 Welcome back to an animation analysis and this time it's in console again It's the trailer this time and I thought I don't have any do a second one But then I went through it and as you can see with all my bookmarks here It's actually again a lot of really cool stuff in here and this is going to be Less reaction as I'm sometimes prone to do where I go like oh, this is really cool Even though I mean you can go through this and you have like something like this here like this is really cool Love that effect love the lighting everything's very very neat now I do have elements where I did have a mark like for instance this one here If you watch this what I like about this section This is a good reminder for students is that if you have movement in here, right? She's shaking left and right This is going to affect the rest of the bodies especially the things that are a bit looser looser I mean just kind of like a neck area where if you shake your arm You're going to have shakiness in the head as well So I don't want to actually delete all this and then miss my bookmarks But if you just watch this You can see how there's a slight little wobble in the head as well. You're just coming from this So this is why I've marked this is if any student here is watching Reminder that if you have something that's a strong shake or whatever it is You can even have like a strong shoulder shake or chest shake It's going to impact the rest of the body and I've said that many many times It's probably an old hat for some of you but I'm always going to point that out Because it's I think the connectivity is really nice where you have besides Grouping there's like the general polished asymmetry is always really good. It's Disney after all But just as a mechanics reminder, I think this is really really cool and important This one I just had to include this one. It's because it's a nice pose Like clearly if you watch this is the element here Going over there is really fun But I just loved that pose and I had to you know put that in there This one I kind of looked at it before in the teaser A while back, but I think it's a great reminder of exaggerated timing In terms of hang time and a bunch of stuff. This is a nice again a nice grouped hand pose You have a lot of stretching in there. That's really cool. I like that transition Into a different character, but I like that hold you still have Slight travel in here The looser parts come up for sure. You can see the legs also in the cloth and hold hold hold to do that moment here And then it starts to drop, but it's so intentional where this is more like a pull down than a physics driven up and down So if you are in that land of exaggeration, it's just really cool to see to have Down in there even here The amount of time for the landing to get out into that I like that line for that That push you got that in that compression feel Of this through there and then going up into that and I love that little shrug shoulder hand pose there It's just overall a really nice Go back in there and play this again. It's basically we're back to bouncing balls, right? So if you watch this and go doing doing just really really nice. We'll like that Moving forward, this is again, I know this is supposed to be just analysis But I had to put that in there as well. This is really cool I just love that how it over takes the frame with the colors and everything else this one I thought was really neat in terms of the it's it's very fast if you watch this But if you go through it You can see how it has a really nice anticipation into a nice arc And then as we're done this this slight stretch if you watch that section through there how it expands through there And it comes back in you can see here that whole Line there at the circle how it goes back. It's kind of extends It'll move a squash and stretch type of things you go And it's very subtle It's not huge, but that's why I included that there was even something like this you want to have enough No kind of elastic feel a bit of a straws and squash and stretch, but not too much You don't want this to be a balloon basically, especially this section gets a lot more rigid obviously So that is if I was a cool Reminder even in this here as the character Squashes a little bit again. This is very very small, but you got movement through all of these elements and then the widening All of this you got movement through all of there like this. I like this just because it's short But everything is still there. It still works really well And again, it's a reminder for any student watching this here It's like you might think this is a small shot But even then you got to go in there and really take care of all the tiny little things You got a little movement With the fingers here if I'd be super picky More more tightening here and especially on this. This is not my super picky hat But if you have this here and you let go and you get Weight on this and more compression. I would have loved to see and I feel bad critiquing this But you know, you never know what what you know what this shot went through in terms of history and everything else But going over there tightening in here as you let go here Anyway, moving forward This one was nice too in terms of another short shot that you might feel like this is, you know, simple but it has so many Little elements in terms of asymmetry even like the slight droop in the shoulder Also the costuming helps here for the asymmetry But it's it's one of those things where you feel like this is, you know, a smaller shot If you get this it's like a turnover like oh, why why do I get this small shot? You can still push this so many elements of Squishiness and just kind of the the skin aspect