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OpenCL gpu rigidbody pipeline, 110k bodies in real-time on a Radeon 7970





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Uploaded on Jan 27, 2012

This is our work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 30 FPS on a AMD 7970 GPU. You can download a Windows 7 executable from

The simulation is fully running on GPU and with the use of OpenCL/OpenGL interop, the data is never copied back to main memory.

The constraint solver by Takahito Harada is described here:

The Windows executable also runs on NVIDIA GPUs, when using the very latest 290.53 beta drivers (tested on a GTX 470).


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