 Okay, welcome back. So in the last video we created our motion path So I've zoomed in a little bit. You can see the remnants of my motion path here And we've got our era playing with the propeller spinning And it's all parented up. So we now need to get the plane onto the curve and following it around What you do need to know before we do this is that? Maya needs to know how long you want the animation to take So how long do I want it to take for my plane to get from the beginning of this curve to the end? And that's where your time slider comes in this little check down here So one to seven twenty and I'm gonna leave it like that and that's how long the animation will take But if I wanted it to take a hundred frames, I would just drop that down to about a hundred frames And then that's how long the animation would take so it would happen between 1 and 98 in this case So this is where you tell it first of all how long you want your animation to be and in this case I want all 720 frames, so I need to make sure that's how I'm set up Lovely, okay, so the next step is to Select your plane We're then going to shift select the curve So that I've got them both selected and now making sure that you are in your animations menu set You're going to go to animate You're going to go all the way down to motion paths, and then you're going to choose attach to motion path And you'll notice your plane disappears Fantastic, and if we zoom out Zoom back in over here You'll see that your plane has done what we wanted it to do and it's attached to the motion path And if we start scrubbing through you'll see that it's now following the motion path dead easy, but I'm sure you've got eyes, and you've realized there's a bit of a problem with this The plane's flying sideways. No That is To do with an error with the way that I modeled this plane in the first place. I didn't Make front face the same way, but I've chosen to leave it facing the wrong direction so that I can show you how to put it right Should it ever come up so Once you've got it following the curve as we have you need to just click on your airplane and then go into the attribute editor You'll now see that you've got a motion path one tab that you can now use to edit some of these settings and Assuming that you've gone a little bit crazy like I have you just need to change your front axis to Z And you can now see that although it's backwards it is At least sort of aligned you can see it'll fly backwards down the line brilliant So the only other thing I now need to do is put a tick in the box of inverse up You'll now see that that is flying wonderfully Okay So it would have just been easy if I've modeled front in the right direction in the first place But we wouldn't have learned anything from that now would we? so That there is attaching an aeroplane or any object to a motion path So if I now hit play You'll be able to see this aeroplane flies all around the curve and it's going to take the full 720 frames as we discussed to do so We I know if it goes Which is lovely. That's exactly what we wanted And in the next video, we'll have a look at how we make it Well, how we get it to avoid sort of speeding up and slow it down as you see it slows down towards the end So we'll sort that out and we'll also get it to lean into the corners in the next video as well So I will see you in the next video for that one