 OK, this is an exciting one. It's not a feature per se, but it's even better than that. It's about performance. So last couple of weeks, the team of Spring has been using Blender 2.8. And one of the main concerns, besides not having wireframes, was performance. Because of the new dependency graph, performance wasn't on par with what 2.7 was delivering. So the frames per second when animating was way less. It would be from 10 frames per second that it used to be with all the characters to 2 or 1 frames per second in 2.8. So that was a big problem. Some optimizations were done, not even that many, actually. But last week, it happened, finally, that 2.8 became faster than 2.7. By a small margin, it's like 10%, 20% or so, something like that. But still, it's huge because there weren't that many optimizations, even. So OK, let's see it. Let's see it to believe it. So I have this file in 2.7. This is a file from Spring. It's SVN scenes, and it's 0158 and NIM. It's a NIM.blend. So it's an animation file. I have only one viewport here. And let's go to the first frame, and let's run play. So here you see that it's around 4, 5 frames per second between 4 and 5 frames per second, this animation. This, of course, has everything enabled, but the idea is to compare apples with apples. So 4, 5 frames per second, that's OK. Let's go to Blender 2.8. And this is the same. This is scenes 0158 and NIM.blend. It's the exact same Blend file, and with only one viewport. And let's hit play. Let's go back to the first frame and hit Alt A. So here we're getting 8 frames per second. So yes, from 4, 5 to 8 frames per second here. So in this case, it's more like twice as fast, almost. That's quite an achievement, but it will vary. It depends on your setup also. If you're running with a single thread, it would be like a single core. It would be twice as even more than 50% increase. So that's quite big. Of course, the more cores you have, it's going to be faster. But the main thing that I like about this upgrade is not that 2.8 is now faster, is that some people were concerned that now this fancy viewport will make things slower. But not at all, because this is my favorite thing, is that this time I'm having the workbench engine, just having the outline. But if you enable the x-ray, for example, and you play the animation, it's around the same speed. It's around 7, 8 frames per second, 7 and 1 half frames per second. So it's around the same speed with all this fancy transparency. Then what else? If I go, for example, to texture view, so I'm showing the textures here, and I play animation, 7 and 1 half frames per second. So it's the same speed. And wait, wait for this, because this is where it gets serious. Full-on EV plays at the same speed, 7 and 1 half frames per second. So the workbench engine, what can we know from this is that the viewport is not the bottleneck anymore. Now all this fancy viewport is even twice as fast as 2.7. So that's amazing, because it means that it's EV. So you can make it look super awesome. You can make it look like it's EV. So you can just change your settings, enable fancy stuff, like ambient occlusion, for example, or even the scene light. I have it here, but I don't have many lights. I think this file was open from 2.7. So the conversion is missing some of the lamps and stuff. And this is the animation file, so probably doesn't even have lamps. So I still am having 7 and 1 half frames per second, and with ambient occlusion enabled. So yes, super exciting. Twice as fast as 2.7 with EV, with the workbench, with anything that you throw at it, it's faster. So this is amazing. It's just the beginning that will open the gates. Imagine when there is actual optimizations going on to increase, like, to make it faster in certain GPUs or in certain setups, or even the copy and write system, the dependency graph gets even more optimized. It's only been, like, one, two weeks since we switched to the new dependency graph. So yes, the future is bright, twice as fast. Finally, happened. 2.8 is faster than 2.7. Let's go celebrate. I will see you again in the next video. Bye-bye.