 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. Today, we're going to be continuing on our VGC Series 8 content featuring another Zashian team. But this one's a little bit different from ones we featured in the past, kind of taking advantage of the rain mod within this team. It was seen picking up a little bit of usage recently, especially with the Politoad Kingdra. Gives a lot of protection against Zashian, helps disrupt the weather and gives you some nice offensive options outside of just that restricted Pokemon. Obviously, the supporting cast around here, you've got the Thunderous Incarnate, not your standard kind of defined build, but the Prankster one, taking advantage of things like Leia, which really helps out with the Zashian. E. Reimpulse to reduce damage output from a pausing threat and then taunt to kind of prevent trick room going up or just, you know, status conditions that are going to be a little bit iffy and a bit awkward to play around. Got a standard kind of support role, Landerous Theory and helps out a bunch against Sun teams in general, especially with the Intimidate support. A standard move set there, Earthquake Fly, Rock Slide. Super power option over something like U-turn, which helps you kind of boost attack power if you need it, which is a nice option there in general. And then the Bronzong, which is another Pokemon, kind of falls under that category of getting a lot of protection from the rain mod, especially when you can get those Iron Defenses up with Bronzong. It's there to reverse the trick room or set it up if you want to. And also got ally switch to just be an absolute pain to deal with for your opponent. So big shout out to their handle. Is there a Japanese player who's put this rental code up? It's Kayup underscore LaPapa02. I'll link all their socials down in the description as I have been doing. Hopefully you enjoyed today's episode. I hope you tried the rental out as well. And we'll have a couple of games now with the team. See how it functions and then we'll throw the rental up to end at the end of this episode. So without further ado, friends, hope you enjoyed today's episode. And let's find our first opponent of today. Okay, so first up today, we got Axel playing a team of Tornades, Kyogre, Venusaur, Tocall, Porygon 2 and Urshifu. Interesting team, double weather with the Tornades, Kyogre. And then you've got that other mod with the Venusaur and the Tocall. Very kind of two different mods, two very difficult mods to approach for sure. The Porygon 2, they're going to be the trick room set of the team. And then Urshifu kind of rounds out with a bit of obviously dark support to help against the polls and trick room and things like that. I would imagine makes it difficult to utilize Bronzon here for sure. I think Thunderous for us is a really good pick. I'm just going to check the speed stat of Thunderous because if we're max speed, then yeah, we're not max special defense, which definitely helps us out a bunch, especially against things like Kyogre and Venusaur that are predominantly things that really want to take advantage of their special attack. Um, I'm tempted to go Kingdra and then Polytod and Zashin in the back, you know? Do we, hmm, yeah, I think that's fine. I'd like to bring the Bronzon because I think the Bronzons were really interesting Pokemon here, but in the wrong position against something like, you know, Urshifu or Tocall, we could be in a bad spot. And I think the other Pokemon probably provide a little bit more stability in general. So not going to be the easiest match to go up against. Double weather is never easy because it's always hard to kind of dictate the field condition that you prefer because your opponent's obviously got more options than you, but sometimes that can kind of fall into your favor, you know, as we see the Venusaur and the tornadoes come out from my opponent. So we're definitely going to see 100%, 100%. We're going to see Tailwind come out from my opponent here. We can taunt the opposing Venusaur and go for an Airstream. Um, and that kind of covers for the fact that they could potentially go for a sleep powder here, which would be, which would be really, really bad for us. And I don't think we lose too much by doing that. I've been completely honest because like my opponent's kind of in that awkward position where they bring the Kyogre and then Kingdra gets the Swift Swim boost. Um, and we're not really good. We're not going to get knocked out this turn. Like nothing getting knocked out this turn. At least I don't feel like we are. Um, but the Venusaur probably maxes as well. Yeah. That's the other thing, you know, the taunt isn't a bad play in general because it stops them max guarding, which is always useful. Um, so potentially the next turn we can go. Well, we haven't got a speed control on our thunderous, which doesn't help as a bunch, but we can go area impulse if we need to. Um, taunt coming out there. I mean, do we just, is that? Okay. I see wind. All right. Well, that's another option. Maybe scatter the taunt as well from the thunderous. You know, um, do you see life orb and max ooze oozey? But this thunderous is an absolute tank. Going to be able to take that pretty comfortably there. So prok in the citrus berry as well, which is nice. What we can do the next turn is maybe area impulse. Okay. So they're called by Berry. Hmm. Is another. Yeah. It's tricky. It's tricky because icy wind kind of just overrides that airstream, which is not ideal. Hmm. Thunderous