 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Leigh also known as Osiris and in today's episode, we're going to be continuing on again with our VGC Series 8 content featuring today, a Tonalga team, which is kind of following on the trend of that standard kind of meta game team at the minute after our last episode where we featured the Groudon, Venusaur team and it's just in really in light to help you guys understand what's being played in the format at the minute and give you the opportunity to play these teams to understand them as a concept. So you can integrate that knowledge into your own team building to make it a little bit easier and also it gives you the opportunity to try these archetypes out as well and maybe if you like them, put your own spin on them. So there is a poker pace down in the description as always and if you stick around till the end of the episode, there will be a rental code for you guys to try out. So as you can see, we've got the team consistent of Kyogre Incinero. Got the Urshifu in there. We've got Tornadis, Cartana and Reggie Alecki. Like I said, the rent will be at the end of the episode. We'll have a couple of games of the team right now and hopefully you enjoy this one. So sit back, relax my friends as we get into our first opponent of the day. Would you guess that? We are number 69 on the ladder right now. I don't know if I'm childish enough to leave that in. Maybe we'll see. Okay, up first we've got Tiago and or Tiago and they're playing a team of Sogaleo. Spectria, Rilla Boom, Rotom, Wash Incinero and Glaring Moltres. Okay, well we featured this team last week on the channel or a very similar kind of concept of team with the Sogaleo and that's Spectria where you bulldoze, proc the weakness policy and let Sogaleo go to town with that weakness policy boost. Okay, so Rilla Boom going to be an issue for Kyogre. 100% cannot deny that. We do have tornadoes to help there. We have the tailwind as well, which helps a bunch. Glaring Moltres is going to be a little bit of an issue, but we can rely on Kyogre. I think Kyogre in an endgame situation is going to be phenomenal, if I'm completely honest with you. Got the option to utilize Incinero on this match, although not going to be great against something like the Sogaleo where we can't really utilize our intimidates. Okay, I think we'll go tornadoes. It's Cortana worth bringing to this one. Cortana is not bad. Prone to get burnt though. I think we'll bring Regilecki. We'll bring our big guns up front. I think we'll bring Kyogre in the back and I think maybe Urshifu. Urshifu is incredible in this match. Like if we can position it well with the speed control support, can avoid the intimidate, avoid maybe a Willowisp from the Spectria. We're sitting in a good position. Spectria, Urshifu as well. I was doing some calcs with the Sogaleo team. Interesting enough, Urshifu, it's not something you max very often, right? But if you're in front of Spectria, Sogaleo, Urshifu is an incredible option to max because even the plus two from Sogaleo is not really doing enough to Urshifu in those situations. You're going to get the speed drop, but you're going to do a lot of damage in return with those max darkness moves. So you just need a little bit of support beside it and you can go to town with it. So, I'm going to see the Spectria and the Sogaleo come out for my opponent. Now, I've got a couple of options here. We can go for the Tailwind. That's probably our best option. In all honesty, and maybe I can kind of attempt it just to protect Regi Alecki here because the next time we can pivot out if we want or we could potentially just get some damage off and sack Regi Alecki and then get Kyogre Urshifu on the field in the Tailwind. It's not a bad play at all, I think. I mean, we could just protect Tornadoes here and just go for some straight damage onto... No, no, no, no, no, no, no. Because we got the sash. It's going to go bad. It's going to go bad. We have to protect. Yeah, if we attack with Regi Alecki here, Bulldogs plus Sogaleo attacking is not going to do us any favors. So, we're probably going to get our sash broken anyway, but with the Tailwind getting set up, that's fine. If Tornadoes goes down here, do not mind at all. So, we can just... We can just see how it goes. Sorry. Yeah, I just got an email through there. So, it was a little bit distracting. Ignore me. So, we'll get into this one. So, we'll protect Regi Alecki just to avoid the Bulldogs here and losing it straight up because of Max Quake