 Hey there lads and ladies, it is Petrifying Pumpkins here and today we've got some pretty massive news in regards to the next generation of Virtual reality specifically the next generation of PlayStation virtual reality now before I begin Everything I'm about to discuss was brought to life as far as I can tell by the without parole YouTube channel So Brian Paul without parole though had been rumors of this behind closed doors PS viewer to event that was taken place for possible developers. I don't know who was there who wasn't but Somehow or other Without parole got their hands on some of the information. I assume they have someone talking to them there from the inside maybe they then brought to life all these juicy details for us to salivate over and Somebody has put together this post on redis and that somebody is we underscore our seven Anonym So that's the person who did that and basically broke everything down that was in that video into bullet points that are gonna be Pretty easy for us to digest here and go over them one by one So what I'll further do Let's get right into us starting with the first point is that the head says is currently being referred to By Sony as ng viewer. So the ng stands for next generation This if some of you may remember all the way back when the visa was, you know Rumored and being leaked and all that stuff. That was called the ngp So next generation portable next generation virtual reality, of course fingers crossed This doesn't end up the same way visa ended up You know, so it might be interesting to note that with the PSP. They did not go for PSP to they went for PS Vita And it looks like maybe that's the kind of way they're doing it now But judging by the fact that they've still got this code name instead of calling it the PSP or two I mean, it could just be their practice to keep things codenamed boss. I get the feeling It's not gonna be called PSP or two But for the sake of it making it easy for us to understand for the sake of talking about us I'm still gonna refer to as for now as the PSP or two until they say different so the next point we want to talk about is That it will use Fresnel OLED screens with a 2000 by 2040 resolution per I so there's a couple of things to break down here First thing we should look at it is that it's OLED screens confirmed Which is pretty impressive. Those are some pretty high quality screens believe like the blacks or whatever look excellent on OLEDs 2000 by 2040 per I together that makes up a 4k image So is 4k now this part here that it's using Fresnel Presumably this is gonna be what? Fred they're talking about the lenses here basically if you want to know what Fresnel is I would say Take a look at what the quest is doing there They're using Fresnel lenses to and many people would say that that's a bad thing so Fresnel being mentioned here is a Little bit of a like a concern However, Sony are kind of like experts when it comes to hardware Maybe they got a good reason for using this maybe their Fresnel technique won't be better than other Fresnel techniques I don't know even if it is Fresnel and that's not the best. We still are still talking OLED We're still talking 4k 2000 per I it's gonna be a huge boost over what we have in psv or one next point Is that it's 4k with HD or that's the display. That's the actual screen inside itself not leaving the lenses inside It's a 4k screen HD or display and of course HD or refers to high dynamic range It gives you like brighter brights and darker darks and Zika The bigger contrast to us It's kind of all the rage right now when it comes to 4k televisions and all that kind of stuff next up then is the fov is 110 degrees so that means the field of view that means how wide you can see when you put that thing on I believe the current ps viewer is 90 according to this. It's 100 that can't be right. Oh wait It could be right. This is 110. Okay, so the current one we have now is 100 degrees ps viewer is 100 degrees PS viewer 2 is going to improve that by 10 degrees So that should be noticeable. You're going to have just that extra bit of width When you're in there compared to everything else on the market I think the valve index is the only one that's higher. I googled us and it's according to that it's 130 degrees Of which 120 is perceivable or something like that. There's some little caveat that goes along with this I'm not technically enough to understand exactly what that means, but basically this will be an improvement It's not going to be the top top top of the line But still better than what we have In terms of fov next up. It's going to use flexible scaling resolution In addition to fov is it rendering which used in conjunction conjunction conjunction eye tracking Both which aims to scale resolution based upon the user's concentrated view and reduces the strain on the ps5's resources This is perhaps The biggest point Maybe it's a little bit hard to understand as well It's kind of a little bit confusing if you don't know what the hell they're talking about We've already heard of fov is it rendering being used in conjunction with eye tracking This flexible scaling resolution. I guess that's just like a term Sony have come up with it But basically I think it's the same thing that we already Kind of talked about in the past basically with eye tracking The ps for your two is going to be able to know where your eyes are looking on the lens So it's going to be able to focus the resources or the resolution to the specific spots you're looking at So the areas you're not looking at they can You know lower dynamically the resolution And that means the ps5 isn't going to have to expend all the horsepower to render the whole full image Just the spots you're looking at and it's able to do this very fast so that you can look Wherever you want and it's just going to be sharp wherever you're looking, you know and the potential benefits of that are Massive as I guess we kind of get into in a sec, but yeah, we've been saying this for like months now Maybe longer fov is it rendering eye tracking. That's like a game changer. I would imagine this is the biggest Advantage that ps4 2 is going to have over ps4 1 it should be Probably going to feel like more more than just a generation It's going to feel like a massive leap forward next up Then haptics are planned for the headset itself