 Hair in my mouth. What up ladies and gents welcome to the basic disc guide This video is gonna be the first in a series of videos that I'm gonna do that should prepare you for starting out as a disc priest in arena Even if you haven't played it at all ever This this should have you covered so I'm gonna follow up this video with a couple of videos on add-ons macros bindings that sort of thing and then I'm gonna Finish it up with a more advanced video that is gonna potentially teach you some of the aspects of Disc that you wouldn't really learn until like a lot later, but are still gonna be useful for you even if you know You've got a little bit of a grasp on the spec and you're looking to take it a little bit further that sort of thing But in this video, I'm gonna talk about race covenant gear talents comps and then finish it up with some general tips So the first thing we're gonna talk about is race Now race comes down to very much the pace of the game and It's very much tied to whether or not you can play relentless or whether you have to play medallion And you probably notice right now the game pace is really fast You'll have gotten one shot a few times. Maybe I haven't even stepped into arena. It's really fast Right now you want to play with medallion if you're playing threes if you're taking threes serious at all you want to play medallion and This means that you don't want to be human because you're not gonna get value out of your human Medallion shares a 90 second cooldown with human racial Which means it's relatively useless because medallion cooldown itself is two minutes So you end up gonna you're gonna end up in some dodgy three-minute cooldown rotation where you can't use your trinket properly in all sorts So if you're playing medallion, you generally don't want to be human. It's a massive waste of a racial You want to be night off? Because night off has shadow mode shadow mode super useful right now people are one-shotting everyone You know, you're gonna get convoked by boomkins and all sorts. It's gonna one-shot you you can meld that you're gonna live Good good shit go night off if you're playing twos and you're really just only focus on twos you can go human You can play relentless. That's fine That's pretty much it for Alliance For horde, it's even simpler. You just go on dead. Everything else is Somewhat memory like we're assuming right now that you're min-maxing if you're min-maxing you go on dead There's shadow priests everywhere. There's warriors everywhere There'll be comms where you can actually even run relentless You can run trinket most of the time probably and still get a good value out of it Goblin is nice But it's a niche case I guess gnome is nice for boomkins, but again, it's a niche case You want to pick the you know, you're playing ladder You want to pick the race that's gonna be best against the most comps So for threes on Alliance is night off the twos human on horde undead easy Next thing we're gonna talk about is gear and Gear right now right now gearing is probably the best it's been in like Since what? What had pretty good gearing Anyway, the new the new gearing system is fantastic. We've got a gear vendor We get 550 conquest per week You can upgrade that gear as you gain rating with honor you get honor from arena. You essentially can get Solely from arena if you want to you're gonna get slightly slower, but you can do it So if you just want to cure arena all day, that's fine and the good thing is Most of our best gear is from arena. It's from just PvP gear in general Because right now our stat priority is verse a haste verse of being the most important one because We have two trinkets PvP trinkets that give a set bonus regardless of which two you use and This set bonus gives you 40% extra damage and healing from your versatility So that makes versatility very desirable. You want as much versatility as you possibly get because it's just a stronger stat But as a disc we need to press a lot of buttons We need to do a lot of things a lot of clutch things you can do you need to do spoil fast You need to death fast. You need to fear fast. Sometimes, you know, you want those glows to be relatively short So haste is our second best Stare right now and the good thing is most of the gear off the vendor Has a slot that has a verse a haste piece, which is fantastic. It's we are in the best state I think as a priest we have been in almost in living memory Like I can't remember a time when gearing was more suited and the items that we could get from PvP was more suited to Priests like even back in TBC. We had spirit on gear and stuff like that when MP5 was the best and then enough MP5 and then spirit was the best and down then there was MP5. It was it was a shit show Right now. We're in a good spot. Go PvP pick up the gear basically every slot. I'm gonna put a base list I almost don't need to but I'm gonna put a base list in the description Just in case you're not 100% sure but essentially everything comes from the vendor except your legendary and One of your rings You can actually buy one of your rings off the auction house because it has a shit ton of bursa and there is no second Bursa