 All right, let's check out that reel So far so good. Okay It's a bit more of a Sombra clip Which means that this gets a bit it's a bit overanimated with that much drag You don't really want to do Generally something like this unless it's super cartoony, but it's also the move is really fast and kind of anything That's like that high energy moving wise is going to take away from the tone of the audio And then I would get some bimbos in there just a little bit to round out that shape It's a bit exaggerated there there especially and I'm not sure I'm not sure to be honest that you need this Because it's just it's very common to put in gestures and with this being like the energy of the audio is so quiet That to me this is almost That's not the right way to zoom with this tool, but I would do Something that's more like this Yeah, and then I will keep the gestures Just bring that thumb in so we don't see the thumb But we still feel this because then it's like a a natural thing that the actor did and he just happened to frame it like this or maybe even One closer if I can So that's probably what I would do For this one. I'm going crazy here. There you go After that. Oh, it's because I have this speed There you go And the thing about this is that it's a cool walk I think you're a bit too much in terms of how far this gap will travels back. Definitely high is okay You can actually go in slightly higher But you're going from you know a bit more. I mean, it's not super cartoony, but it's still you know given the rig and everything else It's a cartoony Showcase to going to a photo reel Clip so I'd be careful mixing these I think this gonna be effects real. Yes, but then on a cartoony reel It would just be You know, maybe you bring in some cartoony eyes and and then you have like Bushes or something and you got a little creature that goes there hides Right as the thing looking over here, you know hides then it looks over there and then pops up and Curries over there. You mean like you can make something cartoony out of this this It's always good to have full body mechanics for sure It just feels light It's my main feeling especially here High comes in like this feels more like he is You know some X-Men something floating down But if that's a float then I would have coming down float stop a little bit with some overlap and then drop Because right now it's near the here nor there is he floating is he falling but if he's falling the physics are off It's too. It's too slow. So we don't quite know what this is supposed to be and Then careful you have a land and the move at the same time So I don't know where to look technically Then that's okay. We're getting into this. So therefore your silhouette, you don't want that in front of the body you can You can clear that up a little bit That's all cool There's okay stuff here. Watch out. We're really pinching this and breaking the model Then you got to work a little bit on asymmetry You know one eyebrow higher than the other the face could be slightly like this like the mouth could be over and tilt it And then careful here just in terms of everything is set up to be Right to left in terms of how they are situated, right? You got the There you go. This guy it's on the left on the right, but then you get to this Yes, and then still yes and Then it's Weirdly on the right side and almost looking at me like the Shopee stage like that clearly looking this way And then that as an ending is a bit simple also the danger is that you're moving him straight away from camera So you can't do really much in terms of see curve reversals or anything with the line of action because all we're seeing here is shadowing and Visually, so that why is him getting shorter? But we don't see you imagine he's more three-quarter and he's like this and gets brought gets blown back You can play a bit more with the silhouette. So that as your finale shot is just a bit bit soft and kind of weak That works. I think My car this is good for weight Like I like that you have weight in there It's it's borderline yet to be careful when you have a full-body mechanics action shot like this You're covering a lot of bases there. So do we need Something like this again where character is running and jumping doing all of this the plus point on this one is this I would almost nicks this And do a separate shot just about weight someone lifting pulling something but like a really specifically About weight but not a character lifting a box. So it should be something that's In a movie like like someone's buddy's asleep or drunk and someone has to lift him up and put him somewhere Or you know, like the dock worker picks up like a really big my example is like a fish and a fish is struggling So then you have weight plus something that happens You know where the weight is kind of the driver almost and then it's more like The quirky day job of a fisherman or something. So, you know something that's a bit beyond an exercise Like stuff like that when you have set pieces like this That just feels very exercisey because it's just it's just kind of a platform there Same thing with something like that. So for me, it's always like it's not super extra effort Like even on something like this, it's cool But then I would just like a blue background give us some sky or something So it doesn't just feel like your default Maya Background it was already going, you know further with your ideas and sets here and the complexity of all the shots and stuff You might as well continue Like this to me feels more like a shot versus that where the background is missing So, you know, do you need it? No shoot recruiters. Just look at this. Yes But then imagine how many people are doing something like this. What will set you apart? Obviously the storytelling the entertainment value the acting and all that stuff But even like little things where you go like, oh, this person really went above and beyond To make it special and and one wants to stand out basically All right That's kind of what I have as always deserve, you know, all super subjective take from it what you need and that's it All right, there's an email you can sign up. You can start whenever you want You can submit whatever beyond you get 16 submissions either way a like and subscribe would be awesome All right. Thank you