 Hello and welcome back to the Cropbox Madden for an interview today! We're on episode 45 of the Pyro101 walkthrough and we are finishing off Cool Ranch today which is absolutely amazing. So we're going to be finding Blood's treasure finally in the end. Hopefully finding the map piece as well, so that's good. So yeah, let's go in. So in between episodes I got a new thing. I can't actually remember what I got. Oh, Hopping Egg. Oh yeah, we've discovered all the places. Okay, what are you? Oh yeah, you're good. You might want to be moved up to like here say and you can be moved up to there. That sounds good. So yeah, I think it was this one, Hurricane Round which is fun. I got Cyclone Round as well I think. I think that's it, I can't remember. I also got New Gear because I got to level 35 last episode and then I had to defeat the ships and I got to level 36. So yeah, that was good. Lots of weapon power. What else? Lots of health. Magic Resist is cool. Dodge is okay. Accuracy is amazing. And heaps of agility so that's good. Yay, let's go. Let's go down. Okay. Let's find a passage to the treasure. So basically, what's happened is we need to... If you haven't watched all of Cool Ranch, you should probably do this. If you haven't watched up to here, you probably should, especially all of the Cool Ranch videos, just because it will give so much detail as to why we're actually here and actually makes sense. But yeah, also if you haven't checked out last episode, you should as well. We defeated Captain Blood. I forget. A parent? I think that we can use nuts in here? No, we can't. Okay. Okay, we can't. That's a shame. But basically what's happened is in order to get the next map piece, we needed to find... Who was it? I don't even know who it was. This is my best part. Wouldn't it have been simpler to set the dynamite against the rocks or something? Well, perhaps, but it would have had far less dramatic flair. Quickly run after it. It's really cool if you run after it and watch it explode. But basically I think it was like Christopher Clark or someone. It was one of the people that was on his crew obviously because those people had the map. And we needed to take cover in the rock. I don't care though. So yeah, we needed to get the map piece from Christopher Clark. Except we couldn't because he is dead and his son didn't know where it was. Or maybe Christopher Clark was his son. I don't know but either way we needed to get him and his son didn't know where it was. So he knew that Captain Blood had it or something along those lines of that. And basically that's where we found ourselves. We needed to go chasing Captain Blood. And then we got here after chasing Captain Blood pretty much. Yeah, that sounds about right. But that's basically how this goes. And we are about to go in to get the treasurers. Stop. Stand where you are. You're caught, pirate. There will be no escape for you this time. You've proved the perfect tool to further my efforts. But I'm finished here. The Armada will control half the map. Cain seems to think you are grave risk to his plans. I shall be proud to prove him wrong. I suppose I owe you my thanks, pirate. In return I give you my solemn pledge that your end shall be swift and painless. Destroy them. Didn't see that one coming. Definitely didn't see that one coming. So after doing this many, many times, I kind of have a cool way of doing this. So we need to try and defeat him as quick as possible. Because if we don't, more spawns. So yeah, he's immobilized. No, he's got healing, that's right. So basically we're going to shoot this cannon. Shoot this one. These cannons put out spikes. So that people take damage when they go through. So all the Armada trips die because they take so much damage. So basically if you just keep doing that every round, it's actually a really good strategy to do it. It just covers the whole... Look, it just covers it all with that. It's pretty good. Look, he's going to take damage. And some of them are really stupid and they just keep landing on the same ones. So yeah, and they just take so much damage that they just can't deal with obviously. So yeah, obviously there is a couple that get away free. But other than that, they all take really significant damage. Deacon doesn't move. So yeah, that's one thing to note. We're actually going to Sniper Deacon because that's fun. We're going to put you there as well. We probably don't actually need to do that. I'm just going to move up a bit. What we'll do is we'll just start getting some of the troops down a bit. So we can move up a bit later. That makes you really good. Okay, nice. Oh, the block, that's cheeky. Okay, he's been cheeky now. Quick draw, that's good. So yeah, let's see, what are you going to do? You're just going to hit us, that's fine. Take damage, that's cool. That's cool. It's also good because we're drawing them this way. Usually a good strategy is to get El Toro to jump over there. I can't remember if he can jump over there. I can't actually remember, I think he can. This is not very handy. I need stuff and it's not providing me stuff. It's not fair. I'm just going to win the Spirit, I think we'll probably be best. You can jump over there, yeah. Actually you know what, it's probably better just to hit no matter what. I'll just hit those, there's three of them dying, okay done. That should be good. That one's quite cool. So I got Crossbows again because they were the best that I got found. Maybe I should have probably put Spikes up again, but I don't know. I can't remember how I knew this. It's always different, each different character or class you play because each class is quite different. Obviously Privateers, Swashbucklers, or even Swashbucklers have a different strategy for this. But Privateers and stuff, they all kind of have their own different strategy to it. Which Doctor's basically just trying to hit Deacon with as many spells as you