haste option and mastering create a kind of neck and neck right now since crick or buffed in arena from 150% Value to 175% that actually happened in Shadowlands. So this ring is fine. It has a has a lot of burst run It's two to six. You're not gonna get a high level one So yeah, you can straight up straight up buy it if you got the gold if not get saving With regards to trinkets you are gonna want Probably an emblem and an insignia The emblem is gonna be useful in in threes right now a lot I pretty much run emblem every game right now in threes because you mostly running to cast the cleaves Most of them are with a pallet or something with a stun And they can do goes on you They can kill you Damage is high Emblem is useful here. It has intellect on as well, which is always good for priests You're gonna run into rogue mages 100% they can kill you you're gonna run into cleaves 100% they can kill you So emblem is really good in threes And it's gonna save you using an extra cooldown on yourself because you use this on yourself instead And that's gonna save you an extra cooldown for your team The other option is insignia insignia is more useful in twos I would say there's less burst in twos obviously because there's only one DPS on you And you might find matchups where you know what I feel like I'm dying You know these win walkers are killing me these warriors are killing me. I want an emblem You know, I wanted that bit of extra HP other people will know as battle master trinket But most of the time I think you can run insignia in twos and just get that extra intellect proc with the passive haste And you know, you can get away with it, which is cool It's giving you extra healing extra damage The second trinket as we talked about earlier is going to be most of the time in threes You're going to play medallion Because you're going to have to trinket radiance people sometimes I'm going to talk about that later but Trinket radiance is sort of your go-to save for people When you're in a cc and they're taking heavy damage So trinket medallion trinket is very important Again, if you're playing with relentless, sorry with human and and relentless in twos Then then you'll have the relentless trinket. You won't play with the medallion trinket and you'll get more value out of that But again, that's a niche case and It's something for you to decide on yourself if you want to min-max that As for your weapon Uh, people have asked do you go one hand off hand or you go staff right now staff has versus haste on it The one hand off hand does not And we don't we don't have anything like corruptions anymore. We don't have sockets on weapons anymore There's only certain items with sockets on now, which is actually before I forget helm neck Uh braces belt and rings Pretty sure I haven't forgotten one Pretty sure I haven't forgotten Uh, they all have sockets on or the potential to have sockets on once you get exalted with them more and So that means that the staff is is the best choice because it doesn't matter having an extra item via the off hand there Uh, which actually does bring us on to the next thing which is gems. You want the 16 versus gems Because of again the the set bonus from the trinkets versus just the strongest stat Your chest and chance should be 20 int six percent mana Your cloak and chance should be fortified speed Because you know, you're going to be wanting to push for fears you're going to try and Kite people around pillars. You're going to push in you're going to run back. You're going to be running a lot so speed is Essentially meaning you have to run less you're spending less time running because you're going faster Uh, so this is the best option on the cloak Ring and chant simple 16 versus Weapon and chant celestial guidance. This is going to give you a five percent in proc occasionally Which again is just more throughput for you. Whether you're doing damage or healing Generally prox are not bad for priests right now because you're always doing something There's some classes where you feel like you're not always doing stuff and There's sort of downtime where you don't have to do stuff Disc is not bad. There is always something that you can be doing on disc whether it be redotting doing damage rebuffing shields rebuffing Whatever healing, you know all sorts. You're going to be doing something So if you get a proc it's going to make that thing that you're doing better Uh gloves and boots There is no Castor and chant so you don't need to worry about Next thing we want to talk about in the gearing section is legendaries There are a lot of people asking me lately. Oh, yeah, Ryan, which legendary you want to go? Which legendary is the best? There's no simple answer for what legendary is the best for disc. There are a few really good legendaries and they all have their own Situational uses where they are going to outperform other ones So to start with i'm going to talk about sephas sephas program like political sephas proclamation uh Is essentially half relentless And the reason this is good is because right now we're running trinket a lot And and we're talking about threes here right right now We're running trinket a