to reduce motion sickness and improve immersion We did hear this rumored before so it looks like this is Somewhat confirmed if all this is to be trusted, which I believe it probably is Of course everything is subject to change probably sort of should have said that at the beginning of the video That you know we're still over a year away from this thing coming out most likely I think their target in holiday 2022 according to other rumors So it's definitely possible for things to improve or change get worse be removed be added Whatever it's interesting that the haptics so they're putting some kind of in like a motor or something that little Vibrates on your head and that's going to be some kind of technique that will be used to reduce motion sickness So that's kind of interesting. I'm sure there's some signs in there backing that up Next up another very important thing the new controllers Which of course they're the first thing they showed off they're officially out there the controllers exist We know what they look like. We know every single button on them new controllers will be packaged with every new Next-gen viewer headset at launch. So you cannot buy a ps4 or two without Getting those controllers with us So you could buy a ps4 or headsets and you could play games and never have bought the move controllers whereas with this When a developer is making a game for the ps4 or two That developer is going to know that every single ps4 or two gamer has access to these controllers or or they should And that means they can design their game fully if they want with that in mind Of course, there was games that did that already But there was a lot of them that just supported jewel shock as well Only you'd wonder maybe what things have been different if moves were bundled in with the ps4 one from the beginning Who knows but that's not something we have to worry about With next gen mixed up the controllers will include capacitive touch sensors Which are analog based and can track the distance between your fingers and thumb This is in addition to haptics and adaptive triggers, which have already been announced so even though haptics and triggers have indeed already been announced I feel like we already kind of heard about these as well Maybe not the the analog part. That's new information, but I think we already saw and I'm going to look at the controllers now Here at this is what I want. I think This is like a prototype test and Anyway, probably not important if that was already announced or not It's confirmed pretty much here. And so what does that mean? It means there's going to be a limited form of finger tracking. I guess you could say If it is true that it doesn't track the bottom two then that's what makes it kind of limited But this is going to be one of those things where it's going to be up to developers to come up with different uses for this type of Control method and I'm sure they'll come up with some crazy stuff to make that fun to use Just begging for someone like kajima to come along and do something crazy with us. So next up Sony want to move away from virtual reality experiences, which is you know Experiences is like a slur used Against virtual reality enthusiasts such as ourselves if you're watching this you're probably an enthusiast maybe Plus it's kind of like, you know, all those games aren't proper games. They're just two hour experiences Even though we've had our long games We have ports of skyrim and stuff like that for god's sake, you know 300 hours long There is there's like there's no doubt that there is a lot of those short games developers have Designed them to be short because they maybe feel like Your typical average Joe can't handle a full proper experience in virtual reality Sony want to move away from this and concentrates on triple a games with an aim to make hybrid games that are playable in both flat screen and virtual reality When those titles launch you can even select which version you want to download. So I would add this this and This are the two most exciting things. I guess because I kind of feel like we heard a lot of this other stuff already Uh, but this is huge. I mean You asked me what my favorite ps viewer game is. It's resident evil seven and this is Basically resident evil seven was like the first one that did this. It was a hybrid game You could play it flash. You could play it virtual reality the developers Well, we assume sony paid capcom To go out with our way to make a separate virtual reality mode that people could optionally opt into And they did that and we had a full triple a experience. It was fantastic still my favorite viewer game You know firewall close second, but you know, that's multiplayer. It's like a different apples oranges, you know, but this is huge I mean One of the biggest complaints if not the biggest complaint about virtual reality as it is now There's not enough big games and there's certainly not enough Triple a games, you know, I mean those games that you could say are triple a for viewer But not triple a compared to flat triple a if you know what I mean and with this close I mean, I made a video a couple of weeks ago about, you know, I was ranking how likely sony first-party studios. I thought were To actually make a game for ps viewer 2 and I ranked them all based on, you know Sony London had a history of making ps viewer one game. So I put them up very high and nausea dog We're down here somewhere because they never showed any interest But now sony really believed this And if they're really pushing this Then I think I I'm going to move all those studios up a couple of notches at least some of them are like You would imagine if sony really want to push this And they should I mean if they're doing this at all they should be pushing this Then shortly they're saying okay, naughty dog. You're making this game. That's fine. Just make sure it's compatible with virtual reality For people who want to play it that way and then Neil Druckman says all right, sony. You're the boss You paid the bills. I'll do what you say. So that's Very very exciting At the very least We should see more outputs from the first party stuff even if second party and third party doesn't take off as quickly Although i'm certain sony will be incentivizing these second party and third party developers. We you know The old incentives the same