Mobile Games Make Money





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Published on Oct 3, 2012

Pop17.com goes to Rocketspace to sit down and talk to Joe Monastiero, President of Luedi. We got to ask him some interesting questions. Check it out!


Who they are:

Ludei is a game technology company that provides developers with the tools to turn HTML5 games into iOS and Android native applications, without changing any code. These tools are Cocoon (our Hardware Abstraction Layer) and CocoonJS (our JavaScript core compilation with native render- ing capabilities to boost JavaScript and Canvas based games performance).

Ludei is based in San Francisco (CA, USA) and Bilbao (Basque Country, Spain). Ludei has created successful native mobile games such as iBasket and, recently, Slide Soccer. More than 15 million people from 100+ countries have downloaded a game by Ludei. Now the company is focused on giving developers the best cross platform technology among the web, mobile and tablet.

Ludei, a San Francisco company with a team in Spain, has developed a new component for the Ludei Platform, the Ludei Cloud Compiler, that allows companies to take any HTML5 app and con- vert it within minutes into a hybrid native app. Ludei essentially does the heavy lifting of converting the software into something that runs fast, said Joe Monastiero, president of Ludei, in an interview with GamesBeat.

The Ludei Cloud Compiler is in public beta testing as a free service and will convert apps into iOS or Google Play apps. The Cloud Compiler includes support for any HTML5 web app, not just games. Ludei plans to roll out other cloud services between now and the end of the year that use the Ludei cloud to simplify the process of delivering and monetizing HTML5 programs.

Ludei was funded by Spain-based startup accelerator Ideateca. Monastiero said that CAAT has been under development for a couple of years. Monastiero, who was the co-founder of appMobi, joined the company six weeks ago. He said that Ludei's CAAT could be useful in translating games from PCs to mobile devices. Monastiero said the company is in the midst of raising $5 million. The CocoonJS is a hybrid solution that blends HTML5, CSS, and JavaScript. It uses OpenGL libraries to take advantage of the native hardware.

What they do:

Ludei provides the easiest and fastest way to deliver your games to multiple platforms from a single codebase. More stores, more devices, more eyeballs, less cost. You write the code, we do the rest.

Allows you to:

Accelerate your canvas performance by up to 1,000%
Monetize your game using ads and In-App purchases
Deploy to the App Store and Google Play with no code changes

How it works:

Develop your game in standard HTML5 and JavaScript with CAAT, any other standard JS game engine or "your way". When you are ready, you can test your game using the CocoonJS Launch- er App, available for both iOS and Android. When you are happy with the final results, use the Cloud Compiling system to get your binaries for the app stores.


Deploy your HTML5 game. Use our top rated CAAT game framework to get started. Or roll your own.


Use CocoonJS and our HTML5 Enhancement and Extension APIs to make it run like a native app.

Use our JavaScript Bridge APIs to add access to native in-app payments and ad networks.


Use our Cloud Compiler to turn your HTML5 effort into a ready-to-roll native "Hybrid" app.


Distribute and monetize in most important mobile stores.


In July 2012 Ludei launched its own game engine for quickly making mobile games.
After the release of the CocoonJS and the Ludei Launcher for Android and the approval of the Launcher for IOS, today we present another new and important milestone for the Ludei Platform, the Ludei Cloud Compiler — key objectives is to help JavaScript and HTML5 games developers achieve the goal of distributing their games natively in the most important mobile application stores without having to make any code changes. And our developers still need the benefits from all the features that the Platform offers such as graphics acceleration, multichannel sound, access to native ad networks and in-app purchases and hardware direct APIs, like using the camera, accelerome- ter, orientation, vibration or GPS.

By October 2012 there were 18,689,156 TOTAL GAMES DOWNLOADED

http://ludei.com contact@ludei.com


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