lot and threes we're playing night off because of it So we pick sephas as our legendary because it gives us half of relentless as well plus uh There's a proc on it which gives all secondary stats you get 80 of them for 15 seconds and it can occur once every 30 seconds So 50 up time You can get near this right you're gonna have probably 40 45 to 50 up time as a disc in arena You're dispelling a lot. You're fearing a lot Uh, it's gonna proc This gives the legendary a lot of value for us uh On top of the fact that you know, we get that 10 percent relentless and This kind of just brings it out on top in terms of in in terms of threes in most matchups Now there are some matchups There's another legendary that is is going to be strong for us in threes and that is twins of the sun priestess the double pi legendary Essentially when you pi someone else you get it yourself as well And this is going to be good when you're playing a comp with uh A class that really benefits from pi so something like a mage Uh, hunter really benefits from pi ret really benefits from pi Uh, I believe in haunts been really benefits from pi as well Any class that really benefits from haste you want to play with this but not against anything You want to play with this against comps that don't have a lot of cc for you So if you're playing it's something like rmp you don't want to play this you want to play with sephas So you've got to think about it as well a little bit you're going to make your own choice You're going to be playing probably more games into teams where sephas is going to be better So I would recommend making sephas first if you're 3v3 focused regardless of what comp you're playing Uh for 2v2 You can pick up crystalline reflection And the reason I was recommending people to get crystalline reflection is their first legendary is this has value against everything This is always going to be good against what you're playing. It might not be the best But it's going to be it's going to be useful no matter what uh And yeah in twos you don't need sephas as much you're probably able to play relentless more Relentless doesn't stack with sephas so you can play something else Generally you don't want to play with radiance which rules out the penitent one in twos You're going to be avoiding radiance. You want to run radiance in twos only against winwalkers and double dps Because you just can't out heal the damage. Otherwise you really will struggle That means that the penitent one is not always going to be useful So if you're building this first and you're playing twos and you're not always running radiance You're getting no value out of your legendary In threes however, this can be useful too. This is this is sort of like my fourth priority legendary I would say because uh The buff is purgeable You need to keep that in mind and you're probably going to be radiencing maybe like five times per game right this legendary Ames for you to use radiance a lot, but you can't right now because of mana constraints So maybe radiance five times per game. This is going to give you maybe two three prox if you're lucky Uh And again, those are purgeable and you want to use those prox for damage because you just used your healing Yeah, your radiance for healing. So you want to save this prox for damage, but it's purgeable. So again You're gonna have a tough time if it gets purged you lose your legendary value So that's why I recommend people just kind of steer away from this a little bit It does have its cases But I think if you're watching this guy because you want to learn This in the first place, uh, I would recommend sephods if you're focusing on threes crystalline reflection if you're focusing on twos Uh last thing to note, I guess is vault of heavens Which uh is probably like a second third maybe fourth legendary for you to build And this is going to be a legendary for your survivability against cleaves Because it's going to allow you to grip yourself away. We generally lack mobility as a priest This is going to solve that and it's going to get you away Uh with the help of your team who if you have someone stand 40 yards away You're going to grip and they're going to have to use all kinds of mobility to get to you We still have another grip. We have door. This is going to be like, you know, a 50 to one minute cooldown with the conduit and You're going to have a lot more survivability Not something to worry about straight away, but just something that you know is valuable to be aware of Um, but yeah, that pretty much wraps up with regards to the legendaries. We don't mend a lot right now and this generally has Too much of a constraint compared to the previous version of it in bfa Uh, you know, if you mend at 14 seconds, you get no value. No value that sort of thing uh kiss of death Potentially has use against majors, but I think you're just going to find more use more value from the other ones overall Um, the rest is all just torgast and pve related stuff So you don't need to worry about them The next question that a lot of people have been asking me and and wanting to know what covenant do you go? Yeah, not so much now, but definitely at the start of the