 All right guys, I apologize, but it's finally here. What are you looking for? Gaming on the Galaxy S22 Ultra. Or the Note 22 Ultra, whatever you wanna call it. But yes, if you're joining us for the very first time, we do a lot of gaming videos on this channel. And this time, we're checking out the S22 Ultra, going over a ton of things about the device. Now, again, go ahead, hit that subscribe button, notification icon, and I also wanna give a big shout out to our sponsor of this video, Spigen. You guys know I've been using them for a while. They've got a brand new case right here, which we'll be talking about later on in this video. And of course, they do offer lots of cool charges that you can definitely use for the S22 Ultra because Samsung doesn't provide one. All right, so the S22 Ultra is here. It's a beast. It's got a massive display, 6.8 inches. Absolutely gorgeous, super AMOLED, 2X display. I don't know why they call it that. But I like the fact that, look, this display is super responsive. 120 Hertz refresh rate, very fast, very responsive. And it's something that you can play at, of course, the highest resolution at 120 Hertz. So I'm doing that in this gameplay video and in terms of the full performance. Now, this is powered by the Snapdragon 8 Gen 1, the version in the US. Now, if you're in the UK and seven parts of the world, you will be getting the Exynos 2200, which I don't have yet, but trust me, guys, once I get it in, I will be doing a gaming comparison between the 2C performance. But some of you are going, okay, what about benchmarks? Again, I don't care about benchmarks, but here you go. Here's your CPU bench, sorry, here's your compute benchmark scores, open CL score, 5873. You can see how it compares to Exynos from last year. It is actually slightly behind. Then if you go into CPU scores, you can see it's 1216 single core, multicore 3429, better than Exynos last year, better than Exynos again from multiple last year. So for benchmark guys, that is what you get. But look, I'm here to talk about gaming and gaming performance. And we're gonna be checking out a ton of games here. So you can see the games we were playing throughout this whole session. And honestly, I have to say that the gaming experience was really fluid and smooth. I liked what I got from the gaming experience altogether. But I will say this, and I'm gonna put it out there right now. Temperatures ran a little higher than expected, which actually brings me to, of course, the speaking case I was talking about. This is the Crya Armor case. Now, why I like this case and why it actually played a lot with the temperatures, which we'll be talking about, is the fact that this has a mixture of silicon and graphite so allows to just help cool the device a little better. But it's not just that. You can see the design here at the back. You can see those blue colors. Now they've got vents to allow heat dissipation much better so your device doesn't run warm, especially if you have a case, because we all have cases on our devices. But I like the fact that it actually ran just a little bit cooler to allow me to enjoy my gameplay sessions a little bit better. This is an awesome case. Results are $21.99. Definitely check out. And also, this is also something that is very needed because those temperatures went up to 160 degrees. Now, that might not be too bad because some other devices have run definitely warmer and it is cooler from last year, but it was something that I noticed. Now, this didn't happen with every single game and I'll mention the games that actually ran those temperatures too. So the very first game is Call of Duty Mobile. And we, of course, played it a couple of times. I use Gamebench Pro to measure the benchmarks. And as you can see, I've got three gaming sessions here. All 60 FPS in terms of frame rates. Go back to the next one. You can see and you can see. Now, in terms of RAM usage, we use about 1,034 megabits of RAM and GPU is about 37 frame rates. It was 59 frames per second in this situation, at 89% of the time. But for the rest, it was 60 FPS 100% of the time. So, it ran Call of Duty Mobile very well. Now, let's go over to another game somebody asked for. This is actually called Critical Ops. Now, I do like this game. It's actually fun to play. And in terms of the benchmarks, it actually did pretty well. It did about 60 frames per second, steady, no issues whatsoever. Although it's not here on this tool, you can see it here on screen that it ran those benchmarks very, very well. This is also gonna be to play. Honestly, thanks for actually the heads up on that game. Now, you guys, of course, want to see PUBG Mobile. Now, somebody asked me to play PUBG Mobile with a GFX tool. I just didn't have enough time, guys. But PUBG Mobile, I did put in a ton of hours and a lot of sessions into the gameplay. And playing smooth extreme a couple of times here. Slanted off with 58 frames per second. And then it kind of just improved and got better. We got 60 FPS as well. We got another 60 FPS session here. And you can see the RAM usage 442 GPU 28. It's not really GPU intensive. You can see the RAM usage is still very similar across the board. Now, the one thing I did notice at smooth extreme is that the FPS stayed at 60 frames per second, 100%. And your battery usage was about 26% per hour. And we'll get to the battery in the second there. Now, also playing an ultra inch, the ultra, 40 frames per second, as you would expect. RAM usage is also similar and GPU usage was much higher because of course it's more graphically intensive at this point. Same thing with just another session as well. You can see the GPU usage. And of course the battery increased in usage to 37% per hour. So which means you're gonna be using more battery juice F plane at smooth extreme, but still solid overall. So those