 Thank you. Hi everyone I'm Philippo and my here with Tomasso my friend and partner We came from Italy and we are very excited to be here because this is our first blender conference and you know I'm on this stage and it's enough Today we will talk about architecture visualization the process behind an office project so we'll explore the connection between blender and other softwares and why we use blender and Explore so the relation that we have with our partners architects designers and engineers and we want to show you some of our renders compared to Some photos of the real building. I mean in the real world So first a few words about us We are both for freelancer the artist with different background Tomasso is a graphic designer and I'm an interior designer in 2021-2022 we joined this studio both a patron and partners of group of building an Italian architectural studio working in Italy between two in Milan and in China as well and There with the studio. We had the opportunity to make our first office project that was Uptown to you know, we made the first render for uptown in 2021 and Since then as you can see we made many projects many outfits projects with the studio mentioned before and with other clients At the beginning many people obviously ask that's why we use blender and not all the common software for Visualization so we had many reasons and I think you know what for example blender is free open source And it is a great community. Maybe the greatest. I hope so A free software is a great factor not only for professionals But also for students or beginners who just wanted to learn something about a 3d graphic Open source. You know better than me. I don't have to say anything Community is one of the most important point because I see community like a bridge between us between artists blender artist and I know that Every time somewhere in the world. There is someone like me ready to give me advice feedback or just support and it's amazing Blender has a huge community and we are very grateful to all the people make it possible. I mean I think about all Places where we can share our artworks like a better artist or Blender Italia and so on Blender is an only one software so we can do everything with Blender, you know With other industry standard software We need at least two softwares to complete the job with Blender This is not true of course or sometimes I prefer to use something else to a specific work For example Photoshop for post-production or the venture is all for editing video But if I want I can do everything with the same software with Blender Blender is perfectly custom-is-able Yes Blender is open source as I said before but the most simply we can modify Blender with add-ons. We had many add-ons too many add-ons to Create the perfect tool for our specific job and I think I fall in love with all add-ons creators Thank you for your work So you know something about us, you know something About why we choose Blender for architectural visualization now let's start with the project we want to show you We divided the presentation in three parts The first one is about our first project uptown with the comparison between renders and the photos The second part is about our first full CGI scene and in the third part we want to show you we use two Projects to explain how we start from rendering to complete the job with other communication services So let's begin with the first uptown is a residential project located in the twin hills in Italy then the design of the building start in 2019 we made the first render in 2021 and Now the construction of the buildings is almost finished so we can see our render come to life and it's very fantastic we made exterior views and interiors with 11 whole apartments and when we Started the project we had this Nothing only stones rubbles and dust now seriously architects gave us to the drawing or 3d be model mood references and material samples specially material samples are very important because architects and designer gave a great importance to The aspect of the color the design in general of the building of course so we needed to recreate Materials perfectly we take care about the colors textures and how the samples react to the light in order to recreate materials in the best way and This year when we saw for the the first time The photos of the building we were quite happy because we think we did we did it in the right way This is the first render we made in 2021 the general render and below the the photo Took on September. Thank you and as you can see in your end there are a lot of post-production because at the time We had not powerful computer. We had not Experiencing huge scene management or in this kind of world so we After we tried our best and after uptown We improved our skills and techniques in architectural visualization and we set ourselves a target that was a full CGI scene So one year later we arrived to the next project That's very got the 17 or 24 Always a residential project in Italy with a beautiful C view You see below we made always exteriors and interiors and this time we made also two animations for this project we split the workflow between me and Tom Maso I Worked on the main building and Tom Maso worked on the environment the hill behind the building near houses streets and so on About the main building I started modeling From our 3d beam model making adjustments and adding details I worked not only close to the building but also on the place in front of it the pool private gardens underground box is and Making views of all of it for architects During the process we I use I used some blender tools very useful for us like Asset browser we use it especially to import furniture in interiors and it is there a great tool to organize your 3d stuff your 3d assets in general and We think that it can increase your speed of creating