 How is it difficult to make terrain to move across? I can only move one or two. So these guys are going to have a double. And they're going to go up to the fence. I don't know, I don't know. Or Grag. Or even Wag. And they're going to stop and hit the fence. That's them as the rules. We should point out folks at home. If he doesn't play reforged, I don't play half things. We don't know. I'm just moving up the table at this point. It's all new to us. I know because I'm playing dwarfs. I'm moving so fast. Because I normally play little dwarfs. This is so much faster than I'm used to. Oh my god. Oh my god. So because he's individual, he gets to make a turn. Up to 180 before he moves. Then he can move. Yes. And the stormfall trying. Oh speed of five. It's not even shambling as well. So it can hover grab to 10. So we will hover grab right up behind this unit. Excuse me for a second. Right up behind that unit. Having I have played against both these units. Both these armies before. Yes, I remember you saying for an hour three horror. Yeah. So I'm going to pivot this unit around the center point. And then they're going to move 10. That's back. So then we tend to hit. So that's my movement done. I now have shooting. Of which I have absolutely loads. The storm for trying to do some magic. Yeah. It's got her shadow beast lightning bolt and bane chant. And it can cast them. You can bounce them around between its units. So it can cast it over and over and over until it runs out of dice. Because it loses one dice each time it casts. Yeah, I. I don't really think I need to cast a thing. Lightning bolt is going to rain. What is a lightning bolt range? I want to just cast that. It's within range or something. Lightning bolt range 24. Yeah. So we're going to lightning bolt your cavalry. So it's lightning bolt three. Three dice. Three dice. Three dice. Three dice. Lightning bolt three. Three dice. Any fours are hits. So two hits. Two damage. Sorry. Now I need to beat your defence. So your defence of your doggo gunners. Doggo gunners is three. Three. So one wound. So that's the end of my shooting face. So now we go to nerve. At the end of the shooting face for anything I've wounded. So we'll nerve on them. Nerve is 9-11. I can't get it unless I get a double six I think. Or something really high. So don't get that. So now you're done. Cool. Awesome. I have moved up strategically to hold the center of the battlefield. So that's what we're playing. We're playing invade. These guys are doing like a double. So it was up there. My movement rate. It might be better with that one actually. Heart balancing for now on the hills. Yeah, where one of them is. We know where the rest of them are, don't we? Yeah. Oh, look how those poor thunders here is on the flank. They're going to get destroyed. It's almost like I planned it. I must have kept some fish there. Oh, look at that. They're going to stop where they are for now. That is everything that I need to move. Cool. So let's do some shooting. Shooting. This is why I'm... I'm deeply concerned here. He can't shoot through his own unit, can he? Oh, I've got a zapping of ours. No, he can't shoot through your unit, but... But he can come over the top of those because he's higher. Yeah, he is higher. So it's going to have to be that unit that he targets, assuming he can reach. Yeah, just about. Just. Look at Oak. Yeah, he's going to shoot that unit. How many shots? So yeah, 12 attacks. Yeah. I knew there was a reason that when I was looking at doing the half thing on me, I wanted lots and lots of Ollygums. They're very good. That was one. Very shooting. That was... The low average. Well, the low average. So my defence on my... This is Riftforged Legionnaires. Yep. It is defence 5. It's a minus 2 of that. I'm looking at 3s. 2. 2. Yep. So markup. 2 hits. 2 damage. Well then. My first job gunners. Mm-hmm. Can't see. The guys over there, they've just within range 18 inch. Yep. And they get 9 shots. Just a straight pintle gun at 18 inch. Pintle gun at 18 inch. So they get attacks equal to their attack characteristics. Yeah, so 9 attacks but nothing. Nothing extra. 4 plus ranged. That's a bit better. Yeah. 1, 2, 3, 4, 5, 6. Wee. And the other thing is my defence is 5 again. Okay. That is what we have to... 4s aren't we? Are you minus... Are you... Oh, he's not piercing. No, so he's not. No. Brush tool gunners. No, you're not piercing. So yeah. So I take 4. 4. Put that on there. 4. Thank you very much. Oh, that's just gonna shoot. These guys. Mm-hmm. That part of the weapon is 18 inch piercing 1. So they'll be well within range to have a pop up. These guys. Okay. 14. You want to get rid of them. You might get charged next to... Ah, fine. Uh, what would it... Hit it on 5s. Well, I will be hindered because I have to cross the river. Yeah. No, it's not too shabby. It's pretty good. It's above average. Love it. 1, 2, 3, 4, 5, 6, 7, 8. You're piercing. Yeah, piercing 1. Piercing 1. So they're 5 plus normally, so 4. Less good. 2. 2. 2 wounds. Are these forged Legionnaires? That's the ones. Um, the rifles are gonna go for the same unit. Yeah. Well, there's much damage possible. Yeah, why not? 10 attacks. 10 again. That was pretty poor. Ah, this is made up for it, Johnny. Oh, there we go, though. Two more. That's a 4. And I believe that is my shooting done. So now I need to draw some nerves. Just... I believe if that's everything. It doesn't have anything fancy. Just a pistol. Yeah, that is me all done for shooting. So, nerve. Do your work as well, aren't I? Yep. So, the Thunders is... Got 12, 40. Yep. Go for it. Plus 4. 7. 7. Plus 4 is... 11. Yeah. So they're fine. Yeah, absolutely. Hunky Dory. The reborn Rifford Legionary, sorry. 14, 16. Now, they're fine. She probably stopped rolling these into the crack in the river. Not sure what was helping much. These guys? Again, the same. 8. 8. 8. 12. Still not enough. Everybody is fine. Everybody is holding their ground for now. Despite being pethed. Yep. By the Black Father weapons of the Halflings. That is a turn. Awesome. A turn too. Great news. Right then. It's time for two charges. Time for you to get your feet wet. Yes. Phonar. Is he within 16 of this unit? He's not quite. Nothing. Okay. So. We're going to make this charge here. Yeah. Just this unit. I would have double charged you if Phonar had been in range. And because we're crossing the river, we're hindered because it's difficult to rate. So 10. Don't get to shoot you with my rifles as you're coming at me because it's not firefight. It's not firefight. These are just like half an hour of range. Only just though. So was that in mind? We're actually going to cross the river. The Halflings are just stood there going. Yeah. So we're going to get just onto the other side of the river onto this bank here. No. We're going to be in the river. For reasons. Because I want you to come to me. But I can't see you because you're in the river. Nah. 20. 