 The fans asked for verticality and oh boy did we get it. What's up everybody I'm the Mangus, you were awesome and Undying Games recently revealed the inner workings of the jungle in their upcoming 3rd person MOBA ethereal Clash of Souls. This was a great showcase of what their map will be like, as you may have noticed the lanes in ethereal are unlike any other MOBA, 3rd person or otherwise. The map is cracked into three separate lanes at three different altitudes allowing you to rotate via jumping off the edge of one lane and landing on the other or taking a portal from a lower lane to one of the upper side lanes or simply flying up to the lane if you've chosen one of the flying myths from the Sky Slayer class. Today we'll be following Malaya, a Reaper class assassin myth as she traverses the jungle. This is a very early pre-affabilled of the game so there are some features planned for the game that aren't yet implemented. For example, Reaper class myths will have the ability to scale any terrain you see in the finished product, however that functionality isn't available in the current build. First we'll talk about the three major objectives on the map starting with the Wyverns or Wyverns if that's how you want to say it. These objectives are located on the two side lanes with one representing ice and the other being fire. Taking the Ice Wyvern will give you a 2.5 minute team wide buff that gives you a slow and basic or ability damage. The slow duration and efficacy is dependent on what level the Wyvern is when it was defeated with three possible levels. You also get a team wide buff to your physical and magic armor. Whichever team takes the third level Wyvern gets the buff permanently. Undying wants this to be a comeback mechanic however I see this ending up being more of a snowballer. We'll have to see once the game releases how things work out and if this permanent buff remains a thing. The other Wyvern is fire. Defeating this guy gives you the same physical armor buff but also provides a magical damage dot on all of your basic attacks and abilities for 2.5 minutes. Just like the Ice Wyvern the buff is increased with the Wyverns level and becomes permanent for whichever team takes it the third time. Furthermore if you take both Wyverns at the third level the permanent buff is doubled. I personally see this getting out of hand really fast and I don't think this mechanic will survive testing but we'll see. The final major buff is Atropos. This is the boss of the game situated on the middle lowest lane which is known as Void lane. Killing this big fella buffs your minions with extra speed and stats for 2.5 minutes. This is meant to eventually be a three phase encounter with Atropos getting harder to kill each time. However we'll only see his ultimate final form for the alpha. I'm not sure how jack your minions will get from the Atropos buff. However it's going to need to be super effective to entice any team to attempt to take Atropos over one of the Wyverns. Especially Ice Wyvern that slow buff seems bonkers. Now for the minor buffs. There are four in total with a purple, green, red and blue buff. These buffs will drop on the ground and must be picked up after defeating the Guardian so no cheeky snipes. If you want to steal a buff you're going to have to commit. The first buff is Purple buff. This buff is located on Void lane which is the middle lane and is meant to be used by supports. If you have a mask equipped which is the special support item then this buff will activate when you use the active ability associated with your mask and restore 15% health and mana in an area around you. This is dropped down to 8% if you're in combat. This buff if you have a mask lasts for 3 minutes which is 30 seconds longer than any other buff in the game. You can still take this buff if you're not a support however it'll only last one minute and instead of giving you a heal it gives an 8% damage boost. I'm glad to see them put a support oriented buff into the game however I don't think this will actually be taken by supports until late game. Judging by mask active cooldowns you would only get one usage out of this as a support and an 8% damage boost for your jungler will be far more effective early game. It's also located in the Void lane and after discussing things with my friend and content creator jelly knees we believe duo lane will probably go to the ice lane in order to secure the ice wyvern so it doesn't make much sense for the support to roam over to void lane for a buff they can only use once. Next up is the green buff this one seems to be jungle oriented and gives you a shield for up to 15% of your max health that regenerates when you've been out of combat for 10 seconds. This buff is going to be beast for early game ganks or just give it to your tank for the late game engagements. Blue buff is located in the ice lane and I think we'll probably end up going to the support far more often than the purple buff. Blue buff is pretty standard mana regen and cooldown reduction for 2 and a half minutes. I think I could get more use out of that as a support than the 15% heal. Red buff is located in the fire lane and gives you health regen when out of combat and also includes a stacking damage buff that I don't quite understand. Seems like a good buff for the solo laner which further cements our theory that the duo will go ice, solo will go fire and your mage will go void lane with 2 junglers, one roaming ground based jungler and the other being a sky slayer flying around to clear camps and look for targets of opportunity. I don't know if I mentioned this yet but ethereal will be 6v6 instead of 5v5. There are a few other buffs scattered around for example the old paragon green buff is what they're using for the asset but it's just kind of this big chunky dude. He just gives extra gold and XP whenever you kill him. There are also these trolls off to the side. We were told that killing the trolls gives a rotation advantage so I think that means more portals through the upper lanes but I'm not entirely sure and they didn't clarify and they're not going to. Something else they mentioned was that the jungle camps closer to lane would have fewer minions possibly giving laneer something to do when their minions are pushed too far forward to safely farm. While I wasn't very happy with the reveal stream itself, check out our podcast enter the ether if you want to hear my thoughts on that. I did enjoy getting a look at the map and jungle minions. Is there room for improvement? Of course. The game certainly doesn't look perfect but for a pre alpha it's pretty damn good. Undying needs to put their time into removing bugs, implementing promised features, and improving character animations. This was by far the best look we've got at the game however it'd be nice to see the weather effects implemented, the class passives, and some real combat. If you want to learn more about ethereal check out the links in the description below, check out my channel for more ethereal content, or check out Jell and Ease for all the videos he's done. If you enjoyed the video please hit that like button and subscribe but for now this is the mango signing off you guys have a good one.