WebGL Infinite Terrain rendering




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Published on Dec 12, 2013

WIP of a webGL infinite terrain engine.
It's based on the Chunked LoD algorithm by Thatcher Ulrich (more info here: http://tulrich.com/geekstuff/sig-note...).

It currently has smooth LoD transitions using vertex morphing, basic depth of field, triplanar texturing, shadows and some other things like glitches and stuff...Note that on screen info is messed up...
Terrain is generated/destroyed on the fly (using web workers to generate the terrain in the background).

I'm pretty happy so far since it runs very smoothly on both desktop and mobile (first gen 27inch imac and new nexus 7)

It's a WIP, so more coming soon :)

Source can be found here: http://charpie.fr

  • Category

  • Song

    • Bring It Back
  • Artist

    • Michael Mills
  • Album

    • Singles
  • Licensed to YouTube by

    • rumblefish (on behalf of michaelmills); LatinAutor - PeerMusic, BMI - Broadcast Music Inc., Sony ATV Publishing, Abramus Digital, Warner Chappell, UNIAO BRASILEIRA DE EDITORAS DE MUSICA - UBEM, LatinAutor, LatinAutor - Warner Chappell, BMG Rights Management, and 15 Music Rights Societies


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