coming in. Obviously, we'll do a bunch of damage, especially if we see the plus two. There it is. It doesn't affect Tornadoes. I wonder where they're going to attack with the Sogaleo though. With Max Quaking, I would imagine it gives them a better option going forward against Kyogre coming in and firing off Warspout. Kind of would prefer Tornadoes to... It's going to be a lucky... Okay. Yeah, I kind of would prefer... Regi Alecki, Tornadoes to go down there, but it's kind of... It's not too bad. Okay, well, Hurricane... I'm all out of Electro... Hmm, did we Electro Web or did we just... The thing is, the Hurricane missing could be quite problematic. I just need to break the sash on the... the Spectre, really. Get some damage onto the Sogaleo. I just don't know if it's going to be enough. But it might be enough later. Like, Spectre is not something I'm like super worried about. I just need to get damage onto the Sogaleo now. That's a big thing. Hurricane going to miss because it's just so wiffy. Shadowbolt coming out. Yep, we should take this with Tornadoes. Yeah, we take that pretty comfortably. Get the special Defense Drop, which is an ideal and Max Quake coming out for the Sogaleo. Okay, well, got a couple of options now where we could potentially bring an Urshifu. Max Urshifu actually isn't a bad option. And like, I'm being serious here. Like, Max Urshifu is not a bad option here. It's just the fact that we could get burned and I don't like the idea of that. Whereas we could water spout Hurricane and do some fat damage to this Sogaleo. It's just I don't know if we're going to be able to take. Like, if we Max Kyogre now, it's not a bad play, to be honest. Yeah, I think we Max. Go Max, Geyser. We need to make sure that we're choosing the right one. So press that Y button. It was a good tip I got a little while ago just to make sure that you pick in the right move. Yeah, we'll Max. Max into Sogaleo. We should pick up the knockout against it. I'm hoping anyway, hoping. Come on, Kyogre. Don't let me down. But we need to remove it from the field as quick as possible. Now we're going to lose Tornades. That's the big issue here. We are going to lose Tornades because of the special defense drop. I think without it, we probably take another Shadow Ball. There's a hurricane unless we get the confusion. That would be ideal, wouldn't it? There we go. Come on, hit yourself in confusion, Spectrea. There's the Max, Geyser. Come on, Kyogre. Don't let us down now. We've got the Mystic Water Booster. No, we're not the most powerful, but wow, Sogaleo taking that like an absolute champ with that special defense boost that it got a little bit earlier. We're going to see this snarl come out. It does avoid the Kyogre, which is probably good news for us. It means Tornades can stick around a little bit longer and probably stall out this next turn and get another till we end up. These special defense boosts are a super help for my opponent. And Kyogre taking that. I mean, that's plus two. We take that pretty well. We take that pretty well. So, Sogaleo now in a real bind because it's going down. I mean, they won't worry about Sogaleo at all. I mean, yeah, what we want to do is just protect Tornades. I think I'm going to get rid of the Spectrea because Spectrea is a big issue right now. We've got Urshifu to come in in the back. We need to keep Tornades for our till when the next turn. So we're in a good position with Urshifu for the end game. Sogaleo protecting, which you kind of imagine they're going to try and get a snarl off as we get a geyser. Even with the plus two, we should be taking the Spectrea down. Yeah. Okay. So that's good. Right. Spectrea down and we've got one more turn of our Max. We've got a tailwind just ending. So what we need to do is get a tailwind up. Hopefully there's no fake out. No fake out, but there is. There's an incineroar coming in. Okay. Well, what terrain have we got? We still got the psychic terrain. Is it still out for one more turn? That's all right. We can stall that out. It's just what do we want to get rid of? Hmm. They're going to have to fake out Tornades. They have to fake out Tornades. They have to the 100% they have to. Am I worried about incineroar? Not really. I'd much prefer to get rid of the Sogaleo. Okay. Is it going to be really boom? It is. It's a big bad boom. Okay. This is yeah. They're going for the double fake out and then the grassy glide. Obviously, which is going to be the other thing that they can try and take advantage of. Oh, we do get the tailwind