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Crowds in Two Seconds: Enabling Realtime Crowd-Powered Interfaces

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Uploaded on Aug 6, 2011

Adrenaline at UIST 2011.

Interactive systems must respond to user input within seconds — so in order to embed crowds inside of user interfaces, we need to dramatically lower crowd latency. We introduce the use of synchronous crowds for on-demand, realtime crowdsourcing and their applications in realtime crowd-powered interfaces. To demonstrate the benefits and limitations of our techniques, we present Adrenaline, a crowd-powered camera where workers quickly filter a short video down to the best single moment for a photo.

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