 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And as always, for anyone new to the channel, my name is Lee, also known as Osiris. Today we've got a team that I've put together. We've been featuring a lot of rental teams recently and we've still got a lot of rental teams to go. We've got a little bit of time left in Series 9, but today I thought we'd go back and have a bit of a throwback to an old Pokemon that's maybe been a little bit forgotten about in Cresselia. So Cresselia is kind of the main kind of sticking point to to play in this team today. Obviously, it can't perform by itself. It's a very good support of Pokemon, a very good kind of defensive tank to come in, just soak up damage and things like that, disrupt opponents and can set the speed control with Trick Room as well very nicely and also support with help in hand. Now, we will have a rental code for this team. So I'll throw that up at the end of the episode like I normally do. And then there will be a poker paste down in the description as well. If you want to grab that, try it out on Showdown or just check the details out of the team, then you'll more than welcome to. But the rest of the team consists of, as you can see, the Hitran, the Oshifu, Dark and Fighting type. Then we've got Primarina, something that I really do love and you know, it relates a little bit to our last episode. If you missed that, you want to go back and check that out after this one where we saw a very offensive Finny with the weakness policy do a lot of work in that game. And Primarina is a bit like a Tapu Finny. It's just a very, it's just way more offensive. We've got the Assault Vest on it here so we can take advantage of it. It's going to be our main kind of Pokemon to take advantage of the Trick Room. And then we've got Rillaboom to help support against opposing water types. The Primarina might struggle with a little bit and then Thunderous as well, which kind of gives us that dual coverage against opposing waters and other threats that may cause us issues like grass types that Thunderous can kind of come in and just help clear those up. So this is the team. As always, I hope you enjoyed today's episode and without further ado, friends, let's get into our first match of today. Okay, first up today, we have a Charizard, Torcal, Lilligant, Reggie, Rock, Kerl, B'Lion and Primarina. What's the chances of us playing Primarina and coming against the Primarina in our first match up today? So let's see what we've got. We've got the Sun Mode, we've got Lilligant. It can cause us all sorts of issues with that after you and also Sleep Powder, which can be a little bit problematic as well. He trends really good against the Sun Core in general. Got to watch out for scorching sands from that Charizard course and Earth Power as well from the Torcal. But you know, sapping up those big fire type attacks is something that Heetran can do better than nothing else. Kind of want to bring Rillaboom because it gives us the option to go for the fake out into the Lilligant in one. If we do see it and it kind of helps mitigate there. Also, Rillaboom helps out against the Primarina. It's just the Charizard causes us all sorts of issues. We might be better off honestly going like Thunderous, Rillaboom, Heetran and then I think Cresselia because Cresselia helps us kind of control the board position. Although, is Cresselia going to be actually worthwhile in this match whereas Primarina can kind of come in and cause all sorts of havoc. Once the Lilligant goes down, I feel like Primarina does an incredible job against most stuff on the opposing team. The other option would be maybe Urshifu for the Cobboline and the Reggie Rock. But I think Primarina kind of handles both those pretty well. So we'll go with the Prim and the Rillaboom and we'll see how we get on this first one today. It's always tricky going up against like Lilligant talk all. I always have like flashbacks to like when it was the 2017 season. Yeah, well, that was like a predominant thing and that was like really awkward to kind of play against. But thankfully we don't have to deal with that today. Okay, now. Where are you going to go if you're the Charizard? Where are you going to go? Like we can go straight after it with Thundarest, but we are likely to kind of take a big attack in return, which we kind of don't really want to do. We can fake out into the Tocco, prevent that from doing really anything here, which is good. But the problem is I don't really want to lose Thundarest like straight up the bat. The option of switching in something like Heetran is great, but the problem is switching in Heetran for Thundarest. It doesn't really put us in a great position going into the next turn, does it, which can be a little bit tricky. But we would get the Flash Fireboost, which then does make us a little bit more threatening, of course. I think fake out the Tocco. I'm kind of tempted just to go for the Max Airstream. Yeah, I'm just going to do it. And then we can kind of double up into the Charizard the next turn. It means that Rillaboom should get the jump on it after the Airstream. And also at the same time, if Charizard decides to go Airstream itself, at least we're kind of keeping up with what they're trying to do. I can see them going... I may even switch the Charizard out, which they're not going to, obviously, but that could have been a possibility. But Max Wildfire is probably my best guess into Thundarest, which I'm hoping we can take. See what this Tocco goes for, though. But a Max Airstream and then the Max Lightning should be enough to get the Charizard. And once that's removed, things get a little bit easier for it, especially Rillaboom, you know, especially like