20 is also not far enough. So we're going to pivot these guys. Put those behind there. Phonar is going to move up. Problem is he's height three. So can we see him over the top of these anyway? But he is individual. So his mind's wanting to be shot at. So he's going to go to here. He's actually going to go over to here. Shrine is going to go to here. Oh. Just to have range of your stalwarts. But I'm in range for your harvester. So I'm going to charge your harvester. These guys are going to be fine. I'm going to move this out of the way. This was on before, wasn't it? Yeah. They're going to turn. So they're here. All the space here. They're on my side. So now we are going to cast some spells. So we're looking at the Stormfrog Shrine. Right. So the Stormfrog Shrine has got power of the Rift for each other-friendly core Riftforge unit within six. Increased the amount of dice rolled by the Vayne Child. Hose Shadow Beast Lightning Bolts. So within six. So we've got one. We've got two. We've got three. Core. Thorna doesn't count because he's a living legend. Because he's not core. And the Hellstrikers, they're not irregular as well. So they count. So I've got four units. So they get plus four dice to cast spells. So first of all, I'm going to cast Vayne Chant. On this unit of Riftforge Legionnaires in combat here. So Vayne Chant is normally Vayne Chant one, but I get plus four dice to it. So it's Vayne Chant five. Nice. And I get two successes. So Vayne Chant is successfully cast. So Vayne Chant gives them what plus one's crushing strength mark. Nice token next to them say they've got Vayne Chant. Cool. So he then bounces a spell to another Riftforge unit within six inches, 12 inches. Okay. Within 12. So I have a plan. So I just want to measure that branch. A cunning plan. So we're going to cast on this unit, and I can't cast Toe Shadow Beast because it can only be cast on individuals. So I'm going to cast Vayne Chant again on these. And I've got one less dice this time. I think I've casted your cunning plan and I don't like it. So Vayne Chant with four dice. I get a success. So they're Vayne Chanted. And then I'm going to bounce Vayne Chant on to the Thunder Seers with only three dice this time. Let me just double check that this is legal because this is a complicated unit. Either spell again. No unit maybe targets twice with the same spell. Okay. So yeah, three dice to Vayne Chant with the Thunder Seers now, and I'm going to succeed that. So they're Vayne Chanted as well. And I'm going to stop there. I'm going to mark some Vayne Chants now. To see what I was trying to do. You had bouncy bouncy fun times with spells. I did have bouncy fun times with spells. You're correct. So for what it was worth, they're not going to use Vayne Chant this time, but they get plus one crashing screen. They were merely a trampoline in your scheme. They were a stepping stone, should we say. Awesome. It's a good model. I like it. Yes, unfortunately, I can't cast Toe Shadow Beast because it can only target heroes. And it's a legend, so. Yeah. Well, I can target him with it, but he's not come back. It's not worth it. He also wasn't within 12 of the, he just would have been one with one dice further on. Cool. So that is my shooting phase over. Did no damage to anyone. So we're good. Let us do some attacks, some combat, some melee. So I'm going to go with the Thunder Seers to start with. So... That looks like such a terribly horrible matchup. I don't know their stalwarts. I'm very scared of stalwarts. I think they're very strong. So Thunder Seers have 15 attacks for three of them. Those little bucket heads against the big old hammers. Yeah. They literally turned up with their tin buckets on their helmets. And now they have to face up against them Cyclops. Oh, I cheated. I'm very sorry. The Thunder Seers have... I remember they have Spell Ward, so I'm at minus one to cast Target them. Oh, okay. They're on my three dice again. I need a five plus, because I can't remember what I rolled. So let's actually do it properly. It's a success anyway. I'm very sorry. Just all the moving pieces. It's fine, as I say. It's all in my memory bank for when I lose. Okay. So 15 attacks. And I need to hit... I'm melee four plus. So fours. This is good. Yes. Ouch, indeed. That's above average. Seriously above average. Two, four, six, eight, ten, eleven hit. I did the same thing with my Spell Ward, didn't I? Yes. So I would like to do it. That's five. So I'm crushing strength one plus one, because I'm being chanted. So I'm looking for threes. And... Cool. So... We both seem to have had the same look with Dice of... First roll being really good. Second bin rubbish. Yes. Or vice versa. Or vice versa. Yes, or one way around. So that's six hits. I mean, still not bad. Still not bad. Not shabby. It's about what I'd expect. Okay. So we'll do this combat now. So some Riftforged Legionaries have 12 attacks. Slightly less than the other one. So 12 attacks. And these are hitting on threes, though. So they're more... They're higher trained, she would say. So this one's... They're also up against my weakest cavalry. Yes. Defense-wise. So what would you... I'm crushing strength one. Normally crushing strength two. Defense three. Defense three. Said twos. I can't go over those ones. Oh, that's a lot of ones. That was a lot of ones when you were in your old twos. Yes. So four, five, six, seven. That's eight. Oh, sorry. We should be rolling nerve after we finish each combat. So I finished them all now. So nerve for them. Seven plus six is 13. That's the Star Wars, isn't it? Yeah. Yeah, they've got 9-11. Okay. So they're gone. Yeah. And you were worried about them. All you have to do is charge a giant unit of monsters at them. So we're going to pivot now, so that everything's in my front arc, rather than my side arc. It does mean that this can charge me, but I think it was able to charge me in the side arc previously. Yeah, it just got in, I think. Yeah. So this is much better where I am. And then nerve for these guys, isn't it? No, those guys, yes. Four plus eight is 12. That's on the... No, the runners, isn't it? 12-14. Yeah, they're all right. 