 Question is from JYB9. Knowing what you know today, is there anything you would go back and change in your first three programs? Ooh. I kinda like that question. I do, because there's one that comes to mind because we just had this discussion off air yesterday or a day before yesterday. In the MAPS antibiotic program in there and Sal had to like really explain what he means by it because I think people misinterpret it or do it incorrectly. And that is touch and go deadlifts. And it's not because I don't think any of us value touch and go deadlifts. I think I do occasional touch and go deadlifts. I just think, considering that we speak of MAPS antibiotic as our foundational program, a majority of people that are first getting involved in our programs probably start there. A touch and go deadlift is probably a little more advanced for the average person. So that's the only thing that I feel that comes to mind. I think didn't we lower the reps on one of the lunge matrix? Oh yeah, yeah, I was gonna bring that up. We actually did go back and revise that and change because, I mean, initially it was about volume. And so we're thinking about what was reasonable and actually going through it and calculating out left versus right leg and seeing how much actual volume of lunges that was, it was a little bit excessive. So we were getting a lot of feedback from that from your average person that that was just like kind of an overwhelming amount. And so, we recognize that. It's like, oh yeah, okay, like for some people, lunges aren't really that difficult. And for somebody coming from just pretty much a front and back like linear type of programming where you're doing everything in front of you, like everything is bilateral and then taking them into different planes. I mean, that transition itself was a very drastic change for a lot of people. So it's like, okay, we have to acknowledge that and that new stimulus is gonna be like exhaustive, you know? And so yeah, we did change the rep count for that. So we lowered it a bit and then, you know, people could sort of... When we went back and we did, I mean, we've reiterated them now a couple of times. Yeah, and we don't really change, we haven't changed the workouts too much. There's been like a couple of things. Look, here's the thing, as a good trainer, you have to take feedback and consider it always. Now for the most part, the workouts are almost identical to when we first put them out, but there's a couple, you know, changes here and there because we got feedback. We got thousands of people that are following these programs. Now here's the deal, training people in person and writing a program to be used online is a little different, isn't it? Like two different monsters, completely. There's certain things that I might have put, for example, touch and go deadlifts, you know, they're in maps and a bollock, but when I would teach them, I'm watching the client. As I'm getting feedback from people, I'm realizing I can't watch all these people that are doing it and so there's some very good points being made that we're probably gonna change that. Another one is rest periods. Here's another one, like we put in prescribed rest periods in some of our programs, but I'm getting a lot of feedback from people who are like, oh, you know, I'm resting for a long time and the workouts are taking a long time and shorter. And I'm thinking to myself, like, you know, there's a lot of individual variance when it comes to rest periods with clients. And so it might be better to be a little bit more general to say more like shorter rest periods, longer rest periods rather than saying you have to rest for three minutes or more type of deal. But I mean, we're really going in and like splitting hairs. And for the most part, if we had to go back and reiterate very much, then we're probably not very good at what we're doing. Like, I mean, that's part of what I think makes the three of us combined because we're different, because we have so much experience with so many different types of clients. I mean, man, when we write these things, it's not like we sit down and go, I guess sit down and write a fucking, you know, four day, five day a week program for the next 16 weeks, like in 15 minutes, if I just wanted to rip it out. But we go back and forth over a lot of this. It's a two day process of just writing the workout. And it's this type of stuff. Like we try to foresee like, oh, well, what if we have a client that's like this or, oh, I've had people that give me this fee. And so there's a lot of that, you know, debating back and forth with each other. And there was things that were in programs that got pulled out. So I mean, I mean, I would hope that we wouldn't have to reiterate too much, but those two things, and those are like really simple. It doesn't mean that they're bad or necessarily need to be changed. Just that we've taken into consideration now that thousands of people have done it. It's like, oh, we probably could have worded that different. I mean, one of the things we even noticed too, like we do little things like the blueprints and stuff and how- Just easier to read. Yeah, easier for people to understand and read and use. And so we're more concerned. I think the programming I think is pretty fucking rock solid. Yes, the usability. The UI is pretty improved. We want that to be like the cleanest and most straightforward that we can. And so we're always coming back and evaluating that and getting feedback from people in our forum and just trying to make sure that we're always keeping that fresh and something that people can just like almost ready, set, go and push a button. The look of the programs have changed a lot. That's for sure. You know, when we first started this company, we would pump these programs out and have ourselves demonstrating the movements. And we were on a tight budget and time. And you know, there's videos of us demoing maps anywhere. We filmed it all in a house. So we're demonstrating all the exercises on that. I laid on the couch one time while you were doing like dragon flags. Yeah, to keep the couch from flipping up or Adam. At one point, we forgot to film. It looked like a porn set. I mean, what were we doing? There were like four exercises we forgot to film. And so we had like pull over. Doug pulled over to the park. Go to the park? Yeah. Doug is going out. This was coming back from Maps Anywhere. I actually did a post on my Instagram about this. So you can go back and I think basically in my post, I think I'm talking about people not getting paralysis by analysis, right? And just getting something out there and then reiterating as you go. And this was an example of that. Like Maps Anywhere, we just, you know, we shot, we rented a VRBO and we were definitely on a budget even then. It's not like we even rented like a really nice VRBO. We got like an okay house, right? So it's like not really, not really aesthetically pleasing on the video. So Doug shoots that. Doug, as we're driving back home from, I think it was Sacramento is where we did that place. And Doug was like going through the blue front. He's like, oh shit, we forgot these four exercises. Like, well here, pull over to this playground. Yeah, it's a playground. Let's pull over to the park. I've got my fucking, you know, I don't know what's sunglass. I'm wearing some dark sunglasses. It looks like a biker. Yeah, I do. He had a big ass dude jump rope. Yeah, yeah, so. That's the, that's the biggest things that we've changed. They look a lot better. Yeah, we changed, we changed a lot. But you know, the meat and the potatoes of what's in the program, it's like we, I talk about, I think I even refer to this in that post is you know, we spent a lot of time building the engine, you know, building the engine of the stuff and the real meat of this. And now, now we've, you know, we're new paint and spoiler and, you know, make the car look cool now. But it originally. It was fast as hell back then. Yeah, it was, it was bad ass back then as far as its performance, you know, it was great. And now we've come back. Now it looks fast too. Yeah, yeah, yeah. Next.