 Hey, I hope you guys learned a couple things here this video. Oh man, guys, so I was desperate. You guys know I've been struggling with my stretch big. I reached out to my guys at NBA 2K Lab. Now, you know, they got the modern controllers. They know how to get all the data so that when you're creating your player, it's the perfect bill for you. So they helped me out here with this video. Shout out to them. I'm going to leave their link in the description. You're going to see my new build. That's not that garbage-ass stretch you've seen in the last video here in this video. And you're going to learn a whole lot of things about shooting. I'm recording a video on YouTube right now. Instagram. Say hi to YouTube. YouTube. Say hi to Instagram. All right, man, this is what y'all wanted to see. My build is labeled a three-level score. Now, I'm going to keep it a being with you guys. It's probably one of the more popular builds. If you hop on the park, you're going to see a lot of people with this build on here. I think they have a very broad definition of what qualifies as a three-level score because I've seen some attributes that look totally different than mine, but they're still called that three-level score. So the pie chart I chose was half-slashing, half-shooting, and then a little bit of defense and playmaking in the mix. Basically, the way that I built my attributes made it so that I have fantastic badges on my players. Can it drive? Yeah. 82 drive-in layup. Good shot close. Can it shoot? Of course. 82-3 point shot. There we go. The ball handling is decent 77, which means that this player could probably speed boost if I get to a 99 overall. I have someone on my team with Flora General. So maybe, and maybe if I had takeover. So a little bit of a stretch, but the dribbling is solid on the player. The only thing that's lacking is the defense. You know what I mean? I guess my defense will make up for it. I don't know. The reason I was really excited about making the build though is because I have 20 finishing upgrades, 21 shooting upgrades, 17 playmaking, and of course the one defense. That's a lot of badges. My stretch big had a total of like 34. So I was struggling to shoot with the stretch big like severely. And I thought for a while it was the jump shots because I was releasing them perfectly. These are jump shots I used in 1918-17. I was trying it all. I was doing all the tests. I reached out to my guys at NBA 2K lab track, get some information. Of course, you talk. I'm talking with other players, seeing what works. This video, I'm going to break down everything I learned because there's so much that's different. This year, everything is dependent on your badges, especially for the shooting builds. You can have a fantastic build, but until you get some badges like Hot Zone Hunter, Rage Extender, Quick Draw, Dead Eye, you might not be able to shoot with that build. I need a towel. I have boxers on so you guys can't see. All right, first of all, caption this in the comments. This photo right here, it was in my last video. All right, so let's get started. This year, of course, Quick Draw plays a really big role. Previous years, we just assumed everybody would use what we now refer to as Gold Quick Draw or the Quick Releases. But everything is so complicated. Look, NBA 2K lab put out this tweet. Quick Draw impacts some jump shots more than others. We have added a show details linked to the jumpers table to display jumpers speeds at each badge level. One thing we've noticed is sometimes Bronze Quick Draw does not speed up the selected jump shot at all. So not only did they change the way that we adjust the speed of the jump shots, it doesn't even affect every jump shot the same way. So it's like, yeah, we gotta learn everything for a new jump shot. It might not apply the same. In the photo here, they use an example of Carmelo's release and there's all kinds of data. There's a different release speeds and windows to green the shot. The windows look pretty consistent regardless of which Quick Draw you have on, but obviously the higher the Quick Draw, the faster your release goes off. But across the board, most jump shots have been slowed down or altered. If you were a fan of Base 11 or Aldridge, Base 9, set shot 13, which were really popular back in 2K 19 and even 18, they're going to feel different this year. And I think that's 2K devs going out of their way to patch the jump shots. They knew everybody was abusing. Even though I don't see it as abuse in their minds, it's like a glitch in the game to be able to snap your jump shot to the green window. So they don't want that to happen. Just to give you an example of how much things have changed in this year. Assuming gold Quick Draw, 615 milliseconds. That's how long it takes to get off the shot. A Carmelo release. See, this table is from NBA 2K 19. If we look at Carmelo and NBA 2K 19, it was 462 milliseconds. That is a massive difference. You guys probably