Loading...

GDC Booth Presentation by ARM: Debugging Open GL® ES 3.0 Graphics

161 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Apr 24, 2013

With users demanding a much more visually exciting experience from their devices Lorenzo dal Col, Senior Software Engineer for ARM®, shows how using API level analysis can increase the performance of the application and improve understanding of the graphics pipeline.

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...