expansion never want to know what covenant you go as disc for arena Govanthir Don't think about kirian. People might say, you know, maybe kirian. Maybe kirian is bad. Don't go kirian Govanthir. My games is insane Uh, my games is like half our class right now Govanthir Door is also a massive massive thing for us. Um Again as a class with very low mobility any mobility is very very very very valuable You can use it for getting fears of sheeps of traps of of stuns no matter what you play with you can follow up with a fear with door Uh, it's awesome Govanthir With regards to soul binds we have two soul bind trees As of enter we have two options. We have naja and we have theater now naja the root is relatively Obvious because familiar predicaments is insane This is where we want to end up the duration of incoming interrupts now and root effects is reduced by 25. It's insane Uh, so we will always be grabbing this because it's also on the potency conduit slot which is perfect to be honest with you the unfortunate thing about naja is To get the other potency slot You have to go through agent of chaos Agent of chaos actively makes our class worse Because it says it disorients someone for six seconds. It actually is three seconds in pvp and it removes dots Uh, and the awkward thing is it's on ferdiar So what this prevents you from doing is drawing directly on top of somebody who's in a cheap shop for example And then fearing them out of it because this will instantly proc and DR them on the fear And then you have to wait two seconds for this this after your global obviously, uh, you have to wait two seconds and then press fear So you get like two globals in between or whatever maybe one if you don't have a lot of haze And then you have to fear And then your fears diar And then you get like another two globals before the fear ends So what it does is it really interrupts the flow of your damage sort of rotation cycle during your fear Because you have to use an extra global to get essentially what is a normal fear duration So agent of chaos is very bad for us because it's this means that we now have to door slightly off The target that you want to fear so that you don't diar them and this leaves room for people to stop you Uh, you can get stunned. You can get feared. You can get cc'd Uh, you know the healer could use something in that time There's all the whole load of things that can happen to you in this this tiny gap Uh, that is now created by having to door slightly off the target instead of dooring and instantly faring like hammering the button And and faring the moment you door on top of them. You now have to you know You have like a I don't know point half point five second gap, right? We have to run on and and you can get stopped Uh, so that's why this is so bad. However, we have to get the condom at the potency conduit at the moment So what I've done Uh, we're going to talk about we're going to sort of sort of segue into conduits here What I've done is I put my penance conduit here Because you can switch solvines in arena you can switch roots in arena The only thing you can't switch in arena is which condo is in which slot? So I can switch to can't uh to theater at the start of the game if I want to So if I go into a twos match and I see oh, yo, it's uh, it's a windwalker And I'm normally I'm playing naja. Oh, it's a windwalker. I want radiance against windwalker You want the radiance conduit? When you play radiance, you always want the radiance conduit if you don't play radiance you play with the penance conduit In your potency ones, that's it really easy Your finesse conduits should be clear mind Uh, if you have a second slot you can run mental recovery There are also some situations where you might prefer mental recovery if you're not dispelling a lot But our manner right now is really bad. So clear mind is very strong Uh, with regards to endurance conduits, most likely you're going to have two endurance slots Uh, maybe you'll only have one I'd say that the endurance Conduits are between these two you either go for the fade one Or you go for the desperate prayer one Uh, if you're a little bit newer the desperate prayer one might be a little bit easier for you to use Uh, but do remember that fade is off global cooldown You can press at any time that someone's training you and you're going to get a value out of it When you get a little bit better you can see all right these guys want to want to stun me now I'm going to press fade and then you'll get a little bit of damage reduction during that stun Uh, which is probably potentially I would say more valuable than than lights inspiration later on But if you go for something like theater you're going to have one Uh, maybe two endurance slots, right? So you'll have them both charitable soul not worth it. Don't worry about that one It's not good There may be some some cast the cleaves where it's good, but generally don't worry about it Uh, so that's pretty much it for conduits. The part thing again is is relatively self-explanatory You just want to go down this way to get the potency slot and then down to here and get another potency slot If you really can't deal with