 Hello everybody if it's Wednesday and very early apparently then that must mean it's time for another battle tome review It's Warhammer Specifically, we're doing Zeench today, so we had to bring in from across the pond a couple of experts We we couldn't just source this out to one. We had to get to the way So we basically we're taking the Cairo strategy two heads are better than one here, right? So joining us on the show again. We're happy to have him back Nico. What's up brother? How you doing? Good. Thank you. I'm thanks again for having me off looking forward to it always. It's always a pleasure joining us for the first time a Zeench enthusiast To say the least someone I think you know excited about the the changer of the ways Deneal. What's going on buddy? How you doing? Hi, yeah, I'm glad to be here. I Am very glad to have you sir. Also, of course my co-host. He's still here multiple weeks in a row. It's Tom. What's up, buddy? Hello friends. It's like It's like I'm a co-host on this show. It is like that. Yeah, just so everybody knows Tyler give some shout outs to Tyler. He had a little bit of a little bit of an accident. He's okay But he was he had to take the week off. He's just he's just recovering nothing serious Don't worry, but you know, maybe shout him out a little little happy message on Twitter saying you hope he feels better Everything's fine. He'll be alright. It's just he has to has to get some rest in I don't want anybody to too scared or something He's fine Is it he he's dying send him a message. It's that's not what I said that is not correct. That is inaccurate No, no incorrect. All right this week. We are gonna talk about the new disciples of zinch battle tome, of course, but first First up the news So like rumor engine and stuff, right? Yeah, man It's it's nice thoughts It's a ball in a in a stick. Yeah, yeah, you didn't actually put it up. So now Vince You have the I can see it. How is it? Oh, okay, so I just started with this each thing up Yeah, I know because that was the topic. Yeah, it is a ball. Does anybody have any idea? What we might be looking at a commander Is it a flagpole if you rotate it a couple times maybe for or Cities perhaps in the future or dawn bring a crusades. Yeah, I was about to say probably is something do with cities or Feels like a city thing Yeah, yeah, like the gravity on that on that rod Is such that I think that it's like I think it's the right direction Right, because it would be weird to have the feather like sticking straight out if it was right side up Like maybe wind Wind wind Yeah Yeah, I don't know what to say. I don't know to say it's It's weird It's weird. It's kind of ornate. It's a thing. Do this. Do the stormcast have any? pieces in any of the it's I can't think of a single wooden piece in the entire Stormcast line. No, they they haven't discovered wood. They hammer everything out of metal. Yeah, all of it all of its metal Vampirates then absolutely. We've come to the conclusion. It's clearly just Vampirates again. We're good. All right. What's next Tom? We got some news. We got we got many We have real news. I This is what I'm gonna start with and I'm excited about the return of Kerr City Yep, it's back He's back like I Remember when it was announced that it was not coming back and I was very sad But now it's back with an expansion. So it's here now. Yeah, it's been a roller coaster ride Good do you think we will get the city's heroes actually stay in the game. I Wish I had an answer for you. I suppose time will tell that's not an answer But it feels like the only thing I could say didn't you know what I want is more cool heroes and not just for soul flight But like I want to see more cool Explorers and people like that it gives them a chance to to do interesting things with unique heroes And just because they they happen to be cursed it doesn't mean that'd be bad They could use them to do like interesting things and open up a fun build even if it's kind of a foot hero And utilities or whatever and not tough. They could still be valuable Another do sample. Yeah, exactly. Thank you. Kato is the exact perfect example, right? He's not overpowered. He's just good I think he's a good foot hero that actually probably hits like something or has the utility slash hitting power that That you would want for that amount of points. The other example. I was gonna give was what's her name? Crossbow girl Duralia Vandence All right, like they can Do this like you can have foot heroes that still show up in lists and have competitive play and are interesting and stuff like that It's just most of them aren't Not her father Her father is not good. No. Yeah, it's Tail of two two cities right there. I suppose yes How about that confirmation? regarding the other Soulblight models as expansion models like the they're like, oh, here's you know like here's the expansion Just go by the model. Yeah, sure. That's already been released. Yeah, that's fine I mean, it's it's what I expected for this first go around because They probably did use some of the models in Soulblight Gravelords that would have come here and blah blah blah I'm sure it's all it tangled. It's like if you ever have you ever just like gotten Tired after Christmas and you take all the Christmas lights down because you're you're just upset You don't want to deal with it all you wad them up in a ball You throw them in a box and then a year later You've got to put the Christmas decorations back up and you go to pull those lights out and it's just a complete tangled mess That's what they're really has to be like right now. I'm responsible Vince. Is that good on you Christmas? That's their release schedule. It's a national ampoune's Christmas situation over there with their release schedule. Okay, so That's legitimate. That's fair Looking forward, sorry. No, go ahead. Good. I'm looking forward to Converting I think Lady Anika is it into a another gold summoner or some other see-to-wizard depending on what head swap fits She would be a really good god summoner. That's a great conversion idea. Yeah, I Like that. Well, you know, we need to have nine like that's the key here is Sadly Seraphon Yeah, you remember Tom from Battletoad gothic, you know, I do you know what would solve all that if the if that faction was just Belieded, okay. So All the change so we have the updated war scrolls the zinch Beasts of chaos scrolls are now aligned the app got updated in the last hour or so. Is that correct? Yeah, yeah, pretty much. Yeah Yeah, double checked and all of the Beast scrolls well all the Zangor scrolls right the shaman the light and the light of this Put Zangor and skyfires. They all got unified finally after like we use Weird One set of keywords Easy peasy. We did it guys. We got there and And and they finally Well in the zinch book, they don't have the prey herd or piece of chaos keywords. I don't know how they do now Hey, sweet. Well, that's been a long time and coming and it's here now. So So that's super excited and it's you know, it's in time for our show Which is which is also exciting It was really nice of them to do the update of that in the app right before the show So we could give it as breaking news. I thought that was very that was very responsible. It's very friendly. Thanks, Gw Good guy Gw there with that one. They're clearly clearly, you know working working it for us Okay, so here you go. We also have the new announcement for the Norilwood box with the minis. Oh, yeah, boy Let's talk about him. Boom. Let's talk about the Sons of Velmor Yes, please Sorry, is this gonna be a squad for you Vince? I don't know man. I mean regardless of what it is for me You're gonna see this thing everywhere at like Golden Demon. This will be the the choice For sure Just thinking how to get them on the 25 mil bases to get them as a unit of graveyard Yeah, what do you think they're on 32s or most of them are on 32s And probably at least the one guy the big guy looks even bigger Yeah, the back the back right Yeah, all that. Yeah, mr. Shield and sword guy. He looks like he might be on like a 40 or something Yeah, him on 40 the other on 32s and then 25s It could be like a 28 slash it could be like 3 28s a 32 and a 40 just to really make your life annoying Who knows I mean it's work right they can just I'm sorry warhammer underworlds. I apologize. They can just do whatever they want, right? So they don't they don't care about those bases. Yeah Like shutters hacks Go ahead to you Shadows talkers have basically like all of that. Yeah in one. Yeah one unit exactly The Rob Meyer guys some of those are in the same way too, which we'll talk about in just a moment But these guys are great. They're incredible. I love them Like yeah, they're wonderful this this dude with the foot up on the rock pointing out with his crown and stuff like a Plus solid skeletons. You love to see it. It's good. Do you reminds he reminds me of the lich king from Or the witch king, sorry from hero quest Sure, it's I I mean I think these all look super great So good stuff. My question is I mean, I think these have been just like universally applauded My question is what does everybody think of the Narl spirit pack? So this is the other one the four or the chaos guys to kneel. What's your what's your take on these on this group? Do you think they're chaos? They look kassy. Yeah, that dog They could be like sick of the sigmar outriders. I don't know. I have I'm confused on that They have kassy iconography This is this is how chaos tends to look with the knee pads and the leather straps and the skulls on everything I'm just saying it's they they don't have any Any good guy iconography on them will say that much they have a hammer That is true They do have a hammer but that hammer does not has like a little weird symbol on the side of it That's like a little swirly twirly symbol Yeah, I mean Denial you get confused by these guys Nico. What about you? What's what's your take on them? You like them? Yeah, I Gathered they're meant to be like a darker with guys so I was a big fan of like the darker is chief them with the sword and to his side and The war queen that came out later and other similar releases in that sort of sweeter models They must be getting to like ten or so of them. These do look quite Sort of extra layers compared to those sort of earlier models Really like the wizard love the pose on the the hammer the hammer dude. He is really intimidating Sort of giving me goliath vibes in a good way as a necromunda. I Really love that pose Or if that maybe it's the allot guy who has a big hammer in two metal hands that this remind me of but yeah He looks awesome Yeah Solid. Yeah, they're cool. I the only thing I don't love is the Is this guy's helm? I hate this helm This goofy helm is like it looks like he's a muppet Is it like a warthog head with but he stuck some antlers into the back of it or some composite Kind of the field that I get there. Yeah. Oh, no, it's it's an ornamental face. Isn't it? Sorry, now it's focused in it. Yeah, but I mean it's a mask. It's clearly a mask, right? So so what I want to know is do I can I just cut that head off and put a different head on that's gonna look cool Because if so fine, the rest of the fake is fine. There's nothing wrong with that. It's completely normal fake, right? Yeah, I Like the other three quite a bit. There's the only other little thing that bothers me is I don't like the bone Jaw Collar on the the big dude. It's too obscuring. So like if I can cut that off and then replace the head This one's a winner for me So and yes, I hate the predator. Oh So There we are. All right, cool. These guys are neat though. I hope we can see it more fun stuff like this They're killing it with underworlds over there with these models Yeah, I don't hate it. Um, it's interesting like when I see this and kind of the the other Darkout that we've gotten like you could really like piecemeal your way into a like converted army Sure, it's like the guy here could be your chaos sorcerer And there could be some really other interesting conversions. So yeah, I don't know. I'm excited it I like this design direction and I hope that they keep doing it. That's where I'm at. Yeah, sure All right, the problem is more orders. My orders are just gonna be better Yeah Well, that's why I said it a converted army. Yeah, you're just getting enough Who's buying regular marauders anymore at this point? You have 20 different You could have 20 unique people in a unit of 20 marauders. You're good Between all the different dark oaths and everything else that's come out 40 of my marauders are the chaos familiars that come with the original gorn summoner. So I've got a set of 40 of those Cheers people up a bit when they bring they rig the charge That is a bold move right there to see I'm guessing like 10 of those tiny little Wizard dudes come charging in if you are tiny little chaos warrior people. Yes Yeah, yeah, it makes me want to do that with nervelings just put put Swords and shields in there in their hands and convert up a bunch of nervelings on 25 mil bases. There it is 100 I've converted. I've converted my fish into brimstone cover Nice There's a single brimstone horror just writing the fish Amazing um Moving on you mentioned rottmeier the rottmeier scroll got updated. So now it's just good Well, yeah, I mean, I think it just cleaned up the the concern there was a bad faith interpretation that it caused infinite uh Disease thank you disease which like and that's fine But uh clearly clearly but and that's what I'm saying like the scroll is just good now like it's not broken It's not like ridiculous. It's just it is what it is and I'm a buyer At uh at those points. I'm a buyer I was a buyer even without the ability. I think completely You know, it's just giving some reach to no go beyond their existing sort of you can take the regular fly like that The demon flies to have a basic shooting attack We put a few disease points on but having a dedicated nittaly short range unit To put some to gravity and do a bit of shooting is is really helpful Yeah, as I as I mentioned before the show I played a game this weekend against a combination of uh blightlords and rottmeier Creed and boy was that a living nightmare like that was uh, that was a game. I mean it was just overwhelming right Uh Now I was playing uh slaves darkness and certainly not the most tuned list But I was playing a list that had You know some amount of mortal wound protection on effectively every unit on the table and it just did not matter. Everybody was just Just melting. They're just a tritting out. So yeah Well, they're like flies but better Yeah, sure, sure This does lower that the the rottmeier being good does lower the stonks on uh on my my precious plague drones because you get A lot of the the shooting power which was that which was the advantage to them Out of a out of a reasonably tough unit like that's the trick. It's you know, it's Five up five up. They can they're a little prickly porcupine if you try to charge them that kind of thing. So, yeah Plague drones were always good. It was just that uh postcortals were suddenly became a lot better in the new edition Yeah, agreed. All right. What else we got? Um, we did rottmeier. Oh and then uh that some uh painting award golden demon things happen Golden demon is happening this weekend. I've been excited watching all the I've been excited watching everybody like start to share their stuff that's going to be there I uh I can't wait to see uh What everybody has like it's going to be an incredibly impressive weekend, uh, and I just like some of the pieces I've seen already Are incredible. So yep All right, cool Oh, that's the news Excellent Uh, all right Sorry, just looking at some, uh Uh Cool my My wife's still alive Like that was that was my go-to question Yeah, my wife's like in the middle of a hurricane right now on vacation. So I'm just checking Should we cover that news piece? Yeah, that's what I'm saying. Should we cover that news phase? She's how is Should we have should we have her log in and report from the storm? That's what that's what I need Oh, they they capture a little video. I mean it looks like it's you know, it's it's a hurricane It's it is what you think it is, right? It's windy and rainy But I did a show from a hurricane two years ago. It's fine. You did you did All right No, they're all good. Okay With that done, let's talk about some uh, some pick Of the week All right, Denil Would you like to share with everybody? Yes, I was Not really watching anything apart from the face hammer review of the zinge book. I've watched it like 100 times Yeah Just scrolling back started over That's my only pick For this For this week, that is an excellent pick. Absolutely. I will link the face hammer review down in the show notes Uh, russ and Byron did an excellent, uh, you know, sort of read through and appraisal of some stuff that I thought was It's some really really good insights that I thought was was excellent Uh, Nico, what about you? What do you want to share with everybody? I managed only only two watches of the face hammer That's uh, the aos coach was also really good for getting that initial initial take on the book. It's wonderful but I was going to share the season of war battle report, um between uh, the nomad feast masters And their arrivals the gloom spike gets which was a very close and nuanced affair Very nice I have not got a chance to watch yet. It's on my like list of things to watch, but this has been a very very busy week for me Uh, so I I look forward to checking that out. I will link it down in the show notes awesome Uh, tom, what do you want to share with everybody? man, you uh, you robbed my my my, uh My coach Right. I was on a I was on a spruce coach as, uh, his multi video treatment So instead I'm going to jump over to two plus tough dug who did a wonderful, um Fireslayer lore video the right of life rocks oxy four days ago So, uh, I have been in fire full fireslayer mode recently and so I uh I enjoyed that lore video. It's a nice kind of tight 15 minutes or so So I want to encourage you to check it out Very nice, uh My pick is for a future thing Which is tomorrow night at Uh, 9 p.m. Eastern i'll be on uh Mr. Mef. Mr. Mef's channel over on twitch. I'll link his twitch channel down below Myself and hey woe are gonna join Mef for the kickoff of the newest season of Rantcast so should be a very fun and lively discussion with three of us I'm sure so Always a good time to hang out with the magical mr. Mefisto uh, all right, so Very good. Let's talk about uh, let's talk about some hobby time to kneel. What's been on your desk, man? What are you what are you working on? Are you are you? Are you getting more zinge ready? That's the question I'm not buying any more zinge. I have plenty, but I'm definitely painting it Yes, I'm I'm packing all of the boxes that I previously ordered and uh Definitely getting ready all of the all of the flamers all the screamers all of the zangors everything Okay, what's first like when you got your boxes out? What's the first thing you're gonna put paint on you want to put? Oh streamers Okay, 100 okay In for the screamers. We're getting we're in a preview of what to kneel thinks the book. I'm excited. All right, nico What have you been working on, man? So so my hobby desk has been moving because I've realized I've rearranged my hobby room to actually put a gaming table in it despite its small size so just squeezed in a new size table um, and so I've been rearranging stuff mostly for that but I have been doing some uh converting and building of zinge models as well and I've been scoping out some of the 40k uh chaos cultists and such from the fourth uh, the the new chaos space marine range which may make some really interesting sort of chaos spawn or um sort of mix the intermingled them with some um Chiric acolytes plus some of these marauders with some some weapons dog swaps and crossbows or some magic casting hands To make a more interesting unit. So I give that a go I love it. Yeah, the the like possessed. I assume is what you're looking for right the the new possessed for potential spawn There's things which are basically spawn sized and then you get like five Cultists on that and you get like a 10 box of Yeah, cultists and I already have many of Chirics, but I'm gonna sort of intermingle some of those to vary it to make it Yeah, like a city army that's become That's revealed. It's true colors. So we say nice. Yeah, some of those cult like possessed cultists are Really freaky models. So they are they are great chaos spawn choices Especially with all of the turning enemies into spawn some of them do look like Like literally it was a person that just got warped by magic into some horrific thing Uh, so they're they're pretty perfect. Yeah, it's that's a great pet. It's a great pick great pick Uh tom who had to step away for a moment is working on fireslayers. So he's full on I already know that because he's working on it for uh For our upcoming team tournament here in or Two player No, it's not full team or whatever. Oh, yeah doubles. Yes Here and Three weeks three weeks. Let's say that sounds right. Sure. Why not? So the the time crunch is on on tom is always fortunately my armies already ready to go For myself The time has finally come to get everybody uncomfortable because it's we're painting Uh, we're painting up sexy rat warlord lady. Uh, so this is my my vermin lord And uh, she's you know, she's gonna make people feel things that and and awaken things and people that they're not ready to feel So i'm excited about that. So she's coming along Still got a fair amount of work to do But i've just spent a lot of the past couple days doing all these rocks That are sticking out of her because she has a bunch of warpstone sticking out of her so Yeah, but she's she's coming right along Uh, and her head obviously doesn't attach. She does have a head normally. It's just separate sitting right there on the desk actually Right there. There it is. Um, okay So, uh, it's just so heavy and big it covers up a lot of her fake. Um All right With that tom i told everybody what you're working on. It's just fire slayer stuff It's fire slayers. Yeah More magnets. Yes, perfect. Well, but it's not it's not just magnet off. He's converted See, oh nice. Yep. It's the father. Yeah Is is putting a magnet on something converting it is that what we're calling it? Yes, yes because that's not normally Normally the father is is straddling the The uh the saddle it's not the platform the platform is for the rune spider I know you don't understand these distinctions vince because you don't build any of these models I understand that they only those are fire slayer players. They'll see this and go Oh, that's a father on a platform not on a saddle I'm sure they'll be very excited the three other potential fire slayers players in the world We'll really love that. It's great. Um the four of you will continue to keep that entire faction alive So it's very exciting Okay gentlemen Let's talk zines. Shall we uh, it's time for a change change. You can believe in The fate master the changer of the ways The guy who has a lot of plans and they don't seem to ever really manifest Uh, what is it with blue people and super long-term planning that collapses at the last moment? Uh In many ways zinches the apocalypse. I mean that like the x-men villain of the warhammer universe Uh thousands of years of planning torn apart by a bunch of morons in a few minutes. So Good job as always blue people but We've got a new book on our hands And I'm I'm uh, I'm pretty excited about it. I think it uh, it came out Pretty good. There's some some clearly some some things here that I'm Not as thrilled with but I think for the most part I would give this a positive That's that's the initial there's the quick review But we're gonna go around the horn on this I'm gonna hit my summary and then I want to go to each of you You know, I want to pull your your thoughts both about did I did I nail anything did I miss anything in your your 40,000 foot view of the book? Okay, so here's my summary Uh Overall, I think it's