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DirectX 11 Debugging With Parallel Nsight 2.1

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Published on Mar 12, 2012

Many engine and game developers are now adding DirectX 11 to their titles and realize that the complexity and programmability has greatly increased since the DirectX 9 days. To ease the pain associated with this effort, Parallel Nsight harnesses advanced software and hardware features to assist with debugging all aspects of the DirectX 11 pipeline, ranging from pipeline setup to shader authoring. Russ will be showing how the latest graphics debugging features of Parallel Nsight can be used for the development of advanced DirectX 11 rendering effects.

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