 All right, let's check it out here. That is the only Better sort of the sound here. I think my main reaction to all this. It's definitely better. I like how your arms are moving There's some better stuff in the head I would say the main thing is that everything feels like it has a very specific pivot off of the chests It's almost like a bobblehead if that makes sense. It doesn't it doesn't feel like movements Especially once you go into a turn like this doesn't feel like if the guy is you know, whatever on his bed and and he's sitting He's got his laptop on his on his lap It doesn't feel like any movement is coming off of here the route where the character I'm exaggerating But you know would lean over go home. What's going on? It feels like everything is very specifically Rotating pivoting off the chest like I said, so when he does that turn instead of being So clean out of here Imagine it comes more out of the route so that there's a little bit of a tilt over like you can tilt over this way I mean that's way too much and it makes no sense because I can't draw but you're you know The head would end up maybe in this position With the look and everything, you know, he's kind of slightly tilted over But so there's just a feeling of the whole body is moving is shifting over his butt cheeks. It's not just that Very clean wire rotation, so I don't see anything really Him leaning back a tiny bit if that makes sense It's just kind of a clean rotation that feels too. Computery Watch out. He's looking kind of straight into camera at this point and Headwise Just watch out in terms of your arcs There's something that feels a bit too like that you want to be a bit more exaggerated with the arc Curl at the end But you don't you're doing this where you start and then you're flat and then he comes back in a flat arc again See how it is comes back and then this is very straight So it feels like it's doing deep then flat and then flat versus having a bit of a Stop your coming back and his little look up could be up this way with a little bit of hold come back so I'm exaggerating the arcs but Even this is pretty straight down that gets better because he's starting to turn And watch out like you still have moments where for instance this arm has a very Single movement feeling meaning it's just kind of moving on its own Especially if you do this here, there's nothing in the shoulder There's nothing in the chest and I know this is two frames But there's something where you probably just reduce the amount and still involve the shoulder a bit Then as you do this same thing. There's nothing going on here. It's was like that arm She's moving separately Also, you're moving that arm back, but then at the end the chest goes this way I would move the arm back take the shoulder back and up with it And then the chest goes this way as well because it's the arm that kind of pulls them That way as well. And again separate move where I can scrub through and it's just so much moving through here But then there's nothing really going on there It gives it all a very broken separate feel as you go back here That's not too bad, but then you got a massive massive jump here to look at your spacing That's not too bad, but then if you track this line of his Shoulder and neck it's such a big jump and then it's small again Where it's pretend you would go this far, right? It's someone would push or someone will pull him out that head would snap and go this way just to Just to drag So having the whole piece here all of that body Section with the head move of a one frame. It kind of loses its its weight and sense of scale So weird how skinny those arms are it's a bit of a weird shape With that feeling so why but the arms are skinny. I'm sure if you can scale Those arms speaking of arms as you go up like this. You don't really want to put your elbow That's bent or your arm. That's bent with the elbow exactly Flat away from camera. So I would either have the elbow up or elbow down But if you do if you squint here, though, you're still wet test It just seems like a stump. You don't have any bending of the arm and also the The what's it called the wrist and fingers is just all overlapping in front of the forearm versus something where you could just be a bit higher you can show this and then you can still have your You know, whatever hand pose in my fantastically horrible drawing Even this here at the end style up and down Feels very fast, but it also feels very wiggly I'm tracking you can track any point here and it feels like it's doing this type of up and down So you got to really smooth out your arcs and Again, if you have a big body move like that the head will be dragging unless you're leading with the head But then again, it will be separate It wouldn't just oh separate it. It wouldn't feel like this and this is moving as one piece Also again, it's just a weird envelopeing where your neck feels really really far on the left side with big shoulder Stretched out with really skinny arms. It's strange strange proportions And watch out. You got very separated finger movements They all kind of move at the same time and stop at the same time, but then nothing in the wrist is going on This was like a very broken Section through there where you want to tie in your wrist movement So if he brings up his his fingers up like this Why is that is that because he wants to shield himself or he's scared? But then you could probably lower the wrist here and then bring him up into this pose But it feels also your wrist is like this in your finger like that as opposed to a bit more aligned So there's all kinds of weird stuff. So if you have like if you have it like this I will probably curl the fingers a bit more. So they're a bit more aligned with With the palm there and as you go from this to this pose That could also mean that the hand could go a bit higher because of that the shoulder goes up And maybe the chest goes back a bit. So again, why is he moving those fingers? Is that a change because he wants to? Protect himself or just a different pose for I'm scared and freaked out. So if that's a change For him mentally, I would see well How can I show this with the whole body and right now all I'm seeing is mostly something in here a little bit in the shoulder But not much in the head again the head and chest feel very connected But also facially nothing changes. So because everything is kind of the same this feels very Very separated and broken, which is like a single piece of geometry moving All right, so definitely look at how you transition and what is moving and if it's a single thing just over a couple of frames But overall also watch out your arcs for your arcs. I mean, it's just very very very jittery Through the end here and look out at how fast your character is moving losing a losing a sense of weight All right, and if needed you can always reshoot reference You just kind of look at specific moves that you want to shoot reference for it doesn't have to be the whole shot Okay, that is kind of it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you