 Hello and welcome this video is part of a series be sure to check out the description of this video for the full playlist I recommend watching the previous videos this video I think 15 or so on using Eureka doom editor to create dooms or levels for dooms or levels for dooms levels or maps for doom And doom 2 and a few other games Today, we're gonna be looking at so far. We've created a lot of very straight rooms square rooms rectangular rooms Let's work on creating a round room a circular room So let's say I wanted to create a sector a room that was round. I can try To create something like that. That's horribly ugly and That might be okay if you're making a cave or something because you don't want the walls to be perfectly straight in which case I probably would have turned off snap. Let's go ahead and undo that Let's just say let's take an existing sector right here this first sector here I'm gonna split my grid with the number six here What I'm gonna do is I'm just gonna add in some extra vertices right now We only have four and you the smoother circle you want the more vertices you want So I'm just gonna left click left click left click left click and I'm just gonna put extra vertices all the way around This sector on the grid where there are not any vertices already Perfect now I'm gonna go into sector mode and choose that sector go back into vertices mode to make sure I have all these vertices selected, but I'm gonna unselect the ones from our teleporter We don't want those right now and all I have to do is hit shift and the letter o and It turns what I have selected into a perfect circle or at least as close as you can get with that many vertices If we go ahead and save and test that with control s control t you can see it is now a round room Perfect. Let's say we wanted to create a pillar in the middle of that room That is circular because in the past we did something like this And then we deleted that sector and that gave us a Square pillar in the middle of the room. Let's go ahead and the same process works Let's control z to undo that a little bit. I'll make my grid a little bit smaller Using again the number row and the top there or of course you can use the drop down here And I'm going to go overseas and I can add them in Now or I could have done this when I created this little sector We'll do both ways Adverse is there. I will select that sector go v and then just shift Oh, and now we have a round sector, which is currently invisible But I can select that sector hit delete and now if I start the game up control s control t. There we go We have this Little pillar there now This texture doesn't really matter. Let's go ahead and change the texture of that L for lines and I'll select those and I'll give it something With a little more detail on it. We'll just do something like this And although that that looks pretty neat that's not what that texture supposed to look like. Let's see I'm trying to pick something that looks Here like this with the window, let's see how this works out This one may or may not work out depending on the size of my pillar but again with those lines like that I can hit shift a and it will adjust the texture to Line up properly and right there. We got a double window, but it lined it up pretty good If I wanted all the windows to be the same size, I'd have to adjust the size of my pillar but something like this, you know, I can hit shift a a couple times and If you keep hitting shift a and it keeps on wibbly wobbling like that That means it's not lining up perfect. It's going to continuously try it will never create a perfect texture Alignment, but in certain cases like this, I don't see where it's not lining up with this particular texture You can do something like this again shift a it's going to continuously try and I don't even see most textures you probably won't notice where it's off this one maybe No, that still looks pretty good, but again before I did that these textures looked very funky But shift a will align them. I said it a couple of times if you need to So again, let's do that again by this time. I'll just create Again in vertices mode and I'm hitting spacebar to add new vertices that are connected with lines and Then with those vertices selected I'll hit shift o the letter o s to choose that Well, I don't have to delete it if I want maybe a table there. I have sector selected Let's go into our 3d preview here. I'll just hit the period a couple times Bring this down Again, I can adjust my wall textures if I want that particular texture. It looks okay but if I wanted to I can go into line mode and Choose something Like this this this this might look a little yeah, so those boxes if I hit shift a now It's going to line that although that's a weird texture to have on a round room since it's like a box texture But there you go. It lines it up for you and again in sector mode. I can choose a different Ceiling and ground texture for that little round room there again, I turned a Square room into a round room, but you can also do that. I'll even go into free mode here and just start oops V for her disease mode and then I hit shift o once I connect all those and we'll make a round room for me so I don't need that room that sector and Let's say I did something like this let's go ahead and these With things I can also shift o Or not. I thought shift o would align those up in a circular pattern I was wrong about that ignore the last 10 seconds of this tutorial So that's creating round rooms, but let's talk about creating Staircases that are curved not necessarily fully round so I could let's expand this room over here a little bit I'll just move this wall up. Let's uh Turn snap to grid back on by hitting F. I'll just make this room a little bigger Like so So I could create something like this if I wanted hit shift o and then inside there I can add some more vertices And then hit shift o now these two circles have different number of faces But that's okay for what we're doing if I move my 3d view into here. I can now Make a little, you know Stare well going down kind of like an amphitheater type thing Let's say I just want to curve not a full circle. Let's go ahead and work on that next So I will move this room down here and make this room a little larger What we're gonna do is we're gonna want to get a rough idea of what we want our Curved stairway to look like or doesn't have to be a stairway It could just be a curved wall. We don't want a full circle wall We want a curved wall but the same thing applies if you're making a stairway you just make different sectors for the different stairs but just to Not make this video go too long. We'll just create a wall here. I'm gonna go free mode here and I'm going to try to do the same number of vertices on the top as I did the bottom and just eyeball a little curve wall And obviously that looks horrible, but what I can do now is I can now select some of these the top half and Instead of hitting shift O which would try to make that a circle I can hit shift C and it makes it a 120 degree I believe curve is what it does Now select the bottom Verses here and again, I will hit Shift C and now I have this curve here. I'm going to my view here and in sector mode Make sure I have that sector selected Period a couple times and now I have a nicely curved wall Very nice. Okay Again, if you wanted curved stairs you would just cut this into Different sectors Choose all those sectors Sometimes sectors get messed up and that's something I'm going to talk about in the next video Like right now I have this these last two sectors just aren't letting me select them Yeah, there's just something not right about that and let me just go ahead and See if I can manually fix this just by deleting these right now. It's probably gonna mess things up more Yeah, this sector is all types of messed up. So let's just go ahead and Choose all these and delete them I'm gonna talk more about fixing errors like that in a future video That's not why I'm not talking about now But that's how you would create stairs if you didn't screw up the sectors like I did which sometimes happens And I'm not sure why other times I get why but luckily Eureka doom editor has a built-in thing that tries to fix things like that for you So let's end this video here and in the next video. We'll talk about fixing errors Yeah, thank you for watching. Please is films by Chris calm That's Chris the K. There's a link in the description of video and as always I hope that you have a great day