very similar to the previous incarnation and by that what I mean is is It still very much feels like zinch previous zinch felt like zinch. This still feels like zinch We didn't need as big of a rewrite of the sort of thematic functionality as what we did with nergal Right where they just didn't really feel like you were playing nergal like corn needs Uh corn needs like a top-to-bottom rewrite that'll make all of the johnnies in the world very very sad Uh, because it should it should switch over and be a high timmy army Um Zinch to me now reads more like a mixed arms force Uh, it has very high mobility. It has powerful magic. It has some shooting options It has some combat that's it's weaker, but it's present and you kind of need to use all of it To win you're going to want to be active in all of the phases Uh to achieve victory you need to you can't just You can't just win solely through the hero phase Uh, I mean, I'm sure there's a build that will try that and it will do that and I think that's probably Maybe still viable, but the the sort of best path to me just first blush Seems like it's playing in more phases than just the hero phase basically I think movement positioning is the story of this book It's absolutely essential that you're like planning a turn ahead as to where you are Where you think your opponent is going to be where you're drawing them to which feels very apropos for zinch Like you need to like lay traps and be thinking where do I need to be on the next turn in my next hero phase To set up the next thing very zinchi in the play style there Uh, and you know my ultimate read is some heroes are still losers Uh, but I I think there's actually quite a few loser heroes But you're gonna have still many hero heavy forces. Let's not say they're all bad. Don't get me wrong I think there's some real standouts in here. I'm excited to talk about Uh, but you're gonna still see some hero heavy forces pushing magic right pushing fate Uh, fate points and but I think there's a lot of other play styles there for experimentation as well All right daniel. I'm gonna start with you What do you think of my summary? What do you is there anything I missed? What do you think of the book 40 000 feet? I for the most part agree with you that you need to be active in more than one phase now because the the standard build of doing like 15 000 mortal wounds in in the hero phase got slightly weaker And we'll discuss that later, but um, I think Combats actually got increased quite a bit And there are some actual options for uh combat now whether whereas before the really wasn't so That's really good. And I think shooting and combat is around the same now because they slightly nerfed shooting For the most part um, so I think those two are equal, but you can build forces like Based on one or the other or both If you want, all right, but yes, um mixed arms is the way to go. I think as well Nico what's your read? I agree with Both of you. Uh, I'm broadly positive. Um, I love the streamlining both the quantity of the rules and the writing of each individual rule Is it's is much more streamlined? Um, there is no radical reinvention as some of us may have hoped I guess there was so much invested in destiny dice, you know the silver tower game You have the 2017 version the 2020 version So they kept it understandably. I had thought maybe archonites would get a bit more of that sort of Infiltrating into the city's mechanics and so on to sort of reflect the silver the silver shard narrative or sort of Kato There's eqr stories in the novel there Um, but there there are some really nice narrative touches as well So the spawn mechanics that will come on too and the silver tower related mechanics of the gaunt summoners um It does feel better balanced than 2020 battle tone. I sort of hesitate to say it's like you nervous um Yeah, I had the same read. I was like this feels like it's in the right place power wise It's not like when I read the the previous battle tone and I was like, well, this is busted This is clearly bent straight out of the gate. This has been but I but but was each you never know I'm like, is there something I'm missing. Is there some combo some some sideways angle Somebody's gonna shoot that I'm not gonna that I'm not seeing here, right Pairing you in the phase probably. I mean, yeah, exactly exactly that means that I remember the water world heat Heat one which was really the moment when we um, we finally handed over the sort of better balanced Better balanced game baton to four to 40k And then a bit relatively quickly the succubus handed it back But um, sorry You're all right. Yeah, I what you're all right. Go ahead. Go ahead Yeah, like the first time that will came out the second Uh, I took like the weekend it came out The one after I took like 18 flamers and six signal to flamers. It just killed like a thousand points every First turn sure and one to one there. I was like, yeah, nice. This is this is great Yeah, exactly exactly tom what's your read? I mean, it's fine. No, uh, I uh The you know, I I think that it is like I agree with a lot of everything that's been said. I think that it has a lot of the tech That you would expect. Um, destiny dice are still here and Some of the egregious stuff has been removed Um, but I think that there's going to be some interesting combos and I you know I think about like I know a lot of some people like poo poo the gaunt summoner like stuff, but There's some neat There's some neat tactics, uh to be hiding there amongst the uh the gaunt summoner silver tower stuff, so Yeah, I've gotten two test games in so far with this. I did get to get it on the table twice once against nergal fly heavy army and once against, uh, techless LRL I wanted like I was like, well, let's play against the sort of worst magical You could possibly run up against right, which is sort of having this spell It was zytrec techless spell domination type of thing, right? But generating all the fate points for you Well, you could which is fine because you don't generate any is what ends up happening because they shut you down pretty hard Uh, like you generate very few. I think in the first two rounds. I cast two spells Uh and But techless sure he was on a tear no doubt about it, right? Um, and and the rest of his boys um Now that being said I The way I had built that particular army was had good problem removal tech And so I was able to through other phases lift techless off the board by turn two and then suddenly the The warp fire just rolled over the elves and that was it, right? It was that once you remove that him He's a lynchpin. Everything falls apart, right? That's that becomes the end of it Um, so it was a really interesting matchup The flies was was where the mobility thing really clicked for me because I had to be They're they're mobile, but you're still way. I was still way more mobile And so I had to be constantly playing the positioning game like smarter than what they could react to and stuff like that So they're both good games Um And you know one both of them. So that was a good vote. I guess of confidence. So there we go There's a two and going that mixed arms theme. Yeah, exactly Uh, yeah one the the techless win was through a combat trick and the the Nurgle win was a lot through mobility and you know being able to shoot and and just do the right damage Where I needed to just to push just push in little ways All right, what was the list right? What was the list I tried? Well, I did I ran two different lists Um, so the first one was like a superhero heavy power pair kind of list Um, where I tried like just a wide selection of of heroes with a bird Uh with like a war chicken here who's on screen right now backing it up uh, and really just about kind of Always having a lot of different magic options, you know kind of going across the board Um, I did use the fate master in that to try to bubble out with people and things of that nature Uh, and then I ran six sky fires. The only thing that was the same I think in both lists was I did use the six sky fires and the gauntlet summoner on disc in both lists, so Um, I actually have fallen deeply in love with six sky fires. I will say those guys were MVPs both games They did so much. I think when people read them But we'll get to them. I think when people read them they they they read like they're not as impressive Sort of because their number of shots and stuff, but those guys were Uh, they do work. They were the postal service man. They delivered every time He definitely. Yeah, exactly. Exactly. It was it was just a pure quality play So, um, I mean you have to support them and yada yada, but we'll get there all right So let's start out with some allegiance abilities Uh, much of this is going to be very familiar to people who have any familiarity with uh with zinch Uh The new thing here to talk about is arcane armies Which is you get to start the game with one of your three endless spells automatically cast on the table with you Okay Uh, and I should state if you have multiples of them, you could you could choose obviously as the first battle round is beginning So if you do have to take multiple you can adjust your choice accordingly Uh, but on the board and also importantly, it cannot be dispelled In the first battle round. So it's it's stuck there. They can't Get out of it and it sets up as per the described effect for that spell Um, it's all triggering after you've received your starting command points But before the first turn so and very very excellent timing. You know exactly what's happening what the priority is Yeah, yep It's sort of the best timing of the thing. Um, I think two out of their three spells are quite solid uh, so One of them doesn't really land for me, but maybe you'll someone will change me. I'm on my mind You do still uh, John Brock. Yes, you still have to pay for the spells like they still have to be in your list Um as a thing so you're still paying points for the thing Uh, but I mean I would probably always have at least one of these in my list is what I'll say is my take Uh, just because I've come to fall in love very deeply with one of them at the points cost But all right, let's go. So then I'll just quickly hit the other things and then we'll talk about the general legions abilities They still have destiny dice. It's still nine of them. They still work on these things It's the things you think they work on casting unbinding dispelling run charge hit wound save Uh damage characteristic and battle shock rolls Certain things can be modified can't be they can't be modified unless there's some reason they should still be like rend or the model slain and So on and so forth all cleaned up rules text great a plus work very clear Good stuff. Um, but they work like destiny dice work The locus of change is still there So your demon units if they're wholly within 12 of a demon hero or neg one Uh to be hidden melee and you still have change covens, which are the covens. It's just yourself actions. Okay Cool Daniel What do you think of this of this stuff? Are you happy? Are you sad? Or where's your general feeling? What do you think of arcane armies? I think there's only one spell that's gonna be in every list I don't think any others exist. So, uh, yeah I think the others two are just not worth talking about Um, maybe if the cogs got nerfed one is worth something but At this point, I think it's sigil cogs and portal in every list I build Okay there Maybe maybe if I want to be spicy bridge Yeah, all right Miko Yeah, arcane armies. Yeah, but the timing is is exactly just when you want um And I think it does add some some other angles like when you can sort of summon this rather than using the the sigil to Putting the sigil out you could potentially put something down just to be a physical obstacle If they're going first Uh, you know, they may have thought they could charge you with the cabbage or with some other big scary monster But then while they can walk through and in the spell, they can't put the end their base on it basically So it can be a physical obstacle which is neat Um, I'm a bit more positive on the other two endless and sort of one depends which command trait you take But as we'll come on to but If you do put the sigil out early, then you can't use the plus nine inch range to put it out Further, so there's a possible trade off there. Um, that would allow them to potentially unbind it and so on So there's there's lots of interesting decisions there. It's great. It's very zeech um So yeah, I'm really positive on uh on arcane armies It adds a lot. It's it's a good thing that it doesn't let you put any in the spell of all Prec ones probably goes without saying Agreed completely like yes, thank you for limiting it to the correct set to this set of three It's constrained. Do we know what it is? It's controlled. Yes, the correct choice Tom really sorry go ahead go ahead Nico final point really good for teams because you can potentially have a zeech army with their three ones and then they can sort of Toolbox use one of the three While not using up, you know, portal cogs etc etc purple sun etc etc all the other ones that you might want to put Do methanol or serophony or other casting powerhouse Okay, nice Yeah, I don't it's funny. I like the trait. Um, I like what it does. I like what it communicates I actually don't like I know that everybody's big on burning sigil. Um, I don't hate the simulacrum um Caleb just came out in the comments supporting demonic simulacrum as well. He's he's he seems hot on it So well, I think I think Caleb knows what's up and I mean the reason why like i'm pushing simulacrum is because Like if it's going down basically pre game So even if they go first before they move you've pushed a simulacrum 21 inches up into their line Um, because it's going to set up 12 move nine And it's a big base It's like as someone who is as legitimately cut off charge, you know lines With endless spells like it's going to do that work Um, it's not like it's not going to be something that you're really going to like it'd be amazing if it was all units within x inches It's not it's the nearest unit But um because of what it's doing because of the charge paths because of the size of the base I actually don't hate it. I actually think that it's a it's a really interesting tool Um, and because they can't get rid of it. They're just stuck with it Right. Yeah, the the can't be dispelled in the first battle round is a significant Thing for sure Uh, all right, cool It can't it can't attempt to get rid of it. Yes. Yeah future for something that's coming up Yes, yes, all right Uh, okay, we of course we still have our fate point summoning Uh, it still works like you think it works spells that are cast and aren't unbound add fate points Great good. Yep. Sounds good. You can you can summon stuff. It's a thing Um I love that we continue to make blue horrors and brimstone horrors the same summoning cost For just like reasons because 10 is just the bottom and we can't find there's no number higher than 10 We're going to put blues at so it's just like whatever. It's fine. They're just the same It's literally because they were um summoned for blue horror points or brimstone horror points in The first battle and then no one bothered to look at this table ever again No, it just we're just we got it down once and we were like Job's done. Bailed it. We know it does not ever go back to this I sent off to the feq at least three times No luck yet I'll try again I mean the seraph on summoning table still has the um Salamanders at their original summoning point as well which is interesting That's just been getting a better and better deal every uh every update to the points or whatever. Yeah And they can summon multiple units in one Phase whereas I believe we none of the none of the chaos gods count. I think they're all locked at one per phase per turn Do you know how we fix that? The beast scan Yeah, I was gonna say beast scan. Yeah, yeah Yeah, the four gods can't Yeah, yeah, you know how we fix that though Just get her to seraph on Tom's on a mission here We still have our our our legions of chaos in here with coalition units with two and every four being slaves to darkness That have the mark of chaos keyword those units must be given the zinch mark of chaos keyword And then one in every four units can be a coalition unit from beast of chaos That does not have the zinch keyword those units gain the zinch keyword. So There we go Okay worth mentioning that None of the coalition units gain The other legions abilities as per the FAQ. They just put it all in Yep uh And then finally transformed into spawn which is you know, um Almost more of just a clarification on how a constant thing is going to work since this is a sub theme in the book More than it is a standalone rule itself Uh, go ahead. Go ahead. Daniel. What do you got? The the burning sigil works differently even though they literally created a rule. They created another one in the burning sigil Sure Interesting. We'll we'll talk about the the sigil. I I I think I have a different interpretation But but we'll we'll see we'll see we'll get there so much endless spell discussion Uh, but effectively if a model is transformed into a spawn you can add one zinch chaos spawn unit That has one model to your army set up the zinch chaos spawn unit within one inch of the model that has been transformed And then remove the transform model from play. So okay cool And then they have the little clarification of it doesn't count as being slain for the purposes of battle shock rules And can't be returned if you're allowed to bring things back Which is huge Not just from the battle shock perspective But also from the perspective of there are certain things that you don't want to slay because then they come back to life like that's the like uh engines of the gods there are two facts or Dirties with that with that aspect to come back onto you up. So if they're not slain then none of these things trigger so there's also there's also a discussion of what happens if The opponent's general is transformed into a spawn Does it still exist for purposes of everything that triggers off the general? Is that the concern? Yeah, it's just like they really they really run with the narrative here, which is wonderful Uh, and I think they they sort of put down the guillotine and said okay this far, but no further So they they like it doesn't seem like the if your own general turns to a spawn Then he's still the general and you your general isn't slain So you don't get the plus two to heroic action the heroic action to get more cps But you still have a general on the table, but I think the they've stopped the analogy Probably for your opponent's general Um And probably the spawn doesn't get like the command traits and artifacts and so on though that would be kind of There is so just right now like a magic sword. Yeah Yeah, we'll have to master magic for that Master magic spawn running around being like arcane toe Yeah, well, we know that it's we know that it's not the same general because it says the spawn becomes the general Um, so when the items traits and all that definitely do not carry over So if this rule does count None of that would actually Affect the new general that said the rule is for your general which is in reference to the faction Controller because that's where these abilities sit So it probably should not affect enemy generals Yeah, in which case the point of the general is not slain so they wouldn't get plus two, but it is not on the table So he wouldn't get cps as well So it's uh lose lose which is great It's kind of reminded me of Remember the the original murathi was where she was that would go into She-hawk form Uh, and it would replace the little model with a big one. Yeah, sure And like there are all those questions like well if she's got mystic shield on her if she's got other buffs If she's got debuffs do those carry over to the um We're here to the spawn So, you know lots of interesting discussions on that I think in this one Oh good. Good. I think In this one is probably not going to be the case because it's a new model. It's a new unit. So Yeah, every time we've seen this in the past. It's it's in general, uh, no, uh Threadedist non-leaders can't be generals, but in this case, it's just saying yeah, he's still there. He's your general He just can't issue commands, right? Um, you would override that that general principle anyway, so right Yeah, I mean, I think that what we've seen every time is this is that when you have a replacement model the replacement Unit the replacement whatever is happening, right? Because there's lots of unit replacing that goes on It is a new Thing and it just counts as a new version of that thing Like it doesn't carry over any of its past things and so on and so forth That's been how we've generally seen that ruled on lots of different unit choices Doesn't get her ones per game ability back when when she comes back for result, right? Yep Okay Let's talk command traits. Uh, these are just divided into uh, arcanae heroes and demon heroes Uh, and as usual instead of just Going and reading everything we're gonna we're gonna talk favorites DeNeal What's your do you have a pick on the arcanae? First of all, which one of these do you favor as your general and what and then do you have any any hot picks? That you like on the arcanae list or the demon list i'll cycle back and forth between them I think arcanae's positive demons not very good Okay, uh, I have two picks that I will always take Well one of them if I could take two I would take two Like I would sacrifice all the artifacts to take two of these It's uh cool demagogue and arcane sacrifice those two are just amazing Yeah, but let's talk cult demagogue Now keep mine. This is on the arcanae's the mortal people because you when I read this Your immediate thought is going to be I want to put that on a bird I think that's just right because everything would be doubles all the time That's not how it works. So we're all clear. I just want to get it out of the way To squash anyone's hopes. This is the arcanae mortal table thing. Okay. Here we go Wizards only if the casting roll for this general or uh casting most right Is a double the casting attempt is successful and the spell cannot be unbound Regardless of the roll in addition you receive two fate points instead of one So if you pop the double which is uh, you're rolling 2d6. It's about a 17% chance every spell you cast Uh, not only does it auto resolve un un un bindable, but it also gives you two fate points. So Cool. Okay. Good stuff. I think I think we can all see the value there anyone disagree in with this call It's a great it's a great ability Yeah, I will mention Sorry I will mention which units I think this is the best on when we come to those units Absolutely. Yeah We're we'll we'll pair them up as we're going through and then arcane sacrifice wizards only at the start of your hero phase You can cause one mortal wound to a friendly zinch unit within three inches of this general just zinch Just keyword zinch. So anybody counts anybody with that keyword Uh If you if you do so until the end of that phase add nine inches to the range of all spells Successfully cast by this general. Oh boy. Oh boy. Oh boy Um very much zinch still often has the problem Like you mentioned portal in your list. There's been lots of attempts to break out of the 18 inch kill box Right. Um zinch has classically been a very mid-range army Uh, and the 18 inch kill box is real It's like somebody knows they can generally sit at 18.1 inches And often just be immune to your army or the vast majority of what you're going to do or what you could You know, sort of capable hit them with Uh, this very much changes the the math on that portal. Of course classically already did. This is another Uh step in that direction, right? It was already In the previous book, but in the previous book you were forced to to take, uh, the the obvious. Well, the the co-specific carbon-specific trades and artifacts so Now that you don't have it's amazing Uh, I was actually considering in the previous book