can because he doesn't have that much magic resist. He has quite a bit, but compared to others, he's quite low. Should have done it the other way round. Actually that hits three of them, that's good. We will hit you. I want you to go that way. Slowly we start to move El Toro up is always a good idea because he does a lot of damage and it's really good to get lots of damage done. I've just let them in, which is not the best. But as soon as you go close, there's a whole lot more that come. Which is the only problem. Which is why you try and get as many of them out as possible real quick. I don't know why I'm saying this is if I'm a professional and I've done this a million times but that's just a good, like, general way to try and do it. That was actually good. Like, he's dead. That's good. I'm going to have to lay out some more spikes again though because they're nearly gone. Block? No, okay, that's fine. That's fine El Toro, don't block. So yeah, El Toro is basically going to do the most damage unless he dies which would be bad. He might die actually now that I'm thinking about that. Let's just, let's just, let's just try. No, I don't have what I want again. Let's just do that. I need you to do that, sorry. Let's do that. I want you to kill him. Done, okay. Let's just try and get as many people out as possible quickly. That was good. He's got Overwatch as well which is really cheeky. No crits. But nice, that's good. He likes his barrage which is quite funny. Nice, he's dead, that's good. Yep, cool bro, okay. Yep, he'll die soon, don't worry. El Toro might die which is always bad. Hopefully he can last one more round. Yeah, he'll last one more round hopefully. Hopefully by then we can kind of just move a bit more up to get a whole bunch of hits on Deacon soon. We're going to discard you because you're not too needed. Might as well, like we're going to come in anyway. We're going to put up some more traps. You are just going to do that because I know El Toro's going to die and I'm willing to take that risk. So that's what's going to happen. What I was hoping. Hopefully he gets like relentless with something or takes him down to... Yes, nice. Takes him down to half health would be even better, that's perfect. That's all I ask. Okay, he's dead. That's unlucky but it was inevitable really. He was on like 2 health, I couldn't kill him, I don't have heals up which is unfortunate but that's what you've got to pay for sending him up to take a whole lot of damage with a whole lot of Musketeers that have Overwatch and stuff all around. Which is fine, I'm not complaining. I'm kind of complaining. I just need to get damage on Deacon now so I might move up. The hard thing about Musketeers is you can't like move actually. You can't like move and hit which is really annoying. Just need to try and get as many people dead so I have a free reign to him. He's nearly dead though which is good. Like it could be worse. This fight is one of my favourite ones to be honest. It takes a lot of... It is a lot of strategy how to kill him without killing too many companions and it's always my... Like in every fight I always try and keep as many companions as possible because I don't like waiting around at the end and I don't like waking them up because they do worse usually because they have less health and stuff. But if I can... My pit is absolutely useless. So annoying. Wait a second, we can do one of this. That's perfect. He's dead, he's dead, he's not dead. So we'll do that. Hopefully once these guys are out we can go straight on to... Perfect. But nice, that's perfect. One more, nope, okay that's not lucky. Hopefully we can go straight on to Deacon which would be amazing. Yeah, hit my pet, dear you. I dare you. Yes, he's dead, perfect. I think when it comes to Deacon more spawn, possibly? Nope, okay maybe I was wrong. I don't know how the cheats work again, I can't remember, it's been a while. Let's just head up. He's gonna overwatch soon but that's fine, we can take him from here. He's gonna get two of us. Okay, I'm elusive now so... Oh that's right, I got elusive two or three. Two I think it is. Which means I have a greater chance of dodging. I have like plus 25 dodge or something instead of, no plus 50? I can't even remember. But here we go. This could be Gigi for Deacon. Yep, this could be Gigi soon. Double tap is good. Okay, he literally just needs one more. Oh, okay. One more hurt, he's probably on like 10 health or something he's trolling. I really hate it when bosses do that. Nine health, oh my, I was one off that at first. I would heal myself but it's not worth it. Because this fight is over now anyway. There we go Deacon, you're dead. You can shut up now. Not being our way, one less elite to deal with, that's perfect. That was actually really good. I think the duck of death was working for him. They are mad at us a lot closer on our heals than we thought. Enough of that, let's search the ship. Those chests there, they must hold Captain Blood's treasure. Okay, that was good. I'm just gonna heal just in case any sneaky shizzle happens. Don't you see, Captain Blood stole Marco Pollo's gold. The name of the ship Santo Oro means Holy Gold. The ship is Pollo's treasure. Worse, water moles might have thrown all the gold in a volcano. I love this ship, she is ours, old but still in good shape. And with a green windstone too. Only Mushu's ships may pass the storm gate, remember? At last we can go to Mushu. Ah ha, here's the second piece of Marco Pollo's map. It'd be Pollo's map for certain, this be the true treasure here. We now be one step closer to Eldorado, but how we find the next piece. There's another thing here too, a strange picture. On this point, before Valencia Part 2 came out there was a whole lot of speculation because who's taking the picture? But we find out right at the end of the game at the moment. There was like, everyone was just like, surely there's