Heetran as well. So there's the fake out. Here's the Airstream. Let's see. Damage is good. Damage is fat with that life form. I missed the life form damage, you know, but the drawback with running the life form is always that you're not going to be able to kind of suck up these attacks in return as well. We do see the Airstream. They'll come out and the Cobberberry. This is what I mean. Like we've got the Cobberberry there, which kind of gives us that little bit of protection. So the next turn, what we can do is... Ooh, is that a crit? Is that a crit? No crit. Can we take that? Just a solar power enough. I wonder if you can EV that. You must be able to. I wonder if it's just too much though. It's not something I've ever looked at because it's not something like really that I've been super, super worried about. Now the Charizard, like I said, definitely in a space to go down this next turn. And we can bring in either Heetran or Primerina. Primerina might be the better one because then we get at least some damage onto the Torcal here with like a Hyper Voice or a Hydro Cannon. If we choose to go down that route, the other option is obviously going with Heetran and going like Earth Power and keeping Primer for later on in this game. So we'd prefer not to lose Heetran. I mean, even to an Earth Power coming out. Yeah, I think because Primerina is a bit more weakened to with the Sun up at the minute, at least Heetran's got that kind of power boost. So we've got Earth Power and we've got Max Lightning into the Zard. And that kind of locks the Zard in because, I mean, you can Max Guard here, but the Torcal's not going to be in a position to take down that Thunderous and because we're locking into Max Lightning, we're not getting any speed boosts, so burning jealousy is not really an issue this turn. So I think overall we're pretty safe in what we're doing. And if the Lilligan decides to come on the field, then Thunderous should still get the jump on it. Max Guard makes a lot of sense. See what this Torcal's going to decide to do. We'll get that nice fat Earth Power. Two of these should take down the Torcal. Yeah, easy, easy peasy. If it goes for an eruption, then we're fine. But like I say, it goes for that Earth Power, which is all right because the Shuckaberry were able to take that here pretty, pretty handily. And especially with the grassy terrain on the field makes things a bit easier for us. Now what we could do here is just go for another Max Airstream and go for that Earth Power again and it puts us like plus two with Thunderous. And then plus one with the Heatran, which makes it a bit easier to deal with whatever kind of comes in whether it be the Lilligan or not. The only other thing to really think about maybe Max Lightning here would be the fact that Lilligan can come in and still probably outspeed the Heatran, put us to sleep, which you know, the electric terrain would kind of benefit us a little bit better. And obviously there's an argument there for going for something like Heatwave rather than the Earth Power because it kind of covers a switch in, but unfortunately in this situation, the primary are coming in, the Earth Power's obviously the better option. So Charizard Down didn't get the wildfire off, which was just such a bonus, you know, when you're playing against G-Max Charizard, like if you can prevent that, then it makes life so much easier. You're not having to take that residual damage, which is one of the big draws for using something like G-Max Charizard of course, but the Thunderous proven a little bit more difficult for my opponent to deal with you. And we've got a nice check to the primary and obviously this next turn, depending on what comes in, I do worry about the Lilligan though because that is the one thing that can really disrupt that side of the field. So the great friend, Lilligan incoming. Hmm, not great, not ideal. We need to stall out the Sun really. That's the big thing for us. Okay, so I think we got heat wave because I think if you're Lilligan, you go for the Sleep Powder into Thunderous here. And because he's trying to get that plus one, we should be able to kind of get the jump on the Primerina at least. Not the Lilligan, I wouldn't have thought not on the Sun, but then the next turn we can fly, just dodge your turn and stall out these last turns of the Sun. So Sleep Powder into Thunderous. Unless the heat wave takes the Lilligan down, you know. If it's not Sashed it will, but I presume it's Sashed, yeah. That makes a lot of sense. Makes sense. And then we'll probably see a Hyper Voice. Ooh, an Ice Beam. Huh, it doubled in and let he try and have a free ride. Okay, well, now I think what we'll do is we'll go for the Fly. Oh, did we go? Yeah, I think we go for the Fly. Because then it pressures the Lilligan at the next turn because how many turns of Sun are left? Oh, there's only one. Okay. So yeah, what we'll do is we will protect. Oh, do we? Yeah, protect because they could, they could opt to go after the heat run here with a Sleep Powder. And we don't want heat run going to sleep. Like, we want to try and avoid that if we can. So the Fly. Fly up high. Sleep powder. Yeah, thunder into the thunderous. So, okay, they're going to lock it into Moon Blast. The double, are they doubling in? No, they weren't. Okay, now. I think here what we'll do is we'll switch our own Primarina into heat run. Just because Hyper Voice could be an option that comes out for my opponent. Although they might go for the Ice Beam into it may go for Ice Beam into into Thunderous, you know. Could be an option for my opponent. Grassy Terrain disappearing. The Lilligan's either going to have to protect here. But the problem is with Primarina coming in. Hmm, this