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Skyrim Modding Tutorial - Weapon [Model+Textures+Import] part1

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Published on Feb 16, 2012

The WHOLE creation process for beginners starting from an image of a random weapon. Modeling the weapon, creating a texture and all necessary DDS files, compilation of the NIF files, extraction of the original game files (meshes,textures...) and import to Skyrim as a standalone weapon plugin, basic knowledge - translation of my german tutorial.

Used software: Cinema 4D, Mudbox, Photoshop, NifSkope, FO3 Archive Utility, Creation Kit
You can use other programs as well, the PROCESS itself is the same.

My Mod projects:
http://forums.nexusmods.com/index.php...

Downloads for the free tools i use in this series:
FO3 Archive Utility: http://fallout3.nexusmods.com/downloa...
JAVA: http://www.java.com/de/download/windo...
NifSkope 1.1.0-rc4: http://en.sourceforge.jp/projects/sfn......

NVIDIA DDS PLUGIN:
Photoshop: http://developer.nvidia.com/nvidia-te...
GIMP: http://code.google.com/p/gimp-dds/

Free programs (PLS don't ask me 'bout them - i don't use them but they are common alternates)

3D Editor: http://www.blender.org/
Image Editor: http://www.gimp.org/
Scultping & Texturing: http://www.pixologic.com/sculptris/

Misc:
SkyEdit: http://www.uesp.net/wiki/Tes5Mod:SkyEdit
NIF Plugins: http://cs.elderscrolls.com/index.php/...

TRIALS (30 days demos):
Cinema 4D: http://www.maxon.net/en/downloads/dem...
Mudbox: http://usa.autodesk.com/adsk/servlet/...
Photoshop: http://www.adobe.com/cfusion/tdrc/ind...

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