12-14. So 12. I wavered them. Are you the center? Yes. That's my turn, Don. Come. It's a very mean, vain, challenging action. Yeah. All right. I think I might throw a load of big green guys into your big red guys. Because Star Wars, he can just come... If you're going to multi-charge, you need to nominate all your charges together. Yeah. So if you can... If they've got enough to get around, they can do flank and he can go for front. But if they can't go around, then they can better put him in the flank. Yeah, which is fine. I was just seeing if there was a way of getting one of them in your flank. Oh, no, I don't think so. Because I don't think you're in... Added double attacks. Yeah. So you can just get straight in without measuring. Their range is probably far enough. Those sixes are normal. Yeah. Because they're coming off a hill, they get thunderous charge one. Oh, yeah. Which is pretty excellent. Rub them down the hill. I think my thunder-seaters are deadens. Oh, but they've just bombed a little... Little bucket heads on them. The green guys do take very kindly to that. Yeah. I think meanwhile... I think that your harvester's got big shields, which means he's got six-plus defence in the front. Which is pretty insane. Meanwhile, if there's room, I'm going to squeeze these guys up here. So you can pivot through your own two geno guys. Yeah. Yeah, you can just... Yeah, about squeezing that. And then next to the next turn, they can pivot round. Yeah. Because if I do destroy that unit, I can always consolidate those out of the way anyway. I believe... He's going to just follow these guys. I'll debate him if I can throw him into the charge as well, because he's alright. That tricky situation now where I want my rifleman to shoot that unit, but I also make sense to try and charge people into combat with it. And you're not actually going to be able to make combat with them anyway, so we should be able to sit there. So you can halt the chains facing the back of them. With the wave of unit? Yeah. Yeah. But then they can't do anything after that, can they? They can't do anything as well, so... I might as well keep them where they are and just keep them there. You can actually disengage them and move back if you like. No, I'll keep them in combat because... Yeah. Yeah, because the idea of this scenario is to stop you advancing my way in vice versa. Yes. So if I pull back on doing this, letting you come further up the table. Yeah, yeah. Well, you're not getting into combat with me. There you go. Quite rich. I guess I could double them. You could charge them. Like charging, you can move into the water if you like. Yeah. Because you move double your speed when you charge. Oh yeah, of course. Yeah, so I could. Yeah, about to see what I will do that because... You're going to double charge with the cabin behind as well. Maybe. They can reach. They are touching, but I don't want spikes pierced in the models. Yeah. Yeah, because these guys can shoot somebody else instead. I was going to leave them out so that they could shoot them, but I'll actually leave them as they are. Now, because I've already charged them, I won't charge these, and should have declared both before I was going to do so. Okay. Shoot in. This unit is going to shoot your... Shrine? Yeah. He's nice and tall, so you can definitely see him. Thona, I believe you've got an individual because mine is one to be shot at. Yes. And currently I think your shrine is a larger threat. I think it is. So let's go shrine. Oh, and your unit is held in reserve by now, so you're doing nothing with it. You're not meant to have noticed them there. I've totally noticed them there. Yeah. They're actually just spiked them. They're happy just holding ground at the back for now. Cool. Right, so, yeah. Ten shots. I believe. I'm going to double check that. Ten or twelve? Ten. At fives, wasn't it? Yes. Nice. I'm not on my plate today. That's fine. Your wound was both. Two. Stonefall shrine. Defense freeze. Five plus... Nope, nothing. Jump. They're in combat, so they can't shoot. They're in combat, so they can't shoot. The volley gun can shoot these guys. That's a 12 or 14 for the volley gun. Twelve, yeah. Okay. Times again. That's mildly better. Yeah. Mildly. Bring the optimistic word. Piercing two. Yep. What are you shooting at then? Defense five. These guys, yes. Three. Four. Four. Eight. That is all the shooting I can do. So, now you need to do nerve. But things what you have damaged. So, it's the orcs. Whoa! Could you roll again, please? It's inspired by Thona. Okay. Eight, nine, ten, and twelve. Twelve. Riffboard injury is 14, 16. Yeah. You just rolled eight, and they rolled eight as well. Oh, sorry. I was looking at this guys over here. Yes. Yes. So, they're gone. Ha! First one. Well, half of them. Boom! No! On this side of the board looks a lot happier now. Okay. That side of the board, I think, is definitely going well for you. Well, it was kind of my tactic, I thought. Yeah. I've played this scenario before, when we did stuff, games. Yeah. And, I kind of bulldog charged everything in a straight line. Mm-hmm. And, you just end up with a big block of, of combat. And, no one really can get past. So, I thought, well, if I put everything into one end, at least I can get around that way. I'll try it like that. See, when I did this with Ronnie, Ronnie didn't move far enough forwards. Yeah. With his dwarfs. So, I was able to get my dwarfs over the center line. Yeah. So, what's that behind? What should we do? This side first. Cool. Gunners. Gunners get nine attacks. So, Gunners, hitting on floors. Mm-hmm. Oh, that's better. That's a lot better. That's a lot better. That's some very good darts, Ronnie. Sure, defense. Depends five, I believe. Pretty much everything in the army. Yeah, defense five. Yeah. Christian strength one. Cool. Oh, you came off the hill. So, your thunderous charge as well. So, Oh yeah. You get minus two to minus three. There we go. Three. Three. Okay. Put them up to seven. Yeah, with pleasure. Thank you. Cheers. And then, put the harvester as well. Yes. Who gets D6 plus eight. Oh. Oh. Six. Hit it on freeze. Yeah. I like that. I like that. I'll just turn it off. You've rolled a dice yet. There you have. You rolled six attacks for him. Nope. He says with all of the ones that I have just rolled and the two. He's on fours. Zero, threes. Threes. Threes. Wow, he's good. Yeah, that's why I said that. I like him and I've not even rolled the dice, but that was a lot of ones. Two, three, four, five, six, seven. Is he crushing? He probably is. He's an ace. Yeah, crushing. Maybe even thunderous. He is brutal crushing strength, but he's doing thunderous charge. Yeah. One and one for strength and charge. Two then. Three's again. Four. Four. Cool. I can put them up to 13. Yeah. No, not 13. 