Loading...

DX11 - Projected Water Grid

1,128 views

Loading...

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Dec 10, 2010

This is my Projected Water Grid which I made for the third year Advanced 3D Graphics module on Games Programming at Derby University. Uses Perlin noise for the height displacement, and some texture displacement to make it look wavey.

I was going for a Wind Waker-esque look, which is probably quite obvious :)

Written in C++ using DirectX 11

  • Category

  • License

    • Standard YouTube License

Loading...

to add this to Watch Later

Add to

Loading playlists...