felt that if you've been playing the game and trying to jump shots from previous years. So you're like, all right. So none of the jump shots from previous years works. What does that? My friend is a very solid question. I have some answers for you. If you don't have Quick Draw, I'm telling you right now, Kevin Love is the best release in the game. Low latency, high latency. It does it all. Look at my player right now. Look at the badges. I don't even want to attack Quick Draw on this new player yet. At some point I will, but it's not my highest priority because I want to get the badges that can help me green easier. Is it inconvenient to have a slow Kevin Love? Yes. But if you're leaving me open, I'm banging the shot. Now it shouldn't be much of a surprise to you if you've been playing 2K for a while. In 2K 20, like other years, hot zones place a very, very big deal. Maybe more so this year than other years because not only is a hot zone important, but you can attach badges to your hot zone so you just, it's out of the park. Out of the park. We're gonna get to the badges in a moment. Now this again, shout out to NBA 2K Lab. They have a hot zone section here where for different three-point ratings they tested the make percentage when you have a hot, a neutral, or a cold spot on the court. It really doesn't make too much of a difference in terms of the percentage. Three, four percent. That's not nothing noticeable you're gonna see in the game. But we're gonna talk about in a moment why it's very important to develop those hot zones. Oh, we didn't finish talking about jump shots. How could I forget? No quick draw? Easy. Kevin Love, I'm telling you. It works for my career. It works for Park. It's the jump shot I'm using right now on my new three-level score. It's also very convenient because you don't need a jump shot creator. So you don't have to grind my career to December or January just to be able to use the jump shot you're comfortable with when you make a new build. It's right there. It's available. Just download it. If you have gold quick draw and you're playing on low latency, base 49 with Curry is the best jump shot flat out in the game. Period. Unfortunately, I don't have the luxury to play on low latency. You don't need me to tell you maybe I should because it's been a while since I made a video like this. It plays a big role. Base 49 is a really, really good base this year. So even if you don't pair it with the Curry release one and release two with gold quick draw, you'd be fine. There's gonna be plenty of combos you can make with base 49. I don't want to go into like because MEAT 2K lab has a whole bunch of premium content and I'm not trying to show off all the information because that's how they make their money. It's their business. But base 49 I'm coming right now. Very, very solid build. It's been solid since 17, 18, 19 and now 2K 20. If you have gold quick draw and you need a high latency jump shot, I don't know. You have to tell me all the tests I've done with gold quick draw and high latency jump shots has been on my stretch big and that build is horrible. So I'm not going to use those tests as an indication of how effective a jump shot can be. I just won't. The same applies for Hall of Fame quick draw. But I'll tell you this. One of the bases that blew up out of nowhere this year a lot of people are using jump shot 38. So whether you just use that straight up or you find a combo that you feel comfortable with jump shot 38 is one of the most popular bases to start 2K 20. So unless for whatever reason Mike Wang is playing disco tech and patches at any time soon. You're going to be very straight with that jump shot. Is it my cup of tea? Probably not. Would I rather have base 49? Yeah, but there's a lot of people using it. So there's definitely some merit. All right, let's talk about badges because you can't even live without badges this year. You need badges. Are you going to shoot the ball? Then get your badges. You got to hit the my career because you won't be out there in the park getting cold spots on your player. All right. So I made a whole tier list for all the shooting badges and I consulted with a whole bunch of shooters and of course myself the greatest shooter of all time. If we just ignore the last video I posted this is what the tier list looks like. Ladies and gentlemen, there's a tier s tier a b c d and no man's land. No man's land of course is the badges that could be a s could be a d. We really don't know. We just had to wait for NBA 2k lab or I guess, you know, empirical data to decide whether or not those badges can be effective without a shadow of a doubt range. Extender is one of the if not the most important badge in the game. It's it's so priceless to be able to go from shooting at three point line to step like four or five steps back at the hatch. Not only does it make it way easier to grind my career and get rep, but you just allowed so much more flexibility. So