agent of chaos, you can actually drop a potency slot This is mostly the two's tree anyway. At least I'm treating it as such Uh, you can actually come this way and you'll end up with a 40 speed boost on your door instead, which is fantastic Uh, again, you will drop the potency for that, but if you're grabbing the penance one down here later on then that's fine I think uh, you don't need the radiance one and shattered perceptions, which is I guess the third option Uh Or rabbit shadows are the third options are not that big of a game changer for you So that's definitely something that you can potentially do later on. We haven't got that far yet. So it's not that relevant The atar is pretty obvious route. These ones don't matter You just come down this way because you get freedom shoes here freedom on your door, which is awesome Uh, because you can just if you manage to get their kicks you can door to a nearby pillar shield instantly and kite them around the pillar And this is going to give you a lot more survivability Uh Then you grab a potency conduit down here and then you're most likely going to come down and get wasteland propriety As it's going to give you extra six percent extra versatility on mind games Which is a lot. This is flat versus and it's going to be going to give you a team three percent versatility Which is nice every 45 seconds maybe two a minute if you're not using it on cooldown The other option being token of appreciation because you want the potency Which definitely has merit 100 and yeah, you can grab this if you're playing with something like a feral or any sort of off healer They're going to get a shield uh every time every 20 seconds every time they heal you which is a fair bit I play with a feral at the moment heals me a lot, so It's it's free shield for for your team But yeah, that's pretty much it we haven't opened draven yet draven is not that good anyway He's potentially going to be useful against some cleaves, but don't worry about him for now Just switch between the first two penance on this one radiance on this one Next thing that brings us on to is talents And Talents are relatively easy right now. There's not a lot of changing going on the talent tree is very stale for disc right now It needs a rework But we're working with what we got right now And at the moment you can just run this Against most things if we're talking about twos first you can run this against most things Uh in twos you will also run this. This is the setup you want for twos If you're facing a wind walker in twos, you'll probably want something like this If you're facing double dps in twos mage rogue or whatever, then you'll want something like this That's pretty much it. That's all of the variants for twos right now. I would say For threes You can play something like this as well. This is like your base your default setup, I guess You also have the option to run trinity instead of dark I wouldn't recommend this when you're starting out because your radiance will no longer apply atonement And it will make it difficult for you to keep atonements up because you're gonna have to keep reshielding to get them up Um So I wouldn't worry about this too much yet. Stay with dark if you're playing against a mage You play with thought steel or you can play with dispel Keep dome Keep radiance Radiance every game in threes right now is really strong With regards to this is this is basically the only other change you make either castigation or twister fate Twister fate against things like rogue mage things with heavy burst damage and heavy cc Where you have not a lot of globals in between to top your team, you know, they have kicks They have things to stop you against comps that don't have so much cc Uh, but still have good damage. You can run something like castigation and this is going to allow you to Spot heal with penance more do more atonement healing with castigation just generally a more fluid play style uh, and This allows you to use radiance less and in turn keep conserve more mana because your penance really pecks a punch and It's going to allow you to be more mobile because you don't have to mend as much because your penance does more all sorts of stuff like that So i recommend against like cast of cleaves potentially even cleaves at the moment You can actually run castigation. It does feel good penance is really good right now uh Which brings me on to the next thing which is comps now the twos We actually have quite a lot more things we can play this expansion I'm not entirely certain on the tier list, but i'll tell you what's decent uh They may not be perfectly equivalent, but i'll tell you what's decent And then i'll tell you what's sort of mid tier um And then anything else is just going to be a rough ride. I think to be honest with you Um, but right now top tier twos partners for for this is going to be sub rogue ret pala uh Survival or m m hunter are both good feral druid win walk a monk win walk is just insane damage right now And then mid tier is like arms warrior in harness chammy ellie sham and shadow priest that sort of thing You just don't synergize as well with them and they need generally a lot of