a scene other tool very important our light groups we introduce in the scene as Our lamps or point lamps as objects with emissive material and we match them so in compositing we have the best control for any single light in the scene and We we used to create at least three different light versions of the same render you can see in the video and That's it now. I'm finished my presentation and it's up to Tommy So thanks, Philippo for the introduction as the video behind me is finishing two quick words about me as Philippo said I'm a graphic designer and a freelancer 3d artist. I joined the both a patron and partners studio with the Philippo and as Philippo said Varigotti was our first attempt to do a full CGI scene in order to be able to Play freely with the cameras and choose the best angles for all the All the renders so as Philippo said before for this project. I was in charge for the environment part of the scene and Surrounding our main building. There are two Hold houses that we needed to recreate in order to have a full CGI scene Actually, we never went to Varigotti. We weren't able to inspect the place in real life So we we used what we had we had photos Luckily, there's a photographer that's collaborating with the studio. So we had a bunch of photos We took some Google Maps data in order to extrapolate some rough hate data of the buildings And then we started modeling them in the old-fashioned way extruding vertices and faces until the 3d models matched the the real life buildings quite enough for our our renders The the other important part of the environment was the the hill behind the project and for doing it we used Super powerful blender add-on. I think many of you already know it or already used it. It's a blender. G's I don't I don't want to dive deep Inside the technical stuff of a blender G's but you can extrapolate the height data from satellite and Yes, so we imported the the hill behind the project for the shading part. We made a simple Mixed material using a PBR sets of texture and then we scattered some trees and plants Have the hill We used a vintage system because we use the particle system drive By weight paint at the time we were a bit scared about geometry nodes. So don't judge us and Then for the shading part of the to surrounding buildings We wanted them to feel a bit more aged than our main building because you know there are there since quite a lot of time and So we used a lot of decals in order to emulate leaks and the damaged part of the walls and to Give them a more aged feeling and that lead us to be able to create The shots that we want in the Exterior and this lead us to the last part of our presentation we had two more projects that we want to show you and With these two project we want to Show you what we can do that can go beyond some simple exterior or interior renders that can complete an architectural project the first of the two last project is Bella Vista this is another residential project located in the Turin Hills As you can see in the render behind me This is a quite particular layout for this project once it was a restaurant with two separate structures and in the future There will be two separate and Independent houses as you can see in the render one with a more modern style and one with a more contemporary style and Following the same schemes of our project of other projects. We made exterior and interior views Modeling the whole project following cut drawings and For this project we were able to inspect the the real-life location. So we were able to took some photos. We Touched the grass of the real location and we were able to recreate it In the best way and with the client we decided to take a little step further with this project because the client needed a Branding part for this project because he wanted the project to have a bold personality so we came up with the logo Bella Vista and At that point we came back to Blender To do some render mock-ups of the printing and commercial stuff that we were designing So we were able to show the clients the The printing stuff before they were actually printed out Clients was happy. So we were happy to last but not least The last project we want to show you is garden in town. This is another project developed with the buffer petron and partner studio This one is located in Milan As before we made the exterior and interior views modeling some whole apartments inside the Complex, this is a quite huge residential complex located in Milan and as you can see behind me we made Exterior and interior views but at one point our boss came to us and asked if it was possible to try to push the project a bit further and Try to create some kind of interactive experience with the project To let the architects and maybe some clients Let them explore the project. So at that point we put our hands inside the Unreal Engine 5 and At that point Blender became our asset drawer where we came back to Blender to make adjustments to optimize the 3d meshes in order to Get them ready to be imported inside the Unreal Engine and then we start to make some kind of experiments following things that we saw online Some kind of furniture configurators or interactive experience with an architectural project and so with these experiments we We were trying to recreate something that we we saw online and Yeah, I think that we nailed it a bit and So at this point I think we are Finishing our presentation and currently running out of time. So as some renders Playing behind me, we wanted to say a huge thank you to everybody that came here today We hope that you find our presentation enjoyable We want to thank you the Blender Foundation for these incredible events and last but not least a huge Thank you to our studio the Buffer Petronian Partners studio that Let us work on this beautiful project and let us be here today. So Thank you everybody