvp i don't always kill somebody with the tripmines straight away a lot of the time i leave them with a little health i mean what we're seeing here is a tripmine may not kill somebody with a direct hit if they've got full health but i'll have to test it out i'm actually certain on that now moving on to the gunslinger super the golden gun base damage increased by 50% and an additional 30% against a i combatants again if i hit somebody with a direct hit they die all the time but then again how will this affect at range because i'll be hit somebody with a golden gun at range and it hasn't killed them which is crazy i know now dead eye now increases golden gun damage by an additional 30% now the gunslinger's melee the throwing knife base damage reduced by 10% now i said something about this in my video the other day i think if you hit somebody in the head with a throwing knife it should kill them i don't know why they're reducing the damage of the throwing knife that don't make sense to me the circle of life modified functionality precision kills with a throwing knife reduced to cooldown of the golden gun circle of life change again no longer extends duration of golden gun and another circle of life change plus one armor removed now passive changes and we have scavenger increase the amount of grenade and melee energy rewarded by 33% moving on to the hunter's blade dancer and grenades skip grenade tracking time reduced to eight seconds from 12 seconds and the detonation damage reduced by 13% another change blink now incurs a minus one recovery penalty don't really use blink anyway so that won't really affect me but i do see a lot of people using blink in pvp so if you have felt this difference let me know down below moving on to the super and art blade change to be less about repeatedly swinging and more about decisive strikes with additional effectiveness a base duration increased by two seconds hit detection test range increased by 0.5 meters damage increased by 30 against a i combatants great finally we can use blade dancer in pve that's a great change added a 0.8 second cooldown between art blade swings while airborne energy cost per swing increased by 80% what the fuck oh but this is good energy cost unhit decreased by 20% that basically changes the point that people can chase you swinging with their fucking blade dancer that happens to me so often i hear a hunter pop that blade dancer i see him and i try and run for my life but he catches up with me because he's swinging in mid air this hopefully will stop that moving on a change to the vanish now causes the player to vanish uncast in addition to its normal functionality and show stopper damage radius extended by one meter moving on to the melee and the blink strike launch distance decreased by 0.4 meters and backstab valid backstab angle reduced by 30 degrees now this is good because i like the time blink strike i seem like i get blink striped from in front so if they've reduced the angle this is great escape artist invisibility effect delayed by 0.2 seconds and fast twitch recharge reduced by 22% now moving on to the passive to do with the subcast encore killing an enemy with art blade now extends its duration and grants a 150 increase to art blade damage for a short time this again you don't really see people sponging the art blade in pvp so it's a great change for that pve all in all i think the changes to the blade dancer benefit pve a lot more but some of the changes made that will affect pvp are great in my opinion moving on to the night stalker and grenades skip grenade damage impulses per second reduced to 5 from 10 and damage per impulse increased by 100 total damage unchanged now changes to the shadow shot super now applies a suppression effect on impact moving on to the melee and the smoke changed to be less frustrating to play against in pvp but more effective in pve impact damage increased by 34% impact suppression and damage over time reduced by one per second jumped to pressure removed from initial impact status effects unupgraded smoke cloud duration increased by one second cloud duration increased by one second and jumped to pressure removed from cloud status effects vanishing smoke plus one agility removed and snare cloud duration increased by one second now the passive to do with this night stalker subclass coach of the pack now increases recovery armor and agility by two per stack coach of the pack now stacks three times lockdown now increases smoke duration by two seconds with a plus two additional seconds with the snare upgrade predator now reduces the cooldown of the shadow shot ability and shade step moved to a single dodge on a three second cooldown me being a hunter and hunter masterclass all day long i agree with this change i mean i hate playing against hunters in pvp and they shoot and roll shoot and roll it's so fucking annoying and i know a lot of people use it and use it to their advantage and they're gonna hate this change if you're one of them people let me know down below in that comment section but to me i think it's a great change i really do moving on to the warlock and we're gonna start with a sunsinger and its grenades fireball increased arming time by 0.2 seconds and fireball again decreased victim search radius by one meter which is a fucking great thing that thing seems to hit me across the