healing If you have to do a lot of healing it means you either have to play with radiance or mend them a shit ton Which means you're not doing damage and that kind of defeats the point of bringing a disc So try and stick with the top tier ones But if you've got a mate playing one of the other ones it can still work you can make it work um With regards to freeze i'd say top comp right now is rmp hands down um potentially even in the game uh Probably your second strongest comp is going to be warrior ret disc Not as strong as rmp, but still a really really strong comp Uh, and then i'd say shortly behind that is going to be m m jungle survival jungle doesn't feel good right now Uh, it feels like a struggle Uh, whether or not gear levels are impacting that i don't know, but m m jungle feels a lot better than survival jungle. So keep that in mind Uh other stuff you can play is potentially warrior enhanced shaman something like that. Maybe warrior win walk a monk um Just to zerg insane damage on people pretty much those comps Uh, but also you can play with win walker fire mage and feral fire mage They work as well not as good as rmp, but they have their uses And they definitely work to a decent rating if this is you know If you're watching this video to to learn disc for the first time then they're definitely comps that are going to be viable for you Uh at lower ratings and and that are going to work Um, you know, they sort of break down at really high rating, but that shouldn't affect you too much at lower ratings So the last thing I wanted to say really to kind of finish up is just some general tips and This is by no means all all the little things that you can do. There's a lot of little things that kind of You can do to min max's disc, but I feel like these ones are Kind of useful to know and understand just going into the game and will have a big impact on Your gameplay, you know your rating and how much fun you're gonna have with the spec in general If you if you try to incorporate things these things into your play um but yeah if you're playing trinity then try and keep atonement on All three players and threes as much as possible against things like cast of comps stuff that's doing damage to a lot of people Uh, which which you know may seem obvious But you you get a lot of value out of this if you're playing trinity you get 25 extra kit on spite Penance and fiend hits So, you know, whenever you're fiending whenever you're doing any meaningful damage or healing, you know, whenever you're trying to do a go It's good practice to keep up those three atonements. You know, it makes it easier to dark as well You don't have to waste globals putting up a tome it during a go to just press dark for your team, you know, if you've already got them up because uh It's good practice then it's really easy to just press dark and and do your own damage Uh, we have a lot more spells this expansion to fit into our rotation. So global management ahead of time is very important uh And speaking of extra spells one of those extra spells is mindblast and mindblast is incredibly efficient right now because it Does damage which in turn gives you atonement healing and it gives the target an undispellable Absorb and this absorb is like twice as much as a shield absorb and mindblast is cheaper than a shield So really try and use mindblast as much as possible. It's gonna save you manner in the long run uh Which brings me on again to my next thing which is try and avoid using mend or radiance wherever you can Uh, we've been reason, you know, don't let people die because you're trying not to use radiance, right? But If somebody has cc for you if somebody has a kick available If you think that somebody has a dr for you to do anything Use, you know a mend or a radiance to get somebody to a safe hp The rest of the time you want to try and heal as much as you can with atonement and this goes for twos and threes The more healing you can do of atonement the more your manner is going to last um And this is this brings me on to another point I guess Which is when you're not playing trinity don't shield everyone don't shield like crazy Your mend also puts up atonement Your radiance also puts up atonement Your mend is going to be a more efficient way for you to apply atonement to people if you have to do it Uh, then shield So don't waste time doing a shield a shield is a less hps global And less hp manner as well Uh global than mend So don't worry just don't don't think oh, yeah, I've got to have a tommon up so my mend does more It's not worth it Do a mend Get the atonement with mend is fine Um, so yeah, what I'm saying is don't over shield Uh, if you're playing trinity again try and dot everything try and dot as many people as possible. Um It's your most valuable global in terms of damage overall versus Uh, plus, you know healing on you guys. It's it's incredibly efficient Uh Obviously don't dot cc don't dot things that are about to be cc'd because it'll get removed and you'll just waste the mana Everything else is free game Uh, and you can also spread that dot with pellets as well If you see opportunities to do that try and do it a little bit more of an