 Hello, everyone, and welcome back to another episode of For The Minions, the weekly show where we talk about the Paragon remakes and ethereal. We got a lot of stuff to go over tonight. First up, the order of March of the Day Fault. We're going to talk about Fart. Fart, Fart. Talk about Fart closing its servers November 1st, then we'll go in and talk about predecessor having early access gameplay of Galari. Over Prime had another OP for the record, and then we'll talk about ethereal changing the design of their structures, that being their towers and their shrines. I'm your host, the Mangus. Unfortunately, Jelly Knees had an appointment to get his asshole bleached, but he did reach out to Stunt to have Stunt replace him for this evening. So Stunt, how are you doing, man? Good, good. It's always a pleasure being here. So my first time sharing a screen with Viking, too. Yeah, Viking Jedi. Do we not share it on a partner panel? Or was that we just shared the show together, huh? We were just in a waiting room. OK, that's fine. Playing with whatever we were playing with. I mean, I know what I was playing with, you know. So. Oh, speaking of, we also have the Viking Jedi. How are you doing this week? I am doing super good, man. Very, very fun week. Yeah, it's very hard to complain. It's been it's been beautiful here in Southern California. So I'm chilling right on. So let's let's get right into it. And oddly enough, we're starting with fault. Why can I not words the day when it comes to fault? I don't know. But I broke it up about it. You're emotional, man. Goose, it's OK. So as I mentioned, as a lot of you already know, fault is going to officially close their servers on November 1st. They had a good run of it. They were the first to hit early access. They've been up and running for like two years now. And in the background and the screen that's showing showing off some of the skins, a lot of them that they had completely done and some of the things that they were going to add into fault, which makes this a little bit harder to stomach to tell you the truth, because it's a lot of the stuff that we have been asking for. It's a lot of the stuff that I think if they would have released it along with free to play, they may not be in this position right now. So it's kind of it kind of sucks that they had so much stuff up their sleeve and it was actually pretty good stuff. But they just never released it. And here we are. I will say, though, that it it they've they've been telling me for for months and months that this was going to happen. And this is what happened that it never happened. So, you know, that them showing us these assets is cool. But it would they have ever actually put them into the game? I don't really know. But I don't know. It's a little bittersweet for me. I I kind of I don't think there ever needed needed to be three different paragon remakes. There's hell, there doesn't need to be two different paragon remakes. So, you know, one of them had to go. We all knew it was going to be fault and it was fault. And that and that's official in the November 1st. Still sad to see, but I think it was kind of inevitable. So, like you, Jed, what are your thoughts? I mean, yeah, I think it's definitely something that, you know, we've been talking about a lot, especially once, like, you know, predecessor and overprime really started to ramp up, you know, the output, you know, leading up to their own early access. You know, I mentioned all the time, I was like, you know, I really feel like if fault wants to be able to compete and they say they do, they're on a timer. They need to be putting out content now. They cannot wait. They need to be, you know, especially with the, you know, going to free to play. That was, you know, probably the last hurrah and they fumbled it. And this is something that I think Mingus has said constantly. You know, the biggest issue with fault is SMS. They kind of keep fumbling the ball. They kind of keep messing this thing up, you know, but being there part of partner panel and getting a chance to listen to some of the things that the dev said, like, Arma, it seems like there was some, you know, complications in the leadership area, making it a little bit difficult for maybe some of the things that we as the community and them internally wanted to do to get accomplished. So it is sad to see, though, I think, you know, for a lot of us who really loved, you know, Paragon back in the day over, or I'm sorry, fault was the Paragon we could have, you know, is the Paragon you have at home. You want new Paragon, sure. But, you know, we have Paragon at home and it was fault. It wasn't the best all the time. But I really did feel like, you know, like to Mingus's credit, it got better over time. It was slow, very slow at times. But this most recent iteration of fault wasn't actually that bad of a game. I think that it was pretty good. The worst part about it was there was nobody playing it. And that was a damn shame because it's good enough to have players playing. So what about you, son? How did you feel about it? Real quick, F six. Thank you for the membership, and I'm glad you got the squirrel duck logo. It is hard to swallow that pill after you find out that so many updates were going to come out with a lot of the stuff. Like Mango said that we were looking for, right? But at the same time, listening to Baylix talk on the partner panel and having the chance to talk to Arma, it wasn't fair for SMS2 where people were taking on a lot more roles that they shouldn't have. That if their expertise applied to one role or one job, and they were taking on a lot more, it makes it harder for a company to move forward when that happens. It no matter how big you are, like if you're given tasks that you're not used to or a task that you're not able to complete. Yeah, obviously it's going to be a lot harder and it is sad. The thing for me that hurts the most is these guys wanted a game to succeed. These guys wanted this game to go forward. They put their hard earned money and everything on this game. It was their first game, a lack of experience obviously gets in the way when you're creating something like this. It's not easy, but was there a way around it? I mean, we wouldn't know. This is something that these guys are going to know and these guys are going to have to talk amongst themselves. And like I did say on the partner panel, I don't really say goodbye because you don't know what can happen. There's been many games like Windu set to that have come back out of the dead and have succeeded. You don't know. You don't know what what they're thinking and what they can do with it. Yeah, I do think it's going to be for in this case, not that it's impossible, because I do agree that it's not impossible. I just think that with it starts at the head, any opportunity to revamp something like fault and have a have a coming back is going to need a change at the forefront. The leadership means to either pivot, come to terms with that their vision wasn't working or whatever it is and put put put it in the hands of somebody who knows how to get things done. I mean, Arma said it a lot was that, you know, there was a lot of hats, a lot of people trying to do the same things, a lot of ideas getting kicked around, but not any execution of it. You know, money probably wasn't being spent the right ways. I mean, we can speculate all day. But at the end of the day, at the end of the day, the you know, the failure is there. It just wasn't enough and they had two and two something years to be able to make it work. And unfortunately, they weren't able to. I obviously applaud the guys for doing what they could. And this to me proves that being a dev is fucking hard. It's a hard space to be in. And I mean, we see AAA studios suffer in the same ways. And we just obviously are very close to the SMS, you know, because we've been part of it for the last two years. And, you know, I also think that communication was it was a big one. You know, whoever was stifling the ability to allow people to talk more. I'm sure Arma would have loved to come on to more partner panels or even here on FTM and talk to the community first day and answer more questions. But I would imagine that someone was saying, no, no, no, we're going to keep the either a close, close lid on that stuff. And I think the lack of communication made it harder for people to be as invested. So maybe that's also why money started to become harder and harder to come by, because I'm not invested in the game, because they're not invested me as a player. And that's just my take on it, obviously. What were your thoughts, Mingus? Well, I mean, I think we have Arma in chat. I want to acknowledge that Arma is one of the good guys. He was one of the good ones that was really driving fall forward and having a positive influence on the game overall. But here's the thing with with SMS is we've said before, it was always two steps forward, one step back. I think Mike Wolfie and the partner panel said it best when we were talking about the Muriel skin, like when she took off, their sandals probably would have left a wall to block people from removing her. So like every time something cool was added into fault, there was something to take it away that took away from it. And a lot of that was had to do with they didn't have enough people that were specialized in one certain field. They just had too many people trying to do too many jobs. I do hope I really do hope that somebody like Arma and Baylux and some of these other guys that we all got to know so well are able to use this on a resume to get a job, a more stable