might have been a better idea to go to go for something like just a heat wave here just to ensure that we get the Lilligan. Okay, the Lilligan's going to switch out. That's fine. What's coming in the talk or get that Sun back up? All right, well, as long as you don't lose Thunderous to like an Ice Beam here, then we're kind of all right. The fly should take down the talk call, which it does. And it doesn't appear as though the Lilligan has protect because I think you could easily just protect in that situation. Hydra Cannon coming out so that Primarina is tied up this next turn, which is ideal. So we don't even need to go for the fly the next turn. We can just wild charge into that Lilligan. We will outspeed it. And then we can just go energy ball with our Primarina into the opposing one and get some nice fat damage off before Thunderous can kind of close this game up for us. So the Hydra Cannon there really helps us out a bunch. Wild charge should get it with a life orb. With a life orb. 100% we get it. Yeah. Okay. That's great. And that's so important why we got that. I mean, a crit. I don't think that mattered really. I'm going to say it didn't matter. I mean, it's so imperative like earlier on how we needed to get that second Airstream not go for the lightning. Although the lightning would have been useful. It wouldn't have been very helpful for Thunderous, which was the kind of the main tool that we needed in this match to kind of put the pressure on a little bit. So Primarina going to be able to close this one up for us and will allow Primarina to do that because we'll go for a fly with Thunderous even though Thunderous has put in a bunch of work for us. Primarina going to be able to close this one up and we take a win to kick us off today, which is always nice. Very good game to our opponent. A little bit of a shame that we didn't get to see the Cresselia, but we got to see some of the other components of the team. It was a bit of a game stolen by Thunderous there, but you can still see the value in that defiant life orb variant even though the prankster variant seems to be picking up a lot more usage recently. But with that friends, we will jump straight over into our next game of the episode. Okay. Next up, we have another Sun Team or another variant of a Sun Team. We have Venusaur, Tocall, Landerous, Therian, Metagross, Urshafu and Mimikyu. So great to see Mimikyu there. Pairs up nicely with things like the Metagross. It's got obviously access to Shadow Sneak, things like Trick Room that can support that and the Tocall in a bit of a slow mode. And then you've got the really fast offensive mode with that Venusaur and the Chlorophyll taking advantage of the speed boost under the Sun and then the kind of staples, which are your Landerous and your Urshafu. Urshafu obviously paired up with the Mimikyu. It's going to be a bit of a threat for our Cresselia for sure. I'm going to give us lots of issues. But if we can get our Trick Room up, we can potentially do some things. He's trying to be really good against the Sun Core as well. Got to be careful around the Max Quake though. That's going to be a bit of an issue. But he's trying to do well against the majority of this team. Just got to watch out for the Urshafu and then the Max Quake or the Earthquake or the Stomping Tanger from the Metagross. There's lots of Max Quake on my opponent's team. Let's just say that. So, how are we going to approach this? Worry about Sleep Powder on the Vinoe as well. That's something I do worry about. Okay, let's go Cresselia. Kind of tempted to lead Primarina, but I'm scared in case we see the Vinoe Soul here. Let's go Thunderous. Let's go Hitran and let's go Prim Arena. Prim Arena. Let's see if we can get the Prim Trick Room mode going in this one. It's going to be, it's not ideal because obviously we have to like worry about Torco which really does enjoy the Trick Room, but in the Vinoe Soul as well. But I mean, we'll see. We'll see how it goes. We'll see how it goes Urshafu and Landerous. Okay. Okay. Well, this is not too bad because we do get a Defined Ability Proc'd here. So we do have the option where we could go after the Urshafu. Like pretty hard turn one Trick Room. What's the Landerous going to do? I mean, I mean the thing is I don't want to, I don't want to max. I don't want to max Thunderous. I kind of want to help. I want a Trick Room which we should take and we should take the Wicked Blow with the Copper Berry. We could Super Power to be honest. Just to take it down to its sash. Good Wild Charge as well. Let's go Super Power. Because I'm thinking here as well, my opponent is probably going to double into the... Well, they're going to go Wicked Blow into the Cresselia and I think they'll probably go max Rockfall into Thunderous. So it'll be interesting to see if they do max the Landerous here, which it looks like they're going to do. I mean, no one really maxes Urshafu, right? Even though there are certain situations where max Urshafu is actually a decent option, but we'll see. So Landerous maxing. Let's just hope we don't see the double up into Cresselia because that would be bad. That would be bad. Okay, we take that Urshafu down to its sash, which is the big thing. And you know, the big thing here if they Rockfall are actually getting rid of their own Urshafu straight away. And it's pretty much their only option. So there's a Wicked Blow. It's going to be into Thunderous though. It's interesting. Hmm. Now we definitely get the Trick Room up. I don't mind that. One little bit. What are we going to see from this Landerous? Rockfall, yeah. Okay, well, this paves the way for Primerina to come in. This is ideal. You take that like an absolute champ. Like this