11. I mean, I can put them up to 13 if you want to like. Where is it? 11. There you go. Awesome. So now you need to roll a nerve for them. Yep. And they are 12, 14. They're probably gone. Yes, they're gone. Well, no inspiring on that side. I mean, you are playing the good of guys. They're great. They're good. Well, they're neutral, aren't they? Yeah. They are because I'm still really keen to do a halfling next talk at Ally Army. Evil halflings. New monster. I mean, yes, they are evil. You've seen them. They can consolidate, can't they? Yes. So you can now choose to do a post thing. Yeah. You can pivot or you can move forward. They are going to move forward D6. Okay. Free anyway. That was for the gunners. Yeah. And then I'll do the harvester as well. Ah, five. Much better. So speedy. It's not affected by difficult ground terrain or obstacles. Yes. One, two, three, four, five, six. They have phalanx. I don't know if they've got anything that helps. Oh, I think it might get bonuses against cavalry. Use the charge. This unit can't use thunderous charge. In addition, in cavalry, large cavalry units with the fly special. Make an unhindered charge. So for a minus one to hit. So it doesn't happen. It doesn't help. What was your defense? All defense. Everything. Everything is five. Everything misses. Oh, no. Anything extra. Okay. And that is combat them. That's it, isn't it? Awesome. So we want to turn three. Thank you. So I'm just going to measure this arc. See which arc I'm in. So I'm in your side arc. Yeah. So phone arc is going to turn around and charge you in the charge. The skype is in the range. 16. Yes, he is. I was going to charge your harvest during the flight. Okey-doke. He's hindered, though, because he's gone across the water. Mm-hmm. He's going to trample over this way. And I need to work out what I'm going to do with him. There. So the health strikers. The health strikers, yes. They look like they should be me, right? Mm-hmm. Yeah. So they're going to fly over and delete some units. Or they could go behind you. No. Yeah, they could go behind you. But they have to fly. They don't think they're nimble. No, they're not nimble, so they don't have a turn. So they would fly off the board if they did that. So they can't fly off the board. So we're going to charge them. What to do about units that fly, Johnny? If only I wrote a blog article about... If only you did. ...with flyers. Mm-hmm. The best piece of advice was get flyers yourself. Yes, I think that was probably a good shout. Right then. So we're counter-charging here. And we're counter-charging here. Yeah. So that is everything. So we're going to move on to the shooting phase, which is largely going to consist of... More bouncy-bouncy fun times. Some bouncy-bouncy fun times. So we're going to host Shadow Beast on Thonar. Mm-hmm. But I can't bounce it because he's too far away from everything. Yeah. So host Shadow Beast... Across the river. Yeah. Host Shadow Beast is four. You get plus one for one unit within six, isn't it? So four at five, guys. I need two hits. I've got two hits. What does host Shadow Beast actually do? For each hit, he gets plus one attack in melee for the rest of the turn. So he's got two attacks. Yeah, there's two additional attacks. Awesome. And then I would bounce it, but I can't. Cool. So let's do some combat. Thonar's going to punch your harvester. Mm-hmm. Really hard. So he's got six attacks normal. Up to eight. I would apologize for what's about to happen next, but I don't know what lies in my rats' roll. So we'll find out. Mm-hmm. So Thonar has the Rifford York special key word, which is... Or has the special rule, which is storm strike, which means our six things are hit with last two. However, he triggers it on a five plus instead, because of his thunderstruck ability. If an enemy is damaged by a storm strike, it's up to minus one hit rolls in the next turn. Indeed, thunderstruck. So... Yes, he's got six attacks, eight attacks for the host Shadow Beast. And he hits on... Threes. So that's four hits. Could've been worse. Two of them fives. So two of them are blast two. So we get extra hits for those. So six hits. So the defense is four. So I'm crushing strength two. So twos. Oh, that's a lot of ones. That big shield got him something. Only from the front. Oh, yeah, your big shield. And I've gone in the side. Yeah, of course. Because he's an individual. I don't get double attacks in your side. Otherwise, this would be really good. Mm-hmm. Three wounds, please. He is, however. Thonar is... No, he's not working like that. Cool. So I'm going to make a nerve test for you. So that's an 11. Now, I'll say 14. 14 is 13, 15. Cool. So he's wavered. So there's a waiver token on there if you want to use it, because they've not wavered anymore. That's good. That's excellent. We like to see that. Oh. So now I'm going to do this combat. Mm-hmm. So it's a regiment of Riftforge legionaries. So we have 12 attacks for 8. It's like I had the right number of dice out. 81 threes. Pretty bad. It's crushing strength, one. So wounding you on... What's your defense? I think it is just the Dogo Gunners. Four. Yeah. Oh, three, sorry. Yeah. Three. Yeah. More wounds to the place. And then... 13. 10 plus your 13. 23. That's probably good. They're not inspired. I'm not too sure why I'm looking. No, they are gong-gong. And we're going to get totally out of position by moving forward to D6. Five. Yeah. We're probably going to be exposing flanks and rears all over the place. So Riftforge Reborn legionaries instead now have got 12 attacks still. Mm-hmm. They're crushing two these guys. So hitting on threes. That's good. No, it's not. Yes. That's horrible. That's excellent. So I've hit you 10 times. Yep. And we are wounding on... Two's probably. And imagine so, yeah. We'll know if they've got shields. So maybe... Spear spikes, isn't it? Yeah. Four plus. Five plus. Okay. Four. So two's. So another seven. Starting seven. Nerve. Eight plus seven is 15. Yeah, there you go. And you got 12. 