not taking a carbon to take this straight because it's just so good right Yep Absolutely, uh, and by the way, I completely agree with those two Uh, the only other one that I'll give a shout out to that I did I did play with this in one of them One of the games I tried it just to see if it was worth anything Um, I tried nexus of fate just to see if I liked it the guys. I I played a sort of destiny dice juicing refilling uh Skiu in one of the two armies that I played and I found it to be Okay Because it's roll a dice and replacement. It's not adding one obviously And so most the time I was just rolling and I was be like sure that two is now a four I guess that's slightly better like that's what most of it amounted to So it's cute, but it doesn't level it doesn't rise to the level of the other two But if it was adding a dice, it would be really good. Yeah, sure Sure, I think even if it was on a four plus you had a dice, it would be better Yeah Pretty close to be nice All right So I agree those two were big standouts for me a hundred percent. Uh, they are Both good, uh, both feel in the realm. They they change the math on how you can work. It's fun Yeah a plus Uh, and somebody said, uh, you can use your destiny dice to make cult Uh, demagogue Work and yes, you you could you could just set the doubles absolutely Yeah, I will mention that combo when we come to it. Yep Um, the other one. Yeah, sorry, please the other one I would, um Shout out if someone doesn't want archonites in their list Uh, I would either take master magic or demon spark just to get three pay points. It's like it's okay in, uh Some list gets you to 10 horrors that are Foster it's not bad. Yeah Uh, I mean, I agree the somebody said it in the chat and I agree with it the the zeech demon General command trait is called master magic. You'll find it in the core rules universal command trait section Uh, I wish that wasn't the case, but yeah, you're right I mean demon spark is like the only one that that I would that I would look at and even then like it's bad Like demon spark could read You know, you start the game with three pay points, but as it's written you could still lose your dude Sure before you use it. Yeah before you use it like Yeah, the Counterplay The cool demagogue can give you that turn one because you use destined dice And give you ununbindable spells and potential to get more fake points over the course of the game. So it's like Yeah And and and and yeah, it's great It gives you uses for like two twos in your fake dice, right? Dodges like that that that you're often not going to have use for those low like those low non one one numbers Well, and some Some measure of protection against miscast as well Not total protection, but you basically you will take the d3 mortal wounds. It is a miscast You can't cast any more spells But the spell that you did roll the double one four does go off because that will override The core rule on the miscast, which is even that is is nice value You know how bad a miscast from arathi or other wizards can be Yep Okay, uh Let's talk artifacts Uh, so Uh, once again daniel i'm starting with you here, buddy. Again, they're divided by the way for everybody into arcanites and demons Uh, what is the obsession with this army? And I like there's just a general question for the universe not specifically for you, neil What is the obsession with this army and magical melee weapons? This has got to be the least melee force That that is printed right and of the four of the four main chaos gods This is the least melee of them, right? I think that's fair to say that's like thematically Conceptually execution wise. It's the one that has the least combat focus and yet This these two charts are just like Do you want a cool magic sword and no no, I didn't why do you keep trying to give these to me? So at any rate, sorry, just uh, just a knit that i'm picking there, uh, but at any rate daniel, what what's your what's your takes here? What do you like? At least they they deleted half of the melee weapon ones Good good, um, some of them they improved One of them improved by making it any weapon, which is great, right? Secret eater used to be only melee weapon now. It's any weapon. It's like nice. Thank you That's good. It's not a bad one um if I would If I was to pick one it would be the eternal shroud. I think that one is The best out of the bunch Yep, um, but also, uh, I don't think um If I would had one artifact, I'm taking none of these Okay, you just taking the tone. It's the tone. Yes, just tone. It is the tone. Yeah Yeah, I mean that's that's absolutely worth saying is that your first artifact with this army is probably arcane tone Almost every time just because more more casts on more people Is good. There are lots of really good targets for the arcane tome in this army a couple that are true standouts uh Yeah, so but then your second magic item if you're gonna go that if you if you build into that I agree eternal shroud. So I used eternal shroud in One of my games and loved it absolutely loved it Like I was constantly getting in the in the fate skew. This was one of the artifacts in the fate skew And man, it was great. You know being able to just basically a third of the destiny dice that I burn off coming back was Uh fantastic. I can't complain about that at all. It was I went on a hot streak where I got like four or five in a row Hit the five up and it just felt like this resource is endless I'm never gonna run out of these things So, yeah, it's it can be super good. Uh, I will also say if you Uh, I tried the the nine item as well just to get the full reroll casting dispelling and unbinding basically master of magic But for all your stuff and in artifact form and that was also fine It's fine I would I would just so I would just go ahead On the arcane tome. It also unlocks one of them. I think it's his favorite things which is one of the sub faction. Sorry faction battle tactics is casting three spells. Yeah, successfully Arcane tome is one route doing that on the two cast wizard Um, there is one named character who is a three card cast wizard. Guess who it is Um, but other than that you're gonna need an arcane to well or possibly some other way of getting extra spell to uh, to hit that battle tactic, which is very tempting um I'm very tempted by both both the demon ones and nine art that the ones you mentioned Uh, possibly you could use the the ogroid with the time slip pendant as a sort of Interesting melee threat maybe coming out of a silver towel, but that's strictly if you're going down and sort of yeah Sorry, I've stolen tom's one. Um, no, no, it's good. No, it's good if you're going down a, um sort of Yeah expert conquerors bounty hunters lots of drops msu type list and you've got a reserve Via a silver tower Sorry via a gaunt some of the silver tower you could have that ogroid come in From reserve guarantee the charge with destiny dies and they can fight twice. You can bunker busters way into castle Nico may improve that idea Just take lodge lodge on choo choo You can't have six in the spells anymore. This is the problem. It's fine. You just take you take this idea in a 1k list and it's fine Oh, oh in 1k this list this army would be all so scary and other Or double of it. I love it. Yeah Yeah, I I think you you you hit all the ones I would pick on but yeah, go ahead Yeah, there's one more. I would uh stress and I think demon heart is actually really good Okay, wow. All right Why what do you love about demon heart? I like the just guaranteed mortal Okay, there's just some number between one and five mortal wounds Yeah, but you stack it with uh, uh, what's it called? Okay, both And you just come in and you just like You know, yeah And normally those sort of ones per game ones in other battle zones are like on a two up this happens Yeah, sure Even though it's once per game. So the fact this is You know guaranteed and even it's not even a d3 It's you know, you know exactly the number that's going through before that would save so solid choice We're gonna pour one out for the uh, the beacon of mutability Mutability, which used to be the aura that was a against range attacks as well Now all that is just on Uh melee attacks and only on demons. It's always only been on demons, but poor thing Like it was just such a heavy hitter before and now it's Just not like I went through and looked at every war scroll just hoping Just hoping that I would find that one thing that I could like partner up with the gaunt summoner and pop them out and have the aura And then I'm just like Nope It's not there Like one way you can Okay, go ahead. Go ahead, Neil I think a unit of nine screamers with like a flux monster or something with this might be a good idea Because he gives them minus one to be hit as well and plus one to wound pretty decent twos twos Yeah, but so here's the question Is it worth that versus just using a fate master who does this already for everybody? And that's the difference He's not a demon so he doesn't provide the locus He uh, it's true. He doesn't provide the low the locus, but like But the plot but he provides the plus one to wound on all units both mortal and demon Uh, he has a high mobility Say what and shooting right like and he has the high mobility like I just I'm just sad I Just a quick one on keywords The arcanite ones you might have thought that the gaunt summoner is still arcanite, but apparently not so that is curious He was kicked out of the quarter. He's a demon now full on Yeah, he's demon so he can take the full re-rolls, which is interesting with his plus one on the wall scroll Yep, which is who I put it on when I took him. Yes, it was which was pretty great Very very interesting that Is a lore master of fate not demon one so he can take a demon spell. Yes, and That dude has we're gonna talk about him very soon, but that dude has been a plus for me I am I am in love with gaunty. I'm glad we kicked him out of the mortal side Like you're a weird unknowable being who lives in a spaceship And you don't have eyeballs on your head. They're stretched out over some kind of weird pieces of metal sticking out of the side of your face You're not immortal anymore. I'm sorry like we've gone beyond that. This is your incentivite territory over here, man Come on now. It's not that's not what we're doing here. Let's let's let's properly talk about what these things are Okay, I think I think like there are three more artifacts that could be good If you remove the word melee. Oh, yeah, sure. Well, that's that is the problem. Yes Yes, the rest of these are largely they could be good if it didn't say melee. Yes Can you imagine a lord of change? Shooting someone and being like you can't on my spell that would be great, but no It would be super cool, but it's not how it works. Yes, because the the I will say the lord of changes You know, he's got his little shooting thing is it's a shooting thing It can it can do some similar work a lot of the heroes all have little bits of shooting And I found that it actually does start to add up after you're just like and this guy shoots And this guy shoots and this guy shoots and this guy shoots It's just it's just a lot. You just kind of are always putting out all these little hits Okay, let's talk spell lords. So here we have two spell lords the mortal arcanite spell lore Okay And the demon wizard spell or so mortal or demon lore same as before Bolt of zinch is on both of them. I'll say that real quick Which is a casting life seven range of 18 d6 mortal wounds Can't be cast more than once per turn even though it's on both But it's just a standard solid old Fireball spell for all intensive purposes, right? That's how I think of these kinds of things. It's just like it's a big boom It's d6 mortals. It's never a bad thing to have d6 mortal wounds on something. It's fine Okay, now let's talk about the different ones Daniel, I'm going back to you first Uh, let's let's let's do these break them up. Let's talk arcanite first How do you feel about these spells? Like what's your what's your pick you go first? This is my next thing. This is my next thing. What are you doing? Well, there are two that are really good for different types of lists. Sure. Um, I really Really like what I did with the new yorkan suggestion The way they're flip-flopping back and forth of what to do with it with different effects I think they hit it that all now Um, it's just an amazing spell It's just yeah Yeah, like arcane suggestions so that everybody just to summarize it for everybody Casting by a range of 18 pick an enemy unit and they either can't issue or receive commands neg one to hit and wound Uh, or neg one for test saves What a great three selection of abilities there like three fantastic debuffs you want to put on people this spell is Brutal and it's very very scary. Yes. Howling howling gale plus six inch range is phenomenal That's one of the best human spells and this is just one or three options for this one incredible Uh, crondis is over here with you know, he's got he's got an enhanced range But he's like am I a joke to you with my out ofistic tempest on a nine. Is that what's happening? Uh, okay Yes, this spell. Yep. This spell is is the one you pair with, uh, arcade sacrifice right, so 27 range just debuff something great just amazing And our kid sacrifices the whole face so you could do multiple spells you can put in the spell and the arc Arcane suggestion and maybe if you got a third spell somehow you could zap that 27 too so amazing Uh, and then So I just want to address something autumn Well, we'll talk about some of the melee stuff. I think there is viable melee units in here I understand autumn you're sort of general concerned with the integration of s2d units Right and the problems that causes I get that um that being said I think there is call and we'll like i'm gonna talk about some builds where i'm integrating s2d units into this Army and I think a pretty interesting way. I think there's some beast units that make a lot of sense in builds I think there is some slaves units that make a lot of sense in builds But I think zinch is a more ranged force like it I think it does Conceptually operate more at range. It's magic heavy It has a lot more shooting like it wants to be at range using extreme high mobility Because it has like in its sort of raw conception a lot of mobility a lot of ranged firepower If you also gave it super high melee capabilities I think then you're going to very quickly wander into a highly unbalanced force now You could redo everything You could sort of sap away some of that magic power and some of that shooting Efficacy and stuff like that some of that mobility to then bump that up But then it would feel less like zinch to me But I understand everybody has their own take on that thing. So I get what you're saying. Okay I think there are two good melee units now in the book. Maybe three We'll discuss them when we get to you. So I agree. Let's discuss the next spell. Yes Uh, are we talking shield of fate next or what are we talking? What is that where we're going next? Okay, shield of fate Love it cast six range of 18. You get to pick a friendly zinch unit zinch unit just zinch So important to mention that just zinch I'm just gonna let that sink in for everybody. Hopefully that that washes over people And they and based on your number of fate dice, you got like what's your aiming for is to have seven and nine fate dice So you then get a ward of five up and a four plus spell ignore Uh, good times good times So just to recap from the old book it used to be Uh, the first effect was real wants to save then the second effect was real all saves And then third effect was uh real all saves and four, uh spell ignore Which I used quite a lot in my Double 10 chosen list that I wanted along the note That was a rather funny list when the the cogs were absolutely broken and provided double spells for everyone Uh, yeah, that was a fun list, but this I think is first of all Removing the reels, which is what they have been doing for a while now, which is good Uh reels for saves specifically But also I think it's just an either way to implement it. Yep And there is at least some counterplay in terms of you know, uh ruse Um, I've thought I've got the ability to ignore wards. You know quick silver dead. I've got the ability to ignore wards Um, but carry on a special bullet into the grenade launcher and take out a ward save So that the new demon friends, which is coming from the new 16 Sure, so there is some counterplay there. It is incredibly good. And the fact that you know, you can potentially bring in some Beasts of chaos meat or some uh, some slaves to darkness meat and just slap a you know, five-up ward Onto them just because a little keyword by coalition is very interesting Yep Absolutely So, yeah, there is one unit. There is one unit that we're all thinking of when we look at this spell What is the one you're 30 horrors with this sure Sure Everybody's favorite unit in the game. Everybody wants to see just as many horrors as we can get on the table is a great time for all um glimpse of future is Add backup, uh fake dive. It's great. It's good. It's good or destiny guys. Sorry. I apologize. Sorry Uh, which is good nice and streamlined. Yep. Just if you got less than nine roll one add one good Yeah, thumbs up. They actually took out they took out the cap in destiny guys and then she just put it into the where it's relevant The rules that actually add them back, which is really extremely right where you need it This is like this was more or less an auto cast for me most rounds There's generally enough spell cast to go around to where you want to do it just keeps the engine humming uh And then so daniel, what's your take? Well infusion arcanum. I'm like, okay, whatever But what's your take on treacherous bond? So infusion arcanum you put it on the on the guy on the watch on that just rhymes with the people. Yeah, that's great Yeah, I would say let's go back to the infusion arcanum with on the foam a turge Two on all of your profile attacks Double piling and attacking maybe it doesn't speak to me. It doesn't speak truth to me. But sure. Yeah, okay. Yeah It's there. Like it's not bad. Plus one to hit and one is not bad Yeah, back in the day hockey on casting that spell right in faithful and warband Some time ago now, but it was great And treacherous bond is is exceptional as well for keeping key Heroes, I would prefer if you could cast it instead of the endless spells free game To lose that count to play no sniping today Or or just remove this spell entirely and just put it on the Um on the archer archer knight warscore. Just protect the heroes That's your job. Do it. Protect the big customer or just make it on five classes. Yeah I don't know. I'm mixed feelings on this spell Yeah, I will say it's it's quite So here's what I like about it Uh, we mentioned ganti multiple times He picks this up automatically, right just because he knows this whole right, right? And he has generally been the person who was casting it I would point out that the unit he throws the ability on is is zinch mortal again Just which is a wider set of sort of targets, but uh, not as limit and not as unlimited as just zinch, but still and Uh, you know, he is very potent But fragile and you don't want him to get to get sort of lifted by various threats The fact that you don't have to commit For him to have it Like that is to say if you happen to be in a fight where you need it And you can he is he's not a big hero like I mean I literally like he is a physically tiny model, right? He's not very big Even on the disc so it is relatively easy to Keep him sort of out of range or back or hidden or under a piece of terrain or something That'll keep him safe the first round Law even if you're going to get outfit or something and then and then get the spell off and then from that point He becomes a lot harder to remove So yeah, you can get like behind cover. You can do finest hour That's plus two to save even before you use a lot of defense They may still kill you if they put a wing sniping into you But at least it's not completely trivial on the four up save discord Right. So if you use treacherous bond on a unit that is shield of faded with maximum dice Does that mean that the wounds that are getting pushed off by that spell are negated on a four plus You're saying because they ignore the effects that spell no because it's not the spell that's doing it It's the it's like the wound has transferred. It's not the direct spell that's causing the wound They've been pretty clear on this stuff like you're ignoring the effect of the spell You can ignore the initial cost on this unit that is oh, I see what you mean now I always say it's on the pressure bond is primarily on the spell you're ignoring you're ignoring the effect of the spell I'd read you said good. Actually, there's a good question Because you could argue that the effect is both on the with the effect is the allocation of the wound I mean A fun one for the FAQ. We know how they're going to answer it tom You like It was just a curious it was a curious Alignment of of of language and wording Sure, you're right that it's one step. It's a lot closer than like mine razor trying to resist mine razor on your voucher and arching It's it's definitely a lot closer to working There's one thing to mention and that is zinch mortal does not include zankers So in in the whole zinch book it's only heroes and uh, correctly Yeah, but you can include some slaves darkness guys. Yep. Yeah slaves. There there are plenty of zinch mortals hanging out in the slaves darkness area uh of the Coalition selections many many things you can choose there that would qualify as those things. Yes Okay The lore of change, uh, let's let's run wild. Uh, let's run wild with some change here Uh, because we got some fun ones in this list This this one is more my speed. I've enjoyed this lore quite a bit. Not that I didn't actually I like both these lures But I I quite like this one a bit Um, just because I like the I like doing damage with spells and a lot of these do that. Um Daniel, what do you like out of this list? Where are you at? Where are you living with these? So for the most part, it's the same as it was before Yep, um I think there was only one Change that I could find and that is the treason of zinch Um has to be on the two or more models. I think that was not the case previously made might have been the case previously But I think overall is the same same same good It was it was good before it was it's good now. It's some mortal ones here mortal ones there And uh fold reality roll of ice you either Die or or you get better. It's nice Yep, exactly, uh, you know see you still return your demons back Let's all remember uh as of quite a long time ago your sky fires and enlighten are no longer demons. So we are talking about the demon demons here Uh, the weird the with the weird alien bubblegum monsters that do make up the zinch force are your targets for this Yeah, I mean trees of zinch it's two people. Uh, it's you know Uh a horde thinner with a kicker of a neg one to hit Uh uncheck mutation can be a double tap d three As you mentioned fold realities the return spell firestorm can be as your is your Like hope you roll hot and get some mortal wounds and not accidentally get zero Uh, this is this is your swingy swingy effect, right of just like hey, you could you could spike a ton or it could just be Nothing, uh, both ends of those are quite normal The most I got was 10. I believe on firestorm once and then uh, the least I got was zeros. Yeah Yeah, one one thing to note is that the zinch Demon of fold reality includes the slays darkest demons Uh, but zinch demons are only demon friends and the soul grinder So like you could put it on them, but but why? Well, as soon as they let us take units of soul grinders, well, we'll be all set there We we all await that day when we can start rolling out units of three Uh, three 160 mil pipe late soul grinders in the meta breaks. I I can't wait so It could be like a really cool trick. You'd be like, did you want me to kill my soul