up. Oh, they're going for a parting shot into Kyoga. So we should have really went after the incineroar, but the damage onto the really boom is very useful. Like so useful like crazy useful parting shot, which is fine. It depends how that really boom is built. Has to go for a fake out this next turn though. But if it does, the thing is if it goes for a fake out this next turn, right? The really boom goes down. We get a water spout off and we pick up the win. Yeah. So they can't afford like they've got to. They've got a fake out. Or do we just protect Kyoga? Hurricane and protect Kyoga because then we bring Urshifu in and we got the sucker punch. We should go before the grassy glide and then we can just take down the Soga Leo. Yeah, because the defense booster gone. So the best option here is protect Kyoga. Hope they go grassy glide not fake out. But even if they do, we get Urshifu onto the field. They've went for it and now we're going to get it. Now we just win. Now we just win. Yeah. So now we just win because I mean they do have the fake out to come in now, but we can double protect. We'll still have a turn of tailwind. Or will we? Are we in my last turn of tailwind? Regardless though, I mean we got Urshifu and just a bulk on Kyoga is super nice in this situation. I don't think we would have taken a grassy glide from the point we were. But the fact that we got Urshifu coming in and we still got the tailwind in effect. It's it's a nice option, especially the problem is the band. Obviously, the band is the issue, but if they've got a way to knock out Urshifu, I don't think they have. They've got to fake it out. Yeah, we've got two turns. Yeah, there's no coming back from my opponent here. We just wicked blow and water spot. There's no coming back from my opponent from this. Yeah, you fake out the Kyoga Urshifu just takes down Sogaleo and between banded, banded wicked blows and water spout. I mean, even even weakened Kyoga is going to be enough. Even out of the rain to deal with Incinero, which is not going to have the the firepower to deal with us. Obviously close combat would have been better, but we're risking close combat missing the knockout and we don't. We. That's because I'm not super confident with my calcs yet. So I think water spout probably at the point where it's about the same as Origin Pulse, but we do see the cancel battle. Very good game to my opponent. Then nice way for us to kick off today. I think we saw a good combination of the team, some threats there and how powerful Kyoga can be in a decent situation against a very strong team as well. So we're going to jump into our next one. Hopefully we can have as good as that one. So we'll be right back with our next opponent. Okay. Up next we have a team of Clefairy Urshifu, Mama Swine, Rillaboom, Zapdos and Kalorex Ghost Rider. So a very scary looking team, especially when you see the Kalorex Ghost Rider combined with the Clefairy. Obviously a combination that's going to be a bit awkward to play around because of the redirection, the friend guard there and the help in hand support. And you can see the same about that and the Urshifu. We've got a nice combination there made up of the Rillaboom. It's going to cause us all sorts of problems for Kyoga. Alongside the Zapdos, the Mama Swine not too bad an issue, but obviously does give us a few issues if we are running things like Reggie Aleckey there. Reggie Aleckey honestly going to be very pivotal in this match and I almost feel like Kartana can play a big role here as well for us. We've got to watch out for the fake out from the Rillaboom turn one. That's going to be a big issue for us for sure. Obviously if we see like Rillaboom and Urshifu, it's going to be an issue. I think that the key is going to be trying to stall out my opponent's max and you've got to probably think there's maybe going to be this Zapdos here. What can we lead? What can we lead? What can we lead? I mean Incineroar is not bad for fake out support. They've got nothing to really threaten us there. I think Kyoga and as much as I want Kartana in the back, I think Tornadis is just better for a late game. Kyoga sweep where we can get Kyoga Tornadis onto the field maybe together or kind of try and manipulate the board in a position where we can get that set up and then tailwind just obliterate everything with Kyoga like it does with where there's water spout so you can even max it if Rillaboom's on the field or try and get rid of the Rillaboom as early as possible if it does show up. I don't