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Uploaded on Jan 14, 2012
In this video, I showcase how Pierre Dellacherie's Tetris AI fares with octominos. Turns out, not well, not well at all. I used ply level 1 (considers only the current piece) because 2 and 3 would have been much too slow.
In April 2011, I published the source code to a piece puzzle game here at YouTube. You can see it here: http://youtu.be/V65mtR08fH0 In addition to being playable, the game also had a built-in AI using a state-of-art real-time algorithm by Pierre Dellacherie, extended by me for multi-piece look-ahead. In this video and the others of this series, I explore the capabilities of that AI.