risky. And they're just going to, they're just going to go for it. They're going to go for. What have you got in the back to deal with the tornadoes? Not a great amount. I mean, Zashin doesn't do too bad against it. It's not ideal. Let's go area impulse into the Venus all and let's go. Do we go guys are here? No, maybe could guys are into tornadoes and then deal with the Venus or the next turn might not be a bad place. Just we're not kind of capitalizing on a, we're not capitalizing on any sort of speed control that we've got and we're kind of getting punished from my opponent because of it. So there's it. There's the icy wind will probably lose thunderous here, which is not ideal. And we're minus one speed, but if we can get rid of the tornadoes here, that's amazing because I think. Okay, so thunderous going to kick around for another turn, which is useful if we can get rid of the residual damage probably gets thunderous if you can get rid of the tornadoes here, which I'm hoping we can. We remove their tailwind, which is so useful for us. The residual damage isn't ideal, but it's something we're going to have to contend with regardless. You know, the Cobberberry on the Venus or always one of those attacks that are always one of those items that's going to make it difficult to deal with going down this route. Thunderous just about hanging on. So we do get another turnout of thunderous, which is useful. And if they got talk all in the back, it almost forces them to bring it now. That's air shifu or is she right? Well, hmm decisions. You know, the Venus or can't protect here. It's kind of weak as well. Does the air shifu go for? Because we could potentially just thunder into the air shifu. It's just that we take a sucker punch. I don't know if we do, you know, and if we do. Okay, let's go thunder. Let's go. Airstream into venue. Yeah, let's do that. Let's do that. I don't really feel like we've got many other options at this point. Sucker punch. Hopefully we can take it. We can. There we go. Beautiful. Airstream coming out. We'll get the Venus or down to a good point. Zashing can kind of pick that up. And the thunder. Should do a good chunk to the air shifu, to be honest, should do. Now we will lose both Pokemon here. This is the problem. Like we need this to do a massive chunk. It's not quite enough. Not quite. Max is coming out. So just resetting that area and pulse that we got onto the Venus or earlier and the residual damage going to be able to chip our King draw this turn. Okay. Well, Zashin's a good Pokemon to bring on to the field, especially with polytode, because we can just go after the Venus or was Zashin. We can go polytode scald into the air shifu that covers a talk or switch. The problem would be then if the talk or comes in and we get earth powered or sleep powered ad. So we're if the talk or is in the back, but it might not be it's more likely the Kyoga if anything, because then my opponent, if they haven't got the Kyoga, then they don't. They haven't brought their restricted. So you get the attack boost, which is always useful. So it means that at least Zashin going to get the jump on Venus or the whole time. And we do a pair of song with polytode. So if we can take like what does the earth shifu do? Does it go after? Does it go after? Zashin you'd imagine probably close combat into Zashin here, but maybe not as well. Yeah, so it leaves polytode free. The Kyoga is never going to be able to take polytode down even with the thunder unless it specs, which I doubt it is. But the parish song should win it should win us the game. So yeah, any decent enough spot. Be interested to see how much the play rough does to Kyoga plus one, you know, because behemoth blade resists close combat is probably a better option. But then you don't get the drops, but with solo health at the minute close comments way more reliable. How many turns have we got one? So what we could do now, no, no, no, we need to reduce the power of we could help behind as well, you know, but I think it's worth just getting our parish up right now. Because I'm like I'm confident that the toad. Okay, that's that's perfect. I mean, my opponent's just give us the game now because we attack with both the next turn and then we got the protect after that. And then the parish is pretty much run out or we just helping hand close combat this next turn. That's the residual damage gone. And if they've only got origin pulse, I don't see them having enough to deal with the toad. It's whether or not they got thunder or not. You know, thunder changes things at this point because of the residual damage. But helping hand close combat plus a cost combat is going to be enough to get the Kyoga in whatever frame we look at it. See how much this does. Oh, we don't even need to worry about the personal don't even need to worry. Okay. Well, good game to my opponent. Good game. Axel nice team. I like the variation there with the dual weather. It's really nice. It's a good concept, but we we managed to not even need the parish there, which is awesome. So very good session. Just doing its thing and very good game and we'll move on to our next opponent of the episode. Okay, next up we have a, oh, what is this? Arcanine, Mimikyu, Leipard, Solgaleo, Shuckle and Chansi. Excellent. Well, it's all right. It's all right. You know, we got parish song. So we just need to get rid of everything else. Have the Chansi is the last Pokemon parish and then we win. Okay. It's all right. It's going to be all right. This