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Mario Kart Wii - Jun 21 12 B





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Published on Jun 24, 2012

The matches continue in this video. I speak to you as if you are already familiar with my videos, but if you haven't, the letters indicate the order of the videos for a particular game on the same day, with A being the 1st video, B being the 2nd, and so forth. Hence why the races are numbered a bit oddly.

Race #5
Rainbow Road
That's right, some more Rainbow Road. I told you Rainbow Road is the most played course in Mario Kart Wii, but this time, I've kept these two becaue of the contrast in what happened to me between the previous Rainbow Road run and this one. Here, things went much smoother for me. This time, it came down between me and a Funky Kong Flame Runner. And well, in Rainbow Road, once you stumble, chances are you're not catching up. People get pretty mean in this course.

Race #6
Maple Treeway
There was this Peach user (you'll see Peach a bunch in this race) who could somehow take the shortcut near the start/finish line every time without a Mushroom. How is that possible? I thought wheelie or mini-turbo, you're still slowed down a bunch going offroad there. A VR of 6184 seems way too low for someone of this skill level. I suppose other stuff keeps stopping him or her from advancing further...like my going on the offensive.

Race #7
Coconut Mall
Maple Treeway and Coconut Mall are, after Rainbow Road, the two most raced on tracks in this game, so these two were chosen to reappear in Mario Kart 7. By now, it seems I got my groove back and got accustomed to this room. So I left before things start going south and someone becomes hellbent on spiting me.

Battle #2
SNES Battle Course 4
Did I get the nmber right? I keep confusing them, as I never really played Super Mario Kart's Battle Mode. With only two players, it's really boring compared to any game that came after. This course itself is pretty boring, as the walls prevent much scoring from taking place. It is nice for defensive play though. Two-thirds of the points I got in this was from laying traps around the field than direct attacking. I don't get nearly enough Fake Item Boxes.


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