 Alrighty let's watch this in full first. I haven't seen that for a while oh there's some new wobbles there all right this gets a bit funky bit in the leg distribution there on the weights that's cute oh boy something's coming in is it it is all right so let's go one by one here I think at the beginning I'm not sure you need that camera move it's a bit fast and it suddenly slows down which you might argue well it sees the character it slows down but it's it's either to me you're gonna slow down the camera which is kind of lingering and traveling over the surface or it's kind of looking at you know kind of an established type of thing and the moment she comes in you might pretend she tilt up to see her and then as she fly as she flies down here we tilt back into what you have around here or you just keep completely still she comes in and then we reframe same thing though maybe a bit higher whoops higher and then go back down so I'm not super sure you need that there just seems a bit it's less of a just gradual move to look at what's going on it feels already very intentional fairly fast so it reduced that to make it slow and fast to get up and then see her this one I do like the path I like how she comes in I like that little moment of and coming down that's great what happens here is that there's something where we want to feel this of a curve it has a slight feeling of this we're stunting that moment as she comes in and it gets just a little bit flat a bit too far over with a drift over there I feel like then it gets a bit of a pivotee thing in screen space off of the forehead a bit here so watch after your spacing I would really finish that curve smooth that out a little bit and spingo smoothing out there's some wonky things in her leg and knee I feel like especially here as you go down that knee goes down then it goes back up and then down again if just watch that leg screen right leg in real time whoop a little wobbles there a little pop watch out for that and then this was really slow as she comes in now the two things either you make this more as she has hang time and it's land like that maybe not that fast but kind of a this or you keep it this low but that's because as she goes down the thrusters are now bigger and it's expanding here and really doing this and all that stuff comes out here maybe until here and then she turns the thrusters off and she goes and it's up like this I'm just not reading this just because the thruster has no animation on it this seems like it's just there for the ride versus maybe up here still a bit straighter and then you can really see it turning off where it starts to wobble back down and get a bit looser I just don't feel like there is an animation that indicates on and then off and that's why this feels a bit slow because the rest of your animation doesn't feel like it's zero gravity I mean like or like lesser gravity or whatever you want to do there because like this is fairly earth gravity style that's why this feels slow right there then here that felt a bit weird watch out you got some intersections of it some looseness in how the grip is on the hands and then the biggest thing to me is this as you move this this feels very isolated where it's it's almost opposed to post that you have hands and legs moving at the same time the head moves first which is good but this feels very isolated there's nothing really going on in the hips and nothing really in here so just that moving rotation feels like we need to translate or put that weight over this leg so that the weight is distributed over this and then you can move that leg into this position then move the weight over to get into this but then she lands and she's in this position so you have to find a way to make this work where maybe she has to lean over this leg and we're a bit more like this the way is over here then she changes the leg into that position and then she can move over just like right now this doesn't quite work what's also happening is that you have both feet sliding but there's no weight on either one of them while we're kind of locked in this position here how she is there's no real side-to-side weight shift and then this continues there's a bit of a slight slow here this is not quite locked and then when she continues to move here same thing where we're moving over and then suddenly we have both feet moving here it's like the weight and the weight distribution in like the pivot of either a near foot just doesn't quite work for me just yet even when she gets up here let's see like she gets up but then this is moving so there's not that much weight there so to me she would have to get over this side lean over this for weight distribution and then she can lean back over there and then back there so some weight side-to-side weight shifting is a bit off watch out this wrist feels a bit broken now it's bent over this way I'll stabilize that the gun will be a bit higher and actually let me just see okay then she gets to this and then I was a bit confused watch out silhouette wise your hand is a bit high I'll bring that a bit lower and here to be understand the structure of the arm but the confusion to me was she shoots like whoa then she has she has a lot of really fast left right eye darts that don't feel focused it's more like whoa versus whoa what's over there oh oh oh I see where she rests for a moment to understand what's going on the wheels are turning and then she's reacting to things right now it just feels like movement movement movement and then she kind of looks up and then again a lot of left and right and then she does this and she's not really in a hurry it just feels like alright let me put the gun down first then this and then it's like I'm closing my eyes because I'm slightly embarrassed or oh and then out so to me it reads like she does this and then this happens to come down not like she's evading it I was wondering it's been a while I probably forgot the stuff in there but I thought was what if she shoots it goes whoa but instead of looking here she actually looks at this so it's clear that it's the gun and then we see the shadow grow then she she goes from a pose like this to maybe a bit straighter arms up but a clear head move down almost a point where we don't see her eyes so that it leads the audience down and we have no eyes to look at so we're focusing on this and we see the shadow grow then she looks back up so that the audience goes back to her face but then the thing is shouldn't she be looking maybe a bit more left right just because the thing falls down left right how to me it feels like it would be oh this is growing let me look up whoa this is landing with me look it out that's kind of what it feels like where right now she doesn't feel like she's actually looking at that thing up there so it feels more like a casual exit but if you do have the thing where she looks up and goes whoa but looking this way this thing is coming oh boy and then she should rush with more overlapping really rushing to put this in do that and then get out and even the gout would almost be to get out would be I still open looking this way she's just really trying to evade that piece meaning that once you are here with legs here you could already have this in frame oh boy hold on this in frame like this so the legs are still here so she just evaded it I'll just thought make sure truth I'm reading this while this is nice and bouncy more maybe a bit too springy maybe it could have some moments of we understand the the metal bit more and maybe since it's coming left right like this I would have that piece like that angle like that and then oh with that impact it will go over this way and then go over this way the way you have it and inland and maybe just have some more mechanical moments it just feels like it's a thing on springs but that's what you want to find to that's just impression that I have there and that is that all right thanks all right there's an email you can 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