that is not rigid like little things like that A little movement through there and talk about that a bit later some of the shots in terms of Like the elastic feel of faces even through here. You can see this later on Okay, I marked thought I marked this one as well Maybe just because it's right after but look at All of these corners you can see that as the jaw goes down the squishiness through there As this goes over here the corner you can see how all this is moving even to a point where even stuff in the ears So to me these two actually back to back I love this it's just making sure that again if you're stewing and you have lip sync that you make sure that if You have changes through there, especially if the jaw is opening to really consider How all of this is going to move same thing here if you have eyebrows How is this going to affect the lids? And I would always go with the kind of wireframe on shaded so you can see what the apology is and so you can see Which back vertices are not moving? I think that those two shots. I just love how they're still Enough care in all of these not that I would slam I'm not saying the anime is like yeah It's a small shot. I'm not going to do anything But it's just a good reminder to me just as an animation student You should really look at even shorter shots like these what is going on and all of this All the shapes that are pushed you have a slight This you got a slight drop just even just on a short shot What you can do in terms of posing and on something like this is squishiness of the face This one I thought again the exaggerated timing of up and then drop where it's not physics driven You get an extra exaggerated hold But while it holds it still continues with the rotation You can see this in here the legs and then it holds and then it drops down where it's more like a pull down But in this world of exaggeration It totally fits and it's just again a reminder of this is basically your bouncing ball assignment But taken one level above in terms of exaggerating the time the timing and kind of the physics of it There should just be I should do an fna about everything is a bouncing ball. It's just everywhere Then let me go back to all my bookmarks this one This one cracked me up because again in a in a fast move of that hand The care of finger poses right so as we transition back into the simplified triangular shape Classic always good to have and then as it goes into this you get kind of the the classic A lot of female characters have this kind of pose where it gets the middle finger grouping But and he got it here as well But you know something like this just it's a it's a small moment through there Again a lot of care and in the same thing again What I showed before when you have movement before that it was the wave here But this is kind of that is kind of the driver. It's a little bit of hand You know jazz hands type of things with the head, but I love the the wiggle aspect That's a technical term, but I love how there is if you just watch shoulder area chest head I'm basically I don't I'm saying and watch everything It just has a really nice rhythm and feel of the shakiness and it's the timing of that that little hand coming up It's really nice and even here as The grouping gets smaller through there just again It's like a lot of really nice care in terms of subtle body mechanics that you shouldn't underestimate And I just noticed that I deleted my drawing which means that I just deleted all my bookmarks No, but since I watched this I can go through this anyway This one I love that little shake at the end watch that head turn and then that little extra thing you got a general turn into That a little extra thing I love that gives it less it's it's more than just a move Now you're getting into a slight attitude to that which is really neat This one I have bookmarked because of the eating again something else that I feel is I mean it's tricky because you got to do an It's very specific in terms of frame by frame shape work Depending on what you have you know me like this could be whatever you're going to eat But what I like this and as a reminder for students do not underestimate eating There's so much you can do in in terms of pushing shapes You can see how much this goes from here to here and then the chewing aspect you can see here just Pushing your shapes beyond the default and having nice Squishiness you can see this here the pull in the nose You get a nice line of action in the head here I think just something that is underused. There's even a swallow, which is rare. There I say Never that much swallow and noise But just generally really well done besides all the nice lip-sync and and you know the nice again Simplified hand shape. There's a lot of really great stuff But my main thing was do not underestimate the fun of animating someone eating and chewing This one I have bookmarked because it was right after as well But it's in terms of when she ends here You can see the shape language of this point that way this that way So you have a really nice opening of that face towards this character It's a simple thing, but something that's used a lot I like this as well here the interaction between this simple things But it goes into the fingers first and you can see how this cups it here and then has a slight Raise and turn Subtle stuff, but I love all this again the care into every frame is really really neat Then even this you'd have a nice rounded shape in terms of that grouping there. Just really nice Good thing I marked those bookmarks right before so I remember where I had it This one for sure This one was really neat in terms of eight of the push poses. I love how he comes in I mean, I know if that shot