job with a different game or something. Maybe they can move on to one of the other Paragon remakes. We don't know. That's the other thing I would love to see some of these unused assets like this like the phase winter skin and like just they had some great skins lined up, the Muriel skin, the lifeguard skin. I would love to see those either given or sold to either a predecessor or overprime. We haven't seen much in the way of predecessor as far as skins go. We saw the Jailer Murdoch skin, which was decent. Overprime, they can cover themselves as far as skins go. So if they could like give these skins their bread or at least sell them the bread or something like that, I think that would be a really cool thing to see because I would love to see a lot of these skins in action. And it wasn't just skins. It was they had the ARAM map lined up, they had replay system lined up, something I've been asking for for frickin ever. They had the voting system at the end of the games lined up. They had a lot of stuff lined up for fault, but it just never did come into fruition as far as somebody coming in and reviving the game. I don't think I don't think it will happen. I don't think it should happen. Mm hmm. Like I said before, we don't need three Paragon remakes. We never did need three Paragon remakes. And I really don't think anybody should should come in and try and say fault in its current state. The devs, yes, pick those. They made a studios, so leave whoever a dying games. They're really good guys. Don't don't pin the leadership of SMS's fuckups on their people because they had really good people working on this game, and I would love to see them go forward and see them in some of these other games and see what they could do if they have a better, a decent support system behind them. I couldn't I couldn't agree more, to be honest. I think that it would be almost a waste of the talent spent if one of these other studios didn't get these guys on board in some way, because you have now their experience and understanding all the pitfalls that can come through. I mean, it would to me, it would be the first types of people that I would want to grab up is be like, hey, you understand the pitfalls more than anyone else in this space of what could happen if these things aren't prioritized or these things aren't taken serious. So I agree, I would love to to see hopefully all of these guys find jobs in some aspects, still working in the devs, you know, space. And I do agree with you. I do think that the likelihood that, well, three for sure. But as I said this every time, I think it's an uphill battle for even one of these studios to make it out. You know, it's just it's that hard. It's so competitive of a space. MOBAs in general, as we know, especially here in Western, are struggling to maintain, you know, even the big numbers like that, you know, Dota and League are putting out there. They're not they're declining slowly, but surely they're not now. In the Eastern market, it's still very much one of the most popular genres in MOBAs. But that's not enough to sustain a game for a really long time, unless they're just going to, you know, have the craziest monetization screens, which over prime could have, right? And they will survive that. I do think, though, that the space itself is difficult. I mean, even SMITE being the only, you know, third person MOBA that was around on a big enough scale, still struggles to get beyond, you know, 15 to 20,000 concurrent players. It's not even coming near the big numbers that we see for Dota. And League of Legends right in the, you know, millions of concurrent players. So I don't think it's impossible, but I still think that even with these other studios, so that's to Mingus' point, I think fault in its current iteration probably does not need to enter back into the gaming in this space. If it did, it would need to be, again, combining with the other two in some capacity where they all just become this mega space. And even then it might not still work. So it would be a pretty big ask, I think, for anyone to try and take on the title fault at this point. Oh, if you do come back, please change that title. Please, whatever you do with that title. Whatever you do. And I agree with you guys. I agree with Mingus. If you take a dev like Arma, for example, right? Because I had the privilege of testing for fault and working with Arma. His leadership skills, his organization, the way he listens to your ideas, the way he writes it down and he delivers it, right, is amazing. And any company should be lucky enough to have Arma and some of the other devs who had their hearts set to get in this game forward. Anybody know where the name fault came from? I have no idea. Oh, holy, holy shit, Arma. That's actually nuts. Yeah, we're both reading the same thing. And I also going to throw this out there. Arma, this is for you, but anybody else that you want. I'm going to volunteer my wife. If you need some help with your someone to review your resume, she won't write it for you, but she's one of the smartest people I know. And she works in the she works in the corporate field and she's a UX designer lead. If you need some help reviewing and giving some critique on your resume, let me know and you can send it over to me. Shoot me a DM if you're if you're curious. But there you go. Networking, networking. Yeah. But it does bring about to a fear that I have for both overprime and predecessors. One of the fault's problems. We all know the fault's biggest problem is the local player base. One of the problems was that they got review bombed like a motherfucker by predecessor and overprime fans. Oftentimes, you would see these horrible negative reviews with somebody with point one hours into the game. Like they had just they downloaded a fault just so that they could give it a negative review. I don't want to see that happen with Fred and overprime because that's going to kill both games. If the two sides of that coin review bombed the shed out of each other because we all know, well, I know at least because I play a lot of different games on Steam is what I'm going through. And I see mixed reviews on a game. I usually don't fucking play it. So that that that concerns me. That is really concerning seeing how that happened to fault. Seeing a lot of major content creators shit on fault just because they could. Like I think we're critical of all the different games when it needs when it needs to happen. We were definitely critical of fault. I think a lot of people like what did I say? I said it's it's easy to kick a dead horse, but it's a little harder to take on a lion like. Yeah, criticizing fault and say and talking shit about fault was easy. But like you're talking shit about predecessor, a little more difficult because they have a much larger community around them. I don't know. There's a lot of things went wrong with fault. Well, I mean, so that was something we pointed out a few weeks ago, right? Actually, maybe almost a month and a half ago. And this is probably the struggles, though, that they had just with all the hats that they were. They could you can go through steam as the devs and request them to remove what would be considered malicious intent reviews. So if you're because the steam doesn't want your want the platform to be considered a place where where trolling and review bombing is is viable, right, because that just hurts the whole sphere of there. But you needed somebody to reach out to them and go through all the hoops that steam was going to throw at them. If you're wearing six different hats, it might be difficult to, you know, spare the time to go and do that. And whereas I don't think that overprime or predecessor are going to have that issue. They'll probably have a member or two members or whoever dedicated to making sure that that stuff is handled appropriately. At least I would assume so, just with the amount of money that they have backing them. Whereas for fault, it obviously seemed like money was spread thin. Hats were spread everywhere. So that makes it it makes it really hard, you know, to multitask all those different things. And it just I think it just goes back to something that we've been talking about for a long time. It's a multitude of issues and complications to keep a game like this going. And it's still getting a big kudos, the fact that they were able to make it last for two plus years, because that's that's pretty crazy, like with the small dev team, the budget, the way that it was at still pretty nuts. And so they should be proud of that, at least, even though it's obviously coming to an end. Yeah, do you guys have any final thoughts on on fault before we start moving on to getting into the news for some of the other games? No, I mean, I would encourage anybody once the partner panel comes out. You know, I think it'll probably get loaded up on window, but you could probably go watch it now. If you weren't there for the partner panel, it was really, really cool getting to see everybody who's been part of the community show up there and talk and there were some really interesting conversations. You know, I think it's worth watching. It was like four hours long. Yeah, be prepared for that. But it was a really cool set off and I really applaud the guys putting that together and getting as many people as they could to come in there and show the love for the game. Because again, I'm just echoing what Mingus has said and I said too, is just that was Paragon for the last two years. Right now, until when these things stop on November 1st, we don't have another game to play. Until these other guys decide