is where parish song is like vital. So we need to make sure that poly toad doesn't get destroyed and trick room. It's going to be a thing Leipard doing copycat stuff. We can't taunt it because it's dark. Hmm. Hmm. Oh, hit this already hit this. All right. I literally do. Um, right. Well, let's see. Let's go Kingdra poly toad because they're two Pokemon that we're going to need. Let's go Zashian and what's our last one bronze on. Yeah, let's go bronze on. Yeah, bronze on feels good in this match. It's good to bring in against stuff like Solgaleo that's going to struggle to hit it. And yeah, other things. So I don't approve. I don't approve of Shuckle Chansi not on the ladder. Look at us here. Just trying to have a nice day minding our own business doing some testing with nice teams that have been provided provided for us. And then this Shuckle Chansi pops up on the ladder giving us all sorts of issues. Right. Well, it's tough now. It's tough. It's tough. I mean, what do we do? Do we just go big, big old, big old muddy water guys that into Solgaleo get some damage onto it there? I mean, do we even max? Yeah, we max. We max. There's not really anything else we want to max. Let's bring in bronze on the other option is just muddy water at this point. Get damage onto both both the Solgaleo and break that disguise on the Mimmy. But I don't know. I don't know. Are we going to see a shadow sneak into the Solgaleo? Get that weakness policy proct. Are we going to see a trick room? Maybe a trick room. Maybe, but that helps bronze on that. So make sense is bringing it in here just to kind of cover that if that is what my opponent goes for. So go there. I'm going to max max see what they go for. I don't think they take us down without the weakness policy boost. So I think we're all right in that respect if we don't see the shadow sneak. But we're not in a great position either way. If the tricking goes up, you know, when like Kingdra's in a really horrible spot, but this damage is always going to be useful. You know, not shadow sneak. So indicating more that will probably see a tricky man. Solgaleo. Solgaleo is just an absolute monster. It just takes attacks like, you know, that is it's ridiculous how well it takes that ridiculous max lightning coming out trick room. There we go. Well, we can body. We can iron defense now. It helps us out a bunch against the Mimmy as well. You know, could have probably has got shadow sneak. And we just go. Do we just go after the Solgaleo again? We go after the Mimmy because the thing is with the mimic you got no way to hit. It's really with with Bronzong. We've got ally switch. But do we want to do that now? I mean, we could. We could ally switch. It's kind of a nice option. And then and then iron defense the next turn. Am I going to be that person? I am going to be that person. I am going to be the ally switch. Maestro. Let's do it. I don't even feel bad for clicking this button. Not against this team. Beat up. Here we go. Get that weakness policy proct. What are we going to see? You're going to go after the Bronzong here or the Kingdrae. Bosch. Full hits. This might this might go against us here. You know, they take down the Bronzong. Oh, it's not going to be so good. Max flair. Oh, tasty, tasty, tasty. Well, that definitely. Helps us out a bit. That ally switch that makes our guys are not so effective. But I mean, at least we've got the rain up to kind of help protect Bronzong the next turn a little bit better. And then we can guys are again the next turn. The problem is now the mimic use got a bit more a bit more freedom going into this next turn where, you know, I can go for the beat up if it wants to again. But my opponent's got to be thinking about the ally switch. Definitely this next turn. So we're not going to go for that. We're going to go for an iron defense and we are going to go for a. I think we go for a guy's at this time into the mimic you. If we can get a guy's off this time, that'd be ideal. We just want to break that disguise. Make it a little bit easier to deal with, a bit easier to manage. So go little plus two nasty, nasty, nasty, but we're going plus two as well. So we'll see what they do. Hopefully they fall for the old ally switch mind games here. Um. Willow isp is just rude mimic you rude. Max lightning into Kingdra here might take. Yeah, we take it. So that's good. Um, yeah, Kingdra's just a beast, you know, when it maxes and getting the guys out. I know it's a waste of a max move, but at the same time it's kind of not as well because being able to to get rid of the disguise is so useful for us. So I don't know how many turns of trick room we got left. Maybe two, right? But Bronzon sitting in a pretty good spot where we can get another eye in defense at this next turn. Um, and we're not when any real danger, you know, like Flair Blitz is going to be dangerous for sure, for sure. But without the worry of Shadow Sneak, we're kind of on how many turns we got to maybe Kingdra's worth keeping. Got Zashian. We don't want to bring Zashian in just yet. I think Zashian's a good Pokemon to bring in. Um, but later, maybe we protect just all the tailwind turns out if we can't trick room turns if we can. Bronzon shouldn't be too, like shouldn't be too threatened with double eye in defense up in all honesty. Then the next time we could go for a body press into the Solgaleo and going for that beat up. Gonna how much damages 34 goes down to 34 damage each time. So the accumulation of 16 HP, which we can live