know if it's going to come in this match. It would make a lot of sense, but there we go. There the boys coming out. Rillaboom Zapdos off the bat. So the Intimidate here from the Incineroar very useful onto the Rillaboom for sure. Zapdos can't really damage Regi Alecki outside of obviously Heatwave, but ideally what we'd like to see here is the Zapdos kind of max and we can get potentially a pounding shot off into it with our Incineroar and I think probably protecting Regi Alecki here's not a bad option. Yeah, because Zapdos isn't going to be able to add speed Regi Alecki, no, no, not plus one. So we'll see. Is Rillaboom going to max though? No, it's going to be the Zapdos. So it's air streaming probably into Incineroar. I think the worst, the worst situation here for us would be fake out into NC and the max air stream. That wouldn't be ideal because they don't really want to lose Incineroar too early on in this game. If we can get the pounding shot off now, that's going to be a huge help for us massively. So the what we see fake out into the Alecki, which is ideal Incineroar shouldn't go down to Zapdos attack. It is the air stream. I do a big chunk. Oh, it's into Regi Alecki as well. Just wants to get that air stream stacked up. Okay. Well, we'll take that. Is it worth getting? It's not worth getting Kyogre on the field now. We can't bring Kyogre in front of an electric bird and a big grassy apes. There's no way I'm bringing I'm bringing Kyogre to the party. No chance. And we need to bring Tornados in minus one as well as Aptos, you know, I think, yeah, it's not it's not the worst. I think it's all right. Actually, I think we're all right. We're just setting the board up for later on in this game. I think, yeah, I don't think we're going to tell when just yet with Tornados. I kind of want to I want to buy my time a little bit. I'm going to bring Incinero back in. I'm going to just protect with Tornados. We haven't got the Sashron Tornados. So we don't need to worry about it being broken. I want to get another intimidate onto this really boom and I want to be able to parting shot again into the Zapdos. It's going to go for the Max Airstream, which makes a lot of sense. And what we want to try and do is get the tail wind up, get Regi Alecki on the field, electric web, the Zapdos and then we're in a better spot with something like Kyogre for the late game. And if the Zapdos is not maxed as well, it makes it a bit easier to deal with. You know, there's the Nerve coming out from the Kalorex. We protect the Tornados here. See where the Zapdos has gone into. It's got to be into, yeah, Airstream into Tornados. Yep, okay. Well, our hands kind of forced here though, you know, because we have to tailwind. We have to tailwind and snarl. Snarl's a great option here in all honesty. You can see a mud shot, but are we going to see mud shot and Airstream? I think you're going to have to double into Incineroar to get rid of it, which leaves the door open for Tornados to do a little more work. We'll get the tail wind up. We need to match these, these Airstreams. And I think you're going to have to Airstream if you Zapdos to really keep pace with the game. So yeah, can we take this? Yeah. Oh, maybe going to see the double into NC here. You know, I think we are. That puts Zapdos a plus three. If NC can survive this mud shot, that's going to be huge for us. What's Astro Barrage? I don't agree with that. This should take Tornados down. Oh, wow, we survive. Okay. I didn't expect us to take that. It means, though, that we can potentially. Well, I think Incineroar is going to be able to stick around a bit longer now because I don't think another Astro Barrage plus whatever from Zapdos is going to take us down or is it worth trying to keep Tornados here as well as I'd like to keep Incineroar because if we lose Incineroar, we lose our way of dealing with the ape might be worth just bringing. No, I think we've got to. I think we've got to go potting shot into Zapdos. What do we just go for a snarl again? I think it's risky though. It is risky and I'm going to hurricane. I'm going to hurricane into the Zapdos in case it switches out into like really boom here. Okay. We're not going to see it. We just lose. Okay. Double detect. They're going to try and stall out a tailwind. I don't really know if that's the best thing to do because to be honest right now, the extra health that Incineroar was getting back, it could be enough for us to, you know, see out the double up. So I don't know. I don't know. We'll go