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Full 3D Skeletal Hand and Finger Tracking

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Published on Oct 12, 2012

Markerless articulated skeletal hand tracking (or Hand Pose Estimation) research from 3D depth data providing pose (position and orientation) of all 17 bones in user's hand and fingers. Tracking algorithm as well as graphics application and data gathering runs around 30 FPS running single threaded on Intel x86 processor. 60fps on faster desktop PC. btw Tracking tech is original - not based on any of the current methods out there now (i.e. its not particle swarm nor decision tree systems). For full geek detail, see our paper "Dynamics Basked 3D Skeletal Hand Tracking" published in Graphics Interface 2013, or poster/abstract from I3D symposium 2013.

Original music track used in this video composed and mixed by Stan Melax.

This is the hand tracking technology that was behind the Snake demo, and only the Snake demo, showed at CES 2013 (keynote and show floor). There are some additional hand tracking videos on this youtube channel such as http://youtu.be/sAcTshfZCU8 .

Additional links from CES:
On the Show Floor:
http://blip.tv/2012ces/annie-perceptu...
This is the software engineer and artist on our team who made the snake/coin demo. At about the 1 minute mark she gets to the handtracking part.

From The Verge
http://www.theverge.com/2013/1/8/3851...
(video half way down the page, snake demo starts about 50s mark and continues to the end) The hand tracking tech was only used for the snake demo - not for any of the other demos.


Note: this youtube channel is just my personal demo reel showing some already published research, and as such, any ideas or views expressed in the above video or this accompanying description does not necessarily represent the views of any other people or the product roadmap of any particular company. For availability information try http://software.intel.com/en-us/artic... .

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