to eventually come out. And so it's kind of weird feeling, you know, especially since I was in the discord when it came out. I literally talk shit with guys and we're joking around about things. Then all of a sudden we're like announcement. Oh, shit. And it was just, it was, oh man, I kind of got emotional. I know you did too, Mingus. I know you did too. It's a game space. I just want to address the company's limit real quick. He's talking about the review bomb thing and like the fault, fault needed some of those reviews 100%. Like if you had an actual problem of fault and had constructive criticism to give them and didn't like the game, that that is perfectly fine in 100%. If you want to give it a thumbs down to give it a negative review, that's fine. What I'm talking about is the people like I said, that had .1 hours in the game and we're giving it negative reviews. Like obviously people just review bombing to be bombing or what have you. Yep. Yeah. Actual, if you had actual constructive criticism, then hell yeah, of course, fucking, or your two cents in there. This is why I like Epic Games though. For only that reason, because they don't allow you to put in a comment. You do review it, but I don't think you're able to put in a comment from last time I checked. I think you can even review it in Epic Games, can you? Whatever, right? I think you can put a five star and stuff like that, but you don't leave a comment. You can't be toxic if you wanted a trashy game. I think the hard part with that though is that Steam is just so much bigger of a platform than any of the other game hosting companies. I mean Epic is obviously a big game company, but they're not nearly on the same level as Steam is going to review for that stuff. Most people are going to go to Steam charts to get an idea. But yeah, that's all I had to say. The only thing I can say for fault, to be honest, with you before we move on. I want to say through Arma, thank you for giving us a game for the last two years. Thank you for having such a small company, right? You have all these other companies who have backings and you were still able to give us a game with the limited power that you had and allowed us to have fun and make friends and enjoy ourselves. I mean, I can't give them props enough. I agree. And he held it down well when he was getting punched by those of us in the community. When we were giving pretty aggressive feedback, he handled it, I think, well. And I think that takes a lot to win. Because sometimes we forget, right? It's really easy to just see SMS and think about the unknown entity. But there's human beings behind this, right? And we talked about this on the show a few weeks ago, too. It's like nobody wants to clock in and be like, I'm going to be a piece of shit dev today and I'm not doing fuck all. Nobody was clocking in and thinking that. At least I doubt they were thinking that. I would be really surprised if they were. So I think that's something we always have to remember is that there are humans on the other side of this. They're obviously trying to do their best with stuff that they have access to. And so I do appreciate that they put themselves in the line of fire and took it pretty well. Most times, I know there were some, sometimes when they didn't handle it that great. But for the most part, it was handled well. But I do wish there was more communication from the dev team to us, but it is what it is now. Yeah. That's all. I'm good. All right, Stun. Any final comments about fault? Oh, there's jelly. Jelly's in the jelly. How'd your, how'd your, your ass bleaching go? Your butthole bleach. Oh, he can't hear us because the TSA is loud. So he doesn't even get to defend himself. Oh, good. Good, good. Good. So he's getting the bleached and searched at the same time. Yeah. I bet that's why he had a bleach so that TSA could have a better, a better experience. It was easier. Oh, shit. All right. Are you guys ready to move on to predecessor? I guess. I mean, I don't want to spend all night talking about fault. I know, I know it's sad and all that, but the show must go on. We got other games to cover. Well, let's do it. All right. Let's move on into predecessor. Predecessor this week released early access footage of Calari and it showed off a lot of what we already knew about predecessor, which is extremely smooth gameplay. You guys, I put a video out if you want to know what I thought about it, but something I noticed while specifically putting this together for the show tonight. When Calari gets, I know this is just a small little thing, but God, it just shows you the attention to detail that Omega has put into pred. When Calari gets her, um, her spell shield, the bubble that goes around you, it actually interacts with the ground as she's moving. It's not just a flat cutoff on the ground. You'll see it later on in the video when she gets it. Like it's like takes into account the environment around her. Like that is such a small detail, but it brings in so much immersion. Yeah. And that's again, there wasn't a lot new here, but what we did see was more of what has made predecessor what it is. So I think that's really good to see stuff. What were your thoughts on the early access Calari gameplay from predecessor? Yeah, at this point now, mangoes, like when predecessor puts out videos like this, right? Where the attention to detail is there. It's not a surprise anymore coming from a company that we know as a perfectionist, right? So when you're watching gameplay from predecessor and you're, and you're watching this, the animations, the interactions between the visual and stuff, it's come to a point where it's not a surprise anymore. I know that predecessor has the ability to do this and they've been doing it from the beginning. But what I did notice that I liked was their UI, their UI, the organization on the UI where their their cart system is on the far right in a vertical and instead of on the bottom covering a lot of the screen. Just perfect. I mean, there's nothing much you can say. It was a great video. The only thing I saw in your video that you caught before anyone else did was Calari's free roam camera mode, which was a surprise to me because it kind of takes the ganking or the ganking of the lanes away. But again, the thing is that when we get into game, that's when it's really going to show how beneficial it was or how much of it needs to be changed. You know what I mean? Quick answer to a monochromatic question in the chat that they say how long this clip is from. I think they said two months ago is from what I heard. I think it was. Is it jerking around on stream for you guys? Is that me? I thought it was my internet or my connection, but it is at least for me. It's jumping around a little bit. Is your bit rate messing up? Maybe. Okay, it looks like it's moved out. Yep. Hopefully we won't have any problems there. But if we did blame Windu, he helped me set my stream up to make it better. I wonder if he's not showing up to the chat right now. He's not in here. Okay. Two weeks. Chad is saying two weeks is when this. Two weeks. This is what it is from. I'm joking. I do agree with the take that, you know, this is the expectation, I think, for predecessor, right? That's one of the things that us on this show and people across the, you know, the board have been talking about how clean the game feels for Pred, right? And it is those little things, right? Like even like her, whatever those antenna things that are coming off the back, you know, they don't always just fly super up in the air. They fall, you know, naturally when she falls, like if it's a small fall, they only lift a little bit. If it's a big fall, they lift really high up in the air like they are now when she's coming off the thing. So it does matter. All of that thing, those things make you feel more immersed in this. So from that perspective, it was cool to watch. But I have to say, it was one of the most boring gameplay videos I've ever watched. It was a little boring. It just felt like it just, I don't know, dude. It was just like, OK, so the skill expression that they showcased was she hits stealth, goes into lane, ganks and then leaves. Like it was just the most, I don't know, it never felt, and she goes into the jungle and never loses mana or health. She's just at full mana. I mentioned that in chat, yeah. Bro, it's just, I don't know. So there's a lot of those things that just look like I struggled to watch it. I knew I needed to watch the whole thing, because obviously we were going to do the show and I wanted to be able to talk about it. It was so boring, dude. It was so boring. But the UI looks cool. I know Jelly had some comments about seeing the update on the quest. I think it's fine personally. If it's toggleable, that would be nice, maybe. So for people who don't care about keeping track of it, you maybe can turn it off or minimize it or something like that, but I think it's fine. It doesn't distract so much, and it's valuable information, which I think is kind of cool anyway. I really like that they include the crest quest into the UI, because the first play test, I was so confused at how far along I was. I know I could bounce out and take a look at it real quick in the item shop screen, like how far along, but that's just the pain in the ass. Having it just right there on your screen so you know was much better. To your point, it is a bit boring. I kind of blame Kalari a little bit, because I think any Kalari footage personally is a little boring to me. Like you said, the jungle is a bit too easy. That's a problem I had with predecessor in the last closed beta