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Published on Jul 28, 2013
Rendering textures with alpha in an FBO, then updating MipMaps texture used by the 3D model. Based on the addon "ofx3DModelLoader", in wich i digged an hole to the material3DS instances. The tricky part was to understand that the MipMaps texture used by the model can not be the texture of the FBO, but has to be copied at each frame.