 So you have an emergency, you have an awesome scene with clouds, lights, fog, guns, jets, beautiful women in the whole shebang. But Blender's telling you that it's gonna take 50 hours to render. The thing is, you don't have 50 hours, your project is due tomorrow at 8am. Not a problem. We are gonna have your clouds rendered in no time. By the way, this is not a sponsored video, this is just some extremely useful shit that 28 of you guys wanted to know last video. Alright, let's do this. First, follow the link in the description and make an account at concierge. Once you do that, they'll give you $5 of free credit to render whatever the hell you want on their system. Go to your Blender, File, External Data and pack all your textures. Save it, log in, go to File Manager and add Blender File. When it's done loading, launch render. Select your version, either your cycles. If you're just doing one frame, click Still Image. If you have multiple frames, pick Animation. And if you just wanna check the lighting or something, you can always get a low res preview of your scene absolutely free. Honestly, this free preview thing is probably the single most useful tool in the world for people trying to find the perfect lighting. Otherwise, go to Frame Selection and pick the frame that you wanna render. Native Resolution just means it'll use whatever settings you decided here. Now, people always argue how many rendered passes you should use. Personally, I recommend 50. And if any of you disagree, I'd challenge you. One of these images was rendered at 250 passes and the other was rendered at 50. Leave a comment below and tell me which one you think is which. And of course, don't forget to always keep that sexual parallel rendering technology active. Render, you're done. From here, if you go to your Job Manager, you can track the progress of your render by clicking here. When it's done, you just download the frame. Now, something you need to know is that if you're using cycles, clouds and fogs are really heavy on the processor. And processing is what determines cost. So for example, rendering this scene without clouds and cycles took my computer 25 minutes. In CoreWeave, the same scene in cycles took 21 seconds and cost me 2 cents. But the exact same scene with clouds rendered in cycles was gonna take my computer about 50 hours to complete. In CoreWeave, though, it took 15 minutes and cost me 96 cents. So you can see the price jump from simply adding clouds and fog. Now, Eevee doesn't seem to have this problem. When I did an Eevee render in CoreWeave without clouds, it took 17 seconds to render and surprisingly was so cheap it didn't cost me anything. Even when I added the clouds and fog, the rendered time was still 16 seconds. But instead of being free, they charged me a whole cent. I know, how could they? But it does look pretty good. Anyway, that's how the site works and that's how much things cost. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.