is long in the movie, but I love that coming in and that Slide and pivot off of here so pivots off of this But it still has so much momentum is also a bigger person in terms of the way in the momentum You got a slight slide in that Even in this foot a little bit and then as this stops because it's all pointing this way if if the feet were down here The legs straight down it'll be so much more difficult to come to a rest like this So I love that it's angled this way because he goes this way and these have to be angled this way to stop that And how it comes to a stop. I love this this rests while the rest overshoots I know he wants to go and grab the kid, but it's just a nice One two three stop into this and then Taking enough time for the reversal into a push off into a full extension. Look at this And then that that move back into again He doesn't want he's totally off balance and he doesn't want to fall So then this leg goes really far back again He goes this way and this leg is pointed this way to stop the move this way Now this in real time watch this Has a really nice rhythm But there's so much in there in terms of C curve Reverse you got your full extension You got balance. It's just so much in there and it's really cool. I really like that one It's another shot. That's so much more simple much more simpler English That is actually my favorite shot, but I love this one in terms of the physicality of it The next one that I have bookmarked was this one and just because I talk a lot about sets and props And I love that the character is somewhat leaning and then using it's kind of darky But she's putting her hand here a slight push off a little kind of rebalancing and a push off To go this way. It has also really nice up and down watch the mechanics of all of this here And that move it's really nice. There's a lot of really cool rhythm stuff in this trailer But I had to bring it up just because I love this interaction with sets She lives here You mean like it's you have your character and you put a character within a set You might as well use it show how familiar they are and just their interaction So it's not so that that sterile, you know, like CG thing of here's a character And this could just be whatever like, you know, like a CG thing of there's there's nothing in there That thing there's a painting because there's some camera move in there But I just like that the character lives in this world interacts in there. It's also a nice little slide there Do that wait, it's great And actually right after which I remembered that I bookmarked here was this look at that turn I love this here. It has a nice arc and I know it's like, okay, it's an arc and so what? Well Yeah, I'll have a lot of classes that start it now and you have to remind students of arcs And even this here how she comes up into that slight hold It's not you don't have an arc with like a little flourish there or coming or overshooting coming back She has a nice clean arc and I love the The changes here you can see here how Let's go first with a slight pull on the brows Close into the squash But you still have a look like this and then it opens up with this eye first and that eyebrow The much bigger asymmetrical shape here where we end up with again that triangle Pointing to where she's looking So as a seasoned animator, you might go simple. Yeah, of course you could do that But that's not the point of this analysis. This is for students who are watching this Something like that. It's just it's just nice and clean It has a really nice rhythm. I love that That changes flows really nicely and even on the move like this. It's not just the head So I have to remind students a lot that it's on head turn like this Involve the body as well. She goes from here to a slight move over there And because of that there's going to be a slight change in that arm And with that you can see there's a slight hand finger change here, which is also great Even this arm goes in a bit So it's not just here. So if you tell a student do a head turn I can guarantee you a big portion of students would just do the head and not think all the way down to finger changes And this is why I shot like this. I wanted to include that. It's just really neat and clean This one is not really animation related. I just want to take a look at this frame by frame just because I love it I know now this goes borderline into a reaction again But I'm a big fan of simulation and destruction stuff. So whenever I see someone like this This is really cool. Love all this here And of course the mechanics of all that how she gets propelled forward Clean posing here with the legs. I don't this as you can always see really cool stuff But I wanted to just look at this for myself next. I was actually the shot fairly right after is this here on something like this. That's really Crazy in terms of body mechanics. There's a lot of crazy stuff happening I love going through this frame by frame and again, that's something that I highly recommend A lot of students do just take a shot like this and you can see This is shooting up. You got a drag in that in the hands and then the shoulder the shoulder the elbow Goes up first and it gets that nice little Drag through there and then it stops and then the arm continues Into a drop like this. You might even have a little bit of stretch in the fingers Maybe a little bit, but you can see exaggeration in the face as well when it goes Really big it's got your stretch moment right there Into the drop and then you can see as it lands here. You're gonna have compression through there There's a slight compression in the head. There's a compression down on that wrist and then back up. So watch just watch her It just