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Designing For Exploration & Choice In Firewatch

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Published on Jan 20, 2016

Firewatch is a first person game that focuses on narrative while still allowing for exploration and expressive player choices, all without combat, player death or other traditional action/adventure mechanics. In this GDC 2015 talk, Nels Anderson (Mark of the Ninja) and Jake Rodkin (The Walking Dead Season 1) discuss how Firewatch is being designed - especially in its levels - with those objectives in mind.

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