for a snarl again. How many times the tailwind have got left as well? That's the big thing too. Could we bring in Regi Alecki? That's, that's the option here and keep our tailwind for a little bit later. Is Regi Alecki going to be able to take an astro... You know what? It should take an astro barrage. It should on minus one and then we keep the tailwind for a little bit later. There it is. Oh my gosh. It actually knocks Regi Alecki out. Man, that is nuts. Is that specs? Must be specs. Has to be. Regi Alecki going not ideal. We'll take the calyrex down this turn, which is good, I guess. Zapdos. Yeah, just proc our berry. Actually, our berry will proc in a moment when the calyrex exits the field. Now Zapdos on minus three. A real boom going to make its way back onto the field now, I'd imagine. But Incineroar on a decent spot and we've got the tailwind up. So, I think what we could do is max Kyogre. Switch Incin out for Tornadis. We're going to lose our tailwind. We're going to lose our tailwind, but there's Zapdos is so weak now. It's not going to be very effective against the Kyogre, especially when we're maxed. So, we're going to have to max Hailstorm, which is not the most ideal thing to do because we lose our weather. But if it means getting the return for the real boom. I mean, the other thing, the other option is, right? We switch into Tornadis this next turn and then get Incineroar. Double into the real boom. It's a little bit tricky though because they could just switch out, couldn't they? They could just switch out. I think we've got it. I think we switch Incineroar. What do we go? I mean, what have they got in the back? What's their last Pokemon? Have we seen it yet? Have we seen their third and final Pokemon? It's going to be Oshifu. It's got to be Oshifu, I think. That's for that reason, it makes me think let's get Tornadis out into the field. I mean, the safest way to get it out onto the field is going to be going for going to be going into Zapdos with a parting shot. Actually, no. No, no, no, no, no. Let's go parting shot into real boom. Let's protect Kyogre and let's get Tornadis out into the field for free because this is going to be Oshifu, I think. What's Clefairy, huh? Okay, well. At least we can get Tornadis out. Oh, that's a nice play, my friend. You've spotted that a mile off. Okay, well, that makes things a little bit more tricky for us, for sure, because the tailwind's gone now. Okay, what we have to do, what we have to do is parting shot. We have to parting shot. Hopefully, don't follow me, switch into Tornadis. Forget about a tailwind at this point. Zapdos is still going to be an issue because obviously all the drops have been nullified. Help in hand, grassy glide. Okay, so we're going to get a parting shot into the real boom, which is very useful. Yep, you go for that. Yeah, that's fine. Now we're going to put it down to minus one and then we'll put it down to minus two with fake out coming in. And I don't think we max just yet. I think we go water spout, fake out. And hopefully we've got enough because I think we need to keep our max for when we need to keep our max for when there's Zapdos is in so we can max, get our health, take the Thunderbolt, wipe it out with a big water type attack. And we'll get instant onto the field now. Probably going to see, did we see double protect? Well, I don't think we do because the real boom definitely hasn't got protect so we could potentially remove the real boom from the field right now. Like we definitely could with them. Yeah, we just fake out Clefairy go for. Ah, do we fake out Clefairy? I don't know. I think we water spout because I still think we're probably going to see a help in hand, right? Going to see a help in hand. If they switch in Zapdos, they're done. Yeah. But they're going to protect Clefairy here. I think we should take up. Yeah, they're going to. Yeah, they that makes sense. That makes sense. We fake out the Zapdos. The water spout will take it down. And then there's at least one threat going to our Kyoga. Right. Okay. Well, that's kind of half the job. Half the job done. We've got the other half to do. We've got the real boom to come in getting all this health back all the time. The thing is what's going to be interesting is the grassy terrain is going to end. I think in the next turn, which is maybe what we want to try and stall out if we can. Let's just check. Or has it got two turns left? Two turns. Okay. Well, we protect this turn. And I think we go for ha ha ha. We could flex it and sit in