someone else? And there is, it was kind of funny. So basically it was him who we needed to come here to get the piece of map, which we... Oh no, it wasn't him. That's Marco Pollo. That's Pollo and that's who we were coming for, him. But we found this piece of the map now. Interesting cat bed there as well. It didn't just say something sooner. I did not know, she never told me. But these others, maybe they know where the rest of the map is. But who are they and where do we find them? Augustin's the historian, maybe he knows who they are. To Cooper's Roost, yes? Well let's get to it then, bottle up that ship and we'll be out of here. Okay, that sounds like a great plan to be honest. Let's get this ship. We need to like, go off and there we go. Honor's Dragon, that's actually quite a cool name. I usually hate the names that they give most of the ships to start with. Life Fountain, yeah. So that was great. I really love that battle with Deacon, it's quite cool. The first time I went in there, I didn't actually know, I didn't read any wiki pages or anything. And I'm just like, this looks way too much like a battlefield to not have a battle. And surely enough, it was a battle. I must have known a thing or two about the game by then because I know what battlefields look like. So yeah, that was great. We got a whole lot of, we got a whole lot of badges and I think I prefer Trailmaster. I don't know why I just do. So yeah, let's head off to, where are we going? I don't even know. We are going to Cooper's Roost. I'm going to head to Fort McMurti first. For the last time. Last time. This is, yeah, this is right. And then we'll head over to Cooper's Roost for the last time, which is really sad. I get a bit emotionally attached to Cool Ranch just because you're here for the longest time ever. And it's kind of sad when you leave because you know that you're probably never going to come back. I know I have to come back already because I've got a quest here that I need to do. And I'll probably do a few side quests off camera in between this episode and next because, where are we going Cooper's Roost? Because Mooshu's quite a bit of a step up from Cool Ranch. So yeah, but then so is Smileybone as well. Like the first couple of worlds, like Monquista is easy, Valencia is really easy. Cool Ranch. Cool Ranch is okay, the ship battles are hard for me, but otherwise, oh my God, a witch doctor goes. I really hate the ship battles in Cool Ranch because there's so many of them. Like there's just way too many. Every other world there's not as many. The other world that I think there's lots of ship battles is that Aquila. There's too many there as well to be honest. But yeah, I'm like rambling on. Can we just like hurry up game and get me into the thing so I can stop rambling and talking nonsense. Please thanks, though that's much appreciated. Mooshu. I'm former Moody's mysticism. You'd need to go to Mooshu to translate there. This photograph is fascinating. Ah, there's Puyu himself. I don't recognise the others. I'm afraid I'm rather weak at nautical history. We should ask Captain Evry, yes? And so we go back to Skull Island. Where it all began. Let's go. Let's go! Amazing. Next episode we're going into... Oh my god, we're going into Mooshu next episode. That's crazy. I love the thumbnail for Mooshu. You get to see it though next episode. I'm really looking forward to it. Unless you follow me or us on Twitter at the craft box... the craft... the underscore craft underscore box underscore the links are in the description. Go follow us and you get a sneak peek about an hour before the video comes out of the new thumbnail. It's pretty, pretty cool. I spend about five minutes on it, like I do with most thumbnails. Solid five minutes though. Back from Cool Ranch, I see. Did you find Clark's piece of the map? Trouble tool. Yarmada was there and almost took it from us. Well then it's as I feared. We're not on a search for Marco Puyo's map. We're in a race. You keep the pieces. Our model won't find it on the move. Sadly now that we have guns and Puyo's pieces of the map I don't know where to look for the next one. Here, show him the photograph. What's this? A photograph? I know these faces. So young. Eric of the Red Egg Foo Young. Even Catbeard. I wonder if Clark and Puyo each had a piece. These pirates must have the rest. Seven pirates, seven pieces. Now we know where to look. So close to a level. It has a piece of the map. Proposition. I'll talk to Catbeard. You go on to Mushu. We'll get two pieces at once. I've only just realised because before when the game first came out it stopped straight off after Mushu and then Malibon and Aquila were added a couple of months to a year later. I just realised that this talk to Catbeard opens up Malibon so much that he's going to talk and then we're going to go probably afterwards. I don't see why they didn't see that. I don't know if they did. Egg is not an easy bird to find but I know someone who can help. Juro, proprietor of a reputable tea house in the train port of Hamamitsu. Hamamitsu is the only port of foreigners in the district going anywhere else is trespassing. Punishable by death. Good luck pirate. Find Juro. He'll help. Okay, we are so close to leveling up. How far away are we? Ah, we're like nothing. We've got like nothing left. That is crazy. Okay, so next episode we will hit into Mushu. I will probably do a couple of sidequests off camera. What level are we? We're level 46, right? 36. So we'll probably be... I'll probably definitely get up to level 37 because it's probably a goodish place. To be. So yeah, next episode we'll hit into Mushu. So yeah, remember to leave a like and subscribe so you know exactly when the next episode comes. Also press the wee little bell if you've already subscribed. So again, you know exactly when the next episode comes out and when we go on to Mushu. But remember, craft outside the box.