 All right, so here we have a layout scene. This is pretty long Let's watch this whole thing here. Let me help you baby by eating you. No, right? So that's a very delicate landing Okay, cool There is also another clip here That is the layout of the scene and what's happening. It's cool to see. I like it I like your setup there, too. I think that's pretty cool. You got a couple notes here in your email You are wondering in terms of the complexity and how much there is to do. I totally agree. This is so much work So much work and the believability of this guy picking up This guy. Yeah, I mean that wouldn't be that fast. That's my thoughts on that and you're also wanting me to cut Some of the beats at the beginning. I mean you could start here and kind of delay it where it might be like this and then This guy goes runs past camera. It's like camera shake. This guy runs past and before it exits Maybe it's around here. This guy comes in I don't understand. Oh, this is a chase and reframe it so that we are Slightly more left and under like these guys will be a bit more here or the last one, right? And then you got the bigger one here because of framing because we're kind of missing what's going on here So basically when I watch this It's already I mean you would have to have you know, like a text intro or some sound effects or something That's that's quite some time before something happens Not that that's a lot of work. That's no work, but just you know, I'm I'm all for mood But definitely want to do something where Some I know some nice sound design in there and selling it Good then it comes by here The other thing too is that you are going a right to left Right to left Right to left Left to right so watch out. We're just kind of going in the 180 Break the 180 rule and I'm wondering because we're seeing them run and then run right That's already the big reveal like they're being chased But then we're seeing this again. They're being chased just from a different angle now the guy Falls because it's so tight the quarter so tight you mentioned the email and I'm wondering kind of piggybacking on your suggestion potentially Getting rid of these I mean you could do something where We flop this right so that's your beginning and these go by if you want like a profile run of them and then go straight into This shot like I say where they run and then the reveal is here coming in towering over them That could be one thing this also careful we are Probably start tilting up a bit more There's no need to go that alone Because we're really kind of missing a lot here So you might also Either change the lens a little bit or just kind of back off of it with the camera So we're not that close you want to see a bit more like it's a it's a big moment at the moment You have that rear up and come down. We're gonna miss a lot of the head Now you might argue well that was going to reveal this too soon But you know that the dragon can come in from over here as a reveal doesn't have to be that kind of camera tilt reveal and And then for this I'd be really cool excelling the weight imagine comes in and grabs This guy where the back or even the head, but then imagine was it so heavy? that Like the dinos here and the dragon comes in with but its legs here Right, but then it's so heavy that the next shot will be The the dinos just kind of moved forward and then now the the dragon Turn around like it's it's slowed down the dragon massively going I was it's so much weight and it drags The dino the big one on its head and pulls it which then let's go of the raptor like this could be like a cool profile shot, too Because it is a bit it is gonna feel very light, you know, or it will have to have like Like a very really struggling lift which you can also do we can just grab on it You know go back here Graves it and then we tilt up and it's this labor Who going up all this guys are trying to be like let go of me and then the whole shot is and again This could be in the same one or switch to a profile where There you know this guy will be small holding but then letting go and then the dino falls And that's what kills Breaks its neck kind of thing so it's it's less about I'm just swooping by grabbing this But it's more like I'm gonna grab you and I'll lift you way up because you can't do anything in the air Then I'm gonna drop you and I'm gonna kill you like that Because if it was a one-to-one fight I might lose so this this could be a tactic this for something like that even in layouts I would add some either a Couple towers some poly towers here or a grid as a background something where once we go up here being gray on gray I'm not sure what the camera move is here And especially once you animate you want to really know what is going on So maybe some clouds, but I would always put like a 3d structure there So we understand is the camera translating rotating and I wonder if this takes too long But it could also be impactful where You do the whole thing from like a white shot that really showing how high they are and That drop of the dino and then you got a close-up of the the head Slowly dying and then instead of all of this here taking so long even though you would show off nice flight dynamics It could be Where's my drawing somewhere where the the dino is? On the ground suddenly The the feet come in and then we tilt up and then you just land it and that's the victorious pose at the end Maybe but yes, then we kind of miss all That flapping landing it would be almost like this here, but closer the head will be towards us Tongue out and then boom It just this seems suddenly with all the action And you mentioned you want to be more like actually in hectic the victory lap flight thing Might take a long time. This almost seems like a chopper Slowly landing so I think Imagine also this is a fence for a demo reel and you want to show off stuff if you have if you do this where Grabs the dino and then lifts it and again this could be a white shot slowly tilting up where we really see All the flaps and the weights, you know, it's it's a dragon holding a ginormous dinosaur That's would be really cool to show off flight dynamics and weights and then you drop it That's a dramatic moment of the music stops and And then that's the end which I would almost love to animate this right now You've already shown off light dynamics So you wouldn't really need it here and this could be more the dramatic a close-up of the head Finally dying and then Like it's even it's already pretty much dead But why not land on this and really really squish it and then the camera tilt is up And we will be here, but the camera will be this close and it's like an upshot and really Lens flare son in the background backlit. Yeah, I defeated this guy if that makes sense if not Feel free to send me the Maya scene and I'll do a layout pass and just tell you what I'm thinking That might be cleaner and clearer But yeah, I'm gonna leave it at that I know these are some destructive notes and some big changes, but you know, this is the The planning stage we can change a bunch of stuff. You can change a bunch of stuff. So let's see where this goes. All right, thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you