Referencing both chars more or less.
Now, Baraka is the last in bigjohn's thread of chars (all that's left is the Acid update now), and it's the only one he took from MK Chaotic that WASN'T an attempt at an "ORIGINAL CHARACTER DONT STEEL". Hitboxes, damage, gameplay, cooldown, startup, powerbar use, state use, friction, pushback, trip states, yeah, still here. None of this is going to be fixed either as bigjohn said he needed help, then quit an hour later yesterday. That's not how you do it. This char sucks too.
Now, Binho's Reptile I used in #269 and fought in #381. First off, no movelist? I had to check the CMD for the finisher commands, and even then most didn't work as no distance requirement was given. Second, unlike Binho's previous chars, Reptile has way too many moves. QCF+X, QCF+Y, QCB+Y, QCB+A, QCF+B, QCF+B in air, along with QCFx2+X, QCFx2+Y, QCBx2+B, QCBx2+P (air), QCBx2+2P (level 2), and QCFx2+2P (level 3). Damage and hitboxes could be looked at, comboing is a little too loose, and QCB+B in air is apparenly unblockable when crouching and hits liedown states. It's my least favorite of Binho's MK stuff, but that doesn't mean it's bad.
Char used: Reptile by Binho
Against: Baraka by bigjohn72076
Stage: King of Fighters '97 Orochi stage (version 3) by Type Wild (Steven)
BGM: Megaman X - Sigma Form 1 Battle