 All right, let's get the interesting part. We're gonna actually take you through a ton of games It's probably never heard of and probably aren't available in your country Internet exists people The shipping is gonna be the same as the markup at the game store. So So we're gonna start with a game called inspectors now I'm hoping many of you have seen an old movie might have heard of it's called Ghostbusters. It's a big New York movie So some people are from there. This is a role-playing system that makes Ghostbusters happen Right, you can't use it. You know people like to brag about D&D and they try to like hit every hammer with it You know we can use this for any kind of story and you see remember in the d20 days It was big d20 modern d20 Star Wars we can use the same set of rules for every kind of story They can't right inspectors will only tell that story of a company of people running a business Right where they work together to solve supernatural disturbances If you do not want to tell a story about that you this game will not do that It does only then one thing and one thing only the really interesting mechanic about this game that I want to highlight There's a character sheet and there's actually not that much on it It's mostly flavor. They actually put the rules of the game in the character sheet It's so much leftover space So here's the deal if I'm a player and I want to do something I roll some dice, you know athletics Whatever yeah, it's always gonna fall into one of those four skills academics athletics technology or contact, right? So if you wanted to say beat up someone on the street who wasn't giving you information, right? Because they definitely saw it, but they're walking away and they deserve a beating You're gonna use athletics for that, right? So I roll my dice if I roll really well I hear what happens and that's 10 That's the story now by rolling well by succeeding I get control of the story for a little while and if you fail at the role The GM gets control of the story for a little while and he is against you and yeah and everything in between right? So if you're a moderately well, it's like okay You get to tell the story but the GM gets to slip in a negative aspect or if you roll poorly It's like the GM tells the story, but the player gets to slip in one positive aspect So if I'm researching the microfiche in the library to find out if the picture of the guy who we think did the murder looks the same 20 years ago and 50 years ago if I roll the six I narrate exactly what I found what did you find so it turns out that We keep finding this guy's picture going all the way back to 300 years ago. What does the guy look like? Tell me about he's got a really long nose. No wait, so he's actually bald. Okay. He's got kind of some stuff going on He's holding a microphone. You better watch out for that guy. He's a dangerous guy. Now, let's say I roll a one, huh? Oh, you rolled a one? I rolled a one. You did a microfiche, huh? Yeah, I rolled a one. Oh, while you were looking through the microfiche, right, you heard some noises around the corner in the back of the library And then you went to investigate them. Look, I don't need his permission to make him go investigate I'm telling the story. He failed, right? You went around this corner to investigate the door closed behind you And now something is grabbing your neck Now we can continue and get, you know, going to the next roll, right? Because there's a new conflict now. The conflict is no longer the conflict of finding the thing in the microfiche library It's not the conflict of him versus the monster in the back of the library So instead of the mechanical mechanic, mechanical mechanic, going back and forth, the currency of the game being Hit points, damage per round, all that stuff in D&D like games The currency is who has control over the narrative and the mechanics of the game just let you pass that currency around It's sort of like you have a candle and the rest of the candle can talk and roll the dice to see who gets the candle The other cool thing this game does is it has a shared space. There's a character sheet for your home base How many of you played a game where you have a home base? You've got like some cool magic items You've got your butler or whatever. You roll play stuff out in your tree house The tree house is a character here. There's rules for, hey, do we have a Sam of Flage in the tree house? I don't know. Do we have a Sam of Flage? Let's roll a check and find out. We do need to have one So suddenly you don't have to worry about this minutiae of do you have 108 gold pieces and 15 electron pieces in your stash? You abstract that and roll dice. Do we have the thing we need for the plot right now or not? In fact, we do. We always do. Well, no, we don't always. I'm going to tell the story of my character here. I'm not going to talk about my strength stat. That's not interesting And it turns out that that's the only part of my character that is character, that is story Who he knows, what he's done, where he's going, why he fights for what he fights for That's it and that whole character sheet, that's it So try to tell me this is a role-playing game, but what percentage of it has anything to do with role-playing? That percent and most of that is a picture