Planetside 2 Report: Bugs, Bugs, and more Bugs! (Performance & Optimization)





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Published on Nov 2, 2012

I run through some of the bugs I've noticed in the past week of beta, and give feedback to the the dev team and to the community. More of this music: http://bit.ly/102Eiuq
Matt Higby's Twitch: http://www.twitch.tv/las0m

Some of these bugs may have gone unnoticed by players, while some other bugs may be things you've noticed but don't understand the reason behind (such as animation degradation). Hopefully this is useful, especially to SOE. I may continue to do this sort of thing in the future if it's warranted. Tonight s patch should be awesome. Let's hope it fixes most of these bugs!

About animation FPS capping: often this optimization tactic is used on players that are far away from you - their animations will be capped to a lower FPS and made more choppy, thus costing your computer less resources. As you get closer to these players, their animation quality will increase and look smoother the nearer you are to them. However, in Planetside 2, this 'distance' qualifier doesn't seem to be implemented yet, thus causing player animations to be capped at a low FPS and degraded even at close distances. This should be fixed.

The LOD issue is a big one too!

The Planetside 2 Report:
This series is where you'll get coverage on what's going on within
Planetside 2, whether it be on patches, new changes, important conversations within the community, and posts by the members of the dev team themselves. It's part of the ongoing discussion in the awesome Planetside 2 community.

If you have anything you'd like me to speak about on the show, feel free to post a comment on the videos or send me a message. I'll try to talk about it next time!

Remember to leave a comment down below, and to like and favourite the video if you liked it! :) Thanks for watching and subscribing.

Planetside 2 is an upcoming FPS MMO from SOE. It's currently in closed beta.
Visit the website: http://www.planetside2.com

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