without a doubt that should be one of the badges you're focusing on when you're doing shooting. That goes without saying limitless range from last year. This year though, it's even more important because it also applies to long to not just long threes. So it's doubly important. You want the mid range from 22 feet away. Go ahead and get your range extender. That's the first badge I got with my new bill. It's unfortunate that it worked out this way. But yeah, quick draw is also a badge you're going to need. Now, can you get away without quick draw? Yes. Is any decent team going to give you enough time to be to get a shot off that 700 milliseconds long? No. But there are combinations you can do to your jump shot. Let's say your base is 745 milliseconds. That's a long ass time. You could add certain releases to it like Larry Bird that will help speed it up. I don't know if it's going to be money, but there's definitely ways to speed up slow releases. So for a lot of people, quick draw is going to be the most important badge. So it's a tier S without a doubt. And out of nowhere, ladies and gentlemen, who would have expected hot zone hunter is a tier S badge? Yo, because when you read the description, boost the shot percentage for attempts taken in a player's favorite spots, you don't think much of it. But because this year, shooting is so different. In previous years, you just tried to shoot as good as possible. If it was a white, it probably hit. If it was a green, it definitely hit. But this year, whites miss a lot. And so at the beginning of the year, a lot of people were looking at badges like flexible release to see maybe that could help mitigate the problem. If I'm shooting all whites, maybe flexible release can help me hit those shots more consistently. You couldn't be more wrong. Ladies and gentlemen, Davis was telling me this since like day two and I didn't believe him at first. He's a hundred percent correct. Hot zone hunter is one of the most effective badges in the game. You can go from shooting all whites to greening all of that if you have your hot zone. The hot zones don't make a big difference. 64% 64% 64% if you have a 1993 point shot. Like maybe we're looking at 8% 4% differences between neutral to hot. But once you pair it with hot zone hunter, it's wraps. So I'm being very serious. That should be one of the first badges you get. One of the first badges I got. Now we're moving on to Tier A, ladies and gentlemen. Tier A, of course. Starting off with catch and shoot. You're going to catch the ball a lot. Right? Do you want like a 20% boost to your shot when you catch it? All right. Then just put on catch and shoot. That goes without saying it's been in the game for a while. Same goes with dead eye. Especially if you're a sharp shooter, you should most definitely be focusing on dead eye. It helps you shoot contested shots more easily. If you're a taller player maybe you don't need that help but maybe it'll help make you even more lethal. Have you thought about that? It's kind of weird the way the shot contest registered this year. I'll be all over somebody and it'll say like 4% contested and then I'll be behind a guy jumping and it'll say like 58% contested. Yeah, catch and shoot and dead eye are staples. They've been one of the most effective badges for sharp shooters for us like 3-4 years now. Tier B, corner specialist, green machine and difficult shot. Now the reason corner specialist is not Tier A is because when you're shooting in the corner most of the time it's off a catch and shoot. So you might as well just equip catch and shoot because it's going to apply in more situations. On top of that I don't know if this is widely known but just because you don't have bronze, silver, Hall of Fame, catch and shoot does not mean you don't get boosts when you catch and shoot. You still get a boost. It's just not as much as if you had the badges. Green machine is one of the new badges description reads increases the bonus for consecutive excellent releases. If you're a sharp shooter no brainer. If you have like five upgrades maybe don't touch green machine. Hot Zone Hunter is more important. Green machine though does have the potential to climb to a Tier A potentially. This year the name of the game is not trying to hit whites is trying to hit as many greens as possible and any badge that helps you do that should be one you prioritize. Difficult shots I've heard on and off about this bill. I'm not really sure. I've talked to shot creators they say yo the badge doesn't even pop up a lot of the times even when I'm fading and I've talked to other people that say it's made all the difference when it comes to making their fading shots. If you have like 20 plus badges you should take a look at if you have less than 20 badges I will just focus on all the other ones we spoke about. Tier C flexible release Tireless shooter Hot Start Pick and Popper Pick and Popper obviously because a pick and pop is a