test. It was way too easy to jungle. At least now you have an active smite. They showed that as an active item now. It used to be just whenever if your smite was off cooldown and the minion got low enough, it would auto smite it. I'm glad they changed that. This is just completely, well, it's not completely unedited. They cut a few seconds out of the video, but it's just full gameplay. You would think if they were going to do something big like that, they would cut it down to just the exciting parts or something like that. However, if they did that, if they released something that was just the exciting parts, I would probably be here right now and be like, what the fuck did they do full gameplay? You know what I mean? That's not really a... Find something to come... What? What kind of weirdo talking heads are we where we just want to find something to complain about in general? No, I do agree. And there's something to be said too, right? Because Jelly was quick to say that. He's like, that's just the style in which she jungles, right? And that's fine. But it kind of lends to something that I think you mentioned in your video, and we definitely talked about in the Discord, it seemed almost like a gut instinct thing to put out or a quick thing to put out because of the overprime news. They quickly threw together something and put it out. Now, I don't hate everything about it. Again, it's really cool to see a lot of the stuff. I'm not a hater of the free roaming camera like you guys are. In fact, that's something that I told when I was a tester for Ethereal that I thought would be a really cool idea, especially considering how much verticality they play with in Ethereal. The free roaming camera would really, really help out a lot. They didn't take my advice on it as far as I know. But I don't hate the free roaming camera as much as you guys did. And finding out that it was part of Paragon at some point also was interesting. Late in the game at Paragon, but yeah, it was eventually added into Paragon. It's not necessarily that we hate it. It just changes the game a little bit more. Where if you're still laning in a lane and you're able to change that camera and see who's coming out of the jungle, whereas other times you have to be more careful, more aware. Having the free roam camera and having that little symbol showing up where you're getting attacked from I think gives it a bit more advantage to laners in my opinion. But again, we won't know until the game comes out and we actually see how much of it is going to make a difference. But that was my take on it, seeing a free roam camera. It's nothing huge and it's kind of like one of those things that I often say that they need to just follow their own vision. If they think that this is necessary, then fucking go with it. Don't listen to my dumb ass. There's something to be said about sometimes not listening to the community. Don't listen to the community so much that you lose sight of your own game and you're just all over the place with your development process. If they think the free look is good, leave it in. If they think the widgets are good, leave it in. The widgets that were somebody's coming up behind you. It's whatever. It's not a deal breaker for me. I'm like, what the fuck? You could look your camera around. I'm not playing this shit. It's definitely not to that level. It's just something weird that I noticed and it's definitely weird knowing that it was in Paragon. You still meet people that didn't know that you could jump through a Gideon portal. I feel like one of those people right now was like, wait, what? I could have done that in Paragon. Personally, I think it will add in a lot more nuance to the game than people are really expecting. I think that at lower end, it's going to help out with new players to be able to have a better understanding of the world that they're in. When you get into higher gameplay, you know, ganks and really competitive play will be using that camera to a bigger availability. Using League of Legends, for example, a lot of people don't realize you can use the F1 keys to be able to target your allies' camera. You can go to where they are on the map and pros use that really efficiently to keep vision on what's going on and understanding the full context of the game. Anybody who wants to lose more information is probably bad at the game. That's the way I look at it. Giving more opportunity to your players to be able to utilize information and use their skill set of being able to press multiple buttons at once is a good thing. Adding a skill cap while also helping new players who are walking around and wanting to be able to move their head on a swivel because that's how you walk in real life. You look like this. That's your whole body to be able to look over and see where everything is. No, you don't. You do not do that. That's just my take on it. Obviously, we'll have to see what it looks like once we're actually in it. I do think it was a success. I'm glad that even if it was a reaction to the overprime thing, that they did it anyway. I'm happy to see it. It was cool. I think the parts of the UI that I really enjoyed was seeing full outlines of enemies that were in vision, seeing what they're doing. It was really interesting to see how easy it was to get out of Decker Cage. You know what I mean? That was really funny. Every time she threw it up, she just jumped out. It's Kalari. You're not going to cage her, Kalari. No, but it was just funny. Why did you even use that ability? What were you thinking? Also, I wanted to point out that she was fed as hell and lost the 1v1 versus the Chimera. To me, that just shows how strong Chimera is. She was, I think, 8 and 0. I think it's right now live. She's full health, full mana, and she just gets her butthole stomped by this Chimera. Just devastated. I think she gets CC'd once whenever she came in. That's my take on it. Chimera does look dangerous. A lot of that gameplay footage, but he was healing through anything and Decker finally hit him with a stun. That's how you defeat Chimera. Yeah. Bellica showed up at the end. She went from full health, full mana, to dead and she's fed as fuck. She's... I don't know. That Bellica was fucking rock in this game. That Bellica was good. What else I noticed though with that specific example that predecessor knows which heroes are supposed to be squishy and which are not. True. With the fed Kalari, you don't get that snowball effect. She's still 1v1 a tank and lost. Which is amazing. That's that attention to detail. Monochromatic says make blink into items. I don't see why we're forced to have a blink. I kind of see that. You kind of get the crest though. You get the blink and you get the crest. I don't think it's taking away anything. You're just adding a little more. I have it too, at one point. What's that? I think they had a blink item. I don't think they had a blink item. Like that. I can't remember. I can't understand what you guys are saying. I remember Paragon having a blink with the pull down without having to use an item. No, Paragon never had that. No? Absolutely not. I know that's something else too. And Jelly has his takes on it. When I think of League of Legends, everybody almost always takes flash. Which is basically the blink that most people are familiar with. So in almost every single game you have flash, it's something that eventually everybody just gets used to playing around. I think the main issue with the current assets that are available and the champions is that the link balances around blink whereas this is not necessarily balanced around blink yet. I think it could be, but a lot of these champions are going to benefit a lot more from that extra mobility versus some that will not. And I think that's why it's really difficult for people to really understand how it's going to make a big of an impact it's going to have. When CC is not as point and click as it is in League of Legends. When there's not as many big AOE CCs that you will find in a lot of other games. So having that blink and understanding cooldowns on it and all that stuff I think is valuable and can still have really high competitive play to it right now in its current iteration it could probably feel really hit or miss on how good or bad it is for the game because of just the current champions that are offered. As the game evolves more you can hope that maybe they can balance around that and make it a little bit more nuanced, but it's a balance issue more than anything. So I don't think it's bad to have it but you really have to understand your balancing to be able to make it work well. Jelly hates the free blinks in Pred. Personally, I don't care. That's another one of those things I could take it or leave it. I really don't care either way. It's not a big sticking point for me. I'm just glad they don't have boots. I hate boots. Speaking back to fault that they were playing on getting rid of boots which I would have loved to have seen I don't know. I said that video like I kind of wanted them to show off their money in this and you really don't see it. That was a big one. You do know like after they got that money they hired that back end company. They've hired a couple other different outside resources. They've been spending that money wisely but I would have liked to have seen some skins in this video or like a hero that we had never seen before like I wanted to see something a little more exciting. We hadn't gotten anything from them for a month. They don't owe it to us. None of these companies owe us nearly as much as we want them to give us but it would have been nice to