with. Can't we? We can live with that. What's the Solgaleo going to do? Flair Blitz doubling up. Oh, it's gone into the Kingdra predicting the ally switch. Oh, how wrong have you been? And we just recover all of that beat up damage off, which is, which is just so nice. Um, okay. Now we go body press. I think we get the Solgaleo, you know, pretty, pretty confident. We would get it and let's go into Zashian. Let's keep our rain mode for later because I don't think even if it's plus two in the rain, we should take it, but it's not going to be ideal. I can kind of betting on the fact that the plus four body press is going to get that Solgaleo. Oh my God. It doesn't know as much damage as what you expected to do. Oh, that's terrible. Flair Blitz. How much are you going to do? You're not falling for these allies, which are you are? Oh, okay. That's not ideal, but it goes down to the recall damage. So it's kind of worth it in the end. Now we're going to see the trick room end. I didn't think body press would do so little. Man, Solgaleo is just a monster. It's just a monster. It's just the big, the big, big cat. It's not the king of the cats because we know that Incineroa is king of the cats, but it is an absolute beast. Mimikyu can drop this next turn to the Zashian, the behemoth blade. Oh, okay. Shuckle. Well, do we just body press it? I think we just body press it. I think we just body press it and behemoth blade into the Mimikyu. Get rid of it. See you later, Mimmy. Oh, they're bringing in Chansey. Oh, this is, this is risky. There's no trick room here. There is no trick room. This is going to really, really, this is going. Yeah, I don't know if my opponent can kind of come back from this point, to be honest, because yeah, you guard split, but we've got close combat the next turn. We should have just doubled into the Chansey, to be honest. There's nothing. Um, guard split. Yep. Now that Shuckle go down the next turn, but are you going to be able to take a double up from Bronzon and the Zash it like we're plus one, plus one close combat is going to do enough, right? Yeah, it's got to, it's got to unless you protect here, which you potentially could. No, no, protect. No, no, protect. Okay. That's it survives. It survives with like one, one HP. Are you kidding? It's like one or two HP. That is just absolutely nuts. Soft boiling that off. Okay. Uh, I hate Chansey so much. How do you survive that? Well, you're not going to take another one. So it's fine with the body press on top. There's no way you take another close combat. So you're going down this next turn. I don't really care about the mimic you at the minute like Polytod can beat you. So we're fine. We just need to get rid of you Chansey. Um, better eye and defense up again. Oh, we can't we're taunted. We can't really do anything with bronze on right now. I mean, we can just double up. It's not going to do anything. I mean, the other thing is we get rid of the mimic you and allow the Chansey kind of free ring, but I don't want to allow the Chansey to kind of get a free. The protect here would be terrible, but we're not going to see it close combat going to be enough. Yeah. No hanging on this time. Chansey not again, Zash in try try that another day against when try that back in series seven on series nine not now. Willow is a little too late. It's fine because I think we probably will probably get the mimic you with a behemoth blade anywhere the next turn. And then we still got Polytod King during the back to kind of come in and and do some work at the end of the game. So it's looking all right at the moment. It's looking all right. Taunt wears off and the Shuckle is going to come back onto the field with all its defenses intact took that eye and defense pretty well. You know, didn't it? This has been like a good showing from Bronzong. I'm very proud of you Bronzong for what you're doing. We got eye and defense. We'll get rid of this mimic you right now and then we can have Polytod Bronzong kind of finish this one up and my opponent cancels. That's what we do to Chansey teams. That's what we do friends. That's what we do don't like anyway good game to my opponent. Not bad feelings or anything money messing around. Yeah. So very good game to my opponent had two really good games today with the team. So hopefully you've enjoyed it will hop over now and just get you with that reminder of today's rental code. All right friends here is today's rental team a big shout out to no face. I think that's what they go by Japanese player but their handles obviously a lot different. Like I say their socials are all down in the description below as well as a blog post detailing the team but yeah big shout out to them for this team. It's been a lot of fun. We've got to see most of the team kind of function really well. The bronze on that last one doing a good job and just preserving that play to just in case the chance he did manage to kind of get a handle on that much but fortunately session just ridiculously powerful like we know it is but always nice to feature that on the channel. If you try this team out I hope you have a lot of fun with it and definitely let me know as always do love to hear when you try the teams that we feature out on the channel and how you've got on with them. So we're going to wrap it up there not going to drag this one on too much longer have a great rest of your day and we'll be back again with more series eight content very soon so until then friends take care of yourselves and bye bye.