 Howdy everybody, Andy Pixel here, and I am super excited to release the first in a series of procedural prop modeling courses for game production. In this first installment, we are going to learn how to create this ammo crate completely procedurally using Houdini 16.5 and Substance Painter. So having a basic understanding of these applications will help while taking this course. Everything we do will be procedural from modeling to UVs to the creation of the textures, making it easy to create a vast array of types of ammo crates for your game projects. Throughout this course, we will learn how to set up the Houdini graph step by step and learn how to prepare our procedural prop for Substance Painter. Once we are done setting up the procedural modeling, we will then take a look at how to rapidly create the texture set for this ammo crate, and finally export it all to Unity. So I look forward to opening up the world of possibilities of procedural content creation using Houdini 16.5 and Substance Painter. So check it out on indypixel.com, the IndiePixel Gumrow page, or on the IndiePixel Udemy page. Thanks so much.