catch and shoot just get catching shoot Hot Start is one of the new badges they added to the game improves the player's shooting ability after making the first shot until a miss occurs. I'm not gonna lie to you this has a potential to climb up there but for all intents and purposes I'd rather have green machine and Hot Zone Hunter Tireless shooter is the one I'm a little bit iffy about because if you're playing park you're probably fine you probably don't need it but if you're dribbling OD and out of stamina a lot or you're playing Pro-M and so by the fourth quarter your gas it could be a useful badge. I can't see a situation in which I'm getting it over anything that's Tier B, A or S but it can be useful I know a lot of people are asking for stamina buffs there's a chance Mike Wang might adjust the stamina even more and so if they do then this badge is gonna be incredibly useless but for now we're gonna keep it at Tier C and probably the most important badge because a lot of people been asking questions about it and shout out to NBA 2K Lab because I reached out to them and I was like yo I have to know because everybody's talking about flexible release can you get the data that's exactly what they did ladies and gentlemen flexible release is a Tier C badge here's why to test flexible release we use a creative player to take corner threes at various time we took shots inside of the jumpers green window as well as a 10 millisecond 25 40 millisecond outside the green window to take these shots we use a creative player using Curry's Jump Shot with a 75 three-point rating and shot corner threes we use this player to test the make and green percentage for each badge level to help you relate the timings you can use the images below flexible release reduces the penalty suffered from mistiming jump shot releases so when you initially hear that you're like all right I'm not gonna mistime my jump shot I don't need that useless badge but then you play 2K 20 and everything is all whites especially before you get your badges and you start thinking to yourself hold on flexible release might just be the greatest badge in the game but once we look at this data here it doesn't look like it now the brown here is bronze silver of course is gray gold is gold and purple is Hall of Fame if you're shooting inside the green window it's irrelevant if you look carefully though 10 milliseconds 25 and 40 the worse you release the ball the more helpful flexible release is but if you're releasing the ball 40 milliseconds off the time then I don't even want to play with you why are you a horrible shooter so the thinking is is if you're if you have an all-white flexible release will help you hit the shot but even when you look at the 10 millisecond graph here if you have bronze it makes a 1% difference silver it makes a 2.5% difference gold is 7.5% and Hall of Fame is 11.5 so if you spend 4 badge upgrades on flexible release you have an 11% higher chance of hitting that shot so let's say it's an all-white release right and there's a 70% chance it goes in 30% chance it misses 11.5 is a good bump but there's still a chance you missed the shot even with Hall of Fame unless you're a very horrible player and you're actively shooting over 40 milliseconds off time then you don't need flexible release it can be useful I can see situations in which it might be but it had a lot of promise and it did not match up I'm telling you right now there's a lot of badges you want to get before flexible release unless something changes in shooting which there's a possibility it might throughout the course of the year a good possibility the name of the game is not to hit whites is to avoid whites at all costs and for those who don't know depending on the jump shot you have depending on the base that you have some whites will hit more than others so for example the reason I love Base 49 so much between 2K17, 18 and 19 is because it would green a lot but even when it hit white if it was an all-white it was money and there was nothing more comforting from me knowing that even when I released that perfectly if it showed up all-white it was banging this year that confidence does not exist but still the base does matter when it comes to these all-whites so if you notice you're getting more all-whites than the next man and you've got the same build as him then there's a good chance you'll release and just might be to release Tier D we're talking about steady shooter clutch shooter ice and veins and pump fake maestro steady shooter reduces the penalties for contested shots and bonuses for open shots Mike Wang clarified and I talked about it in a couple of videos steady shooter does not look helpful if you want to hit contested shots focus on dead eye it's been proven over the course of all 2Ks it's always been a useful badge in the game steady shooter on the other hand gives you you're not trying to miss open are you? I s- if you start missing open on my team we're