12, 14. And we'll go forwards. And charge your health dragon, yeah. I'll bump into the back of them if anything. No, we're going to reface. Because I have a feeling that I need to not be charged in the flank by them. And then the health strikers are nine attacks. Well, they've got life leech. Six, seven, eight, nine. They hit on threes, I think. And health strikers, yes. They hit on threes. And they have thunder of charge and crushing strength. So minus two. Against defense, three. So two's. Eight. And they have the brusel keyword, which means they add one to this row. They're probably going to win a win. Eight plus eight, 16, 17. They are well done. So they can do a change facing. Is that 180 degrees? I think it is. They can face any direction they like. So they're going to face this way. Is that you done? That is me done, yes. Thanks a lot for that. Sorry. That's only table turned. The table hasn't been turned. Because I can fix it now, but I have nothing on your side of the river yet. Because there's not a lot of point in me getting everything over to your side of the river and then you have a new stuff on my side of the river. I kind of still want to attack you. You don't get a turn. Are they nimble? You get a turn if they're nimble. They are nimble, yes. Oh, good. Yes, so you get a turn. So they're just going to go up to there. And then turn. Okay, so they're only going to be half of me. Yeah, for now. Oh, because they're going across the river. They can't do more across the river. Yeah. Are you sure? That's a nice flank charge you've given me. I don't think you can really get away from them. Oh, with these guys? Yeah. I was thinking you mean those guys. That's fine because then you come back across the river, but I suppose even with those you're still... No, this is the reason why I turned them so far around because I wanted to make sure that they couldn't get away. Yeah. That's fine. If they draw you back across to your side of the river, they've done a job. Yeah. Now, I've been a night stalker player. I'm not very all fair with war machines. The war machine move. So because it's got reload, it can't fire on the same turn it's moved. Yeah, I thought it might be, yeah. Being a dwarf player. Yeah, it's got reload. Yeah, just being ready for something to pop its head around the building. Just in case. Yeah. You probably want to turn that unit so that it's... That's fair, yeah. Well, you can charge me. Well, I was... I'm going to know about that. So if I just charge through the hedge, I get a nice one to hit you. Do as I... If you charge me. If I charge through the hedge, I get a nice one to hit me. If you charge through the hedge, I get a nice one. You get a nice one to hit me. Yeah. Which is a word if you're charging me. Or you can just sit there. Yeah. Let me charge through the hedge, fall back and then shoot me with your polygon. Well, I was more thinking, do I just come round to here and draw you in? I think that you can shoot me with your polygon if I charge that unit next to them. If they're facing me. Yeah. What I'm going to do is I'm just going to be with them. Yeah. And then if you do decide to come at me, I'll at least face them in that direction. Yeah. However you have the minus than they. Mm-hmm. You can definitely move these guys. You can only get into the river, because you can't double. Your harvest is wavered, so it can change facing to facing. Yeah. It could spin so, but then it has to use flash shield, can't it? Yeah, so it's big shield. Huh? Always falling off. Here we go. From these guys, I'm going to need to spinny spin first. What is the interlock table? Now can they, at the double, you can have a spinny spin. So if they've got nimble, they can. Got them there for now. I'm going to go check. You only get one pivot during a move. Yeah. You get, basically, nimble says you get an extra pivot. Yeah. Yeah, that's my answers isn't it? Yes. If the jugger... Indeed nimble. If the jugger's nimble then. Yeah, because they could have spun more if they wanted to come in. Yes, I know. But they treat difficult terrain as blocking, so you stop when you get to the river. Yeah. Not as in right at the river. Yeah, that's fine. When you're moving at the double. Yeah. Unless you've got, unless they've got pathfinders. I don't think they do. I think everyone just has a nimble. I think your trolls have pathfinders, so they might be able to move through it though. Yeah. Yeah, so you can move, you can move them at the double if you like, the trolls. I could have done, couldn't I? Yeah. Feel free to do it if you want to. Yeah, go on. So I can actually get to here. Mm-hmm. Alright, cheers. Thank you. This guy, literally forest trolls in the forest. Yeah. He's going to spin round. And... So, because he's individual, he can make a pivot before he moves. Yeah. So he can then charge if he wants. Yeah, he's within range to be able to do so. So he's just going to put himself up there and... Fortunately, he doesn't get a double attack. It's a great old boss-off. Yes. I'll have a general boss-off. Boss-off. Boss-off. Yeah. Which is unfortunately why you've got this term. Yeah. Okay, that is all my movement. Cool. Combat is your boss versus mine. Yeah. Yeah. My boss gets... My boss is big and new for... Five techs. You both have the same boss. Okay. Yeah. Five techs. Five techs. Uh... Pitting on threes. Mm-hmm. Four. Yes. Defense five. Doesn't have anything snazzy. I don't think does he? Oh, he's got a cushion strength. One. Nope. Defense four. Two. Three. Fourteen, sixteen. He inspires himself. Oh. That's a one. And there's something. Probably not. There's a one that fell on the floor as well. Yeah. No. He's fine. Two and four. Two and four. Two and four. All right. So, they're going to charge the flying ticket. Yep. The orcs are going to pivot a lot. And then move five over here. We are going to fight the charge. We are going to fight your... Oh, what do we want to fight here? The hero or the harvester? That's the name of my new emo album. The hero or the harvester? Yeah. The harvester. And then probably the bigger threat to start with, isn't it? Yeah. And then the shrine is going to come this way. And then, yeah, hopefully I don't break this. Cool. Yeah, you're in that situation now where you need to kill this unit. But if you do kill this unit... If I don't kill this unit, you just pull them back and they shoot me. So, I get shot, I suppose. Yeah, I think that's all my movement. I've got less units than you do. That's fine, I can accept that. So, we'll do some shooting. So, I'm going to host Shadow Beast on Thonar. And I've not got any Riftforge core, so it's just four. So, I'll get one extra attack on Thonar. And that's my shooting done. So, now I'll attack with Thonar. So, he gets six, seven attacks. I believe? Yeah, seven attacks. So, he gets some threes. And I get two extra attacks. A blast, two. Six hits. Which is good. So, your defense... Yeah, six blasts. So, it stands forwards with his crushing two. Wow. Two wounds to you. Which is good. I'll try and remember from the struck. It comes up to five. Yes. And we'll make a test. So, eight plus five is 13. He's got 13, 15. So, he's wavered again. Yeah. Okay. Good. I think that's the scarier thing. Out of two, I'd much rather waver that. And then we'll go for that big one over there. So, 12 attacks. Four. 12. Hitting on threes. Crushing one. So, three of you. And the defense, four, I believe. Yep. That's four. Okay. So, threes. Three wounds. And eight plus your three. 