grinder? No, I didn't or I'll kill a hockey on as well. You really didn't like him Just get rid of this guy. I'm done with you. All right. Let's talk covens Uh, we got six covens still They feel Very much in line with the old covens, but of course we have the new style design I don't think there's anything that suddenly blew my skirt up or was truly revolutionary here We're stealing a lot of the previous abilities and obviously jettisoning the the rest of the detritus from 2.0 sub factions So eternal calm flag is now your warp flame building warp flame and magical flames. I'll become red one This also adds flame or battle line Uh, host duplicitous Is enemy units within three inches of a host duplicitous unit with 10 or more models can't retreat There are not, uh Not a huge number of things that you're going to use for that But I think we all can pretty quickly picture a thing Uh, in addition zangor, right? We're talking about zangor Correct, actually We were all talking about karak acolytes tom. That's obviously what we all had in our head Obviously, obviously Uh, no, we're talking about horrors again. Okay. And then in addition Uh, once for battle when a host duplicitous horrors of zinch unit from your starting army is destroyed You can roll a die on a four up. You get five little guys back. How nice. There they are Why did it need that second rule? It's one of the strongest anyway It was yeah, I mean it it got nerfed. So yeah quite heavily So They they took the good roll. Sorry good rule and then put it into silver ass and then they gave us the new one So that's fine. This is the night version which is is because we give I mean army for their retreats So so overpowered into meta units. It's just it's just misery inducing And before the horror one The the return horrors back was on the five plus and it was 10. So it was like, uh, do you want to feel bad? Yeah, yeah Yeah, so now you get a little four up kicker, but I agree the the Army wide well army wide units of 10 that is to say no retreat is is always a very very potent thing depending on your particular enemy um I think i'm right in saying that it used to have the best of the command traits for the um One of the best at least for the uh, locked in ones Along with the host are common So yeah, it has lots that's in line with other versions rebounded Yep the host arcanum is my uh, new most mostest favoriteist Uh, which is because it unlocks screamer battle line. I think daniel I might be with you on the on the screamer thing here I think you and I are going to be very screamer aligned On this, uh, but also of course once per turn or once per turn in the first third and fifth battle round You just get to say no and just saying no is generally Very good Of course, you don't mind the enemy casting spells that aren't going to really affect your particular game plan But when they do cast that one spell that is going to get in your way, hey Stop that stop it. You could just to kenbe mutomo that right out of the game. Just no no It's lost the pregame move which is quite a big deal because that would otherwise have really Used to synergize so well you could pregame move into unbind range when yeah, you could pregame move the same unit three Three times. Well, so you know moved your chicken up front and then you're like, ah all the spells um They also lost three six screamers, but um I will take the new screamers over the three old six ones Fair enough. Yeah Now let's talk about this other page that I Like one thing on um Can I ask why like just why have we never gotten something that is like friendly design or ever But yet we're still pushing the acolyte game super hard for just trying to make out the lights a thing It's like fetch stop it. It's not going to be a thing I'm the friendly design girl thing is the piece of chaos or rather than the update Right indeed indeed. No, I mean you're right. You're right I did have a a game against a cult with the transient form army right after the It doesn't exist Uh, I mean it may have been the fact he rolled five sixes on his destiny dice and I have a photo to prove that But it was pretty strong actually putting those those angles It does it does need a clarification of whether the number of Zangles can go over the the maximum if it can that makes it a bit tempting but Uh, like zombies or like one of the other rules in this book But it's not compelling on its face. I agree I I don't think it placed anywhere ever And they decided to keep it the same That's that's the most disappointing thing here. Yeah. Yeah, I like same Go ahead. Good. Yeah. Sorry. It's the same ish for pyroframe. It's slightly better, but still Yeah between the two acolyte focused items Like if you were you were like gunned in my head, I have to pick one of these two, right? This must be the army you're gonna play I would absolutely just pick pyrofane cult every time. Yeah. Yeah. Yeah So I You know, I transient form feels such an appendix Just out there this useless organ that I don't know what it's there for pyrofane called I at least get what its game plan is Right, like, okay, cool. Um, you know, light is on fire. Cool. Yeah, you're gonna take a lot of these dudes You're gonna make a ton of like low quality but but decent enough shooting attacks This is plus one to hit for all of those Uh, and you know, you can and then you could get to do a little mini Uh, what do I want to call it like a mini? Um Blowab effect on them during that phase where they can take some kicker mortal wounds Okay, sure encourages it to just like spread out your damage hit a bunch of units And then roll across and trigger a bunch, you know, hopefully some amount of free mortal wounds, right? Uh, so Okay, like that's a plan. I we can argue whether or not it's like good or bad But at least I get what's going on, right? I don't I don't know what the army is that uses Call to the transient form to to win like I don't know what the game plan there is You don't use it to win You use it to really rely on you Yeah You just uh, you don't use it to win. You just use it to be funny You're like, okay. Look I position my accolades here then hold it within nine I have my zangers and then they might come back and then they fight as well Although they're not designed to fight but yeah But you shot off all the zangers and now I'm sad that is the the sad news that there is so much shooting Yep, and then finally guild of summoners, which is still guild of summoners where you can only summon lords of change But your lords have changed instead of costing 30 go nine and then 18 and then 30 from 18 18 18 No, isn't it? Oh, yeah. Sorry. Yeah 18 from there. I'm sorry. Yes. Yeah Yeah, 18 18 18. Yes, correct. Sorry. It got better in that case, but also It's now you have to summon from arcanae heroes Yes, that is an excellent point Yeah, yeah, so if you kill all their arcanae heroes, it shuts off the it shuts off magic chicken extravaganza, but You can like if you're careful about it or have the right setup I could see some guild of summoners happening where you're you're crapping out quite a few battled magic chickens like that's 18 isn't a is an achievable number Well, you could definitely do a turn one if you have a general that has Um, like if you have a chicken general, I rock getting to nine is that's that's table stakes. Absolutely. Yes Like because you can dump the three fate From like the general and then double or double cast from a chicken and be at like five from one unit Yeah, so as it stands it's lord of change keyword and the forward world Lord of change still has that keyword that is 20 wounds at A lot he's also he's also old stealing spells. He's like I learned He's potentially interesting, but he's very interesting if you can summon him for the lower cost will be a big huge It will be a good Unfortunately kairos lost or a change keyword. Yeah You otherwise you did in my first summon. I'm just gonna slide him He said I think you currently or prior to this book. So at least that's Yeah, that wasn't happening at least but yeah so Guild of summoners was was the the the list that I've tried already with like six heroes and 60 units of zangor's just to do the the bottom spam And it worked pretty well. I actually won against an Almost optimized beast which was interesting. Nice. Yeah, not an easy game for sure right now Yeah, summoned two chickens, which was funny Look free chickens are good. I mean that's that's true in normal life. That's true in In warhammer. It's just generally true Okay Thank you. You're hungry. You absolutely All right. Yeah early show. I haven't I haven't eaten yet. So I'm dinner after the shows I gotta I gotta all this talk about chicken is gonna really really mess me up. All right Let's get into this stuff Got it. I got to talk about this stuff because I hate that they're making me talk about this Which is the match play grand strategies and battle tactics But the reason I have to talk about it is because Move it on over doc a new contender has entered the fray Okay We can not I don't want to get in a fight about which one's got the easier picks. All right But these ain't hard. You've got to grant me that dico these Contender is right. I'd say second after after doc and the good thing is there aren't any bonus points On these ones, but there are some that you can definitely build around these or some of them will always just happen, you know, so And the the ground strats are solid as well. So They're strong. They are strong I think I love the grant you add to your yeah, go go ahead. Go go ahead. Yeah, I think it's worse Virginia. Oh, sorry. No, take it. It's worth. It's worth mentioning that we lost the agendas, right? So these basically replaced agendas I think we forgot to mention mentioned that before we did. Thank you. Yes I'm so glad to see the agendas cut get out of here You stupid vestigial rule that didn't need to be in the book that was just randomly introduced in the last one Didn't exist in book one shows up in book two gone now Now we're back to the correct state of being which is no agendas and you're right. These are effectively sort of playing that role um like the Master of destiny is obviously a pretty low hanging fruit grand strategy that you have a You know a pretty you have a pretty decent amount of control over that. That's not really a counter playable thing I mean, I guess to a point You can just sort of force people to sit on it but with the ability to there are many abilities to refill destiny dice So getting to just nine or more is not hard Right and then realm of magic does have obviously that's the one that does have some counterplay But it's also not the hardest Bar in the world to lift as long as your casters are still alive at the end of the game and can just be like yep Yep, there we go done You're playing it has remembered and I'll call asked you in the fourth battle round And they might try and dispel one but that that cannot be realized on to happen right Uh And so, you know, that's that's fine There I don't honestly have a problem with our grand strats because I don't have a problem with grand strats in general Um army specific grand strategies don't really bother me. There are three points. They don't often matter. They just sometimes matter Uh, they're a they're a game white thing you have to commit to on your list for all the reasons we've talked about in the past I don't mind grand strats and I don't mind army specific grand strats. Now. Let's talk about this toxic crap Uh, that is slowly poisoning the the very lifeblood of our game Which is battle tactics in general, but book battle tactics in specific Uh, okay, I'm just gonna go through these and we're gonna here's what we're gonna do ready. We're gonna play a game with this Just a quick game We're gonna we're gonna rate this on the zinch scale One to nine All right, nine means it is highly easily achievable One means it's not you with me like nine good easy to do slam dunk battle tactic One not or anywhere in between, right? We're gonna use the numbers of zinch I'm gonna read these and then we're all gonna vote On these all right. Here we go Call for change You complete this battle tactic if you summon a lord of change to the battlefield this turn All right daniel one through nine. What's your vote going for a six? Okay Niko uh going for five. It's very much the guild of summoners Yeah You have to take a specific but it's like Basically guaranteed for you to do it. So it's like Yep, that's fair. Okay tom Five or like nine is the easiest, right? Nine is the best. Yeah nine is like the overall best easiest five As a general it's like a four or five guild of summoners is a nine Yeah, I'm with you tom. It's like four and in general Sort of take I get what you were doing daniel you averaged it. I didn't like which is fair Right, but I'm gonna say it's a solid eight nine in in guild of summoners, right? Okay Fair enough. It's a freebie. It's a freebie in guild. Yeah Mass conjuration pick one friendly disciples of zinch wizard You complete this battle tactic if that wizard successfully casts three or more spells In that turn and none of those spells are unbound Okay, daniel hit me it's um seven I think there's like Couple of lists that I'm thinking of without a three custom, right? So in those ones it's it's not great But otherwise it's like yes nine Right, absolutely because you're gonna arcane tome on a chicken or something and and and or use some combination of of your very strong spell casting or just destiny dice the three out or whatever you need to do or Or whatever. Okay Nico I would also go with the seven I would say that you do have to at least Invest by the arcane tome when you take kairos and that more importantly I think you have to This influences your decision as to whether to go first or second because again some of the harder match ups You know serif on the human so on there is going to be a real unbinding risk if you at least for one of the spells You might be able to send one or two of them guaranteed, but um What if they couldn't be unbound? Sure, you can some of them you can make uh, yeah, you can you can just you can you can invest in it to make it more reliable Yeah, absolutely. Um But there is some potential counterplate where you're at least having to invest effort and uh, Command traits and so on and so forth into that. So again, you're building into it. So seven Okay Tom I'm gonna say six Because it takes an investment a bird with like to reliably do this you need to have a bird with a arcane tome Right, like that's your chosen caster. That's gonna three or a demagogue with a tome. Yeah, like that would be your choices Okay, a demagogue archonite who's who's gonna power out the doubles Sure, the challenge is is that there's enough in the meta that can just say no Sure, there is there's there's some auto unbinding like hiding around there's auto unbinding Hiding in storm cast in in lrl um and a handful of other armies Such that like this isn't just an automatic. What? Banshees if you were banshee, right? You'd never pick a point and click zap spell or a debuff into the bench or near the banshees, but if right That right and so So it's just it's not as auto is I think a lot of people like they look at it as auto But I think that the meta is such that like it will it is not as good as it looks Exactly, okay Uh, yeah, I agree. I seven sounds right to me. So yep. I'm with that Uh, all right ninefold dismantlement pick one enemy unit that has nine or more models Or one enemy hero monster with a wound's characteristic of nine or more You have to destroy that unit this turn you going for eight on this one daniel Yeah I I'll I'll give away my vote. I agree. It's a solid eight drifting toward nine because Like you're gonna pick it. You know the unit. You know they're in range. You know what you have available You're gonna turn them into ash by the end of the round. Like that's what's going to happen Yeah, one thing I did uh during the game Because design gore banners are the start of the hero phase as well So I've I've done half of my banners into Into the shagos and he was like down to two wounds. I was like out And then kill them very nice very nice. Yeah, I mean Yeah, I I'd also go with eight maybe eight and a half because you can even do things like You know arcane suggestions stop them receiving any commands Uh or wishing commands so they can't redeploy away from your melee unit that wants to smash the unit or Uh, they can't work the fence etc. etc So you have an immense toolbox to do this one and it's very generous in terms of I think there's like a storm cast equivalent perhaps battle tactic where you know has to Have the full amount of wounds. It's not stonk us. Maybe it's silver. They have it's like a yeah Where they have to be no more, but they have to be fully they have to lose all their their health Not just the final wound. So it is Is the best so far. Yeah, you can if you start your turn And there's some one wound hero just who happens to be hanging on or something. You're like, no Sorry about your luck guy Looks like curtains for you Uh, okay reckless abandon pick one friendly mortal disciples of zinch unit that is more than 18 inches from all enemy units You complete this battle tactic if that unit completes a charge move in this turn Okay, I give it more than nine Yeah, I mean this is if we could go above nine. This would be the one that's like busting the nine, right? because you have Plenty of easy options here and you have destiny dice to guarantee the charge even if they try to read a play away from you so It's this was the easiest agenda to complete Yeah, and the best agenda to complete and now it's the best battle tactic. So all there Did you did you do it with a like a throw away 16 move wizard or presumably you didn't do it with Chirics and like teleport or something more. How did you just a fast visit to charge some shaft unit and survive? Not so good against sons of it. I suppose because you probably lose the Well, I did it at the same same turn. I did uh demon heart. I just killed something that I I'm here Yeah, I will say that's the play right it's it's some mortal wizard who's gonna on a on a disc Who's gonna just zip 16 edges across the board and then just easily land the charge even if they try to get away from you Yeah, uh, and then finally tides of anarchy you complete this battle tactic if you gain control of an objective That was controlled by your opponent at the start of your hero phase And you have nine or more friendly models within six inches of that objective when you gain control of it Solid eight Okay, maybe maybe nine. Yeah I say seven it's kind of similar to the um the black coach one of the knight horn um Probably a little bit easier In terms of how close they should have to get but there is some kind of Problem that he's only the coach Oh, sure. Yeah, you don't have to invest in the coach, which is a big advantage But you know, there is some counter play in terms of your opponent can either Not hold objectives that they don't need to if they've got their control one two and more They can just you know, hold those tightly and not put one token model on the third objective say Yeah, they can make it make you actually require some investment to do it I look at it as the the beast's one where you need to take over the objective with someone unit And I do it every game, right? So it's it's just lambda Yeah, I mean to me that the the the interesting thing about it nico You mean you mentioned the range But your nine or more models only have to be within six of the objective not wholly within so I mean like it's You can just tow around to be where you need to be like, you know, it's It actually is pretty forgiving as far as I think the movement capabilities of it. So that's that's why I agree I rated this like an eight. Um, I think it's it's Very doable like the turn you pick it you're gonna be like, yep I'm getting this right is you you already have the pieces in place to do it Um, I think I think it's worth mentioning nine screamers in the counter three Yeah You're like Yeah, here's 27 models It it's also worth saying that it doesn't say nine or more friendly models from your starting army Within six inches of it. So summons can fulfill this as well, right? So just as a point Very good So there's you just you just have options. So after that you can see I mean, let's look at what was the average rating for the ease of completing these battle tactics like eight seven And a half, you know, I mean like These are these are very doable and the funny part about it is I think honestly outside of gilda summoners You've got an outside of building directly toward it in many games You'll have probably three of them that you can slam dunk And that's doc's strat right doc strat is three that they can slam dunk That's when you've got three that you can do with extremely minimal counterplay You're gonna go five for five Because you keep me like you don't need to do all five that are in here, right? There's everybody we all know against the odds exists and desecrate their lands exists and that kind of stuff, right? I mean you're getting two out of the normal Pack of eight is not at all challenging. Nobody gets less than two out of the normal pack, right? So when you've got three to fall back on that you are in the driver's seat on it just says to me Hey, I'm gonna go five for five. So just accept that So Yeah table me please right right. That's that that's how you stop me. Yeah, exactly Uh, all right Be the next page. Sorry. There we go. Uh the battalion the omniscient oracles Okay Cool. Mm-hmm. Mm-hmm. So kairos and three lords of change, huh? It looks very good on the table steve rends one was phenomenal beautiful just Can you just like Take guild of some others just some of them Just please if only uh, so nobody's gonna use this so cool. We can just move on This is how core battalion should be in army books useless. I'm with it. Okay Now let's get to the war scrolls Uh, all right Do We'll move kind of quickly through these because we're going a little long So but we'll we'll fly through them here I do want to spend a little bit of time on the two chickens, but then a lot of stuff's going to be quick We'll just kind of talk about like do we see the hero being used and what are the sort of combos? But the chickens are worth exploring a little bit. Um All right magic chickens. They're still magic chickens But there are some notable changes Uh Kairos You know 16 wounds four up save. He's a chicken. He's 435 points Uh, he is a trip cast wizard slash unbinder slash the speller Uh, importantly now the beacon of sorcery adds one to casting dispelling Uh casting rolls dispelling rolls and unbinding rolls for friendlies each wizards While they're wholly within 18 inches of this unit In addition, this unit knows all of the spells from the lore of change, which is great Uh important note about beacon of sorcery is it doesn't say within 18 inches of any one with this ability So if you do happen to double chicken, they do stack with each other. So the two chickens are adding Plus two to each other slash everybody else who happens to be in the venn diagram overlap Of their beacon of sorcery bubbles Um, if they dispel an end the spell you don't have to dispel it instead you Take it You get that now that's this is mine now. I'm gonna play with this Uh, kairos gets this little extra kick Where he, uh, if he's part of your army and you have fewer than nine destiny dice You just get to roll one and add it in so he's just constantly refilling your destiny dice during your hero phase Uh master of magic is still the same. It's they they rotate the lower die to the higher die Which means that you're sort of available possible casts you have Uh, what is it like a 75 percent chance to make your casts a That your cast will be 9 11 or 13 Every time you cast a spell. I think that's the statistical way that works out that that's your final roll Um, assuming nothing else messing with it like no other re-rolls or anything just based on the scroll And kairos doesn't have his just straight drop Drop the hot six anymore on you for your