see. I think it's to me and I would love to hear stunts take on this too because like I I think it's a double edge sword because like for me it was like not only did they not showcase anything that shows like where they put the money but in that same in the same week we got the break here on FTM that there's going to be a paid for early access so it's not only like we're not showing you where the money is that we've already gotten in the game right now we can make it good assumptions that they're using it on back end things and prepping for launch and advertising and all that stuff you can hopefully assume that's where a good majority of the money but those two things combined together to me was like okay so not only are you not showing us where the money went in a big way but you're also going to just confirm that you're going to be asking us for money as players when the game comes early access so it's like a double wallet hit for me you know what I mean what was your thoughts on that stunt I would be really curious I mean it could go either way I don't know if the money was if it was hard wired into their account and they had the full access to it or this was promised where somebody's backing up with a little bit each time or whatever the case may be maybe they're going putting it into marketing you know what I mean as far as the game goes I understand what Magus is and you guys are actually both of you are trying to say is you wanted something a little bit different from the close betas we had and we only see a UI difference and some interactions right but I don't think again it's a subject where it's really hard to speak about because that money can disappear really quick when it comes down to marketing and other stuff maybe they hired more team members maybe they decided they're going to start paying like you guys said in the back end start paying for servers or somebody to run the servers on to make sure they have a smooth gameplay but stunt that's not exciting it's not sexy okay you see it in the gameplay man you wanted a 4k gameplay I wanted money showering across the screen showing me where in the military when you were doing a presentation you put what we called OFD's in which were officer fascination devices it was bright shiny shit that didn't make a god damn bit of a difference but if you could do some cool shit with powerpoint that all the officers would love you so Robert Jones got a highlighted comment someone owes me a working version of Paragon that isn't an early accessor beta eventually man it's going to be a while but soon TM there you go if a predecessor comes back and says they're in a movie with Vin Diesel or something hey you know where that money went there are you leaking that you've been working on a predecessor in a movie yeah fast nefarious went to space now they can be a predecessor actually I could see that happening especially with that that series in particular they'll do anything man oh boy we're getting to see the bubble you were talking about that looks sick it does it does look really really cool it looks super buttery super smooth it's hard to be mad at that stuff and I know we're giving it a little bit of a hard time but again I'm excited it does look fun yeah but I do I wish there was some sexy money scenes as cats pointing out yeah but anyway it was cool to see something from it's been like a month yep since we got anything from pred it was nice to finally get to have something to talk about on here when it comes to made a studios um hopefully smokey was still watching in the chat and he can hear and he hears our cry for skins all of cats message I just it was like it popped up there but he got a scared dominatrix having a wet noodle slap against tanks and losing funny very good I do also want to say like while we're transitioning to the next one dude there's a lot of people here thank you guys all for showing up man the stream is popping off I appreciate you guys all for showing up man we're happy to have you guys and please throw in questions or comments we'll try and get to them live and if we miss one we'll address it at the end of the show throw a man goose in the chat if you got him I always wanted to say that there you go talking about money shots exactly sick I needed more money shots who spent 20 20 minutes without a money shot oh god yeah that's what we're talking about they just changed the river into a flowing money yeah down the middle of the map we were talking about money shots you start talking about a river I was like where is he going with this I liked where he was going with it let's dive away from that anything final you guys want to say about predecessor before we move into over prime I do I will say actually in some of the killcams we got to see some more glimpses so when Kalari did die we got to see some of the other champions doing things super cool to see also it was really really neat oh my gosh I'm totally blanking on a thing but he's up in the air doing his ultimate how it served all the rockets again and the movement it was so cool to see that was probably the most exciting part was when Kalari was dead because we got to see somebody else doing something that's my final thing really cool video very very happy that they put it out and I can't wait to see more from them but yeah I'll probably still have something to complain about with it because why not he's not here to talk about a Kalari video stunt you got anything final you want to say about Fred before we move on to over prime I think Jalli just called an Uber he's coming back to join us Kalari right now my hats off to them they're doing an amazing job it shows that the nickname given to them perfectionist it shows the attention to detail I just can't wait to play that's all where we're sitting here two more months left for the end of the year can't wait to play alright alright well with that let's go ahead move on into over prime now I gotta actually bring up the notes a little bit so they had another OP for the record it was almost all of it was just them talking about the in-house tournament like there wasn't a whole lot new they're talking about the in-house tournament they're talking about their recently being able to use the Paragon name as their name so it's I think people will probably start calling it PTO Paragon the over prime pretty cool stuff there like I said wasn't anything new but I always really love these OP for the records or whatever that they do because they all seem like they're having fun they're all having a good time it's good to see Ranger and Jon Snow and all those guys Jon Snow was tipping out his Paragon jacket that he got from Epic like a long as time ago other than that as far as stuff that they've updated this week the Hero skin visual effects improvements and tutorial system improvements so again they're scraping the bottom of the barrel of shit that they need to do before this game comes out so I think it's gonna be coming out sooner rather than later and then the final thing we had they will be at G-Star G-Star is it's gonna be a boost on Korea like it's a big gaming conference or whatever the hell and it's from November 17th 19th so maybe we'll get some more announcements there and I will also say that keep your ears to the ground guys because there might be a pretty big over prime announcement pretty soon so just keep keep a lookout pay attention to Soul Leave um alright so over prime what you got about over prime this week Bikie Jedi what's your thoughts what's your opinions well so before I jump in too much I wanted to cover this lemon said are the discord noises in the background part of the perfectionism for the the predecessor video because they had the discord noises I thought that was hilarious it made me reminded of something else I think part of the reason why it was as boring as it was for me was also because they had the announcers turned off right they did say that that was intentional that they turned it off but I think missing out on having that announcers for every time she got a kill and stuff made the gameplay a little bit more lackluster okay with that out of the way over prime is yeah absolutely in cleanup phase dude I'm really really excited to know more about what the tutorial stuff is because I think that's something that I personally preach a lot about is that in order for any of these games to survive they're gonna need to have a really amazing onboarding system for new players people who are coming back people who are experienced in maybe 3rd person mobas might not need a full handhold tutorial but anybody who's brand new to the game if you are a friend like hey dude we're playing this game over prime it's so fun jump on play the tutorial for you know and you'll be ready to go if they can't do that if they can't have people onboarding really really efficiently into the game it's going to be really really difficult to maintain a high enough base we saw that with fault so hopefully that means that they're really really getting good at it and it's you know going towards the place that I wanted to be at which is we need new players and we need new players that understand how to play the game and can come in and actually enjoy the game because otherwise I think it's going to struggle but that's my most excited for is the tutorial system yeah it seems like that's kind of like fault and and print both sort of ignored that not everybody that's coming to play these games are Paragon Paragon fans at least oh right they had a problem with their tutorial I'll tell you that right now like it was unoptimized as hell like I don't know what the hell went on