 So it's been a while since I've done one of these vids but I haven't asked this question a few times now and I figured instead of just typing out the same response a hundred times I'll just make a video explaining it once and for all. So to the question of do I accept freelance commissions the short answer is yes it's not my main focus but it is something I do I generally charge the industry standard which is about $35 an hour but I only accept jobs if I think they are within my art style which is stylized medieval fantasy photo realism and I don't make faces I make parts armor weapons clothes that's it I spent a lot of time creating a base body for a male knight a base body for a female knight both of which are designed specifically for the Unreal 5 mannequins and I use those for all of my characters at this point all I do now is create different sets of armor weapons clothing crowns helmets sometimes hair but not faces they take too long they eat up a lot of resources in Unreal 5 and this is actually why the vast majority of my characters have always worn masks or helmets or visors or something covering their face so if you want props armor weapons clothes or any hard surface thing really then I generally charge about 250 per part which is the cost of modeling retropology UV mapping and texturing and a part is generally something like a helmet or an axe or a sword or shoulder or torso armor usually it takes me about three to five days to finish a job and if you just want a texture job for example you already have the 3d model and you just need it textured then that's just going to be about 150 but if you want your stuff to have custom colorization based texturing meaning you want to bring it to Unreal and you want to be able to change the color of the different sections without having to go back and adjust the texture map that's a lot more work it requires a lot of planning color id maps color masks custom created materials so that usually runs about 500 per part it usually takes about a week or a week and a half the way this works is before any work happens you email me at the royal skies at outlook.com with the title commission every commission starts out as a consultation which is 120 bucks once I receive and can verify the 120 through PayPal then I reserve a slot of time for you so that we can schedule a discord call this call usually lasts about 30 minutes to an hour and the purpose of it is to hear exactly what you need and to figure out exactly how complex and doable the job is the consultation usually lasts about 30 minutes to an hour at the end of it I'll give you a flat price for how much I think it'll cost for the job and the reason I do a flat price instead of by hourly is because I really hate the little game that freelancers and employers play when it comes down to payment if you're an employer paying by the hour it actually incentivizes the freelancer to stretch out the job as long as possible so they can suck out as much money from you as they can I think this is dumb unnecessary and a really unhealthy relationship between the freelancer and the client so to avoid all that I just do a flat price because when we agree on a flat price you as the client know that it is in my best interest to finish the job for you as fast as possible this way nobody's playing any games you get your service done more quickly I get paid and everyone's happy now if you hire me I treat the consultation fee as your down payment for the service so let's say you hire me to texture a helmet for you which is generally about 150 bucks but you already paid 120 for the consultation so I will subtract the consultation fee from the job fees so you really only have to pay me an extra 30 bucks when I'm done to receive the file I think that's fair because the point of the consultation is really just to let me know that you're a real person who's serious about wanting quality service for quality pricing and I do technically also offer rigging services but I'll tell you right now it's a shitload of work most people come to me asking me to rig their character for a game animation and the topology is messed up the UVs don't exist the textures need to be redone and when you put all that time together a typical rigging job easily runs about two to four thousand dollars so I only rig Unreal 5 characters and I only work with Maya and Cascader so if you are interested in any of those services you know where to find me and how it works I hope that clears things up I'll see you in the next video and as always hope you have a fantastic day and I'll see you around