mortal wounds His spell is now basically like the normal chickens and it starts at three up and then gets worse as he gets wounded Uh, so now it's you know casting value seven 18 inch range you roll nine dice every We'll just assume base wound profile every three up is a mortal wound still a highly damaging spell It's just not straight six anymore. He doesn't straight six people Okay Yes, yes, absolutely or spawn people. He didn't turn him into spawn. So there's plenty of other things that we can still make spawns Don't worry for everybody who loves spawns. Oh, yeah Lots of spawning can still happen Uh, and then just quickly I'll do the normal chicken just so we can compare and talk about both of them Normal chicken still 14 wounds four up save 400 points Does have more and varied uh sort of obviously weapon options than kairos kairos is built a specific way because he's kairos You can you don't get all your weapons you could but I think the raw of sorcery Combination is going to be very popular because it does add a relatively valuable shooting attack to him He's a double caster double unbinder. He still has beacon of sorcery still has the spell thief So you can still say this is mine to end the spells Uh, still has the rotate the lower die to the higher die And he has the same infernal gateway that bonuses on the same number. Okay That's the two two Magic chickens Uh, daniel, what do you think of magic chickens? I think they're still worth it. I think they're very good Um, I think both of them have interesting things to mention So I'll quickly go through a couple things for kairos and a couple things for lord So for kairos, he is a bit tougher now. There's two or more wounds that before which is nice um Because I basically stopped playing him because he Used to die immediately to uh, long range crossbows from storm cut. Uh, and that's no longer the case So that's good. Um, but then also he lost his rig but he gained oracle which I think is probably Better now that I thought about more It's yeah, it's a hot take but uh, it's better for the game overall Let me say that That we don't have to like create the million understand the million rules loop holes That his old change somebody else's die created. That was just like the single biggest sorts of rules Problems And I do think I agree with you. I think it's actually a stronger ability. Like I ran kairos in one of the games I was like, man, I just feel like I am Just gas in the tank on destiny dice if he's not getting lifted Boy, do you feel it between that and and glimpse? I'm just like I'm just burning these boys Yeah, he is weaker now in uh, Legion of first prince, right? Because you don't have destiny dice there and you don't have rig So he is a bit useless there Um, but he does he and the chicken both of them know spells outside of legions because they just know the lord of trend He doesn't say when they're with in the arm. So that's good. Um An internal gateway double chicken got slightly weaker because you can't do a six model Spell and essentially another six model spell But uh, you do get better custom. So who's straight Yep Yeah, the the the double chicken for the double beacon is still I mean, that's just it's it's potent It's not to be underestimated setting your again setting your when there's two chickens And then all of a sudden you've got five casts Where every cast is like as I said a 75 assuming nothing else going on We're just it's just literally two chickens standing alone in the field, right 75 of your casts now become 10 12 14 That is Those are those are numbers Those are numbers folks so Can I say a few words on yeah, please hit me you go chicken Mourn oracle of eternity truly the end of an era the That poor stone horn that got killed the mysterious circumstances on some deadly terrain one day Is really getting his revenge today. So Yes, so it's gone the regular odd would be the best rule in the game. I would say Um, as you say, it's a huge amount of complications and counterplay and so on gone at a stroke It's a big change. I do also like the the new ability. What what I found really interesting about it. So Um, it gives you this sort of because you have to use in the start of the hero phase Normally, you would have nine destiny dice in the start of the hero phase if you went first You may want to go second Because and that leaves you in a situation where you can't actually burn any before you You want to burn one and then replace it with the one that Kairos is going to give you So that's normally a problem So there is I could see one way at least to circumvent that which is using your Arcane armies you put down your ender spell Which cannot be Dispelled But that doesn't mean you can't attempt to spell it So you just roll the dispel in the start of the hero phase and there's nothing you saying you can do start the hero phase stuff In any order you like, right? So You burn to your you burn your two awful destiny dice Um in your first start the hero phase before your opponents had a turn So you get down to seven then still start the hero phase Use the new oracle get a better destiny dice on average Um, which is nice and obviously the dispel didn't remove the ender spell But if you've got like two, you know, two in the three or two twos and you fancy going for that Better three or four, you know that that is a way to to get value out of that And as you say over the over the five battle rounds, it's it's really nice You can stack that with eternal shroud as well to roll those five ups as well Yeah Yeah, it's also worth mentioning that A lot of changes 400 points so you can ally him so You can put the chicken into a forest in the spoilers and be like From from the invisible forest. It's great. I've tried it with pyros. He was 400 points and uh, it was fun But yeah Yeah, or you could do the castee faction because he's gonna he's gonna give a plus one to all zinch wizards It's not And so actually you're gonna bring to slaves A bunch of plus ones to cast which is something that they struggle with Well, if you're talking about cabalas, then that's also stacking with your yeah That's also stacking with your own built-in. You know cut some dudes cut a fool and get between plus one and three to cast So suddenly you're on plus two to four, right for earlier For your wizards and questionnaire Yeah, and he also has some interesting like so I like the I like both of them Um, and I think they're well costed for what they're doing Yeah, because like I don't know a world where I'm running a lot of change and I haven't put an arcane tome on him Right and so they're both three cast wizards to me Like when I look at this they're they're both three cast and so it's just going to be the question of Uh, is the 35 points worth that oracle and I think it is But I will give you the world where I didn't put a tome on a bird, but we'll get to it in a minute That's because somebody else got to the book first Oh, that's fair Um, but then but I like the uh, I like the rod of sorcery like that's a nice number of like 18 inch attacks Yeah, um, I uh Like in general i'm a buyer for both of these guys, which I didn't anticipate that I would be Yeah Agreed I haven't run the double chicken list yet. Uh, I've got a couple lords of change I'm going to try out the the actual double chicken list here and see how I like it. So You can I could not Not to go, uh, again into the killer's hammer thing, but you can actually get a chicken at third So you can get up to like four chickens and be like Pew pew great stuff. I need more chickens clearly. Okay. Yeah, uh, all right uh Casp on his cast spawn he the important part about cast spawn is that like he uh, he heals all wounds If he's uh near a wizard that casts within nine inches of it and doesn't uh, the spell is non-bound, which is fun Um, and then his little freakish mutations does mortal wounds, which is cool So good stuff fine It's now like it it has potential to kill something. Yeah, and it's important It's important because your general can become a spawn and still be a general so you can complete the battle attack This is a good point. Yes, I mean the mortal wounds on a six and the fact that he can he heal his five wounds I'm not sure how often he's really going to be healing But hey the the mortals on six is cool all the time because oftentimes this dude is going to exist as something that popped up You know, basically in an enemy unit Um, so that's cool Uh, all right the first hero I don't like Uh, this guy The fate skimmer herald is each on burning chariots. This is our burning chariot boy eight wounds four up save He has attacks there there whatever Uh, that's how I would rate that Um, he this the first time we'll see arcane tome not the not the universal magic item arcane tome The special ability arcane tome because apparently we just ran out of words We couldn't call this one magic book or something or secret book Codex arcana. Yeah, sure. Yeah, absolutely. Oh, there you go. How neat Um, like we couldn't open the invert the word order sure and use synonyms the tome arcana Yeah, we couldn't we couldn't just open up like google and type synonym magic synonym Okay So anyways their arcane tomes we're going to see this ability repeated many times over the coming heroes Once for battle you can reroll one casting rule for this unit if you do add three to the new casting rule Okay, cool. Um, all the versions of these guys have It's not the same spell. It's not it's put it's sort of variations on a high cast spell to a point And so that becomes useful in them completing that thing out The wake of fire is his is the burning chariot thing It's when you when you move you get to pick a unit that they've When you make a normal move run or retreated you roll it to up d3 mortals perfectly fine Not that that's bad. By the way, I'm not I'm not under counting that pre mortals or free mortals And this dude does move 14 inches. So it's pretty easy to get those on a unit Uh, and then zinches fire storm It's a spell that has a casting value of nine and a range of nine. This guy is very zinchy Uh, if successfully cast roll a dice for each enemy unit within range and visible to the caster on a two up It's d3 mortals. So he has like a a pretty decent Pba oe. It's not bad Yeah Glutos is getting excited because this chariot has a monster keyword. So Hopefully there is good news for glutos coming down there. Yeah, so it got slightly better from the old book it got improved save and it's Spell went from three plus to the mortals two plus and then it's wake of fire is now on um Retreat and run So it's it's better and the screamers are better as well. So like it's better, but uh Uh, just don't see Like a unique selling point. Yeah, I feel it's while it's better There are other more improved wizards and more high utility wizards that I would go for instead The only use for him is to bring A burning chariot as battle line and we'll get to that but that it just makes me sad Like to talk about anything to do with burning chariots We'll keep in mind autumn. It's d3 mortal wounds to multiple units. That's the trick. That's that's why it's It is it's a pba oe because it hits multiple units around him But yeah, this guy's a pass for me I do think it's fun that it's that he does make burning chariots Battle line if you that's a if that's an army you want to run for fun I like stuff like that where it's like, hey, if you're if your image of zines It's in your mind is like a lot of flamers and and And screamers like you want to go demon having you want a bunch of burning chariots sort of careening across the field I like it when they let us play that thing. There's somebody who that's that that's their fun version of the army And it's nice that it's there and you could you could see it like happening. It's cool It also lets you avoid gv, which is actually something that's not real easy in this army Yep Yep, okay Uh, all right Now let's talk about my dog my new favorite buddy I need to convert up more of these guys because this is this is this is my pick He's been my mode one of my my frequent summons I love this dude That is the flux master herald of zinch on disc six wound hero with a four up save and a 16 inch move I mean, that's a that's a profile I can get behind still only a single cast wizard But he's got the arcane tome thing that you can reroll by the way the Fun story one of my games this moron Okay The I love this dude, but I had him actually in a list and he started the game by miscasting And I didn't want it was just a throwaway spell I didn't want to use his reroll yet and I was like fine, whatever you miscast it doesn't matter It wasn't that important. It's not actually targeting anything of value Like I'll just let him miscast and he he took three wins. I'm like, okay fine. Sure, whatever And then the next round I roll to get his spell because I he's where I want him Which is on eight. He misses it. I reroll it into a miscast. I'm like this moron How many muscles was that? He that the second time was only once he was fine. He lived he never died the whole game But I was just like what an idiot this guy is not he needs to go back to magic school Okay Anyways, the reason I love this dude Uh Is first of all he does have again more shots all these guys have little shots Again, there's lots of people with lots of ranged attacks His is just three attacks on fours and fours neg one, but it's just more shots with an 18 inch range. So more shots are good shot But at 170 points, I'm taking him for blue fire of zinch Which is a spell that has a casting value of eight and a range of 18 inches Pick one enemy unit within range and visible to the caster and roll nine dice For each five plus that enemy unit suffers one mortal wound And the caster's army receives one fate point if it is a disciples of zinch army Uh, beautiful thing here is the mortal wound does not have to resolve. Let's just be super clear on that You are rolling the dice. You then check your number of five ups You apply that many mortal wounds and then gain that many fate points then then they whatever they they make their wards They do whatever they do who cares. I'm still getting my fate homie This is what I'm here for is it what is it one fate point per five plus? Yes This guy's literally why I'm taking the portal in my life Sure to do it from turn one Yep, I can see it. I blue fire of zinch is lit. This is the hottest fire I love it. I'm all about it. It is a fate engine. It's a good like it's a decent enough damage spell too, by the by I think it's not terrible. It doesn't get exactly. It's like three four mortal wounds It's not terrible for for one of these little dufuses, right? And he's got the tone to power it out in case you happen to not be able to get there between Beacon and everything else that's going on. So Yeah It's one third. It's one third of the summoning Uh, basically the summoning engine being the Cursing with demigold Uh, kairos and this guy Yes, that's the summoning engine If you cast everything that's average of 13 something great Now Yeah, I I by the way, niko idea I I have settled on most of the time getting this guy into my starting list And then also summoning like another one of him later is usually what ends up happening, but Yeah, but I just I like him there again because yeah, you can blue fire pretty early Uh Okay, daniel help me out I tried the changeling my first game Okay Uh bad it went poorly. Yeah, okay. Yeah, is there a point to this guy? What am I missing? Is this guy secretly good help me? No, well I I there's one idea I have only one I'm ready and because I cannot crack this guy like he's a two cast wizard for 160 points But his special though is it's like I do not understand this So you you take Nushing jaws and you mean Got it Okay, right. That's that's it. I I don't know why that didn't change him. I don't know why They decided that he's worth his points. He was He was taken in a list when he was 120 points And he was the cheapest two cuffed with that was the only point Yeah, I don't now. Yeah, it's a challenge I do not get this guy. This is such a beautiful model. By the way, it's one of my favorite models in the whole range And I just do not understand him. He well He pops back in at the end of your first movement phase He has to be in your opponent's territory. Yes, he can be close like he can be set up up to three inches away And then in their enemy hero phase He can make a unit Have been egg one to hit and half move, but if they're nine inches away It's like most units in the game will still get to within three with them I assume he tries to redeploy away to stay alive and Often fails and then gets flattened. I mean, yeah, sure it can distract a unit for a round I'm not sure that's 160 points, but it can do it Yes, it was maybe but it's it's very situational Yeah, I mean it's me Maybe where it's a quarter of their army potentially that is is half move But it's it's really when you've got so many other compelling Heroes in this sort of point slot and you may only want to take three heroes for called battalion reasons, so Yeah, it's a hard sell Yeah, I mean, I think that it's anti giant anti iron jaw step Is what is what I think this is and that in the way that you utilize it is you go first And then you shut off their mighty destroyers and all that utilizing Being within 12 inches And having movement like I think I mean, I think that's the like that is the space where this guy shines The question is is is he worth this points and is he good in a general list list? I don't know that he is but in like a sideboard world or in like a two-list format Like like he has It's just he's an like he's a niche Performer like he he performs very specifically in a certain space I'm fine with that. I I like that read unfortunately. Most people haven't embraced the two-list format I mean, I'd love it if they would but you would make this guy actually good because you're right He'd be some hot sideboard hate Right, uh, like a generalist. I just most you could go easily the whole tournament and this guy having no purpose in your list If it was like Half charge rolls as well, maybe sure Sure Or if you if you brought a unit with him when he teleported Sure Like I could think of 10 other ways we could have written this where I would have been like, yes, he's useful But we didn't write any of those I mean, no, they they stopped it You have the ability To move your army Pernie you're fine. Uh, you know pretty significantly, right with silver tower with Um with him and so you could actually do like a castle shift Right and he could be if in part of the thing that's going to all shift over to their side or to a heavy plank And so like if you paired him with a with a gone-on disc With some with some meat in the in the with like double cock in the tower Like it could be scary, right? Because then you you're like hindering you can throw some mortals You could do some damage and come in hard on a flank and he's actually semi shield back there Be behind behind some of the meat and so that like there are options is what I would say I don't think that it's necessarily good But there are options. Yeah, like I don't know like at 160. That's the problem. Yeah skip All right, let's keep going because we got a lot of dudes who are going to be better than him Won't be so contentious All right, the change caster are regular herald. So we're down to the the we've stepped all the way down from chariot to disc to foot Uh now here with this little boy Uh, still a single cast wizard still has his little shooty shoot attacks Still has the arcane tomey thing and he has the the weaker fire, which is the pink fire Casting by of seven range of 18 inches if successfully cast pick one enemy unit within range of visibility caster Subtract one from save rolls for attack to target that unit until your next hero phase So another option for minus one to save This is the one that I would consider summoning fairly early on if it's if I'm not playing as knight horn or Where it's where I want to crack crack some armor on a gargantua or a Pestilodon say Really useful to have in a You just stack minus one save with like purple sound uh arcane suggestion and then The Tangers on this just being like no command abilities here. So yeah, he's really good. I use him He's nice. No one targets him because there are bigger targets to targets. So yeah, he's just really good Uh, yeah, finally enough, uh, there's there's that keyword there There's that monster keyword The Gaon disc is not a monster the kind of chariot is a monster guy I feel that one might be a copy paste error. Yeah I just double checked Just double checked on the on the app and he's a monster there as well So he's gonna roar and stomp Yes, very scary little well that moon face is real scary. He's got such a big head He wants to tell you he really wants to tell you about the new deals at mcdonald's. He is very excited about it Uh at any rate Uh, yeah, he's he's one of my first summons. Absolutely. I think I think his spell is great I don't know that I put him in my starting six, but I think he's definitely a hot up a hot quick summon um blue scribes Love the blue scribes. Yeah hard thumbs up from everybody here 16 inches five wounds for up save just fine like their attacks are not why we took them whatever whatever They're a single cast wizard. Okay fine um The if this unit's part of a disciples is each army each time an enemy wizard casts a spell within nine inches of this unit Uh And that spell is not unbound you can roll a die on a three up You get a fate point so he can give you two fate points out of enemy stuff But he's got to be like danger close to achieve that so I'm not sure that's the use We're taking it for the second ability which is scrolls You pair him up with this change and you're like all my heroes Just just sitting on your line nine inches away. Just suicide heroes Yeah, why we took this guy is obviously the scrolls of sorcery Which is he knows all the spells from the lore of fate And the lore of change exactly just boom bursting with knowledge So he's got both spell doors in addition Once in each of uh in each of your hero phases so five times in the game Uh instead of making a casting roll you can say it will read from its scrolls If you do on a two plus that spell is successfully cast And cannot be unbound Uh, I would point out that it is when he attempts to cast a spell not a spell from the lures Oh, yeah So that can be endless spells as well Uh, this dude is he's uh, he's real good. He's real good Phenomenal and ally for slaves and ally for he less is pushing them up a tier just by by Being there with the first prince is one suggestion or you know end the spells on a two up is incredible Yeah in the first prince as well. He's just really good there as well. It's yeah, uh, they replaced so he lost his Uh negative to cost for enemy wizards and they replaced it with the fake point thing, which is great It's gonna come up sometimes But uh when it comes up against like luminesce, you'll be like hey great stuff Thank you for your mortal ending to me. Uh, I'll die happily now By somebody more pink words. Um, and then The second ability, uh, he used to learn spells right on a four plus Which I always forgot to do so now I just know everything Yep, and he lost the the re-rolls bubble, which is Oh, yeah As well, but what he's gained with that two up of both spell laws is just Incredibly useful. Yep, I agree Yeah, awesome awesome as an ally awesome in army. Love this dude He's expensive for one second like I don't know I I hear I know understand that he's a toolbox caster I understand he has any any solution. I understand all that But a 161 cast like that that I don't know I It's just expensive and like I get it but you pay for the utility They're eight cheap heroes in this book homie the single cast dude on foot that we just talked about was 140 Right and and he's just like some doofus on foot with a five up save He also provides the locus as well. So that's that's worth him. He does. Yeah, that's true Yeah, I like like lightning fast with an incredible utility ability and just bring in knowledge Because