with their tutorial but there were people that were getting in and like weren't playing the game because they thought that the game was the game was fucked up or their system couldn't run it because they couldn't run that tutorial which was a terrible first impression for overprime when the first thing you have to do is broken so good good thing to see that getting fixed stuntman you got to say for overprime this week overprime has that hold my beer moment earlier we were talking about showing off the money and then you have overprime that's here going um I think we did everything we can now let's go back to fixing skins what it feels like like these guys the confidence that these guys have for their own game yeah where they're not afraid to show off stuff oh here you want to oh we updated the skins look at it look at the visuals or the vibrant colors the stuff that these guys are using on their map it's their confidence level when we were playing paragon we were we were used to like that old run down ruins type look and you have overprime with these vibrant colors and the visual effects like the clutter of animation it's just it's crazy it's it I love it I mean um and the fact that their devs understand how to uh communicate with everybody like if you watch their video with the interviews ranger and johnson all do both come out here and say look we might have changed our name to paragon right but we are no way in shape or form actually telling you that we're bringing back like our game is going to be exactly 100% like paragon they said we know that there's going to be differences this is our vision and this is the choice we made to change the name which is amazing and earlier I didn't comment too Viking when you were mentioning about the toxicity level I was waiting for us to get to overprime overprime does that a lot in their discord I know mangus has seen it if you're out of line even for a tad bit in overprime you get that bot warning they don't tolerate anything which is amazing and we saw that at the close beta as soon as somebody was toxic enough in the game where it gave them a reason to kick them you were on that list where everybody saw what you did this guy's kicked and you're done so it's a great start hopefully it can continue on like that as the player base gets bigger you know what I mean mangus you got to see glimpses of your girl Aurora I'm surprised that wasn't one of the first things you wanted to lead with like you were talking about when we were doing the show we talked about it last week we didn't give her as much as I thought you were going to go into more detail and talk about her kit more and you were just like oh yeah she was there going away by it Aurora wasn't my girl and she's the one that I wanted to see at Wraith is the one I wanted to see at it the most then Wraith is added into the game which is fucking badass so fine let's not talk about her then don't worry about her we don't have to talk about Aurora what I want to talk about we have a great question in chat from from passion guard do you think a battle pass kind of similar to Overwatch 2 would hurt the game or do you think it depends on what they're offering within the past I think both I think it depends on what they're offering within the past but I think it really comes down to is are they going to charge for early access and then have a battle pass because that's what fucked fault over pretty hardcore you had to buy early access and then a battle pass on top of that like extra so if they have a free early access then I think a battle pass would be a great idea here's what it worries me though if you put a battle pass here's what kind of bothers me I think in a game you either have a battle pass or you have a loot box if overprime promised us only skins in a loot box and they're not hiding heroes behind it what's the battle pass going to really give you you know what I mean and you actually have both of those in one field like in one game I rarely see it usually you have a battle pass to give them some exclusive skins or something like that that somebody would want to buy but if you're putting these skins behind the loot box where people can grind and earn them I don't think battle pass is necessary so the only game that I know that it has it and I wouldn't say it's implemented well to your point is League of Legends they have everything you can direct buy you can buy boxes and you have an event pass battle pass basically where they do stuff with it I'm not a fan of it personally I'm not a fan of loot boxes at all the only time I'm okay ish with loot boxes if it's part of your free progression so like instead of like giving away currencies or you know eventually earning up to a skin or having a free path in the battle pass like a lot of them do you're giving out loot boxes on level ups or you're getting you know where people can have a gambling chance to earn something I'm more okay with that as like a free to earn path I'm much more okay with a battle pass and the reason why is people like most people I should say like an RPG element I'm progressing towards something I can visually see my progression towards it I want to feel like I'm earning something whether that's the free path like they do in a lot of games or the paid for path the premium path whatever you want to call it having access to those I think is is valuable and that's the monetary scheme like direct buy skins that you want have a price point for those and then having a battle pass I think those to me are the best ways to go about it get rid of loot boxes as a whole follow the overwatch way just get rid of it just let people buy what they want to buy charge a reasonable amount for it if the if you this is the main thing if you bring good content people will interact with it if the skins are good enough if the battle pass is intriguing enough and engaging enough people will buy it and they'll participate in I like battle passes because it encourages people to log in every day and keeps your numbers up as long as you have a good player base battle passes work really well that's my take on it what I think these games should have and we've mentioned this with mangas before for during the partner panel to the lackliness of any of overprime or predecessor doing it is slim to none but being able to customize your own hero if you have twin blasted you don't want to use the guns and you want to use the water guns instead having the ability to customize it a little bit which is not easy right and putting a battle pass to that or putting a even in cases like this because we know for sure overprime is going to have loot boxes for skins that would make it fun for people to grind for where you don't want you want to have several the skin you're using but you maybe want his little weapon to be different or whatever or his spikes to be a different color I mean I know it's hard to do but that would be cool though and would have the ability to do it and other games have done it right so it's not like I mean you can look at I know we don't like saying this word on here but I think Fortnite changed the game as far as how to monetize a free to play game and when you look at their battle pass system their skin system everything is fairly customizable you know you can have a different peck axe you can have different you know float whatever the glider thing is you can customize the shit out of your character to really feel unique and then they also add in which I think was super smart and even though I dislike it as a whole as a consumer because it drives me nuts but having limited edition things so people who have either earned a space in rank right so like in league if you get to gold you get a special skin for hitting gold whereas nobody else below gold gets that skin so it really pushes people to want to hit gold at least in Fortnite you have the same thing limited edition skins and only so many people have when you see someone running around with that skin you go oh do that guy got that skin that was hard to get it has value in universe and I do think all these both of these titles that were left with can do that I especially feel like over prime probably can do that even more so and it does seem to fit their MO of wanting to have more flashy things I mean we even talked about like you know back animations looking a little bit different the way that the sounds that you make when you launch off the pads you know the different landing animations or in this case we're seeing like even when they go into travel mode you know you do a cool flip you know maybe you jump on to like a scooter I don't know like you know they can add so many cool things to make it a little bit more unique and fun and I think that's valuable and that's a good way to monetize doesn't impact the game in any way shape or form but it can make the game more fun and engaging and feel more immersed in it with your character and the game that you're playing every month and that's like a whole different episode what kind of cool travel mode stuff we get because I can see phase on roller skates I can see phase taking off on roller skates that would be cool right or Narbash carrying his carry on his shoulders because they're in different land I am referencing a lot of League stuff and the reason why League is the most successful and a lot of the things that League has is not it's so unique that it can't be and applied without it feeling kitschy or cringe right like I mean even fault to Armas credit in my opinion because I think he was probably one pushing for a lot they started adding elements to like if you look at Iggy's kit it's a