games are handled pretty well. Before I get against your impact, I've got a couple other games actually showcased. So we've got Lost Light. Now Lost Light was a fun game and it actually played really well. You can see it also had a higher GPU use at 57 frames per second. As you can see the graphics of this game, it looks pretty nice. You can see it's a little more graphically intensive, CPU not so much. RAM is much higher at 1,203 megabits usage of RAM. And 60 frames per second, it used that for about 96% of the time. So that was actually pretty good. Our brighter consumption was actually not decent at 24% per hour. So Lost Light, a fun game to actually check out right there. So let's get to the big hitters in terms of performance and performance usage. So there is Black Desert Mobile. Now this game here, I couldn't get the GPU or RAM usage of it, but I was running about 43 frames a second at the maximum resolution for it. And I played for 22 minutes and four seconds basically. And the game is intense. There's a lot of particles on screen. It does a lot of stuff. So you can see the kind of performance you get from it. But I will say this though, that yes, even though it ran pretty well, I wanted it to get to a stable frame rate of about hopefully 60, but it stayed at 45. And it was kind of locked between that 43 and 45 there. Gems of frame rates set at 43 for 92%. And the battery usage is about 24% for the hour or so of use. So that is actually Black Desert, a fun game to play and one that uses a lot of, of course, juice from the device, if you will. Now, Genshin Impact. Genshin was very, very interesting. So I couldn't record it off the device. So I connected to my PC and I ran Genshin Impact. Now you know how Genshin is. Using it at of course max settings, this game can be very, very intensive to play. And this is where we saw some very interesting numbers. I was getting 42 frames per second. I played for about 20 minutes in one of the gameplay sessions. And I got 42 frames per second, which I was like, that's not good. That's actually worse than last year. So I went back, took my Galaxy S21 Ultra, also speaking case, but this is a device right here. I took my S21 Ultra and I played the same game as well. And I got similar results. And I was going, okay, what's going on? So honestly, that is what I got for Genshin Impact on the S22 Ultra. It's a bit disappointing. I'm hoping because the device is not out and it needs an update because my earlier numbers from last year with S21 Ultra were much higher in the 50s range. Now I'm seeing things in the 40s, low 40s, which is not really good. So that is something that hopefully an update will fix because I think performance wise, it should be able to actually hit those marks. So when it comes to battery use and battery journey age, now from the games we saw, they told us roughly around 24 to about 25% battery loss within an hour, at least just what GameBench Pro told us. But in my actual use case, I got close to about 15% per hour, which is actually pretty good. It shows cases that this processor does a really good job at just battery regulation, especially while gaming for a long period of time. I did play, I had a good session for about two hours and I saw about 15% per hour getting to about 30%, sometimes it actually was even less, about maybe 28% in terms of battery loss. So that's actually pretty good because as you know, the S22 Ultra doesn't come with a charger. And if you need to charge your device, that's going to be something that you definitely need if you're playing for a long period of time. And thankfully, as I mentioned earlier, Spigen does have a charger. This is the Spigen PowerArch charger. And what I like about it, it's a 45 watt charger. It comes with a braided cable. And of course, it's USB type-C to each side. So and it's a PD charger. It will support the fast charging you need on your Galaxy device. Honestly, it's a lifesaver since they just no more chargers. And especially with Samsung increasing the charging wattage, which you would think it will provide a charger for you. Anyway, you guys are probably asking, what about game streaming services? Yes, I did test out Xbox Game Pass and it played well. Now, as you would expect, it should. I did try it over 5G with T-Mobile and Verizon and it handled pretty well on both carrier networks with no issues whatsoever. Locked to 60 frames per second. So that's actually pretty consistent. I also use the GameStar X2 USB-C, which is a USB-C controller. Love that. Works pretty well for it too. Also works well for emulators. I actually played a Dreamcast emulator, played Marvel vs. Carpcom and that worked well. No issues as well. So if you're looking to play emulators on your S22 Ultra, you should have no issues with it. The processor can handle things pretty well. I think when you look at this device overall in terms of gaming features, it will handle almost everything. When I say almost everything, we saw that hiccup with Genshin Impact where it just didn't give us numbers that I expected to see. So hopefully that is something that has, that can be patched with a software update because of course, this device is not available on the market yet. So that's something I'll put as a little caveat there. But overall, temperatures were in line to what I expected and I think this is gonna be a device that a lot of people will love to use for their day-to-day gaming. Now, if you guys have any questions or any comments about some of the games, the accessories or even the speaking cry armor case as well as the speaking power charger, let me know. Definitely use the links down below to pick them up as well as also your own Galaxy S22 Ultra or any Galaxy S device. We do have links for you guys down below. This is Thundie E saying thank you and always enjoy your entertainment.