 Welcome back on the review and today I'm going to take a look at simplified drawing for planning animation by Wayne Gilbert. I have way too many books that talk about drawing and how to teach drawing because I'm really not good at it. Like I like the feeling of holding something and I like drawing I'm just not really good at it and by not really good I mean not at all. But I want to go back when I go back to learning the fundamentals and the beginnings because I just want to make better and it helps me with the critiques and helps me communicate my thoughts so I want to go back and I got a ton of books but one I want to go back to is this one because it is simplified and it's something that you can hold on to it it's small it's not a ginormous book that kind of really feel like it's going to take me forever to go through and the structure is interesting and the content is cool so let me show you how this works. So as you open this oh I forgot this is really old so you got the dedication sold in there and the thank you note and as you can see I'm bringing this over here this is from 1999 it's 21 years old you can still order it I'm working on that later. As you see this you see the intro and then it talks about the structure and you can see that weirdly it starts at three to one and he explains why this is like this and you can see well that's weird chapter three it's mainly because it goes straight into the nitty gritty and interesting aspects of the drawing and he knows that he says that you're gonna get this you're excited to get it and you want to dive into this way too quickly but if you want to do that you can do this and go through the book like this but what he recommends is to actually go to the back so as you go backwards now start here and work your way to the front of the book so you can see that he starts with practice practice for lines practice with circles warm-ups and starting to think in a more structured way in terms of three dimensions for sphere cubes his perspective and not really skipping anything as really goes into details how to think in terms of shapes then we're getting into figure drawing so then it gets into well think about the structure to simplify the anatomy center of gravity with important sections like balance there's a clip that either about balance that talks exactly about that you'll be careful about that and getting into the shape so it starts with the head different proportions different sizes how you can do variations of it of course all in a simplified way so you can get your drawings out quickly going into hands arms feet torso on the shoulder the legs twist in a torso you can see the line of action and the changes in the S curve in the spine all with the focus on simplification and if you want more there are many many examples here of other books that I actually sadly own and don't look at it enough or at all I love getting books and look at them they're great and then go and then put them aside and okay that's the problem that I have but if you want more there's more information there there are more detailed books and studies getting into the next chapter where you start seeing kind of like the rough planning storyboards and how like simple you can keep things while still telling a story and looking at a lot of examples so there are classic jump land recover he goes into weight lifts as well so details in terms of pose even like differences what the arms are doing again focusing on balance weight and force especially forces here that's a very important topic in terms of like how your body leans you can see for the line of action but what the action is going to be with the the fore and after the contrast and the movement more examples like a box step like a sit down and get up is a classic exercise even like a box step like that's a good one to do and it shows again in simplified shapes how you can do this the weight the weight shifts the balance of the arms are doing going to a classic flower sack but again different variations but what is the height what would happen if the box changes if the position that the character needs to get on to is higher again opposing forces especially when it comes to a lift like how do you hold it for contrast and different ways how the body will react depending on where the center of gravity is and where the weight is located love all that stuff really showing how you can do things how you can draw your line your line of action what it means for simplicity when you plan something it's good topic animating force versus animating form then getting more into some details about posing you have specific actions how you can draw it how you can show variations in the lines in the body proportions and I love this here posing your character before planning your animation which funny enough goes kind of we do that topic that I posted just recently with the clickbait title the biggest mistake that animators do I know I know that title but again looking at what the pose communicates and potentially fleshing out that first pose that will help you with the rest of the shot the tone it sets and the and maybe that first pose will help you plan other things and spark new ideas so I like that this is actually covered here I need to go read in this and for a refresher outlining what makes a good pose I love this too like simplified super simple but showing the differences in a lean or what the head is doing the size or head if it's lower what the shoulders are doing love all that stuff always reminding us to keep it as simple as possible research your work never back into chapter three and back into what I showed at the beginning so it's an interesting layout that you can start right away if you really interested in the nitty gritty you can start here or it's almost like I kind of go through books like this or I kind of do that so it's it's actually nice laid out for that and that's really why I like it because it is short and sweet it has the basics in there like a lot of variations and topics but still something you can just grab with you and always kind of go through and refresh your mind without being like a heavy heavy book with all kinds of topics it is really nicely focused on simplified drawing for planning animation as it says now where can you get this so if you go on amazon and check out the book there you go so you got the paperback for $25 there's also a Kindle version that's awesome for 10 bucks hmm I want that on my ipad and what 987 dollars and 25 cents for the spiral bound version really well I'm not selling this but anyway so lots of options Kindle paperback I guess spiral bound but other versions used ones so it's a bit cheaper but cool to have it for 10 bucks as a Kindle version I'm gonna put the link to that in the description and I'm gonna go through this practice drawing I have many many more books so as I'm going through I'm gonna bring out other books to review obviously also more advanced ones that I'm not there yet but I want to show what I got so maybe you but I'm sure many people probably 99% of people more than me and you might like those books I hope this was a helpful overview I've done other reviews there are more reviews coming things that are specific to animation and of course other things that are me learning out about things so more stuff is coming feel free to subscribe and hit that bell button so you don't miss any of those uploads because I do reviews I do shot reviews for my workshops I do lectures I do read reviews all kinds of stuff so subscribe and like if you want to if you're still watching this as always thank you for your patience to watch this and to stick with this until the very end that's it for me and I'll see you in my next upload