lot like League of Legends characters kit that does the same thing in Heimerdinger so it's not a bad thing to copy success and still have it unique to your system as long as it's fun and engaging which I don't care if they steal similar ideas as long as it does that you know mag is correct if I'm wrong but these games already kind of implement from League right a lot of them items and shit so I think they are looking at that little the league pond and pulling valuable information from it mm-hmm Dapper 100% 100% see her doing some healies down the fucking lane mm-hmm but uh that's about it for overprime it was actually light news for overprime for once maybe we'll get something big tonight I don't know but it was pretty light tonight for overprime they got pushed out of the first slot they've been first slot for what seems like months now but uh let me ask you this is that as big as we have here like uh Comic Con and stuff like that the gaming the E3 yeah it's pretty massive and it's been on hold for like the last two years because of COVID or something like that or three years so it's a pretty big deal yeah now what their booth and all that stuff will look like obviously we'll have to wait and see but oh no we know it's pretty large is did they already oh see I don't know yeah it's what um that marble has one of the larger booths at the convention I just didn't know if overprime would have you know just be sharing a space with the netmarbles and all the other titles that netmarble is going to be promoting there or if they would have their own separate I just that's what I didn't know it seems from what I've seen netmarble has been promoting the shit out of overprime like when uh tiktok and stuff like that um so I think that I think netmarble is putting a lot of eggs into uh soul leaves basket to try and be their netmarble's first successful um pc and then into console game so mm-hmm they're putting a lot of faith in the soul leaves so I can't imagine that they would not promote the shit out of them at um at g-star or g-string as I've been calling it a little worried that it's a boost on from what I know about who's on for movies is that there's zombies there haha a little concerned about them there but I'm sure they've got it handled I think I think they can handle they got John snow with them just give him a couple of pistols he'll fucking rip through any kind of zombie ord you throw at him you know what that does break so I know we mentioned it slightly but it was super cool like John snow is a competitive dude right like and when he they lost the tournament John snow seemed lost the tournament and they you could see the little jabs and his face was a bit pained yeah I'm stoked with that makes me so happy that there's devs that are playing this game that like they're they're so competitive and I know he was big in paragon too but like they're they're wanting to make sure that that and I know they have like a whole team dedicated to e-sports as well which is super super exciting I just I don't know it's it's hard for me not to get excited because overprime gives us so much to to be excited about I know predecessors doing a lot of things behind the scenes but it's behind the scenes and I know I've personally gotten critiqued for like you're always hyping up overprime well because overprime gives me something that we hyped about predecessors so closed about what they're doing not doing I I have less to be excited about right but I know that there's opportunity to get excited it's just not shown so predecessors give me something to be excited about and complain about because I will anyway that's all I had to say all right rank one on the Chinese server that's crazy yeah and like third or fourth some like that in the west coast like really or that's so wild that's so wild that's super fucking cool all right you guys got anything else for overprime for we're moving to a far the ball thorough let's move you have to say ethereal in a weird way yeah ether ethereal that's the skin I want for them I want an ether bunny skin someone was in here earlier saying ethereal win I think he's the guy that would know that though right he would definitely be the one to know it so ethereal this week not too much big news we saw in their map update that the towers look different they released a video showing that their spires and towers are way different oh my god yeah you get a before and an after here of both sides of the map with the changes to their spires and towers that's a damn face on it so this is pretty cool one of the complaints I had about ethereal was I haven't seen these it's kind of cool but it was kind of annoying at the same time whenever you were attacking a tower the tower like it goes through phases of destruction like you can knock parts of the tower off and that's how you know when it's about to fall but a lot of times you would like knock the middle out of the tower it would just be floating and then like but you could still shoot the empty space and like so maybe this would somewhat address that problem but they look fantastic they look really great I think I didn't get to see this video when jelly submitted it to you because I just didn't watch it but like this is amazing holy crap ethereal is so easy to get excited for too I know it's like far out but man I'm so happy that they've been getting more stuff for us to be able to look at because that's just sexy in my opinion those towers look cool so I'm excited from day one and I'm going to say it until they have all these games are full released ethereal is going to open the doors and bring in a lot more MOBA players around the world or introduce them to MOBA to where over prime and predecessor are going to thank these guys because their creativity, their laning the way that their heroes are structured how they actually interact with each other the heroes, how they have a storyline behind it you have like goth heroes you have the heroes it brings out a story people are going to be intrigued to play this game some people are going to come and look at the map and go Jesus Christ you know ethereal the creativity that's going behind this game I've said it from day one these guys are not these guys are not fishing out of the pond we're used to these guys are fishing out of the ocean and they will bring in a different type of player base to this game I think so too we've got a lot of questions in chat asking about ethereal's monetization right now they're community driven I don't know if they plan to look for investors or not I really hope they do they need investors for ethereal more than they need for any of the paragon rebakes I think ethereal is currently community driven that's from Owen will Owen I think you guys should look for investors like because I mean it's such an over the top new experience that I think that they need to fund it we saw what happened with Fault Fault trying to go completely community funded did not work for him I think just it seems that the approach for ethereal is if you think it would be cool if you could do this in a moba they put that in like the destructible environments the being able to fly the climbing up over walls I saw a comment today talking about one of the one of the paragon projects like wouldn't it be cool if you could just run up on top of the of the rocks around the side lane ethereal you can do that they've got ramps up to those rocks and you can run along the tops of the rocks on the side of the lane like they do all this cool stuff but they're going to need money to really make it happen I think and I think they're going to need you know more devs like of all of this the studios that I hope pick up some of the fault devs I hope ethereal does I think they could plug in start learning come in and really start helping to you know maybe cover the multiple hats that are being worn currently by ethereal devs and I think that could be a real success for them if they have the ability to pay for them obviously that would be the big thing but I do agree I think funding would go a long way I obviously understand same thing with fault why they wanted to try and keep it as in house as possible because then you don't have to necessarily appease to investors like we might be seeing with professor and going you know pay to access but it's hard right because you need money you gotta be able to pay the bills and keep the lights on so it's a tough place for them I think but I do agree it seems like with ethereal especially they will hear any idea and give it a shot whether it ends up sticking around that's a whole different story but they'll try it you know they'll be like oh that sounds like a good idea let's see how it works you know what I mean and they'll put it in and they'll put the work in so it's really really cool and I really do hope that a few of the devs get to go over to the ethereal team because I really think that they could help out yeah and then the best part about ethereal is you have a balance between a new player and an experienced player when you get into an ethereal game because I've said this before no matter how good you think you are at a MOBA you're gonna get your shit kicked in if you walk into ethereal thinking oh it's just a click and then you're gonna get your shit kicked in so as a new player you're gonna learn it as an experienced player you're still learning what's happening because it's a completely different platform on its own like the way they play everything happens it's very different we're used to seeing Kalari jumping around doing all of that all of a sudden when somebody climbs up a cliff and you don't see