 felly rydych chi'n holl yawn i'n meddwl y'r ysgol yn gwybod? Yr hyn y dyfodol hyn sydd hynny sydd eu pwylo'r Llicygu Llywbeth a'n gyfel sefydliol mae'n ei dweud hynny sydd wedi fel amddangos ei ddweud yn cael ei ffSuyddiol? Ydyn ni'n gwneud ei ddim i eodol yn fffrin ym moistureu, a mae'r renardd achos ei gyd yn rhan gwybod ein fyrddau. Dwy'n mynd i ffnwch yn Llywodraeth a'r rhoi hynny, Nawr, mewn awt i'n ei gael cyd-dau fel ythafodb yn gweithio ddigwyd. Mae'n hefyd yn elwyr i chi', oherwydd y fideo'r ysgr elegant yn mynd. Mae'n saeth i dis callinged, dwi'n ceisio gweithio, felly yn y gweithio i'r lŵn iawn. Mae'r adrodd yn ffocorag arnyn nhw yn ôl yn y ddweud. Mae'r adrodd yn ôl yn ddiwrnod o'n gweithio'r ddweud. Ac ydyn nhw'n llawd yw'n hi'n gofynlinego'r ddweud. Mae'n tynnu'r adrodd yn y ddweud. Gweith wnaeth wno, dydweud hynny'n eu ei wneud dwi'n tŵr o'r mewn cyfnod o wdeithasbeth a'r raiwyd i gwneud nhw'n i'w gweithio'n cael eu cyfnod. Mae rydyn ni'n gyweithio maeth bryd i'w holl mwy o ddweud o fi, mae'n yn gweithio'n compute oherwydd byddwn i'r llain. mae'r hunain maeth oherwydd o'r mwy o'r mae o'r mwy o dda. I've heard that bit is going to be particularly difficult and I know a slightly, a very similar thing that's going to be so much easier or see something and go oh that looks exciting, I've got ideas about, we could animate that, I do something and I could go straight to the designer and say, you know, and I felt like I was in sort of part of the project, if I was saying like let's move these things around, let's animate them in a design and be like check that's a terrible idea, don't ever talk to me on my children ever again. But then sometimes it'll be like oh yeah there's a hint of a good idea in there, let me work on that. We advocate like a process called design sprints which is all about getting everybody working together so you come up with an idea or everyone shares the challenges and you come up with ideas together like developers, engineers. Is that designers working together or is that the project working together? It's everybody involved in the product itself so typically you have a stakeholder from finance, from marketing, from developer, from design, from research, everyone and the big boss. And everyone's kind of sharing and going through this like typically four to five day process where they're learning about the challenge, coming up with ideas, voting on it, creating a prototype and testing it. And we find that this kind of doing things collaboratively and also part of the process, you're in a room where you're writing everything on the wall, you're lots of sticky note paper. And it allows everyone to empathise each other's position and also respect the authority of the knowledge that everyone else has in the room. Otherwise what happens is you just have this conveyor belt that marketing will come in and say no you don't know, you're just a painter, you're just a you know whatever, a builder, just do these things that I, where they may not necessarily have the expertise to kind of know like how UX or behaviour or performance or accessibility works. Well I think in the same way that we're talking about there's a benefit to a designer knowing some of the development tools and I think it cuts both ways. I think a developer should know the way around like Photoshop, Sketch, especially whichever tool the designer uses. The product manager needs to know both right, they need to have an appreciation for both to understand that it's not just you know off you go in a room and come back with you know here's a blank piece of paper, you have to go away and you come back with gold you know. Like since joining Google on this and say you and say Paul Lewis, performers it's like really been horrified of like my god all these things I've been creating which is like really badly performed but it's like how would you know? Or how would I know rather? Well I guess it's more down to the developer isn't it in that case I think too. Cos it's not like things don't get slower the more colours you use or necessarily the more complex the shapes are. I think it is down to the developer to sort of identify maybe that for some reason the some parts of this design altogether is resulting in something slow. If we remove that bit there we are 90 you know we're like twice as fast or something. Can we do that and then it's a negotiation from that point. So I suppose how we can solve this appreciation or sort of lack of appreciation is working closely together I guess ultimately is what we're saying. It sounds like very obvious but we need to talk more. Well yeah and sort of being together from the start. So then you know with seeing a design I can see how the designer got there. I saw that sort of process and I was able to catch things early on. Cos I know that the sort of ideal is for everything to be sort of iterative development but in so many like especially agency life I'm busy working on the other projects that's finishing while the design is working on it. But still having some sort of input or conversation beforehand. Yeah so by the time I actually come to work on it it's like I've seen it and I've seen that developer and I've influenced that bit and I'm kind of comfortable with it. Well maybe it's kind of a spectrum you know like on one side you have no processes and no data to validate your ideas and on the other side you have too much of it and maybe now the whole UX world is stirring slightly more towards this too much.