all feels really nice and even through all of that you still have the performance of What's going on? What's over there because then he is reacting and doing all that stuff So this to me would be really cool variation Potentially it's like a a sit down get up back to a sit down But the mechanics are just really nice and then this guy look at this here Besides nice hand poses as always And see this here again goes from here to here look at that shape change there Which is really nice pop into a different character But it flows nicely in terms of the spacing And then there's the shape here. This is great too Even here look at that again Drag in the fingers just the shapes there. You can see how much is going on in terms of stretch just by the blur And you can see here Love there that a nice grouping of the fingers big exaggerated shapes You might potentially even see underneath But it's moved to it's just just the white here and that's a nice graphic shape of the mouth again something like this that's this Um complex and just kind of very mechanics driven body mechanics driven any student watching I highly recommend you just go through that frame by frame. I even love when you have this You can see this here. Look at that how the legs have that little stomping It's just really cool at that I mean as an idea is also really cool to have your character transition between different types Where you can have a lot of fun in terms of how they transition and the weight changes and all that It's really cool. It's cool shot Then there's this one and this is to be honest my favorite shot I know it sounds really weird, but watch the weight of the kid's head Boom, I love this. I know there's so much else in this trail. That's really cool But there's a certain amount of weight And I love what else is going on on that drop how this goes down. It'll squishiness and little Softness in there. You got you got like all the little details all around You can see when she moves over the changes that change in the thumb And you can see that impact how it makes her blink You can even see those squishiness in the in the cheek as the head compresses behind that cheek line But it moves that forward. This is a lot to love about this, but the weight It just feels really really nice. I know it's silly. There's a lot of cool stuff in it, but when this came up Oh, that feels good. It's really really nice. This one actually have bookmarked as well But not because of the animation. It's because of just the look This is really neat. I love this especially this is a really nice shot This one I had again because of attention to detail So a lot of times students when they have whatever, you know, pose of this could be creature human Whatever it is most of humans when they look somewhere, you know, maybe here a bit down here And you have a dart like this a lot of times If it's a held pose like this, maybe someone is you know, and it looks around a lot of times It's just the eyeball moving and I like that you got that squishiness through there It's it's this ball is moving around the lids the mass here the skin everything And even this has a little bit of a raise up there. I just really like this how Just that there's still stuff being affected. So when you have this eyeball moving Think of all of this radiating out. How is this going going to affect the rest of, you know, Whatever creature character you have it's like when I talk about mechanics of an arm You would lift this arm over this way. You would have shoulders, scapula everything Everything would be moving including a little bit of weight shift to the body Just always think about this when you have anything this could be an eyeball. This could be something with the jaw Be mindful of what one part Means in terms of like the influence of the rest of the of whatever we like I said creature or human It's also really cute there into that face This one actually I remember having but more because of a cool frame Really nice clean silhouette of all of this like all this is really nice to even like that That's where I love how the sword goes down if you look at the spacing And then comes back either she hit part of the leg or it's kind of like the The swinging overshoot because this wrist at one point is going to stop rotating just from an anatomical point of view You can't keep rotating this so you got that swing of the sword But then this is you know muscles and tens and everything it's not a stone block So it's going to overshoot and then kind of the elasticity of all this is going to have the sword come back so watch this in real time and Doring just comes back a bit could also be a slight loosening right because you do that big turn And then she tightens again and that's why you have a little bit that one frame move over there So think about that as well in terms of if I move something like if you have an object How is this going to like a rotation of it? How is this going to influence the body structure? Like how far can you go for the rotation if you move that arm over how far can you go with that arm? Yes, you can break things in terms of cartooniness and you know like a nice pose and everything But still there are still limits even within a stylized world. It's really just cool to see all the attention to detail like that And actually I'm gonna go I was going to find my other bookmark that I lost But then it goes straight to this and this was the shot right there I love that the rhythm of this here ready and I love that and again the shapes it starts off in a cool pose. I remember this here. It's nice. I love that shoulders up All like that you have a nice little up And then down and that I had that immediate reaction of Shoulders