them anymore it's like shit I'm getting kicked from somewhere else it doesn't matter how experienced you are it just balances out the way to like the learning curve for ethereal balances out both for beginners and experienced players I agree with that actually 100% and Joshua you're right if you want ethereal to succeed you can go and donate they have opportunities for you to join their patreon and so forth go to their website I will also say that even if you don't have the funds to be able to support these devs just being part of their community talking about it interacting with the stuff they put out so if you follow them on twitter give it a like, give it a retweet anytime they put stuff up on youtube all of those things help get more eyeballs where maybe somebody who didn't realize this was a project has more disposable income can be like you know what? I want to support that and then just by you helping to further the space in which they can occupy can help get more funding or get more eyes on the game which is why I'm so stoked that we still continue to cover it here because I think it's an important project I agree with stun 100% I think that this game is a MOBA but will fill or put itself into a position that is so different than any other MOBA that it's going to feel so much more exciting and unique and I think when massive amounts of people start playing this game and really start messing with the stuff that you can and can't do because this world is very customizable it has a lot of nuance of things you can and can't do breaking down walls, climbing, flying it's wild and they're still improving it getting better at the laning phases getting better at what you can and do in the environment I mean the art has gone through the roof and I first found out about this game a year and a half ago like looking at these turrets, looking at like fire lane and snow lane, I mean I still want void lane to be more voidy I keep calling it but it's in the works from what I understand I don't know, I'm stoked on ethereal what people are saying in chat is 100% true they're going to need a really good tutorial because like Anukios I know I mispronounced that said like the confusion players is going to drive a lot of people I've already watched it drive a lot of people away yeah so they're definitely going to need a good tutorial and that's why I think man I really after fault went down we saw everything that happened there I really want ethereal to pick up a publisher or investors or something to solidify their money and bring their game to the next level anything final to say anything final to say for ethereal before we start closing it out for tonight not really, I mean again guys if you want to support the projects the links are usually down below Mingus does a pretty good job of making sure you guys can find where you can support them thank you Owen for being here man answering a few of the questions I know it's usually very difficult this early in development to be able to really give complex answers for very nuanced questions there's a lot of stuff that obviously but again I just want to give credit to where it's due the jelly knees Owen and the team over there at UG studios are really trying to make sure that the community has an opportunity to provide feedback interact with what's being released and talk about it so if you like what you see or you want to see improvements they're listening so provide it give it don't be a dick though you know what I mean all arm wrestle you in real life but you know give the feedback you know fault is kind of again showing a lot that you know lack of communication between dev and community is a big deal and when you don't feel like you can absolutely you know have your voice heard you feel less involved you feel like you don't want to support it you don't care as much when it goes away and I don't want that for for UG and ethereal so yeah that's that's my final thing to say on it and I'll just add a little bit more to what Viking Jedi said please keep in mind no matter which game you're willing to support not all of your comments are gonna be implemented into the game you cannot get but for mine you made you made a comment or you wanted some kind of improvement and then it happened you know I mean but also as far as the devs go yes we we trust in what you guys are doing right for all these games especially ethereal and these guys know what they want and the vision that they have just because they didn't listen to you doesn't mean hey we don't want to listen to you it's just it doesn't apply to their gameplay or you don't know what's happening on the background but as far from all three companies especially yeah you do get a good response back from the devs they do provide they listen to your ideas and they do help you out and they do provide information which is amazing if this continues like this hey gonna be a good year next year the year after that I mean big true are we gonna live stream it when it releases well we'll probably I'll be live streaming when these games come out at least I know I will be I'll win especially since the two that are most likely to come out more recently I'll be live streaming those guys as long as so I will say this for predecessor I don't know what their pay to enter is I'll probably buy it but I mean if it's an obscene number which I don't think it will be I might not but if it's in the budget that you know my wife isn't gonna punch me in the face when she sees that I bought it then I think we'll be okay I mean I'll think it's gonna be more than that flashlight that you bought the other day so hey don't worry about what I buy okay is it one of the flashlights where you can flash it to the moon and see what they're doing up there I didn't say flash a light hey okay it's a bearded game I don't know I mean that's gonna close it out for the news this week I'll give you guys a quick opportunity any final comments that you want to make and go ahead and let people know where they can find you starting with stunt YouTube stunt underscore V and twitch stunt underscore V and I want to thank you guys for having me on it's always it's always a blast coming here chilling with you guys and giving our opinions on these games that we're forever gonna comment and help improve I think we're stuck with these games I'm just reading chat yeah me too I'm trying to keep a straight face but that's not helping out in any way wrong podcast yeah probably it's okay it is what it is I guess for me final thoughts I mean I'm sad I said this on partner panel I am sad to see fault go we all knew that it was happening you know we definitely levied our fair share of critique towards them I think warranted I'm not backing away from any of that but it is a bit of a bummer but also encouraging to hear that even the devs like Arma were fighting for the same things we were fighting for just unfortunately never was able to come to fruition was a little bittersweet getting to see all the stuff that they were working so hard on behind the scenes that never got to come out I think some of those skins and the plans that they had for the air map and all that stuff were super cool the ideas were obviously there just unfortunately couldn't quite get implemented as far as where you can find me I will be streaming these games so please follow me on YouTube because that's where I will be streaming it if you want to see my scuffed gameplay but it'll at least be entertaining because I'll probably be either getting yelled at by jelly knees yelling at jelly knees or will both be yelling at mangus who will be missing all of his skill shots in whatever lane he chose to be in but you can follow me on Twitter so there you go I try to interact with people on Twitter so if you tweet at me if you're somebody who's part of the community I almost always follow back so please follow me on Twitter that's probably where if you wanted to chat to me directly you could but I'm also always active in the discords so if you have a question comment want to know about my beard feel free to ping me in one of those too that's it that's all I got what about mangus what do you plug in this week anime stream for this week we're going to be talking about kanasuba if you've never seen kanasuba it's a very easy watch a very fun little isekai I think for the poll is aqua wearing underwear is she because I don't know I have no idea anyway I want my answer I know what my answer wants to be but uh yeah that's going to do it for this week I appreciate everybody coming out if you're watching this in the live stream if you're watching this in the live stream let's get those mangees in the chat once again we'll put mine in I can do that too boop boop boop boop boop if you're watching the video and you made it this far throw in a hashtag scuffed viking or something yeah there we go hashtag scuffed viking yeah that in your comments bleached butthole or something like that he's bleached butthole throw in a comment that is definitely where jelly was this week but alright it's been great hanging out a lot of great questions a lot of great interactions with the community thank you so much Jedi for convincing me to start doing this live fun isn't it it is but that's going to be it for this week this is the four of the minions crew coming off you guys have a good one thank you son for being here brother thank you for having me nah dude this is fun man special shout out to channel members I'm Blood Hunter Blastoise King Raven Meowmix from NJelly Knees Clorox TV Joshua Van Noctis Stunt Actual Dez Soul Reaper J-Man 63 Levy Version 2 Dapper Dice and Lionheart Official