damn map now with the melee and the scotch and the flame shield a 0.3 second delay added before the over shield activation passives fiking funeral no longer extends the duration of ignite effects and now weakens targets afflicted with ignite effects causing them to take five percent more damage from all sources stacking up to three times moving on to the void walker and its glide blink now incures a minus one recovery penalty and the super the nova bomb base damage increased by 50% and an additional 50% against a i combatants and lance now increases nova bomb damage by an additional 25% and that is it guys that is the changes made to the subclasses with this latest update but they've also made weapon changes as well which i will go through now to fix an issue with the year two version of the thunderlord where it was not available to some players in the chaos fix an issue with incorrect ui bios were displayed on red spectre fix an issue where exotic machine run stability was ignoring the base stats for recoil this affected the thunderlord and the super good advice fix an issue where the fighters of jasmine did not have the adjusted zoom for sniper rifles introduced with a 2.2.0 patch and increased the inventory stat by 10 auto rifles reduced damage of high rate of fire auto rifles by six percent this is the soul stealer's claw and the dark arena passing and that hardcore weapon which i can't think of its name at the precise moment in time hand cannons increased initial accuracy and increased accuracy drop for low range hand cannons made damage fall off curves steeper to better coincide with intended effective range of hand cannons and small increases to pve damage to all hand cannons a mag low depends on their enemy class ammo it now takes less time for your ghost to automatically grab ammo for you when you're running low on ammo this is a change for pve now a lot of people don't actually know that your ghost grabs you ammo yet we've been at that stage where you have no ammo on any of your weapons and all of a sudden you get that ammo up here that is your ghost grabbing your ammo and this change just makes it happen quicker change your two exotics a slight reduction to hawkman stability with a minus five decrease and perks slight reduction to counterbalance effectiveness reduces 80 percent of recoil angle instead of 90 percent which ain't too bad of a change and a change to a single armor which will be an exotic and that being the twilight garrison moved tactical air support ability to a single dodge on a three second cooldown now i don't know about you guys but i'm sick and tired of titans being able to dodge like i'm off a fucking fly when i'm trying to shoot them in mid air they will still be able to dodge but not to the effectiveness they could before so this is a great change in my opinion and it's absolutely pissing down outside and i apologize if you can hear that through the mic now there's also been changes to activities which i will go through as well starting with missions the alternate ending two paradox can now be completed at any time by selecting it from the director and the heroic difficulty which is great the alternate ending to last two light can now be completed at any time by selecting it from the directory and that heroic difficulty the firewall mission will now be available as soon as the player has turned in their required items to access it changes to prison of elders the level 41 prison of elders arena activity tooltip now properly indicates remaining weekly legacy mark rewards these weekly legendary mark rewards are shared with the weekly heroic playlist and maybe earned from either activity challenger of the elders and where value scores in patient point deduction now goes more severe the longer you are in a given section and actual points deducted is actually 50 times the number of times he has grown in patients changes to the crucible all weekly rotation activities in crucible now feature weekly rewards fix an issue where the trials of the size boom icons from house of rules persisted after deleting a trials passage and item changes three new chrome colors have been added orange magenta and green these have a chance to be found in sterling treasure or from dismantling the spectre gear set fix an issue where players if not all the taken king could purchase sterling treasures from eververse desolate class items are now collectively listed as guaranteed items instead of possible on sterling treasure previews fix an issue where the daily heroic story missions that were from the house of rules were not properly awarded legendary marks fix an issue where the kickstands email was not displaying proper announcement text fix an issue where values would not sell the dreadful sword if the player obtained and dismantled the sword on all characters and last but not least ui fix an issue where equipping the armor vows new monarchy ship caused a false postmaster notification and your friends are now displayed in the director when hovering over activities they are currently playing and guys that is it for this latest update the 2.3.0 let me know your opinions and any changes which are of interest of you down below in that comment section thanks for stopping by as always do smash that like button i'll do a poetry eight the support and i'll catch you guys on that next one always