gonna have problems now I'm a little bit hesitant putting clutch shooter this low on the list my thinking is that it only applies to the last shot of the game but if for whatever reason let's say you're on the park and the score is 10-10 and then it triggers so for the second half of the game you're shooting lights out because of the badge maybe it's a Tier B but we don't know enough about the badge and honestly I'm pretty pessimistic about it if you have all these other badges can help you green and stay hot you got the hot zones you're on fire then you don't really need no clutch shooter you're gonna be hitting your shots regardless icing the veins improves the player's free throw percentage during critical moment that's why it's Tier D you don't even need me to explain that and pump fake maestro what was it like you can do you have a better percentage chance after a pump fake? why? deep fades slippery off ball and volume shooter are all question marks they could be asked they could be amazing I'm gonna try my hardest to take a look at volume shooter first it was a badge that was in NBA 2K16 and everybody hated it but they reintroduced it in 2K20 and it's a totally different badge it just has the same name boost shot percentage as shot attempts accrued throughout the game especially if you're a sharpshooter you're putting up four or five shots in the park could be useful it could most definitely apply on the program where you might be putting up 10-15 shots in the game and deep fades ideally I should put deep fades low on the tier list but I'm so optimistic about the possibility of being able to hit high post fades with Hall of Fame range excender Hall of Fame deep fades in a pure shark because you have like a 90 fade away they gave you so you could you might be coping this year we're gonna have to wait and see we just need people to play with it so that's all the shooting badges in the game shout out to 2K Lab they've been incredibly useful and I know they're grinding right now to get all the information all the other badges but that's not all they changed a lot about shooting this year one of the things Mike Wang talked about on Twitter was the shot meter this year if you turn off your shot meter you'll get boosts when you release the ball really well but you also get penalized more when you release the ball poorly so if you're very comfortable with your jump shot and you don't change it often turn off your jump shot meter I like it it's a good concept so far in practice has been working really well I haven't noticed any incredible boosts but it's also I don't have like a final jump shot yet I'm using Kevin Love right now NBA 2K Lab though uploaded this video title should I turn off the shot meter in 2K20 so we're gonna take a look at it the results are pretty clear and as you can see by the graphic Aldridge's green percentage went up six and a half percent and the make percentage went up three and a half percent when perfectly timed all right so mellow's green percentage went up six and a half percent as well but the make percentage went up four percent opposed to Aldridge's three and a half also when perfectly timed all right Mike Wang's tweet he said they would penalize you if you didn't time it right so you really have to know your jumper and be comfortable with it so it's not massive boost but if you don't need the shot meter just turn it off anyway you know me I've been saying for a while if you want to shoot good in 2K stop looking at your shot meter if you develop a jump shot that gives you an easy cue on when you need to release the ball then you're money I don't look at my shot meter I look at my player so the second I find a jump shot I'm comfortable with the first thing I'm doing is turning my shot meter off I don't need it you'll still know when you green your release because you'll have a little splash under your player and this year they give you more information on the shot feedback so you'll know exactly how you perform so you'll know how the jump shot did you'll get that information and feedback at the same time you get the boost associated with not having the jump shot meter so if you feel that comfortable with your release that's an easy no brainer I'm gonna make a follow-up video once I find some good gold and Hall of Fame quick job releases I've been talking to other people and they've been giving me jump shots so I'm gonna try those I'm gonna try my own I'm gonna try and find something that works problem is I shoot in high latency so if you guys are low latency you live in like Washington D.C. or Virginia right beside a server it's not gonna really apply I'm gonna do the tests anyway because I want to find the best jump shot Hey, if you guys enjoyed the video you found it helpful you already know what to do I don't even need to tell you, all right but there are four videos on the screen that's odd there's only three this time huh all right then catch you guys in the next one