again knowing knowing everything from both lures is so strong The fact that he's a demon who's still reaching into the mortal lore and giving you more options for glimpse for suggestion for shield is just so strong I've really like him in in the spoilers being like arcane suggestion Hmm. Yeah from inside of the invisible terrain. It's just amazing. It's great stuff Pushing spells through the auto the auto unbind the tech list and also through serif on the infinite range And unbind is incredibly useful in those matchups. So yeah All right, let's keep going uh horrors of zinch. Yes. This is the next thing Um, they're horrors. They they are horrors. I I is there any change that happened to this scroll? I don't think not from the last not from the last update. Yeah, it's still the same scroll, right? They still split So Can we talk real quick about so they're they're 250 150 125? Yeah, battle line of pink Is the correct answer with horrors of zinch to take to buy the unit at 250 and take 19 Pink horrors and one blue horror that way they are not battle line You shut off their battle line because you can you can technically include any mix of the things that just sets their points value So taking 19 pinks And one blue is a legal thing to do and then that shuts off their battle line nature And they can't be they can't be bounty hunted anymore because they're not veterans I absolutely agree It's very tempting and then And then you put the five up word Right, right, and then they become like an old school nightmare I don't know they ever take more than 20 because you're paying like 500 points for that that that pile, right? Um, well, if you take one blue you count rainfall twice. So, right. Yeah, exactly. Yeah, excellent point. Thank you You're you're absolutely right. So like that feels Really sticky gummy ridiculous You know, uh, especially if you happen to be in A host duplicitous because now you can't retreat away from that Gummy nonsense either And it's very tough as you mentioned, especially if like shield happens to get anywhere near this unit Uh boy. Oh boy. Oh boy Um, that's just a unmovable unretreatable tarpon, right In a world where they can't be bounty hunted. I think that's right. Yeah I think the worst like even worse than that is in doubles. You just put the Word in brand on them from from hell hard and you just like you die now like you did with lunday. Yes Yeah, it's great Andrew yells as far as I know Yes, this tome will be live at the gw event in chicago in two weeks because they don't have a Cool-off period for the faq. So as far as I know they it has to be released I think is the the rule and it will be obviously released by that chicago event. So Yep Um, yeah, that's one. Oh good. Please. There's one thing to note. Um their Hit value stayed at five plus But we lost the bubble re-roll. So they're worse at that, but they're better at staying alive How the the new shield of fate works. So Yeah There we go. Yep, which is fine. They were always a tarp hit anvil unit to me anyways I mean like yeah, they can do a little damage, but that isn't why I took them, right? Okay Alrighty Burning chariots 180 points battle line of fate skimmer on On burning chariot general um Nope I mean like again if it's something that you love cool. I'm in for it. Like I'm glad that that is your thing But I don't I'm not a buyer I really love them. But um, what have you done? I'm this is this one thing spoiled most of the book Because um, I have seven of them And I can't see me buying them unless they drop them like 150. Yeah It's it's a six wound chariot. It has a nice mortal wound thing Yes, they can get the the billowing warp flame bonus to hit a five or more models Which I should state that's how all the flamer things work now It's just one to hit if it's five more models. They all just have the same exact ability But they do have different hit and wound roles just to keep you confused Can I Run through what it gained and lost? Yeah, and then Uh, so it gained an extra Well, plus one to say right. Yeah, it was a five up now. It's four up and um, it also gained slightly easier to hit values on the lumpy bites for streams, right? So streamers were slightly better and slay me more got slightly better So that's good parts bad parts is um that It lost two attacks on its treatment back. So that's Worse and then also there is no re-roll bubble that I mentioned before, right? So It's worse shooting considerably And then also it's mortal wounds for unexplainable reason Yes, it got like Change to normal move run and retreat as it should have always been But now it does one mortal wound into class like post point. I just don't get it It's just sad Yeah, it's it. I'm just reading it. It's a skip. It's a skip. Why are we why are we spending time on the burning chariot? When our favorite little good boys are on this page Uh, which is it? That's fair. We can mourn it for a moment Okay, we've mourned now. Let's move on to screamers who I think are sweet as Uh, so screamers 60 inch move three wounds five up. They they're little lamprey bites or three attacks three threes neg one one They are a hundred points for these guys They are battle lion and host arcanum And they have slashing fins after this unit has made a normal move run retreated or made a charge move Pick one enemy unit roll a dice for each model in this unit That passed across any models in that enemy unit for each four plus that enemy unit suffers one mortal wound Okay, do you know sell people on the screamers? I know why I like them but so I've read that as um, normal move run and retreat Do a mortal wound in a four plus and I was like great and uh along with lamprey bites being three three minus one one I was I was like great. This is a good unit. I'll I'll buy it. I know Well, I already have but uh, yeah, I'll put them in the list and they'll do great then Not long ago. I was like, oh, it's uh, there is like or made a charge move as well and I was like, okay Okay, this This is probably one of the I think I would say this is the most improved unit in the book majesty Oh, well, I wow, okay. That's a bold call I Oof, I've got opinions on the magister, but I love these old dudes They're little mortal wound machines now man. These guys are great. They just zip around and just Just do damage like they get there. It's great Like on average As if you have the movement, you're gonna do one mortal wound per model in the unit Because if you have the movement, you'll pass over them come back And then charge and assuming your charge is farther than three inches, right? You can all pass over and then scoot back back to the to the base base contact and so On average, you're going to roll double your the models in the unit of dice And on a four plus hence on average you're going to do one mortal per model in the unit When they come in for the charge Yeah In addition, remember that you have uh destiny dice Yeah, so you can guarantee that long bomb charge. You like okay. You have that here like 25 inches away. He's dead now Right. Also, I can't do anything about it On a quick practical note units like this or like fell bats or like hex race Can very easily fly over a unit that would otherwise want to redeploy because they can go 22 with a run whether through the command of ability or destiny dice or 21 inches is probably ample and Go behind the unit that would otherwise redeploy and then suddenly it finds it can't walk backwards it can't go within three and then your Your hammer can come up and actually hit it without any redeploy or minimal redeploy risk So and it's a hundred points. So yeah, I'm fire Yep Screamers. I love them Also eternal conkers Screamers great as well like units of three of them in internal coffers. You're like, okay This is nine ones and I'll slash you a bit. So you're 10 model unit is now eight 9000 great massive Yep Yeah on the on the utility versus points thing these guys just blow it out though for me. I love them In a book full of expensive choices. They they fill a very necessary slot Let me just say that as well. So how many units of these are you taking bends three? 18 I played around with a couple different. I don't have a I don't own 18 of them I played around with a couple different times, uh, and and I like them like they did really well for me I was just very impressed. So that's when I became a buyer Um, and I was only nine total so I will try to spam them because it's funny. I have 60 Yeah, I'm sorry. How many 60 60 Yeah I can't fit down on the list, but But you can summon some of those Yeah, that's true. Yeah, yeah Okay, um, the exalted flamer and the regular flamers Uh, just for fun. They decided to confuse us here The exalted flamers building warp flame is four attacks on fours and threes neg 1d three damage The regular flamers are three attacks each threes fours Sure. Why not? Uh, no rend d3 damage. Remember both of these will get Uh, we'll we'll get a rend buff in eternal conflag Uh, where in the flamers are also battle line. They are very expensive. Um, because they're it's six wounds for 190 points like it is not cheap um, if you have the Uh, they do get plus one to hit so they can very like the regular flamers will very easily end up on Two to fours a lot because five models isn't that many even models in a there's still plenty of five model Uh units around And then they go up to four attacks each If uh, they're wholly within nine of an exalted flamer or any burning chariots Uh, which is fine enough, I guess. Um Yeah, I mean they make a lot of attacks and can do a decent amount of damage at range There they are what they are their flamers They are expensive. They are quite literally the definition of glass cannons one minor note I'll make is they are on a four up save now from the old five up save Not the hugest thing in the world to their survivability, but it but it's a thing. It matters They are very close to the start line of uh, long stride right Both terms of cost per unit you get and save oh sure It's it's basically the same thing. They just are lower range and Two different thing. I think overall There is a list where you take nine or 18 of them And you just buff them up to really Be a menace And you just flame things off the table. Um Yeah, it's I think they're good I will say I think there could be an easy mixed arms force here too Where you just have like Maybe so maybe you're getting towards summoning the exalted not worrying about it at first Maybe you're taking both. I don't know exactly what the list is But where you just have a little power pair of these guys as a little hunter pack that can just again It's more ranged pressure They're fast enough. They can get around You know, you can like they they could uh, they could pop out of They could be one of your units up in the silver tower. We'll talk about in a moment, right? Or the two units up in the silver tower, I suppose if you took both and You know, like I think they can play as part of a valid sort of mixed arm strategy even without the spam Is what I'll say Um, I did run this little pack like that. I tried that little power pair in one of like one of the games I liked it. It was just damage, you know, it's just like, okay I need a little bit more shooting power to get there. These guys can help me close the deal Right. They weren't my whole strat. They were just part of a dynamic set of tools I could apply Really good synergy with the fate master who will come on to you for the first one before you Yeah One thing worth mentioning is that a unit of six or nine of them Is more survivable, but also you can fold them back. So yeah, it's it's very good synergy there So that would be a combo I would go for if I wanted some shooty focus list in internal configuration Yep, makes sense Okay, the gaunt summoner Also known as my new favorite boy Uh, the gaunt summoner is on disc is the one that I particularly love. I don't I don't I don't think I would ever take the one on foot But here we are It's 16 inch move six women's four up save so cool He again has a little shooting attack out of his change staff. So everybody gets the fun little 18 inch shooting attacks It's just the name of the game in zinch He Has this little book of profane secrets where he gets to add one to casting dispelling and unbinding roles for this unit In addition, he knows all spells from the lore of fate Notably, he is a demon So he will get to pick one spell from the demon lore and then he knows everything from the mortal lore So he will have, you know, uh, basically a total of with nothing else going on like eight different spells He can he can pick from to cast Uh, he has a thing called lords of the silver tower, which is a complete goofball ability That, uh, is a lot of fun. Love it. Cast ball time. Um In the nergal game Just for just for wacky fun. I charged his lord of afflictions like straight up Okay And was like i'm gonna roll the dice and bet that I can live bet that you can't kill me In a round, but that you will do some damage to me And then i'm gonna roll this dice at you and see if I just kill you outright It's it's really fun that the soul render ability is similar to this And you're doing the two two six and trying to beat that we've damaged your sting Yeah, it's like a Gorgon to right here. It's really fun. Yes so Uh, it's a goofball ability. It won't too much most of the time. Who cares? It's fine The fun part is when it does but when it does it'll be a great moment. Yes One thing to mention is that if you kill a small morassi then the big morassi doesn't die because The small one wasn't slain Uh, so instead it just confused because alone now right She's just sad And the important part is yes the hero like normal cannot be returned If you are allowed to bring back slain models the model cannot has not been slain, so No, sorry scar blood wrath here. You just stay dead this time Should have said no, he's not dead. He's trapped in the tower now. He has to go play that board game Create for a narrative event definitely I'm just quick what we should have mentioned earlier is there are so many designers late in this now, which is wonderful Yes, yes, absolutely the The interesting thing about this guy. He still has by the way is like five up A horde killer spell, so that's fine. Yeah But the silver portal is really the new action. That's interesting This is the boy if this isn't the definition of a sort of risk reward mechanic Uh, after you've deployed this unit when you would set up another friendly zinch unit that is not a monster Yeah, I realize I can't do double product. Yeah, you cannot I was going to wait to correct you, but it's fine Uh, you can say that it is in the gaunt summoner silver tower as a reserve unit Up to two units can be set up and reserved in this way at the end of your movement At the end of any of your movement phases you can set up one or more of these units on the battlefield Holy within nine of this unit and nine inches from all enemies and then as normal at the start of the fourth Blah blah blah they die, right? okay so Denial do you like the gaunt summoner question the first second. Do you like the silver portal? I think he's about 40 points too expensive. Okay He is pricey at 275. You're not wrong I think it's too risky. I might try it, but I don't think it's very good. And I he lost the important dimension He lost archonite. I think you mentioned he lost archonite key word, sir. He's um locked out of the good commandability as well, so I'm I have mixed feelings of him. I will try him out, but I I think he's like at least Fifth on like the heroes for me on the ranking Maybe seven of the nine class. Yeah, he he's uh exciting for me I think the reserves angle is the bit that really got my attention. So You know true glass cannon, but you put a true the obvious one is but shooting units in that will certainly work But the ability to put in like true glass cannon units that would otherwise just getting shot off like And potentially even enlighten on foot. I'm going to try them. I'm going to try it Regular and license on discs You know coming nine away and then you know, you just need eyes to make the charge Yeah, um, you know, no, you know, no cool. No prints. No negative modifiers to worry about they are making that charge So I really like that aspect of it. Um, and potentially other things you could hide in there You know, you've got the whole Gamma of uh coalition units that you could also put in in the ten hour. Yeah, I only agree that it is um, you know match up dependent if they've got you know, sniping of them If you're playing the mirror against sky fires and come on to that would be challenging or You know luminous potentially, uh, the seraph on and so on. Um, but at least he's you'll know that this is not before I've saved So there's there's possible ways to get him up to like plus three to save even if they go First into him and if he'd be behind a cover and so on so And you don't have to put the things in reserve. Yeah Yeah, like yeah, like so it's it is match up dependent But you like in that you don't have to bet the the the farm or Or you put something in there to bait them, you know to give them give them a reason to be a first booper Give them a reason to you know, like invite them To commit to it. Yeah Yeah, I I really love silvered portal a lot. Yes, it is risky certainly There's no doubt about it. But the fact that this guy can scoot around very fast Like that is to say, you know, he can he could just move 22 inches out and then he can That bubble's pretty big of where he could throw the people um, I I Just as a as an interesting experiment I put five cast nights in there because cast nights have a Plus wanted to charge built on the scroll. So you're you're rolling on a reroll late Um, which is fine. Um, and they're obviously like with lances. It's it's a decent Sort of 11 attacks on force 3's neg 22 Uh, it worked. I was perfectly happy with it. Like it was it was a perfectly good thing I just basically kind of held him back until he went again there I put that and I put a shooting unit in there, right? And so he just kind of floated around and dropped the shooters where I needed to be shooters And they dropped the nights where I need to be nights because he doesn't have to he doesn't have to Disgorge the silver tower all at once. It's just how long are you willing to risk him? Getting exploded Right. Yeah, which you can do based on whether you got, um, Fresh respond off right by you get to keep him alive You seem to be very inefficient to try and punch through that bounty hunter, uh dragon ogres would be another, uh, low hanging fruit that you could throw in there because they're not monsters Uh, yeah Yeah The shag off this but the normal dragon ogres aren't they could be bounty hunters And you could do six of them for 150 points, right? Uh Say what? Yeah, and so he could be their delivery mechanism to get them in um into that unit You can give him, um Afterwards next turn you can give him the fireboard as well. Here's 30 wounds with fireboard enjoy Yeah, um, I mean like I love it. I love that it gives you options More than anything else. Um, and it gives you some counterplay If I were to do it, I would have a melee unit and then I'd put like six flamers back there, you know, or something like that Um So that like you have some nice punchy hitting power popping out of the tower as well from shooting so Yeah, I think if I wanted to do like Alpha strike play so probably take bridge over him though Maybe it depends. Um Or one thing I just Yeah, maybe One thing I just figured out I just uh, it's it's kind of spraying in my brain. Um That I actually really like him not in danger No in base no in slaves darkness. I think he's nuts Because you you just uh, you take him in idolators Because all of your cultists gain the super charge Yeah, and super charge And so you can super charge some, uh, iron golems be like here's 27 iron golems. Enjoy Or in the spoilers In the spoilers, you can hide him in trees on these knives and then pop out things Out of the silver tower like marauders or charge. Yeah, great. I think that's great. And he can bring and he can bring Arcane suggestion too. So he can still bring the Uh The mind Yeah, one thing to note is that the five-up word spell doesn't work when he's an ally decreases high to your destiny Yeah, yep. Yeah, but arcane suggestion does okay The gaunt summoner on foot is the other guy I talked about but patently worse because he's on foot and only moves five inches And so hence is useless for only 40 points less. I don't understand for a guy I Was as well Yeah, so He also gets one less wound because doesn't have his disc. So like six up save worse save Lower wounds just terrible Hard skip just hard skip. Okay. Magister on disc of siege at 145 This is the is this the guy in eco. You're you're back and let's talk about this guy I'm most improved. I mean, he's not as good as yeah, either the gaunt summoner or the Um, I think he's the best here in the Wow, okay, let's just say most improved Wow, maybe maybe best Maybe maybe worse than the demagogue depending on the I think Yeah, I mean The combo with like with demagogue You know, so you when you're going to For a start, you know on that second spell, you know, you can turn off the downside if you wish There's all the incarnate stuff obviously, which you know potential Sure, I go. Yeah, so let me read the ability real quick and then we'll talk to him. Okay So he's a six wound four up save 60 inch move dude because it's the disc version of the magister This is the new guy that came out not super long ago And If the first casting attempt made by this unit in your hero phase is successful The spell is not unbound this unit can attempt to cast one extra spell in that phase now. He doesn't keep going Okay, it's just right. It's it's not like 15 casts or something. It's just once And if he does so in the casting roll for the extra spell is a double Then the casting attempt automatically fails and this unit is slain And you can either if that happens you can choose for this unit to be transformed into a spawn instead of being slain Which is funny, right? um and His spell Is a d3 mortal wounds cast value seven spell With a 18 inch range That the first enemy model slain by the spell instead of being slain is turned into a spawn Okay, so that's that's his thing. That's what he does. He's he's mr. Spawn guy Right, either he becomes one or he turns enemies into one He might be the best unit in the book Yeah, okay sell me on this guy. Yeah, look shall I start off and then i'll handle me go Yeah, tell me on the sky You can cover the incarnate aspect of it, but I will just just sort of the baseline aspects of it So because of 1.64 core rule about frigate effects on on a dice roll You can choose which one of the uh abilities that goes off on Uh a double So if you take the correct command tray, which he is eligible for unlike the gauntlet I want to outside that you can uh have when you roll that double on the second Cast you whether you do it naturally or by accident or whether you use destiny dice Um, you can select the cult demigod effect Hence the auto cast instead of being slain Uh, sorry being turned into a spawn, which is a good start. So you take take away the negative there Which is very handy Uh will come on to why you might want to actually let him be slain, etc To know at a moment. So that's really nice But the other aspect of it is he's got the spell that used to belong to kairos or the aspect of creating a spawn Which now is down to him and the sigil So the utility from that is incredibly high for pinning For pinning a shooting unit for stopping up um unleash hell and also as we touched on earlier for um stopping Abilities that happen after a unit has been slain because it's instead of that. So it will prevent Things coming back to life. It'll prevent if you do it to a um uh dorsal cane, uh blood Stalker that model will never come back with a rally So there's all kinds of little utility from the fact that that model's not slain Plus the fact you drop a spawn somewhere now. I'll hand over on the incarnate aspect. Yeah, let's the incarnate thing Let's