 All righty, let's watch it pull first. There's no sounds I like that. You got the tooth here. That cracks me up It's looking cool. Uh, that little thing's here and there. I think it's definitely a lot tighter I think you mentioned something here about the head movement when he splits is not super happy here I don't know which is maybe I don't mind too much. Let me just bring this in a bit closer here To me what stood out was weirdly of this foot As it comes back It seems very soft as it comes down with the toe first and when it lands it straight at us making this silhouette wise a very tiny foot Kind of like a stumpy thing where I would keep it somewhat either like this or There's no other angle, but you know or the other way But I'll just be careful with something like that so all even with the shading kind of lose the structure of it. I think There's something ever so slightly soft When he lands here, you know, this is not a heavy chair and it's having a bolted down. It has to move So this is this is a comment that I would say I don't even support it a hundred percent My feeling is that I Will personally go in there and add a little bit of a linear key through there So it doesn't feel like it's just softly coming into this I think what also adds to the softness is how How that chair eases out of that that position here Again, not that this is made out of paper, but I would just think that they would be a harsher faster impact And you might argue yeah, but it's the butt that gets to it first and only then is it reaching the backside And that's why it goes up. I can see that imaginary conversation, but There's something where subjectively I would give this a slight harsher feel Even this as it comes back down This is not it feels like he's trying to get this down really really softly and that especially here I will go bring down fairly harshly with linear keys So the mechanics are neat. I'm looking at the hands This may be something really fast there Watch out some intership intersection there. I was looking at that finger. There's something about that arm Coming down fairly fast and then like a clung Holding here But it's not really it's not like the thumb is on that chair here Why is that suddenly holding here versus continuing to go up? So I would watch out for that. This was a big clunky where it kind of goes up and it by that I mean the thumb here with that hand up and then suddenly over and then kind of intersecting through And then up there and then back down again just all of that and actually out again here This all in real time It was a bit of a Soft feel a bit of an unfocused as in I would expect a tight grip Just like here this the screen right side feels better Yeah, it was better. It has some soft moments every now and then but Feels better. That's always the main Main part. The other thing that struck me was a bit a hard hit on that head Which when that head goes down has that whip Feel to it. So as that chin goes down here Visually it is reaches that height which it kind of stays there Then it goes up and has a little bit of side to side just a little bit there But if you watch this in real time, it's a fairly Snappy thing where I feel like that will be faster and the snapping is what we need here as it hits That and the snappiness in the chair. I think that's what I'm reacting to as well Which is this bit of a harshest through there But this would only be so snapping harsh if there was a harsher stop in the roots That made him go forward to recover there. Hope that makes sense The only other thing here. It's maybe a bit strange. It looks to the side here So like that he always keeps focus on the on whoever the threat is but it feels like the eye line is shifting a lot It's kind of over there. There's more to the side. It's a bit more straight on Watch out. I would cheat that pupils. You can see it a bit more here Then it's a bit more straight at us But then it's really off to the side here. So I was watch out for that. Just give the character a bit more focus But overall it's very cool. I like that slip on that foot here going back there And little details there just being on the side and then tilting or pivoting off of there There's a lot of cool stuff in it. So this is just kind of what I'm seeing here As always subjectively for free to incorporate what you need and that is that. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want to get 16 submissions either way a like and subscribe would be awesome. All right. Thank you