Sonic Generations Wave Ocean - GIA Test





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Published on Aug 6, 2012

Just a low res GIA test.
Done using SonicGLvl and Dude's spline exporter

Comments • 58

i dont know why but when i watchthis kind of video it just smells s fucking nice...
@SonicManEXE well wtf did i just read but thanks for the information!
lol, it's not, though. GIA (Global Illumination Data) is what the Hedgehog Engine (the graphics engine for 360/PS3 Unleashed and 360/PS3/PC Generations) uses to simulate life-like, CGI lighting. The technology just isn't here to do it in real time, however. It's all pre-rendered. A typical Day Time stage from Unleashed took about 2-3 days to render the lighting with a farm of 100 computers.
Rods' Retroplays/Old Stopmotions
you used GIA just like Sega used it on Sonic Unleashed,you done better
I thought it was GTA
Considering how unstable it was to control sonic in the match speed it would have been a bad idea as the core of the gameplay. Maybe as a 3 second boost power up to ram into enemies once in a while could have worked. It wouldn't have diverted so much from the SA gameplay.
This still contributed mainly because these were in 3D. Besides sonic 06 used the SA gameplay so boosting was not an option, but the principle is still there in the match speed sections.
is it me or is his homing attack faster than usual?
Yup, in fact the match speed sections actually inspired sonic's boosting gameplay.
So this is pretty much what Sonic 2006 was TRYING to be if it was actually a finished game?
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