let's talk about the incarnate nonsense. Okay, let's do it. I also want to mention that it's kudos to anyone who slays the 4 plus returning engine of the gods with this guy and turns into a spawn. I'm like, yes, please Uh, I also played in the game I played um, I've killed one of the dragon augers and he couldn't uh, couldn't uh four plus rally So that was yeah, exactly. Um, but yeah, so the incarnate thing I think the incarnate thing we need to skip to the next page for the foot one, but Either case works. They're the same one. He's just less wounds and that were safe and he's cheaper as well um, so With the incarnate when it just came out. I was like, so this guy just is Just playing better when he's wild. Cool. So How do I kill my own heroes and then I was like City's book sorceress cool Um, so this is basically the same But at any point in the hero thing so you can set up all your things and then you do Right, that's one thing. Another thing is that We have that spell set up right from um from arcane armies Um, so you have your sigil set up somewhere already and then uh, you kill your own magister Yeah, one thing to point out is You don't choose turn to a spawn because then you're not slain and for the incarnate to go wild you need to be slain So you choose for this guy to slain so you don't get a spawn Oh, no But uh, your incarnate goes wild and then charges a spell and then potentially depending on How the fifth view goes It might be able to Well, it definitely can charge Because it's now being cast by your enemy wizard. Um, but it might be able to Use its hero monster's action to yeah rampage to Uh, try to eat the spell it can't dispel it because it's undispellable But it might still be able to gain a level and not dispel a spell which is Yeah, I mean, I've seen this take I buy it about as like If you believe this take that it can certainly it can charge the thing no doubt So let me let me walk through the steps here of what's going on for a way because they might not be keeping out Arcane armies let you start with the end the spell in place. You're going to start with burning sigil basically in front of their lungs The magister is going to cast and then he's going to intentionally suicide himself on its second cast So he boom he goes wrong. You have a cross. Well, there's a cron spy in the army, right? So he goes boom and is dead and he was the owner of the cron spine. He's the guy who brought this thing, right? So now the cron spine is wild the cron spine now moves and then charges the Well, he levels up when he dies, right? No, he goes wild He just goes wild Now we get to the part of the take that will absolutely be fixed Okay, which is you can you can charge the end the spell you're that in the spell. That's valid And the argument is well, I can try to eat my end the spell But since it can't actually be dispelled if I still roll high enough I then somehow magically level even though I didn't eat the spell and look gw For for all of its faults does not let crap like that fly because the number one rule is things have to make sense That's just sort of what's happening in the world and they get more powerful from eating the spell You didn't eat the spell. You can't do it. Like that's going to be how they faq it'll take five seconds for them to put that together, right? Reflex the mortal realms first tenet in the white dwarf. Yeah, even charging your own spell is still amazing Yeah, exactly And you also have that portal there, right? So you can Yeah Which is also custom value of five. So it's crazy. So that's really good. Um, the other thing is Until they fix the change cast to you can get your own change custom and gain a level that way Um, because even so that that's hilarious But uh, there is another thing of a tower though, which is sad And there is another thing why I really like a magister specifically Well, both of them really they are 145 points and 120 for the um for the garden food um You essentially get at two cast for that right? Yeah, that is incredible. I played Two magisters and a magister in in my list for the wish of the summoning and it's it's really good with the cogs It's you basically can re-roll the you roll a double. You're like It's like, yeah, it's really good They're in grace the territory of uh, efficiency for the points. You've sold me. All right. You brought me around Yeah Yeah, I mean yes all of those reasons like the double caster the utility for the spawn um His mobility his wounds and save like the guy is amazing The guy the guy is that dude is amazing for what he's doing. Oh when he also has that extra 18 inch shooting attack As a double caster like I Yeah, I mean he is he is one of the most efficient units in the book Yep Okay, let's talk cursing real quick because I like this guy too Uh, cursing this new beautiful cursing Great great new model Five inch move five wounds three up save Double caster double unbinder 180 points has built-in re-roll for unbinding and dispelling Not casting Important thing to note there, but but that's cool If he successfully unbinds a spell he can immediately attempt to cast clean magic Uh, even though it's the enemy hero phase if that spell successfully cast it cannot be unbound The lean magic has a casting value of four and a range of 30 inches If successfully cast pick one enemy wizard within range invisible to the caster Pick one spell from that wizards war scroll that is possible for this unit to cast and roll a die On a two plus the caster knows that spell for the rest of the battle And then there's a designer's note about what does it mean to be able to like know a spell basically There is still a bit of a confusion that I want to mention and In the old FAQ zinxia thank you for the old book They said that you can't learn any lore spells But this version of the designer's note Doesn't say that it says that The spells require the caster cards. You are not the lore requires So I think you can learn lore spells You can't because it has to be a spell on their war scroll Oh, it's the spells that are Yeah, it's well it says spells that require the caster Yeah, you're right. Yeah, you're only feeling things that are on the scroll. Yeah. Okay. I miss that Yeah, well, hopefully not jump to the situation Where a war scroll? It's very good. It's very good. You're like techless. Thanks. I'll take the five up word for everyone Not just one you It's fine. Just thinking a laryl's war scroll says. Oh, I know every lore spell But hopefully you don't that extra jump Right because it's still not their war scroll spell. It's still it's still just referencing it back to the All right, but with all those like wizards of uh gurr battle mages running around Yeah, like just steal it plus two run in charge everybody loves it It's most but that's like the most common spell in the mortal realms apparently Um, so yeah, this guy's great. Good. He's he has a uh mortal arcanite leader. He can take Uh demagogue, you know, he's he's solid like Good and and you know relatively good save by the standards of this army too Yeah, so you you take kairos you take him or the magister on disk And you basically have your summoner engine, right? You use kairos's Bell then you take the magic on him and you basically get two um Destiny dies a turn and then you use all of your doubles to fuel his Uh demagogues who basically get lots and lots of points and then you have uh on your flax master You have the journal shroud and you get your Take points. So it's a destiny dies back. So you fuel your doubles even more, right? So that's the idea Yep, okay Speaking of fate master fate master, uh our our rare Person who doesn't have a cast Uh in this army He does Is that because you always you always take a archance one sure unless Yeah, unless you're taking the unless you're taking the Demagogues combo taking okay come on this guy So 16 inch move six wounds three up save this this sad old model. Hopefully I would love to see a redesigned fate master By the way, I think this is they should look super cool um He's the important part of this guy is again. He's Uh, he has a built-in four up spell like floating plus one And yes, he has a floating bubble of plus one to wound for all disciples of zinch units Not just demons not just anything. He's a little fast buff engine You know, he can fight like okay enough that that you know, just some chaff unit can't kill him and take him out He's not that weak But that's not why you take him. He's there to be a little buff engine to be a good sport hero and that kind of thing I mean there's no he does a lot of damage Like everything is d3s like and it's and it's on average five attacks I would say everything is d3s. I would say it the other way around with a negative tone, but yes Yeah, he's in similar territory to the revenant in terms of speaking. Yeah, there's there's also there's also no No, no pesky uh melee Words there, which is great Oh, yeah, you're shooting as well Yep, it's just plus one to one for attacks I'm I mean, he's more combat efficient than uh, a storm cast hero at this level Sure, he's on threes and twos Yeah Yep totally fair Uh, the ogroid at 175 points eight wound six inch move four up save Again has a pretty like this guy actually does have a pretty decent slate of attacks single cast wizard Uh, he adds one to hit rolls and wound rolls For attacks made with melee weapons by this unit if any wounds or mortal wounds were allocated to this unit earlier in the phase She's like, okay, sure And then he has a d6 mortal wound spell he's got a big fireball It's just all all d6 mortal wound spells in my mind when I read them I read them and I just go cool It's fireball got it Um, yeah, it's perfectly fine. He's a perfectly fine hero We mentioned him earlier the idea of like popping out the tower and being uh being a uh a fighty dude. Yeah I don't dislike him. He's a beautiful model I loved him when he when he used to summon the units of d6 during the crimson horrors that that was hilarious Does anything they can put you know within three inches of another unit or multiple other units can be so Infuriating very good to deal with Yep, uh Okay All right, uh, let's see so and I agree. Oh, that is a really good point autumn The like thousand sons casters would make excellent conversions. You mentioned the 40k conversion earlier Those guys would make excellent fate master conversions. Yeah Like yeah, he's good. I like both these dudes. I think they can both find a place in particular lists I think fate master fits like most lists While I'll grow it you need more specific idea I'm with that. I'm with that. Basically you're not taking a low drop Lots of utility MSU maybe toolbox Zangor shaman 16 inch six wounds four up save he has his various sundry attacks. It's fine For some reason he brought his sorceress elixir instead of his arcane book It could have literally just been the exact same rule But we decided to make it different for no reason Once for battle in your hero phase this unit can attempt to cast one extra spell if it does So you can add three to the casting rule So the key is the earlier guys were re-rolling and then getting plus three but not gaining an actual extra cast This dude does gain can gain an extra cast, but then he gets plus three that um fine uh, and uh He can add zangor if there are zangor to his d3 mortal wound spell if he kills people Which can go over the maximum size specifically. I see no reason to take him whatsoever I agree. Hey, this guy's elixir and in here for me. Like he's just not he's not he's not doing it for me We've we've mentioned too many better heroes. This guy doesn't hit for me like like I would take He doesn't He doesn't give the buff anymore No, like he used to give a buff to your sky fires, right and enlighten this one Yeah, and enlighten and he just doesn't do anything for them anymore. And so he actually doesn't have a role in the army That's the sad part His his role is to be the general in the beast army so you can take zangor to that one. That's it So But let's talk about two that i'm Absolutely in love with which is the the new two zangor versions specifically all of our disc writing zangor like i'm i'm deeply in love with these guys Uh So the sky fires first up Four wounds now a four up save they were five up saves before am I out of my mind or were they always four up saves? Yep, I don't know. No, they were five. Okay. They were five I didn't actually go look at the old book and pull it. I was doing all the comparatives off memory. So um At any rate love it love being on a four up save now still have the arrow of fate 24 inch range one attack four is threes neg one d three. So it's still the same shooting attack uh The I will state that the champion gets to add one to their attacks characteristic So if you have a unit of let's say six for example, you do get seven shots out of that unit. It's not nothing every extra shot counts But guided by the future is my favorite new rule and I wish they would just copy paste this into a lot of other armies in interesting ways Uh, I don't want to rob from zinch, but this is great Ignore negative modifiers to hit rolls or wound rolls for attacks made with missile weapons by this unit So just pause there for a second like look out sir I'm not I ain't I ain't about that right whatever whatever anything negatives to hit and wound you ignore Unleash hell Unleash hell. Yep. Absolutely cover our uh Garrison Yep, yeah Okay, so these guys are little snipers All right. No no negatives to hit or wound. You got negative a million to hit and wound They're still on fours and threes or but they can still gain bonuses by the way It's it's like neffy's save thing. So you can still all out attack them and put them on threes and threes They can only gain the positives not the negatives Yeah, okay, or say Threes and twos if there happens to be a fake master round anyways, uh Then at the same time Ignore positive modifiers to save rolls for attack made with missile weapons by this unit Hello, I love this. Let me tell you what the LRL games back in these guys were just like a plus I'm like good. Spend your penny. What are you gonna do nothing yet? Nothing from that penny. That's we call they're they're using their their gold or their tokens or whatever, right? Um, because we just literally use pennies to track which units have done it So it's been spend your penny is the joke Anyways, the point is yeah, no all out defense. No lumen eth plus one no best day ever Yeah, just get rid of all that crap. What does it say on your scroll? That's the number and by the way if I happen to have hit you with the Uh changecaster spell or with or whatever he's called the um not changecaster, sorry The little whatever the little pink boy spell I think we're spell Yes, or there's a sun around or you've been hit by the the other neg one to save Like there's just so many options where you can just be taking negatives off of whatever it says based on your scroll Right, which is amazing And then by the way, they still have the unmodified sixes do d3 mortals and it ends. So fine. Great. Okay, good These guys are awesome. I love them And then no longer an incredible melee units as well. Sorry yourself Which is I I was running them I was running 12 or 18 of them between 12 or 18 for the past couple of months and then uh in the beast With a couple of uh mind stealers and it was funny Yeah, I will still say they like they do okay ish in melee still like they're fine It's like they're they're better than most shooting units because of their little discs. But yes, they're not melee fighters That's that's they're they are a they are a ranged unit through and through It's what they're here for but I'll take the reduced melee power for the four up save every time Yeah, yeah At their beak their beak got better That is true. Didn't the beak used to be five and four instead of four and three. Is that right? It was four and five Okay, four and five. Oh, there you go. Okay. Got it. They bite harder now. I guess um Yeah, I love them 190. Like I said, I took a couple. I I tried out six of them. Absolutely loved it In my mind six is the number. It's a big investment in your army But god, did they did they just they made hay for me one unit? One unit or two one unit or six. Yeah, so you think having all those tack on them on 1806 is better than having I was yes, correct. I do. Yes, absolutely Yes, I was able to more efficiently buff them keep them within what I needed to have happening right with with that. Yes Yeah, yes I suppose you're not needing to fish out all that defense on one unit and then shoot a different unit because you're ignoring All that defense anyway, so yeah towards the bigger unit as well. So interesting Yep One thing that would be fun is it's fun if you can like get them to spend all out defense on something You don't actually want to shoot with anything beyond the sky fires Like you use like the lord of change sorcery attack to see if you can fish out the all out defense or something like that, right? Because you you like i'm going to target them with the the thing and then in case you're making the attack And it's fun to see if you can pull it out because they're scared of you Just like getting a bonds or series of attacks out of that staff of change Are the rawnd of sorcery or whatever the heck it's called the 2d6 shots on threes and threes, right? And if they blow it then you immediately go to the sky fires and be like way to waste it Here comes the the hurt and then you actually are just using any other shooting you have on something else Right, yeah, right and you can and you can stack the arcane suggestion minus one save on them as well Yep, I just do Yep, yeah, so i'm i'm all about these guys. I love the sky fires Uh, I'm I'm about them. I'm I'm about them I'm a little sad about the forecluster kit, but Maybe I'll come around Yeah, it honestly most of the time I found again because I was running as a single unit of six Uh, had a fate master you don't have to deal with penalties But the key is you're not worried about penalties and you're and you're gonna spend the all out All the time, you know, yeah, they were like basically my all out attacking the shooting phase every round Yeah, yeah, you're gonna be on threes permanently You'll if if you're running them with a fate master you could be on threes and twos reliably Yeah, which is one strike Yep Yeah And again, just the fact that they have a 24 inch range compared to the normal 18 inch killbox of this army I actually it's funny, but that actually mattered quite a bit And 16 inch moves so it's 14 inch. Yeah, perfect. Yeah, it's crazy crazy threat range Um I want to talk about the enlightened on discs and then I'll ask a question because these guys have sort of two new abilities as well Again four wounds four up save six inch move for the disc boys Um, still, you know, perfectly good melee profile still four to hits all over the place Which is unfortunate in their case because they don't have the same the same getting away from uh, ignoring negative Or ignoring penalties uh But babbling stream of secrets in the combat phase enemy units within three inches of any friendly units with this ability cannot receive commands Who boy that is a strong ability And then their thing is guided by the past where you can add one to wound rolls for attacks made with melee weapons By friendly units with this ability if you are taking the second turn in the current battle round Which is a very interesting trigger which will put them on fours and twos if you're in the second part of the battle All else aside I think tom tom may agree that uh babbling stream of secrets is the kind of rule that a limba should have instead of Actual one. It's incredibly. Yeah, sure I mean, it's not just about defense or attack, but also things like fires layers doing their strike first and so on And that one's on an OBR command abilities and you know Yep, and it's not just pick one unit. It's every unit Everybody in three. I know no, uh, Discorporating and night haunts. Yeah, exactly right. Yeah, it's so strong. I'm sorry. Daniel. Go ahead No, I was literally about to say this property. Oh, yeah, I think that one is literally the biggest one Um, because you can do it on so many units, right in with if you have the repeating guy Yeah, so yeah Is there a point to the people on foot that I'm missing? Are they in the silver tower because they're because they're cheap, but yeah, you could get six of them Yeah, yeah, because they get six of them for 190 Okay, sorry Yeah, yeah They've got the um with the two inch range on you know more of their attacks relative to the The disc version as a six they could be slightly more efficient is the theory But you you are gonna have to take this the um silver tower and put them reserve and use the destiny guys So it is an investment, but it's it's something I'm very keen to give give it give a try Yeah, but you can just bridge Yeah, it's just if they're on the it's they're on the table they can get shot off as a downside Yeah, but they're shooting them not you're important heroes. I would be happy with that, right? I would take two units of six and then just bridge them Want to turn that around? Yeah It's nice. I like them. I think they're they have a spot now before they didn't So now I think the foot version is useful the Disc version is very useful as well. I think the disc version I'd probably Would be tempted to run them as threes and just be annoying with it. Yep um The four plus save on them is actually pretty big because when I played the uh the practice game I played against beasts and we used the new profiles for for all the Dangers for the beasts and uh, I fought them and uh, yeah, they they're tough With uh, although defense. Yeah, they're Hard to kill No, which was surprising because he always used to die like nothing. Yeah, just so easily Now I agreed again the move to the four up save here I really like their new abilities the guide by the past is interesting I think oftentimes I'm trying to go second in the round, especially in the current season anyways So and then babbling stream is just so unbelievably powerful and useful for everything else you're trying to do I I think enlightened 180 I like them. I like them a lot. I I agree to me. They're three. They're they're they're bought in threes And they're weak They're because two attacks now as well. It's loads. Oh, yeah. Yeah. Yeah, I didn't catch that. I mean, what? What I'll say is that this is really they're really interesting to me in beasts now Because of the utility you're bringing and you can still bring support Like you can still bring all of this in beasts with like a fate master ally, right? Like Like are you can't can you you can't change? On this it's darkness Only what it's nice. It's darkness only nothing. No other allies That was a miss sad Yeah, because it was a zinge mortals. I I think they're amazing in um in beasts regardless I think they are just really good at 215 points, which they were in the form of box I was not sold on them at 180. Yeah, I think they're I don't think they're better than the old ones because the old ones used to be a massive hammer This is more tacky, but I think it's pretty good. Yeah Yeah, there I think one of the absolutely viable melee units and with with an interesting set of abilities again You don't you're not using them alone and just being like this is my super hammer I can just throw it anybody and crack whatever shell is out there. That's not the point You're using them in combination with other with other things you've done in other phases magic to weaken them You know through an arcane suggestion or other types of things to and then and then these guys go in and mop up Yeah, yeah, it's it's also a lot less gotcha as well because before like oh, you didn't fight first I'm gonna smash you know or you fought first here with a hero to smash Into the other side as well because it's any unit within three that fall, you know, I think this this is more neat and Useful because it's something that other things don't do and it's like automatic roar as well and how many times you fail that thing Okay