11. 11. Probably five. 12, 14. So, I'm going to make double attacks. Also, I like rolling dice. Yep. Sorry, Johnny. So, hitting on threes. I've got thunderous charge and crushing strength, which probably means I'm wounding on a lot. I'm going to roll some dice. Yeah, jiggers have got defense five. Five, four. So, four, three. So, that two doesn't go through. So, that is six, nine. Nine damage. Plus eight. Yeah, there they come. There you go. Okay. The reason I prefer them to be here is because I'm now close into actually being able to... Spin around. Spin around. Come over and... My actual plan for them is to be able to deal with the stuff that's in my half. Yep. Plus it's turned four. We've got six turns of this. We've got two more turns of this, plenty of time. So, I'm going to turn to here. So, that I've got... Yeah. Yeah. I think that flank is like a giant problem. Yeah. A troll-ish problem. Well, first of all, these guys have fallen back. We knew that was happening anyway. Mm-hmm. Trolls are going to come... Up to here. ...sack off his back. Oh, no. It's fallen off. Yes. I haven't started having an issue. It's because he's only blue-checked on. Ah, right. Okay. Blue-sacked. Our models. Our lovely studio models. It's so that you can take it. Because, fun fact, you can just build it without that, and then you have a forest troll. Oh, that's cool. A forest troll, go on up. Yep. So, I could play them in my goblin army, is what you're saying? Yeah, sure. Those goblins. Well, you could play them as forest trolls in a half-ing army, because forest trolls are unlocking. With those new sapper charges that you can have from Clash of Kings. In your goblin army. I heard that good. Yeah. Because you need more when you move if you can make two pivots. Yeah. If you don't move before the distance. I'm just wondering whether to try to bring these across an attack rather than worrying about getting across the river. Because otherwise, you'll just across the river as well. Let's get across the river for now. Well, I mean, they're already in my half of the board. Because, remember, it's invaded in the half. Oh, yeah. I'm looking at the river. The river does this. The river's rough. Yeah, of course. Right, OK. Otherwise, it'd be horrendously in my favour, John. Yeah. In that case, then, yeah, these guys are going to pivot. And then we're going to head over here. Cool. Feel free to move fences and stuff. Then they're going to pivot again. I'm just going to do... Yeah, I'd make sure that I'm in your front arc so you can see me, to charge me. Yeah, either. Yeah. OK, Yuck. That is all the movement I can do. Shoot it. Mm-hmm. Volley gun. Reforge. 12 shots. See if this is better than last time. Hitting on fives. That was a lot worse. Oh, my word. One. One hit. A one hit. One hit wonder volleyball. And probably doesn't wound either. If you're piercing two on defence fives, he needs to re... Yeah. Ouch. So that really worked out. In my favour. Mm-hmm. Go back. Yeah. Yeah. Oh. No. Yes. I thought for a moment they were my gunners. Your forestry gunners have shoot shots. They do, but they're not in anyone's arc or range. Yeah. Come back. Just the harvester. He's wavered. So it's your general. I said general. Master captain. Five techs. Yeah. One, two, three, four, five. Hitting on frees. Four. Oh. Defence five. Yeah. Just crushing one. Well, that's unlucky. As you were. That's my turn. Okay. So I'm going to charge with the orcs over there. Do you want me to just push them in for you? Yeah. Two, two. Two, two. Two, two. I'm going to kind of charge your orcs because of the... Yeah. As far as you can, that's a great spot. We know where they're in. Yes. This is going to go forwards. Turn, actually. And then go forwards five. Check. As you know, it might go forwards five and then turn after. Yeah. Forward five and then turn. Just because he doesn't want to expose his flank to them. Yeah. Use this to work out where the front of that you can go. And then. The challenge with that is that, if I know I haven't used my range, my arc to determine where I can get to after this here. You just... If I would be outside here, depends how far over this way they are, isn't it? If you got there, there's a happy thing. I'm going to buy the zappy thing. I think you've got it over your end, yeah. Yes. So they'd be outside your front arc so you wouldn't be able to charge them. How convenient. How convenient. Oh, yeah. So, yeah. We'll do that. That's really big and clever. Cool. Do you need that move as well? Yeah. Because I'm going here. On top of them, isn't it? You're right to put that. A hedgeback. Perfect. Hmm. Yep. So. This unit. As long as it's over 24 inches out. Yep. And my one zone. Yep. My half. Oh, we're on turn five. Yep. Cool. Yeah. Now we're playing this way. That's a battle of the road, not a river. Yes. So let's do the Rift 4 Joke 7 on your side. 12 attacks for a 12. Hitting you on trees. This is wounding you on a four. So crushing one. So threes. Yes. How indeed. That's five. That's nine. 12. Which I think was enough to make them go by by. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 12. 1, 9, 9, 8, 9, 9, 9, 9, 10, 12. 12. Joke. 13, 12. 12. 14. 15. 15. One more time. 15 in, 16, 18, 19. 