 All righty, let's play this in full here Cool. I always love seeing a set. Wait, that's the animator starter pack. I do recognize This actually I thought in the scene too. My biggest thing is just this moment where the character feels really off-balance I buy all of this and I understand that there would be a forward move. I don't mind that how far forward it goes technically because of the jump, but I'm not super buying the non Adjustments that they could be something where maybe a barrel or something is here and Then it could hold on to it. It would be kind of cool because then it could almost pivot a bit Sorry, my dog in the background You know, you could have the barrel tipping over Pivoting off of here and it's holding on to it And then it can always readjust with some legs in the back and then go back like this. I think I think the tail is a bit it's a bit movie as in they're generally according to movie lore and According to research. They're mostly like this not that much a bit more like this and not exactly like that in its rest state I think the creature also feels just a bit default. I do like that the arm is a bit higher here But this feels played out a bit in default. It's almost like I would start in something like that But then I would I would rotate the root back a bit so you don't have that kink right there So a bit flatter. It's a bit of a softer change in there and then This feels so much like a human arm the bicep and the fingers. I don't know That's just made of modeling in the way I interpret things, but it just this feels a bit defaulty Like even how that is and then you get into again a character pose or even that is already to me Just there's something a bit more interesting about that shape. I would just maybe not go so low with the Let's go with the tail bring in one of the fingers a bit more maybe even pivot slightly off So it's like this size a bit higher It's a bit more like that and then This feels a bit off in terms of how this only shoots up if you look at the spacing of this area bang right there kind of pops up Over two three frames and then you got that little pause in there Just the bait in terms of like how crazy this the spacing is so hold on if you track this to this Those are pretty big and it's only it gets smaller and then bam. It's only gets big again You know, I know the camera travels, but So there's just to me there's something just Hey copy in this. I don't mind if there's texture and slight change in Spacing but all I'm seeing is a subtle jewel stop and then continuing While this is straight this feels weirdly again, baby in those toes It just feels a bit too straight like that where I would give this Now the the other way to convert to what I said here at this point. I would lower that bring up the roots So there's a bit more of a body head up Feel like that and it's kind of going up leading with the head a bit more and you can have it like that At the same time, I'm not sure if I would go this far in terms of the Whip action and then again, it just feels it's all in one axis And it just feels a bit over. I mean, I don't mind right there with the like a slight little Something there, but I would tone it down a bit the way you have it in all of this And then maybe add more in why was sideways one The off balance thing is a bit wonky and I I wonder if this is again. This feels to me like a human Trying it. I will keep these fairly low. They're just there This feels again really human too high a bit And then just for a couple frames. It also feels a bit I K stuck right there This could be the camera, but I feel like compared to that line of the set Hang gets a bit stuck there. I don't mind the end. That's pretty cool that look over And I buy the the sniffing I just feel like this suddenly gets into like a very even Lift of this and at the end you end on a tangent right there. I will keep it More like this But then again a bit Softer it's not that Just a bit softer that tail roots I'm gonna bring the the root bone down a bit and maybe flatten that they're rotting the hips It's just a cleaner line from the hip into the tail base, but still have a downwards arc overall And it's mostly that and maybe at the end you'd have something where that I would bring it almost in a bit more More like that. There's something again fairly human feeling about there's that pose and then here I would Soften that close this feels like a snap close watch this end versus a Relax You know, the jaw muscle shoots open and then kind of relax This was more like it wants to chomp to a close. I do like all that business here that all that is great And like again like the head move there That's all pretty cool I think complexity of that turn and then the body goes up a bit higher and then the head continues one more time with Sniffy sniff. I think that's pretty cool. And then the camera feels a bit harsh in your rotation. I'll track this line here and Bam, that's your linear key right there. I would wait and have Dino lead the cameras a bit more. I think we're just too quick And you could easily I mean because we don't see anything here. I think this could easily be around here terms of composition So keep it low. See how you're The camera is already going up. So if you look at the set here, right camera goes up up up up up Really anticipating what's going on. I will keep it like this It's nicely framed and then once it jumps that will probably be more around here and There's a good chance that the head might even be cut off to that point You know, like you will go jump jump jump jump jump jump by now I will go up a bit. So, yeah, there's a good chance. It's going to be cut off for a little bit and then By now you reach, you know, the the point where you are where the camera is at terms of the height And I'm not sure I will go this far screen rights Although it gives us a good little left section Filler and I do like that at the end and I like all those elements there. I just think we just get to it too soon So maybe the compromise would be that and I would also not translate if you look at the Parallax and the perspective shift if you look at this line and then friends the stairs See that we see there's a change Warring right up and down. That's a camera translate. That just seems seems odd. It's it's For cameras, I would stay in terms of rotations just do a nodal Thing of rotates for your tilt and then pan all in rotation and the translate could be like a general translate kind of truck with it or Or like a soft dolly up if you want to change it over a height But this little wobble there Just feels weird with that foreground element moving so much for something like this that feels more hand-healthy I would stay within rotations All righty, that is that hope that helps All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you