Uh, and then let's go to zan gore zanny zans Uh Come in units of 10 for 175 points Two wounds five up save still have their horrendously annoying weapon profile, uh, non-sensory Um, that's fine. I it's you have to now select one But you still have then the two in every five that have the savage rate plate and stuff No, they don't exist Okay There's just paired weapons And the beak nothing else nothing else exists for this profile the other two you can just scratch out Okay, okay To walk walk me through so first of all yeah, these guys are 175 battle line walk me through why Uh, you like this particular build. Are you just like juicing or Nate totems? Is that the is that what you're taking them for or what's the um, what's the play? Yes? Yeah, so well, uh, there are two plays here, right? So One is that the pair of savage blades, right? It's when you take two weapons instead of weapon and shield you lose the six plus word, which is like Okay, it's like no big deal But you get an extra attack and you base three plus to hit Right, so you all out attack you've got two plus to hit and then you have a magistrate nearby you have Whereas they used to be four plus four plus and two attacks, right? So It's incredible improvement In terms of number of attacks, but also And reliability of that also This is beak went from four plus five plus to four plus three plus And when you charge you get extra attack Yeah on the beak. So now Yeah, so now you have five attack model Which hits on two plus two plus or three plus two plus if you have all the buffs set up You can prevent them from doing Command abilities and you can save debuff them as well So now you have some rent and they have no all defense if you have the dangered light and or something And you have essentially three champions in you, right? Because you have a champion that has plus one attack Then you have two mutants per 10 That have an extra attack, right? So you have 53 attacks for 10 dudes That are quite reliable And they cost 175 points and they can run in charge And you can destiny dice the rod and you can destiny dice the charge if you want to so it can be up to 24 inch threat range But now in the app they updated To basically give them break hurt back and beast of chaos back. So Now they can get plus three inch move from the Um charm them And Yeah, it's just incredible. But that's not all I see why I went wrong because I like I did run these guys and try them But I was like, okay. Well, I'll take the great blades because those are, you know, it seemed like the choice, right? I was like, yeah, sure. I'll take the great blades. It's got the You know, it's a 2dm Right, I was like, yeah, sure, of course I want to attack, but I hadn't you're right I hadn't thought through the math I mean 53 attacks out of a 10 man unit 475 points is a wild number of attacks. That is a lot. Yeah So they are They are gallivets. So that one inch threat range Doesn't matter because you're striking into ranks anyway. So they're always getting all their attacks They die Anyway, right there. They're not very survival But 475 points Okay, and they can be extra conquerors. So you can take the objects with them But then there is the spice of ornate totems as well So you take as many wizards as you can cram in the list And then you take as many angers as possible And then you basically have them all set up in the very awkward Los Angeles And then you basically move up into the middle of the board and you're like, okay You're gonna stay there or are you gonna move away? So you don't move away. That's uh, 36 dice and four plus more Yeah, I like I like Zanny's already. I think that Zangor are very playable in this current Tome like I've I had some decent luck with them But clearly I wasn't even taking them in their best form So I'm I'm even more excited now to get them back on the table. Okay It's interesting because they actually have some some uh, really interesting play um With uh with acolytes and I hate to even like Affirm that like hate to even like voice that because I hate acolytes But acolytes themselves are wizards as well And so when you're trying to jam as many wizards as possible into a list The fact is is you can actually sprinkle a bunch of these acolyte units in Um, yeah screens or whatever and they all count for your wizard wizard count as well Yeah But transient form is still shit Yes. Yeah. Oh, yes. Yes. I am not affirming transient form at all. Let's be very I just wanted to I just wanted to double check that Yeah, no, no still bad still by transient form still bad, but But if you're going for the tactic to maximize the Zangor, um, Like they actually are a really interesting 120 point which Okay, yeah, yeah autumn. It's not spin buddy. This is like my legitimate experiences in playing a couple games of them and having good experience And I trust an eel like you know You got you got it in the chat right above you of what's happening. Like it's these guys This is the experiences we have with them. I don't know what else to share, buddy But I thought they were crap. I tell you they're crap That's that I've said many times in this review that I think there are some crap units in here We're about to go to one I think I think they used to be crap um in the old book They were good in z sorry in beasts because you can rally them on four plus and you have 20 of them and you go in you kill a model from the middle of the unit and Just resurrect them all just yeah, it was a hilarious list and I enjoyed playing it. But like This is just It does what it does. It's just you send it in and it just does it. It's just really nice Don't need any uh any tricks or anything here. Well, you need some magic support But it just does stuff and it's just nice to rig the round and rig the charge Yeah, but like you can layer on to it as you like or it's how it's supposed to work rather than Rather than working around something that it's just added on army like beasts Yeah, the internal balance between the demon half and the Ark and my half is is greatly improved I'd say Yeah, I do want to mention I do want to mention that these 53 attacks will have to rent turns three in beasts So that's yes, that is something Uh, yeah, I mean hey look, there's what it is um okay acolytes, um I still don't like them. I still don't think they're any good Anybody who has a different opinion? Yeah, there is one change that they made and it's so The unit is about the same that they improved the profiles a bit like the dankers one, right? So the two weapons even though There isn't really enough of them in the in the box But two weapons are better because they are extra attack and reasons, right? So that's neat um the other change they made And this is like why they increased points for them because it's like I have no idea why else if that was a mistake So they've removed the restriction for stacking rent on top of each other So before they used to say that you can't benefit from disability more than once Yeah Now you can have a unit of 30 and you can have another couple units or as many as you want really And you can all stack up to infinity rent with The unit of 30 and then you can teleport them with a bridge or if you Really want to squeeze them in? you can actually fit 30 around the law chop And then you can move them around but you need like a proper special Pray for it because yeah, there's like there's like that much space left, right? It does fit so Yeah, they they can output like In pyrophone cold or with all of the stack with fight master you have 30 attacks 3s and 2s minus a lot of rent on them Which is quite insane, but you need half of your list working for it for one turn Yeah, and then they're going to blow up when they get it charged I mean you can charge with them and they'll have like 60 attacks Okay Yeah, I mean I get it I get the idea here of like well, they can all cast Gestalt Sorcery So you can have a you know a bunch of dudes sit behind a big unit and I'm like Hi, I don't know man This one I just this seems like such a wild investment into something that is so fragile Right, I just when I think about the meta and how that the game is right now These dudes who are automatically battle line all the time on a five up save And like yeah, they can pull some it's a trap. Yeah, they're another wizard These dudes just feel like the ultimate trap to me like I I agree. Maybe you could like find some corner case we were used for them but Boy, oh boy like the zangor I buy because we that's just prima facie on the numbers like I had good experience with them already But when you kick them up to 53 attacks like they were they were doing work for me in both my games I I tended to run like some zangor battle line units and was having good luck with them But the But these guys I I can't see it. I just can't I just feel like they're an insta trap where you're gonna have a bunch of dudes And yeah, sure. Maybe you get like a cool turn of something happening But for the most part they just get touched by anything and they get lifted and you lose a ton of stuff I just like them in you know, it's small sprinkles of a couple of your battle line choices covered Potentially, they could be expert conquerors. They got a built-in plus one to cast on the wall scroll That could be plus two with the chicken or the other chicken um, you know farming some uh, summoning points Uh, you know, they're not lighting up the world, but you know, there's some utility there I I agree that the leading heavily into them definitely carries risks Different risks from the flame In terms of I can see a list Where you take a unit of 30 unit of 10 unit of 10 And then you take the summoning engine And then you take a magister and a cross Right and then you summon engine Blue horrors that you can't retreat from and then you cross find lock something you block something with blue horrors In the other side of the table and then you have this block of acolytes that is just blasting them, right? So that's an idea. I'm thinking of it might work might not work. It's not my favorite idea Yeah, I feel more it's there About the enlightened to be honest as there's the she's making a couple of these as a utility chaff battle line But a unit of 30 is not that expensive, right? So it's it's only 360 points And uh, it's 30 wounds 360 points is less than the six enlightened So sorry six skyfires or six like that better so yeah, it's It's not exactly what the truck. What I'd say It's gonna get so for me I'd be more inclined to run like three units of 10 zangor and three units of 10 karak Where the zangor and bounty hunters the karak are in Extra conquerors. They're behind my zangor They're triggering so they're farming summoning points and they're triggering all of the wizard buffs in addition to all my heroes And so my three zangor units are going to have to be dealt with they're all bounty hunters None of them are battle line they're, you know, so that's 60 wounds there another 30 wounds of Acolytes behind and all of its firing off mortals from the zangor and stuff like that with a hero support castle Like to me that's like if you're gonna go with karak. That's what I would do is I would have them actually supporting zangor Yeah, and be the treasures bombed uh Think you can pass off food. Yeah, right. I agree leaving that cool Yeah, and then and then you could and if you still wanted to you could dump all all three Rens into one unit and get, you know, what 11 shots at neg three rend Like that's not terrible. Like it's not awesome, but it's not terrible It's very interesting how this only matches up into nightball because there's so much leaning into armor debuffs and extra rend for The purposes of increasing their offense and on top of that the banshees You know, potentially you're gonna be running two units and she's to protect against All those point and click debuffs that the this army is throwing at you and not gonna know six mortals here and so on and so forth So it's gonna be a really interesting job But at the same time you throw out a lot of mortal wounds and a lot of attacks with no rent So you can just be like, okay, my zangor is enlightened. They stop your Stop your discord rate and then uh, and then 53 attacks. We'll survive this Yeah, something like the zangor plus the zangor enlightened combo really as scary as i'll get out to night haunt, right? Because it's just this mass weight of dice with shutting off their discorporate that does like that will get there That will do that'll do work. Yes. It'll it will let them Or 54 streamers sort of counts us to each other, which is nice Yeah, yeah, you have like 27 mortal wounds and then 27 mortal wounds. You're like, cool. That's uh, x-ray things And that brings us to the end folks. Oh, no, sorry. I got the spells. I'm sorry endless spells. I almost forgot them All right, let's move through these quickly. Okay Because I we do need to wrap this up soon. Yes, we do my dogs are gonna kill me Uh, also, I know it's super late for nico. Um, all right, so burning sigil of zinch Uh cast on five range of 18 So it's got a good range effectively the the neutral zone Of the board at the end of the movement phase roll a dice for each unit within nine inches of this end the spell On a four plus that unit suffers d3 mortal wounds Okay, so hits a bunch of units On a four up a bunch of units take d3 mortals. Cool. Okay, cool beans If any models were slain by this spell before removing the first slain model The commanding player of the model that summoned to this end the spell can add one zinch chaos Bond to their army and set up within three inches the slain models unit then remove the slain model Just to be super clear about what this doesn't do Let's say you've got like three units in range. You happen to kill people out of all three units You do not get three chaos bond I just want to be like super clear on that because it's the first model it was slain. That's where you're making the choice right Not first model out of that unit, but obviously this is a very Powerful endless spell because for the same reasons we talked about the magister earlier Putting an enemy directly into combat with enemy units is Uh, super good. It's just super good So well not only that It's a nine inch bubble of four of d3 mortals. Like yeah, yeah, it's good damage, but it's like Uh, term in excess that doesn't move. Yeah, but a larger range is what we're talking about here Also, you can put it up defensively and uh hit your own models to get chaos bond if the enemy doesn't come close If they do come close and they want to charge you just put a spawn In the middle of their units and they can't charge you Every movement phase as well. So it's taking on yours and their movement phases. Yes And no matter what if you use this with your arcane Uh, hordes or whatever a legion arcane army legion stability It's up whether you go first or not The weak spot is now is that is the casting value of five So it's even an army with no buffs to that. We'll be just doing a heroic Dispel the start of the hero phase and what you can no longer do with with either chicken Is is ready to to remove an endless spell that you cast in the same hero phase So that Prevents you generally from sort of protecting your endless spells particularly at the portal from Being dispelled later in your next Start of hero phase, which then stops you casting it later. So you can do it with incarnate though The incarnate can yeah There's always the incarnator combo is definitely Um, there's also a little bit of a thing here that you can put it inside of the ghost mystery And then they can't see it. So they can't so that's another combo. That's a good one The the other point is It'd be very nice if this hooked into the battle trait about creating spawn rather than be a sort of freestanding rule that Just isn't consistent. Yeah it is more powerful this this version of it is much more powerful because Uh, you basically can put it anywhere within range of the unit not just that one model Right. Yeah. Yeah downside is it doesn't have the instead of being slain wording. So it doesn't have Yeah advantages by stepping the rally and Come back to luck and so on so the inconsistency is quite frustrating. It's out. Yeah, I love how they redesign I think this is One of the best redesigns they've seen them do in a long time Agreed like this is great. I'm on I love burning sigil. I think it's amazing Uh, tomobies. Look it's 40 points I I understand your point early about cogs because what tomobies is doing is it saying you get to Re-roll all casting models for the model to summon the semi-spell. That's why you're taking it Like I'm not worried about its extra spell. I grant you it's a little linked thing That happens around and follows your base around and whatever, right? Like it's it's a little thing that follows you around The reason I enjoy it is because for and I get your statement about cogs but I like starting with the guaranteed re-roll on somebody and You know I and plus I'm not sure how long cogs will be whatever cogs is like cogs feels like one of those things That could be changed anytime out from under you, right? But yeah, but the tomobies is just there. You start it's in play. It's a sexual thing. Boom You've got the re-rolls out the gate. No no fuss. No must no chance to Avoid it. It just is Right, if you take the plus nine inch range of spell command trait Then that this is a much better option because you can take those re-rolls and then You'll put the sigil out at an extra nine inches instead of being 27. It's 36 threat Um, obviously you have to cast it in your first hero phase, but Um, that's a nice synergy there Yeah, it was used before it stayed exactly the same. So it will be used now. Yeah, yeah I mean at 40 points. It's not bad. That's my point. It is it also is the cheapest one Okay, and then lastly demonic simulacrum. Sure. Why not? Uh casting by of seven in a range of 12 inches Uh, it is predatory and moves nine inches. So we're talking about a 21-inch effective threat range On a relatively big base it uses like the cavalry base. Let me see it in the picture down below there After the seven the spell has moved roll nine dice for the closest unit within six So now we're up to like a 27 inch threat But you have to pick the closest unit which means you can't just like reach over their lines and pick a hero or something Uh, if more than one unit is equally close the commanding player can choose which unit to to roll for For each five plus that unit suffers one mortal wound If it's a wizard it suffers one mortal wound for each four plus instead of each five Okay Tom you want this thing 60 points, by the way, this is the one I don't really like very much I know you don't I know you don't uh for me it like what I like is that it can close off movement lanes and you know for that first term and It uh, it does damage. Um And so it can begin to eat through chaff walls And so it can open up your own charge lanes when you need it to Um, and so I only like this as part of the auto summoning I don't you know, like this is less interesting to me as a normal cast This is primarily interesting to me by me being able to choose it as the thing that I put out and then just throw across the table And and then they can't do anything about it I was hoping they would redesign it like I did with the Sigil because it just doesn't really feel very interesting. It's like Two Lot of changes heads popping out of the portal. You would think to do something cool. No, it's just just mortals Yeah, and and the problem is like to get the you know red wizard. You said it can kill the five wound wizard Yeah, sure if they happen to be foolish enough to keep it to be the closest thing To it, right? Which is like it's pretty easy to make sure that can't happen the downside of the bigger base is It is, you know, sure you Like you can move over them, but they can't land on you. It has to still set up somewhere Where it's legal for the thing to set up, right? Yeah, it's not like quicksilver swords in that respect where it's a perfect sense It's quite similar to the um Dreadful visage the sonesh one with that nearest unit thing It's got a even better threat range, but it doesn't have the fight lost. So it's similar points Yeah Yeah, I could see it Happening. I'm sure some people play with it just to test it, but it's it's the one that doesn't sell for me because I It's like burning sigil Toma vise Simulacrum, that's how I that's that's my my Rating of how I'd stack the three which is funny because this is the most expensive one I love how we always have the it's there's they're never pointed to their actual value and endless bells never No, but it's funny like I would consider a world where I run both this and the sigil And then just decide what's going to be most opportune At the start after setup has happened Yeah, I can I can see a world where I use either And just just run bridge portal cogs Yeah Competing with some strong options. Yeah, and I agree. I'm playing a fragile hero based army That doesn't like people alpha charging me. I'm picking sigil. Yeah, I mean that that feels like the selling point to me Yeah Exactly like being able to shut off so much stuff and against so many armies is Highly vital because again because that one doesn't use this silly other the not silly But that's very reasonable rules from the beginning and you can just like okay They remove the guy from here who cares over on this side within three inches Here's the thing and now it's blocked off multiple units in combat like it's just it's wild But it can end up okay accomplishing and and the other thing that it does is it de-incentivizes a portion of the battlefield Like don't come at me Don't come at me bro because if you do your entire army is going to be in range of the city and I'm just going to take Yeah three mortals. Yeah I've positioned it when I played it. I positioned it in the middle of the battlefield. I was like, okay I'll come near it. I'll kill my own dudes. I don't care. I'll kill Zyngor to get spawned. It's value Um, if you want come near me and get lots of mortal wounds and spawns And then really good interactions with things like proving grounds and so on where you're already pushing around where the opponent needs to go She could go second in the battle round. Yep agreed All right now I couldn't can't believe I forgot the other spells but now we're at the end. There we go gentlemen So that's good stuff. I like I said, I mean overall You know some good changes. Uh, it's still got a lot of play I think it's like A lot of different options. I do think it feels more like a mixed arms list now Where you're going to want to be playing in every phase rather than just I win solely in the hero phase magic, which is good I think that's a good thing. Um still has a lot of its very powerful tools still has a lot of very Very synergistic combos for zines. You still absolutely need a plan and to be mobile and stuff like that. So Yeah All right. Well, Nico Daniel, thank you both gentlemen. Absolute pleasure Thank you. Has been great. Thank you guys so much 100% all right for all of you out there. Hey uh Thank you so much for watching. Don't forget to hit that like button It's really easy. It just takes like two seconds of your time to click click click So clicky click for me. It helps other people find the show and we really appreciate it Uh, subscribe if you haven't already, uh, if you want to support the channel There is a patreon down below where you can uh, subscribe. It's hobby focus and helps you take your next step on your hobby Let's say you're really excited about zines and you want to get a whole new arm We paint it up. Well, maybe that's the right place for you to find some inspiration in a great community to support you Uh, don't forget that there is a merch store down there where you can vote your team tom or team tyler Uh, at the end of the year, we will total up who is the winner Uh, as usual through the only way we decide all things in society, which is through capitalism. So, uh, as always Thank you so much for watching. We really appreciate it and as always We'll see you next wednesday