incentives they gave to capcom talk about your gta's nevermind gta 5 gta 6 At launch with viewer support That seems that seems possible now with all this kind of talk with the kind of technology that we know What's going into it now it seems you know very plausible and that's why i'm saying it feels more like A massive jump, you know PS viewer as it was now it kind of feels like ps1 But according to all this if all this is true and it works the way we think it works It's like they're jumping from ps1 and they've caught up to us now on ps5 in one generation That's how it feels just reading a list watching it without parole video. That seems to be what it is I mean you name the game you name the triple a game and there's like no reason It can't be ported to virtual reality in some way Even if it's not built from the ground up. I mean, let's look at resident evil 4 for quest They kind of rebuilt that they added a lot more Like you pick up the actual ammo boxes and stuff Compared to the resident evil 7 where they didn't really do a whole lot had the head aiming But they didn't bring in motion controllers or any of that stuff But even so excellent game So you like i'll take what i can get when it comes to that kind of thing So next point nothing was mentioned regarding backwards Compatibility for ps viewer 1 I guess that should be a big concern for people because that is one thing I see asked a lot Anytime I talk about ps viewer 2 next generation a lot of people in the comments kind of bring up Will it be backwards compatible with ps viewer 1? So nothing was mentioned, but There is a push to remaster some ps viewer 1 games So that's interesting the fact that there's a push at all You know, it definitely raises some questions as to whether there is going to be backwards Compatibility then the remasters raised their own questions Are we talking about if you already own us? Is it going to be free? Is it going to be like ghost in Tsushima where you got to pay 10 euros or 10 dollars to get the Enhancements because it is extra work. You would imagine is it going to be The greatest hits remastered or is it going to be, you know, just the sony first party stuff blood and trutes Firewall stuff like that. I know firewall is made by first contact But sony own that ip so it would be technically a first party remake for them a remaster and then the final point Also a pretty important point because it kind of sets their expectations on how long we got to waste Launch plans will be revealed in early 2022. Will we see the headset before then? I don't know. That's why we're in august now It's probably going to be another five or six months Minimum before we hear about the launch plans. I think the reason they showed the controllers is probably because they were afraid of leaks I mean all this got leaked so Maybe they were wise to do this. Maybe the headset's just not finalized. Yes. Maybe that leads a lot more time which yeah, I mean A lot of this kind of stuff would kind of suspect it already or was already leaked or was already rumored But this feels a lot solid now. This feels a lot more locked in place These two paragraphs these two points of highlights that these are super exciting Even if we already kind of suspected the fovea as a renderant, but just this fact now that's Sony are pushing for the triple A quality coming to viewer. I guess you could argue that this might be a little bit of bad news for You know those smaller studios who have really found a footing in This generation they found themselves an audience because those triple A's weren't there And people were kind of just buying other games that maybe they wouldn't ordinarily have so maybe those kind of games would be overshadowed by big blockbuster games Like if battlefield chem Is that bad news for firewall or alvo, you know rainbow six Siege if that chem is that bad news, you know, should they be worried my opinion? You can never have too many, you know Let the market decide or whatever, you know, this is just exciting. This is exciting. All right That's that's all I can say. Let me know in the comments what you think about all these I mean, there's a probably a big discussion to be had about this um Your thoughts on the specs. Do you think this is is this future proofed enough because this is probably going to have to Do us for like nearly 10 years maybe with that in mind Do you think this is this is going to have the legs? Is this going to be what we what we need? There's been a bit of doom and gloom lately surrounding pc veor. Some people Claiming that it's dead That it's not being supported anymore that quest is kind of the focus now and there's no question I don't think that quest is the focus now quest is kind of the hothead says It's what these companies are targeting. It's what like nobody's really talking about psv or anymore A few people talking about the valve and stuff like that but quest is the hotness right now However, I think we're looking at the the future hotness You know quest days are definitely numbered in my opinion rightfully so because quest is kind of holding everyone else back Being the lowest common denominator, but this Is a substantial step forward this, you know a rise and tide raises all the boats So psv or two I think is going to raise Quite a significant amount of boats Maybe this is going to be good news for pc viewer too. You know a lot more ports can go back and forward now A lot more games maybe are going to become more viable Anyway, let me know all your thoughts on this in the comments below and We'll spill the tea girl As we say on the streets and that is it for this video lads and ladies before I end the video Let me thank my patreon supporters whose names are on the screen as we speak. Thanks their generosity They're helping keep this channel nice and moist in particular. Let me thank the following Top tier patreon supporters Pete Hawkins don't you the pumpkin patch kid tradition and crumb Thank you very much for your support If you'd like to help me on patreon the link for that will be in the description as well Finally, let me thank Decepticon for letting me use his music in all of my videos Check him out decepticon.com link in the description Also, that is it for this video lads and ladies. Please stay exceptionally moist and it won't be hard What news like this? Petrifying pumpkin