is what Cresselia does. It just saps up damage so well. And the Urshafu now, like I say, is going to go down to that residual damage. So maxing the Thunderous there was, you know, not the best idea really ever. Really. Just getting that damage onto the Urshafu and dealing with it like that makes life so much easier for Cress. And we may see Torkall come in, but there's not really an issue here because we can get the rain up. Yeah, I mean, we get the rain up. We can go for help in hand even into the Landerous here, which can work all. I think what we could do is just ice beam the Landerous and then go for Max Geyser into the Torkall. The only issue would be here is if we see Yorn from the Torkall and that really complicates things where we'd like, we're likely, we're better off in that situation going for a Max Starfall to get the terrain change. So we're not kind of subjected to the Yorn. So that does worry me a little bit, but fingers crossed, we don't see that option. A lot of players kind of aren't opting for Yorn and going for a more offensive kind of coverage set with Torkall. So we'll see what happens. It'd be nice to see the damage that we can do. Ooh, just an eruption going after the Cresselia, but still, you know, able to take it like an absolute beast. Get the Geyser onto the Torkall. Gonna do a big old fat knockout, chunk of damage. Didn't expect it to pick up the knockout, but Primerina always surprises me. We get the rain up here. So it's quite nice and we're going to be able to see how much his Ice Beam does to this Landerous. Yeah, 50%. I mean, you can't ask for anything more. Oh, can you? You can get the freeze, but it thaws out. So it's no worries there. We don't mind the freeze because it's unthawed and the Max Quake coming out. And Primerina, I mean, taking that pretty well. Gonna get the boost there onto the Landerous. But I mean, we're going to be able to pick up the knockout onto the next turn for the Max Geyser. Or we can just concentrate down onto whatever comes in. It is the Venus also. It might be better off going after that Vino with a double up. Although the only issue with Vino is it can protect. And we don't want to like... Yeah, we don't want to, we don't want to... We don't want to double in on that slot and leave the Landerous to go for another Max Quake. Whereas a Max Geyser, even with that special defense boost here will be enough to get the Landerous. And yeah, no protect coming up from either target there. Max Geyser, like I say, will be enough to get the Landerous. No trouble at all. Primerina is an absolute beast. With the Assault Vest as well, if they sludge bomb our Leaf Storm, we should take this in our Max form. And it's just a sleep powder. You would worry about a little bit, but there's a sludge bomb there. But like I say, because of the Assault Vest, we take that pretty comfortably. Ice Beam going to be enough to take it down about 50% or just lower. Ooh, not even that. That is a fat old Venusaur, isn't it? But we get another freeze. What's with this Cracella? This Cracella is nuts. This Cracella is nuts. It's like a bean out of action all this time. I'm coming in and I'm going to show you how it's done. Okay, I mean, yeah, let's just geyser it. Let's just geyser it. We've got the Rain Boost. It's probably our best option here. There's all the option as well on Primerina where you can go for something like the Max Hail Storm, like an Ice Beam or a Blizzard or something like that. So it gives you that extra coverage. But I always like the fact that with the Assault Vest you've got the Hydro Cannon. If you need it in those really tight spots and you've also got the Hyper Voice that kind of turns with the Liquid Voice into Double Target Attack and Water Move, which is always nice when you're not in your Max Form. So very good game to my opponent. I hope you've enjoyed today's episodes and games, of course, and we'll jump over now and get you all the rental code for today's tea. Okay, friends. Here is today's rental team. I hope if you do try it out, you have a lot of fun with it as always and it's just a little bit different and it gives a little bit of light to a Pokémon that was very strong in previous formats and it's been a little bit forgotten about but still has a place in the format now with Crystallia. And you saw in that last game how well it was taking those Max moves from the landerist there and just kind of was able to set up whatever it wanted. It would have been a bit different, obviously, if we'd had that wicked blow into the Crystallia. But with the Colbar Berry, the Colbar Berry that we've got attached to the Crystallia does mean that we are able to kind of manage a situation against the Oshifu a lot better and even that combination of wicked blow and then the Max move, we would have been able to take that pretty well and then we're in a position, the next turn to go for either a helping hand or even a moon blast into the Oshifu to knock it out but thankfully it wasn't the case. So we did get to see the Primerina in action, which is always great. The Thunderous in the first game took over. So we've seen pretty much most elements excluding the Oshifu. But I mean, we've seen Oshifu a million times in this format already. You know what it's about. So it's just an additional option works really nicely with the team in general and especially that Thunderous. So thank you so much as I say for tuning into today's episode friends. Like I say, I hope you've enjoyed it and we'll wrap things up there and we'll be back very soon with a rental team from one of you fine people in our next episode. So until then friends, take care of yourselves and I'll see you all on the next one. So until then take care. Bye bye.