18. That's probably hitting a go. Harvest stuff, I get two extra hits. Five and a six. Or no, last two. So crushing 2. Six, 5, 4, 4, 4 wings before. Four more to go. I need to roll again because you're inspired yeah that's the case is 13 15 yeah so again that's 10 that's even more he's even more gone he's even more gonna you should actually be like there I think someone face I'm not gonna we'll leave it you had a good end of stuff he's gonna go forwards actually yeah he's gonna go forward to D6 he's looking quite bad for me yeah well I do keep irony of the forest trolls been hidden in the forest I do keep forgetting that they're up there much like the unit that I was supposed to forget let's back there yeah yeah it's my turn yeah it is your turn cool these guys gonna turn they can't charge you can no because I couldn't see miss start I get open your face well because you're always are going to charge my shrine can't actually see them with the with the health status so my health strike is going to have charged I think he's gonna charge in so you double charging with your must captain hmm what's his move can he charge you punch after it it's eight so he could yeah so he holds debate maybe to just try and spin round yeah miss you get double sex as you go in the fight and the captain into a man to call yeah phone out instead because he's not within your arc but you can do it the next turn kind yeah if he's going to my most captain's the rear of my phone after the double sex can be because like I'm an individual so I don't think I come in the rear but if you charge into the side of my health strikers with his individual I believe yeah yeah he's gonna yeah the dogs gonna chase the cat yeah yeah are you charging it because you can because your individual you get to turn and then you get to make sure oh yeah of course yeah I was thinking because he wasn't in flank again and tail in the way and then shooting all the guns gonna hit these guys yes actually do something good this time it's not our minimum range as it no no no it doesn't it's not like a mortar it's direct we're not indirect brilliant matter for that yes busy piercing no you're pissing to your up to three's you're pissing oh yeah sorry yeah you're up to three so three to make up for that seven on them yep and then yeah 14 14 on the nerve the nerve they are wavered and they're not inspired yeah and the gunners they just shoot your health strikers I think they didn't move the full range no they just they pivoted and then move yeah and then you can shoot I think you're at minus one unless you've got steady aim no okay five shooting off the back of a bouncing troll that's still really good that is a million miles away it's much better than average and that's why pissing one I think isn't it looking well it's not no bog standard yeah nice too okay cool would you like to make some nerve rounds for things you shot at yeah oh we've already done that one time on those guys yeah yeah probably not enough absolutely fire yeah 12 14 yeah and then combat yes do the shrine first mm-hmm get 14 the balances want to reason yes it's not bad two three four five six seven eight nine just shrines defense shrines five okay yeah cool are you piercing sorry you crushing no they've just got funders charges is minus one then say four three three okay and some yep there's no probably fine probably fine yes shrine is dash 17 yeah and then the doggo on kato mm-hmm dogs together fighting each other in perfect harmony mm-hmm I've taxed it on freeze nice for crushing one isn't it yep for us one more and would you like to make me a nerve sure oh well he's already on three three seven eight yes turn six this is the last turn unless we roll initial dice yeah so I'm going to come to charge your master captain you'll get up they got waived by this today yeah so they are going to change facing I think that's something I can do I believe so yeah do much else can't do much else I'm going to I don't think I'm in arc to get them so I'm going to charge them instead I can't charge you here mm-hmm and yeah those guys cool awesome shooting so the storm force shrine even though it's in combat I believe can cast I'm disordered actually on time because I've been hit in melee yeah so because I'm disordered I can't yeah so ordinarily can I use any form of range tax including spells yeah so I'm disordered ordinarily in combat you could but because you disordered yes that's correct as you did some damage to it cool so it's can't cast spells it might as well just count charge so yeah so no magic no matter no ranged we're going to do some shooting we're going to learn to melee so I'll do these guys so they've got nine attacks yeah nine attacks they've got life leech I need to look that one up so hitting you on threes so they're crushing strength and thunderous for the gunners that's four has definitely failed so yes that's five because I've got minus two they've not had any damage take no I don't believe so just five look up life leech it might mean that again life leech equals one number back I should know this been a nice stalker player but I'll let you look it up word for word rather than to come back rules it completes to hit and have a trials against one point damage preview software one goes is up to a limited end so yes it gains one point back so we're going to roll some nerve not enough five plus five is 10 I think that's probably enough as it out to 12 14 let's see what this shrine is like in combat it has tax eight whoa eight attacks from the shrine reckoning combat it like most through people or stocks I think that the guy on his back beats the drums so loudly that the sonic noise is just a tax to you that just like a series of flashing lights and loud noises the enemy yeah we've got crushing one cool let's go so it was a hit on it has mele for cool has five hits it's crushing two crushing one sorry so defense for defense for so three so two damage please and I don't think I can get them unless maybe a double six eight nine ten definitely not enough and then yeah though now he's going to get six attacks two so that's a mess he's got one two three three additional hits he's crushing two gets three I think isn't it oh really no he's got five sorry fancy armor on him so threes so four say four yeah four words and yeah so nerve six plus four four ten ten no enough cool yes that is all the melee one two three yeah winner and he's thunder struck now so he exactly he has minus one to be to hit me okay cool awesome my turn six yes your turn six everything's in combat apart from my volley gun probably doesn't want to be in combat well the whole thing in general a chance of taking out yeah if you get rid of the shrine shuffle this way then you'll everything's gonna stay in combat yeah that's my movement face dog yes shooting it's gonna shoot that unit yeah and it's going to shoot it well yes it's not the worst three sorry yeah that's good so yeah chip in a way cool so he's up to nine nine five 14 they are way but again yeah they're not going anywhere and just taking damage off that wall again I'm gonna make