a row. You know, we definitely could. There's the option there. I don't think it's very useful. I think we go for a parting shot into Rilla Boom because I can see them going help and hand grassy glide here. Which we can't take. Okay. Follow me. That's fine. All right. Yeah, they're going to go for the help and hand. Oh, they're going into it. Okay. They're playing us. They're playing all the right. They're making all the right decisions. I think the problem is helping hand. Well, no, no, no, no, no. We'll take a helping hand grassy glide. We just won't take a helping hand wood hammer. So we just need to be able to get rid of this thing. And then we can deal with the Clefairy. So we'll double in. Hope we don't see. Follow me. Because if we do, then it's going to get very difficult. But there's a max hail storm and a flablet. It's going to be enough to get a Clefairy. I don't think so. But I'm confident right now that it's not banded Rilla Boom that we'll take a helping hand grassy glide. And I'm hoping that's what my opponent goes all in on right now. I'm hoping they're like, we're going to nail this Kyoga. Come on, see the helping hand. Bang, bang, bang. Come on. Prove me right. Prove me right. Prove that the fat Kyoga is the best Kyoga grassy glide. Taking like a champ, like a champ. Come on, Kyoga. This is why you are the king of the sea, the king of the sea. Wow. Wow, wow, wow. But it doesn't matter. There's no redirection here. We've we've followed this up with a flablet just to make sure. And because the rain's gone, there's no doubt that in see the king of the cats, king of the cats, king of the sea coming together to get rid of king of the jungle and Rilla Boom down and that means we win. So very good game to my opponent and showing that the Oga can still perform like an absolute beast. I really love this team though. I really do love it. I know it's standard Tonaga. Oh, can I please have a helping of salt with my victory? Good game to my opponent. Sorry for the salt. Sorry you couldn't beat me with Rilla Boom and Zaptos. I'm being mean. But I've got every right when you DC like that. Come on. Let's salt all over the place. Pokla Fairy as well. Just wanted to save the respect there. Anyway, who is my opponent? Let's have a, let's have a gander. Are we gonna, are we gonna see a name? I don't think we're going to, we're going to get denied. That's unfortunate. They'll be there at the start. So whoever that was, good game to you. Don't get so salty though. It's Kyoga. Anyway, friends. That was entertaining end to the the battle and we'll jump over now and get that rental code for you. So be right back. Right friends. Here is the rental code for your standard Tonaga team and I hope you've enjoyed today's episode. We haven't really seen too much of the Kartana. Just a little bit unfortunate, but I mean the rest of the teams performed extremely well and hopefully the bulky Kyoga something like this is extreme bulk as well. But you can see how well it performs, you know, in battle and maybe we didn't need as much bulk against the Rillaboom when we max, but you know, if we're in that tight spot there where we couldn't max, we could always, you know, know that we'd be able to take the grassy glide, not with a helping hand boost, but you know, in normal circumstances, but I think it's generally quite a nice Kyoga build. It still deals as much damage as you needed to and you know, you've got the boost with the mystic mystic water. So why not go a bit bulkier? So it sticks around a bit longer, but the late game Kyoga is definitely in my opinion the way to play Kyoga. I don't think the early game is something that you're going to get away with anymore. I think it's got to be more of a late game Pokémon. You've got the tools in this team to take advantage of that, you know, you've got the tools to kind of pave the way with your speed control with disruption, timidate support and all those other things to really help carve out that win condition at the end of the game. So take these things on board. If you try the team out, I hope you enjoy it. I hope you've enjoyed today's episode. It's been a lot of fun, as always, and we'll be back soon later in the week with more builds. So do stick around for that. I'd love to hear your thoughts on today's episode in the comment section. So leave your comments down below. I'll try and get back to each and every one of you as soon as I can and I'll catch up with you all soon. So till then, friends, take care of yourselves. And as always, bye bye.