advanced tip But if you keep it in your mind, it's something that you know, you can incorporate into your play early on It's something that you can make a habit of then that's really good Uh Next thing is is super important actually those previous ones are all kind of mechanical tips This next one is more of just a gameplay and general tip try and match your cooldowns with the enemy's cooldowns if you Uh, you know have a good ui set where you can see the enemy cooldowns uh Which will be incidentally part of the next video See that they've used the offensive cooldown understand that they're going to do more damage going forward Use a preventative measure Use a rapture use a dome Which one do you use use rapture if you've already been cc'd If they have cc coming for you don't use rapture. You're just going to get cc'd on it and it's going to get wasted If you see okay, they have cc'd me he wants to shoot me soon throw down a dome It's going to stop so much damage And what this does is it means you have to mend as much it means you don't have to radiance as much And this again saves you mana you have to use your cds as a preventative of a disc rather than a as a reactionary Because Well, I guess it's it's a reactionary to to Them using the cd, but not a reactionary to damage if you if they've already taken the damage and then you're using your cd It's getting less value Because you already have to heal up So keep that in your mind. That's a massive part of disc uh And I guess the your last big cooldown is ps right you have your ps you have barrier and you you have rapture That's like your main big team cooldowns Other than I guess trinket but everyone has that Save your ps for last if you can The reason for doing this is because you can use ps on yourself and you can use your ps on team Because you can use it during stuns most people set up goes off stuns If they're not setting off if they're not setting up cc on you off a stun then you can death it So, you know, you have that potential to to delay them. You can for our death. You can try and loss And if you really can't do anything then you for our cd If ps is your last cd Then it means that you raptured correctly And you domed correctly because you're not dead yet. I guess Um, this is the goal right to have ps be that last cd So that if they want to do a swap on you you still have ps for yourself You know, if they drop everything or they drop a load of cooldowns on you you still have ps for yourself Uh, and so you have a higher chance of surviving Even if you don't have your pvp trinket uh PSing early in the game generally isn't that good right now because damage is so high Uh, people can just go for it Like they really can I've died a lot of times through ps and had teammates die a lot of times through ps Just in the opener because I thought you know, I see a ret wings This mage is combusted. I'll throw a ps up and they just go for it Like they don't care So they're either using an extra cooldown, which is bad. You're now losing on defensives or They just kill someone and it's all so bad Um So yeah, kind of keep that in mind for your main cds. That's that's a big part of it because if you're using your cds Well, you're using less mana. You're using its radiances uh, and Manner is is like gold us right now on disc so Focus on that a lot Uh, and I guess the last thing I want to say is is try and use your fiend Relatively early on but don't just throw it out randomly throw out when your team is doing a go when your team pops cds Let it assist them in pressure Uh, it does a lot of damage and it does a lot of the toman healing as well in turn So This is going to mean that you've popped fiend on your go even if they do damage to your team You're going to get some, you know, that that damage is going to get smoothed out by the atonement healing that your fiend provides Uh, and that maybe is going to allow you in turn to Do damage yourself rather than do amend and that's going to create more pressure, which means they're going to do less damage Uh, and then we're getting a little bit too much advanced. So I'm going to I'm going to kind of leave it at that But you kind of see where it's going Uh And obviously if you popped earlier then you potentially if the game goes long you might get a second use average Which is huge fiend gives mana now it didn't in bfa. So that's why fiend is really really good right now Um, but yeah, that was it for this video. I'm sorry I feel like I've dragged on longer than I wanted to but yeah, I tried to keep it as basic as possible Uh, the next video is most likely going to be about macros. We're going to do macros one We're going to do just ui in general add-ons Uh, lightly touch on keybinds that sort of thing. There might be like two videos something like that And then the last video i'm going to talk about some more advanced stuff um So Hopefully this video is helpful for you uh Let me know On twitch twitch tv slash hydromist if you if you liked it if you found it useful if you think there was something missing Uh, if you have any more questions really and I will do my best to answer them Thank you very much for watching and have a good one