it up that hill all right and then combat mm-hmm let's do must captain first yes so you must want to meet with understruck five fours I believe yeah there are no frees for the master captain so oh but then yeah minus one oh it doesn't matter nice none of those were three fours yeah four sorry and watch your defense five only two more two more we're gonna be okay isn't it oh no he's inspiring himself plus the shrines inspiring I think maybe if he's in rage but yeah that's seven okay darn inspiring people mm-hmm the Lancers 14 2 4 6 8 10 14 that's a lot of ones no freeze it's not horrendous and would you say the defense was on the side so after fours aren't they the crushing one crushing based on his dish thunderous one so actually because you didn't you can't charge yeah yeah so nothing sorry no and then the forest trolls thank God this is going to stay I'm not sure get nine six eight nine fit in on fours five defense five five cushions down for one two three oh so yeah they're out of the range of any inspire and I think our health strikers 12 14 yes they are wavered so close to being gone yes that's me done awesome so now we roll to see if it goes on yes do you want to roll like so on a four to six we get a ten seven that's good news for me I think charge it can't charge it how much charge there they're wavered and a double charge here so we move everyone along so they're sharing the frontage so I will have it use the shrines because it is not it's not taken damage sorry I should be on the shrines so the shrine is going to cast Bane chant on them so they he has one unit within range so he gets bonus dice so it's all for Bane Bane chant is normally one so it gets an extra one dice Bane chance so Bane chance on them successfully cast it and then he's going to jump Bane chant 12 inches so he's going to host shadow beast though now mm-hmm so her shadow beast is at minus so we had plus one dice now we're at zero dice yeah so her shadow beast is four so I get to two additional hits and then I could jump it again to Bane chance this yeah but it's now at minus one dice Bane chance is one so it's zero yeah and I can't have a shadow beast because I don't think it's individual cool awesome so yeah that extra attack is it's quite nice it's really good especially because he's got blast on a five plus yep so we'll go with Dona six attacks plus two more attacks and so he hits on threes and five and six is called additional hits so one two three additional hits pretty mean so he's wounding you on your normally four plus depends on you five plus I think he's five yeah I think we said five plus yeah right so four wounds please eight plus six is 14 yeah he is gone he's got 12 14 he is inspiring yes please no he's fine better much better eight plus three is so we're going to go here we're gonna go with the regiment storm forged with forged no they're reborn aren't they reborn so there are 12 attacks here and they have Bane chance so they are crushing three oh that's a lot of fives and six is they doesn't count for them that is a lot of high numbers yes so they hit on threes you're getting double yeah we have them in the first place yes so we will do with thinking so they're crushing the normally question to so they're crushing three now so I'm probably winning on ones yeah defences me for help use that one so three seven seven on them nine and then I've got the shrine which is a tax hitting on fours three and then it's crushing one for the defense here sorry five five so yes three more so that's okay four four so that's still three three nerve six he's still inspiring yeah but I think they're already yeah they're 12 14 anyway so all right so nice I got one I should wave well double one they just waited yeah shuffle the shrine sideways it moves to the half and I'll shuffle the box sideways as well okay don't they might as well stay where they are shoot you shoot me yeah three or five oh dear two three four five ones so if you had an engineer you'd be roll this one as I way does I believe he gives a lead to war engines oh that would be real nice yeah remember that one if you target a war engine and say that one's tinkered yeah I will remember that when I come to build in my actual yeah engine is really good one one I still enough to cause another test up to 10 oh no nine yes 19 they're gone thank God for that goners get out of here okay yeah charging charging machine gun in place and not so strong okay my musta kept it it's five tax that's quite nice yeah 14 is enough to waiver he's inspiring wasn't it so it doesn't matter oh yes it's only for it's only for when they are ready did yes okay and trolls yes oh god this is it this might be it for the the hell strikers five five times I don't know so they're crushing one or two they are cushioning one two more damage five you're probably okay 11 yeah yeah yeah that's that done okay then that is the end of the game yeah let's count up the victory points so yeah these two so all over halfway yeah so I've just got the we've just got the orcs the trolls yeah sorry the trolls yes he's two so I'm on going to two and the reward leader is going by you trick three well done three as a very very close games yeah it was as if he swung didn't that yes quite a bit yeah definitely when I come to building my halfling army I'm getting more trolls lots of harvesters and lots of body guns yeah I think that's a really good shout and I think from what I've heard the engineer that the the halfling army seems to be an army of synergy yeah so you want to take the heroes and stuff yeah so I was very impressed with the hell strikers yeah I mean the fact that they came down here and then the back over there to take them yeah it's just the beauty of flyers within the game isn't it but they're not nimble so they're not quite they're not exceedingly moving but they do go very fast yeah yeah yeah because obviously I managed to move quite a lot over here and then have to have to bring some of it back and then obviously hell strikers have taken yeah as well rather than what we almost did have was well I've got loads over here you've got loads over here yeah I think you had to charge those yeah cavalry just to stop them because they're a scoring unit yeah if I had managed to take this unit out when it was up here yeah then obviously this is the unit that came down here was still so scenario would have probably played out yeah but these guys wouldn't have had to have come in to take that these on yeah stayed up here yeah yeah taking the points that way yeah yeah