up. It's almost like the body has like this Survival instinct that kicks in where it's not the face Where she would blink and look down of oh what just happened the body kicks in right off the bat like going There's something that is dangerous. I gotta get out of there and then she looks I don't know if that was the intention of the animator, but I love it. I love that That's what there is now into really nice posing nice shape Love this here that drop again all the way is on here into that And then this happens so she has to go out the other way you can see that That drag and see that in the hands into a nice shape through there You can see because of the skirt, but it's a nice full extension you need down on the push off Into this I love how it goes over there And then he has a slight slide and fall And I don't know if that shot is going to be long in the movie Where she would go die imagine she will continue This would lock to some degree you would push up the shoulders of the chest rotate this way There'll be some impact in the head just really cool. I'm was a big fan of Really nice clean stylized body mechanics. It's really cool There's so much in that's cool. Even here when you have a push off You don't have an IK arm where this is just locked You can see how the forearm moves and that rotation changes all of this now. She pushes off Because imagine she's not she doesn't have a flat hand where you would have compression thumb and fingers It would compress in here. It's just this section But you still have to have attention and tightness of this Where this is pushing her off and you can see here watch this Hide tightens in the fingers. There's compression and tightness in there Actually push yourself. Oh, it's great. I know it's just that you can I didn't have this bookmark But you can literally go frame by frame on anything I love this like the shape of all of this face expressions are great So much here. I mean that's the end and then she has Yeah, that's the end there actually I had this bookmark just because Again props generally if a student would have something like this and I'm generalizing a lot I'm not seeing every student does this but A lot of them if they would say, all right, well the character says something to this character You know act something out and show me first blocking I guarantee you there would be a big amount of students that would have this arm Point either, you know, like like this There might even be a bit of a w thing or they might maybe even lean over and point this way And I like that This is here again. I go on and on about props But what this prop does is that she holds on to this and she can still point but it's still She's still holding on to this watch this It's a nice point. It reads. It's a nice color silhouette in front of the shirt But you still get the point in there But it's still combined with this and this is why like Props and sets like you can you can take your initial idea and then tweak it Where it combines something like this it could be something with whatever you have When I like a set piece or something So it's kind of a variation of a point that still gets the point across But in a different way and I think that was the last one that I had I think so because then flies off Although she has a really funny face at the end though you watch the end. Where is it there? It's a good face there. Nice compression. I don't again holding all this. I love all this But that was that I don't think I missed anything again I did those bookmarks right before the recording. So I believe I remembered everything Once again for anybody watching this take any trailer And I'm gonna do probably the mind of three and have such a long list of trailers I want to look at but you can really go through everything even this I didn't I didn't stop on this one But you have those characters. They're here, right? This suddenly drops. So what would happen physically arms will go up. They do Cloth goes up for the drag. That's what happens. And then on the drop. It's not Crazy harsh because she does take care of them. But as they boom as they land you can see the impact here Head goes down hair goes down arms go down and she has a slight move over To the left. So at any point you can take a look take a look at a at a shot You can go frame by frame and look at hand poses So any student watching I highly highly recommend you go Into anything a movie or a trailer and go frame by frame look at Poses lines finger changes is so much you can learn from this. So for me Yes, I'm posting this on my channel, but selfishly. This is also for me. Like I love this. It's great that we actually end on this here The weight of this is great. So for me I'm gonna mentally bookmark this and there's a high chance I will go back to Australia later on and then study this Go frame by frame. Like how did they do this? Why does it feel so nice? Where's the compression point and so on and so on so as much as I post this online and hopefully it's helpful for people This is so selfishly from me as well And this is why I'm doing these and the hack analysis tips because Again, I just I benefit from all the awesomeness that that you see in trailers and movies But enough rambling Let me end on I don't know. Maybe this guy this guy's funny. It's a great clean post too. So let me land on this Thank you for watching. If you're still watching this is probably around 25 minutes I want it to be shorter but end up being a bit longer But anyway, if you're still watching this, thank you as always. Thank you for your patience And the usual pitch like and subscribe, you know, I go this is youtube, but that's it. Thank you for watching and hopefully I'll see you in my next clip